| 1 |
################# |
| 2 |
### VARIABLES ### |
| 3 |
################# |
| 4 |
|
| 5 |
var int var_counter = 0; |
| 6 |
var int var_counter2 = 0; |
| 7 |
var int var_counter3 = 0; |
| 8 |
|
| 9 |
############ |
| 10 |
### MAIN ### |
| 11 |
############ |
| 12 |
|
| 13 |
func void main(void) |
| 14 |
{ |
| 15 |
gl_fog_red = 0 |
| 16 |
gl_fog_blue = 0 |
| 17 |
gl_fog_green = 0 |
| 18 |
gl_fog_start = .995 |
| 19 |
gs_farclipplane_set 5000 |
| 20 |
ui_suppress_prompt = 1 |
| 21 |
chr_auto_aim_dist = 0 |
| 22 |
start |
| 23 |
} |
| 24 |
|
| 25 |
############# |
| 26 |
### START ### |
| 27 |
############# |
| 28 |
|
| 29 |
func void start(string ai_name) |
| 30 |
{ |
| 31 |
fork deactivate_stuff |
| 32 |
if(save_point eq 0) save_point = 1 |
| 33 |
if(save_point eq 1) fork intro |
| 34 |
if(save_point eq 2) restore_game |
| 35 |
if(save_point eq 3) fork load_s3 |
| 36 |
if(save_point eq 4) fork grif |
| 37 |
sleep 5 |
| 38 |
fork sp_all |
| 39 |
} |
| 40 |
|
| 41 |
func void deactivate_stuff(void) |
| 42 |
{ |
| 43 |
#not used |
| 44 |
trigvolume_enable trigger_volume_01 0 |
| 45 |
trigvolume_enable trigger_volume_01_copy 0 |
| 46 |
trigvolume_enable trigger_volume_01_copy2 0 |
| 47 |
trigvolume_enable trigger_volume_04 0 |
| 48 |
trigvolume_enable trigger_volume_04_copy 0 |
| 49 |
trigvolume_enable trigger_volume_04_copy_copy 0 |
| 50 |
trigvolume_enable trigger_volume_04_copy2 0 |
| 51 |
trigvolume_enable trigger_volume_09 0 |
| 52 |
trigvolume_enable trigger_volume_11 0 |
| 53 |
trigvolume_enable trigger_volume_15 0 |
| 54 |
trigvolume_enable trigger_volume_25 0 |
| 55 |
trigvolume_enable trigger_volume_26 0 |
| 56 |
trigvolume_enable trigger_volume_27 0 |
| 57 |
trigvolume_enable trigger_volume_44 0 |
| 58 |
trigvolume_enable trigger_volume_45 0 |
| 59 |
trigvolume_enable attack_1tv 0 |
| 60 |
door_lock 35 |
| 61 |
door_lock 36 |
| 62 |
door_lock 37 |
| 63 |
door_lock 39 |
| 64 |
door_lock 40 |
| 65 |
door_lock 41 |
| 66 |
#used |
| 67 |
trigvolume_enable trigger_volume_10 0 |
| 68 |
trigvolume_enable trigger_volume_12 0 |
| 69 |
trigvolume_enable trigger_volume_21 0 |
| 70 |
trigvolume_enable trigger_volume_21_copy 0 |
| 71 |
trigvolume_enable trigger_volume_31 0 |
| 72 |
trigvolume_enable trigger_volume_33 0 |
| 73 |
trigvolume_enable attack_2tv 0 |
| 74 |
trigvolume_enable attack_3tv 0 |
| 75 |
trigvolume_enable attack_3tv_copy 0 |
| 76 |
trigvolume_enable attack_4tv 0 |
| 77 |
env_shade 912 913 .4 .4 .4 |
| 78 |
env_show 911 0 |
| 79 |
env_show 914 0 |
| 80 |
env_show 915 0 |
| 81 |
env_show 916 0 |
| 82 |
env_show 151 0 |
| 83 |
env_show 152 0 |
| 84 |
env_show 153 0 |
| 85 |
env_show 154 0 |
| 86 |
env_show 155 0 |
| 87 |
env_show 156 0 |
| 88 |
env_show 157 0 |
| 89 |
env_show 158 0 |
| 90 |
env_show 159 0 |
| 91 |
env_show 251 0 |
| 92 |
env_show 252 0 |
| 93 |
env_show 253 0 |
| 94 |
env_show 254 0 |
| 95 |
env_show 255 0 |
| 96 |
env_show 256 0 |
| 97 |
env_show 257 0 |
| 98 |
env_show 258 0 |
| 99 |
env_show 259 0 |
| 100 |
} |
| 101 |
|
| 102 |
func void you_lose(string ai_name) |
| 103 |
{ |
| 104 |
fade_out 0 0 0 30 |
| 105 |
sleep 30 |
| 106 |
lose |
| 107 |
} |
| 108 |
|
| 109 |
#################################### |
| 110 |
### SEVERAL TIMES USED FUNCTIONS ### |
| 111 |
#################################### |
| 112 |
|
| 113 |
func void sp_all(void) |
| 114 |
{ |
| 115 |
co_message_display = 0 |
| 116 |
if(save_point eq 1) save_game 1 autosave |
| 117 |
if(save_point eq 2) save_game 2 autosave |
| 118 |
if(save_point eq 3) save_game 3 autosave |
| 119 |
if(save_point eq 4) save_game 4 autosave |
| 120 |
sleep 180 |
| 121 |
co_message_display = 1 |
| 122 |
} |
| 123 |
|
| 124 |
func void remove_ai(void) |
| 125 |
{ |
| 126 |
ai2_kill |
| 127 |
sleep 60 |
| 128 |
weapon_reset |
| 129 |
powerup_reset |
| 130 |
sleep 240 |
| 131 |
corpse_reset |
| 132 |
} |
| 133 |
|
| 134 |
func void music_stop(void) |
| 135 |
{ |
| 136 |
sound_music_stop mus_om01 |
| 137 |
sound_music_stop mus_main03_hd |
| 138 |
sound_music_stop mus_asianb |
| 139 |
} |
| 140 |
|
| 141 |
#tv38 and tv40 |
| 142 |
func void deathfall(void) |
| 143 |
{ |
| 144 |
cm_detach |
| 145 |
sleep 30 |
| 146 |
chr_set_health 0 0 |
| 147 |
} |
| 148 |
|
| 149 |
########## |
| 150 |
### SP1 ### |
| 151 |
########## |
| 152 |
|
| 153 |
func void intro(void) |
| 154 |
{ |
| 155 |
particle snow1 do start |
| 156 |
particle snow2 do start |
| 157 |
particle snow3 do start |
| 158 |
playback 0 IntroKonokoSet |
| 159 |
chr_set_health 0 400 |
| 160 |
ai2_spawn A_S1 |
| 161 |
ai2_spawn A_S2 |
| 162 |
ai2_spawn A_E3 |
| 163 |
ai2_spawn A_E5 |
| 164 |
ai2_spawn A_E5b |
| 165 |
ai2_dopath A_S1 patrol_01b |
| 166 |
ai2_setjobstate A_S1 |
| 167 |
objective_set 1 silent |
| 168 |
sleep 1 |
| 169 |
sound_music_start mus_om01 .9 |
| 170 |
} |
| 171 |
|
| 172 |
#tv1 - from an imaginary line (from the end of the rigt fence to the left fence) to the fence behind you |
| 173 |
# (enter func: snow1_start, leave func: snow1_stop); I've disabled it |
| 174 |
#tv3 - after tv1, ends in front of door 2 (enter func: snow2_start, leave func: snow2_stop); I've disabled it |
| 175 |
#tv2 - huge box right on tv3 (enter func: snow3_start, leave func: snow3_stop); I've disabled it |
| 176 |
|
| 177 |
#tv39 - in front of the imaginary line of tv1 |
| 178 |
func void t38(string ai_name) |
| 179 |
{ |
| 180 |
ai2_spawn A_E4 |
| 181 |
ai2_spawn A_Sb63 |
| 182 |
ai2_spawn A_E6 |
| 183 |
ai2_spawn A_Sb7 |
| 184 |
ai2_spawn new_2 |
| 185 |
} |
| 186 |
|
| 187 |
#tv6 - in front of the truck entrance door with the blue lights (func: peak_start); I've disabled it |
| 188 |
#tv4 - after the truck entrance door with the blue lights (func: peak_stop); I've disabled it |
| 189 |
#tv5 - in front of the truck entrance door with the red lights (func: peak_start); I've disabled it |
| 190 |
#tv7 - after the truck entrance door with the red lights (func: peak_stop); I've disabled it |
| 191 |
|
| 192 |
#tv31 - after door 2 |
| 193 |
func void set_objective_2(string ai_name) |
| 194 |
{ |
| 195 |
ai2_spawn B_Sr9 |
| 196 |
ai2_spawn B_Eb11 |
| 197 |
ai2_spawn B_Eb16 |
| 198 |
ai2_spawn B_Esb15 |
| 199 |
particle door12_locklight01 do start |
| 200 |
objective_set 2 silent |
| 201 |
target_set 558 30 |
| 202 |
music_stop |
| 203 |
} |
| 204 |
|
| 205 |
#hit func of A_Sb7 |
| 206 |
func void run1(string ai_name) |
| 207 |
{ |
| 208 |
ai2_doalarm A_Sb7 1 |
| 209 |
ai2_dopath A_Sb7 patrol_00 |
| 210 |
} |
| 211 |
|
| 212 |
func void patrolscript0054(string ai_name) |
| 213 |
{ |
| 214 |
ai2_doalarm A_Sb7 1 |
| 215 |
} |
| 216 |
|
| 217 |
#console1 |
| 218 |
func void run1_alarm(string ai_name) |
| 219 |
{ |
| 220 |
fork do_alarm_sound |
| 221 |
ai2_dopath A_E3 patrol_49 |
| 222 |
ai2_dopath A_E4 patrol_49 |
| 223 |
ai2_dopath A_E5 patrol_49 |
| 224 |
ai2_dopath A_E6 patrol_49 |
| 225 |
ai2_spawn B_Sr9 |
| 226 |
sleep 7 |
| 227 |
ai2_dopath B_Sr9 patrol_10 |
| 228 |
ai2_spawn B_Eb11 |
| 229 |
sleep 60 |
| 230 |
ai2_dopath B_Eb11 patrol_10 |
| 231 |
} |
| 232 |
|
| 233 |
func void do_alarm_sound(void) |
| 234 |
{ |
| 235 |
sound_ambient_start alarm_loop |
| 236 |
sleep 900 |
| 237 |
sound_ambient_stop alarm_loop |
| 238 |
} |
| 239 |
|
| 240 |
func void patrolscript0080(string ai_name) |
| 241 |
{ |
| 242 |
ai2_tripalarm 1 char_0 |
| 243 |
} |
| 244 |
|
| 245 |
#tv9 - in front of console6, from the left wall trough the room to the right wall (func: t9); I've disabled it) |
| 246 |
|
| 247 |
########## |
| 248 |
### SP2 ### |
| 249 |
########## |
| 250 |
|
| 251 |
#tv37 - after door 12 |
| 252 |
func void s2(string ai_name) |
| 253 |
{ |
| 254 |
if(save_point eq 2) |
| 255 |
{ |
| 256 |
objective_set 2 silent |
| 257 |
target_set 558 30 |
| 258 |
} |
| 259 |
else |
| 260 |
{ |
| 261 |
fork remove_ai |
| 262 |
save_game 2 autosave |
| 263 |
particle snow1 do stop |
| 264 |
particle snow2 do stop |
| 265 |
particle snow3 do stop |
| 266 |
} |
| 267 |
ai2_spawn C_Sr17 |
| 268 |
ai2_spawn C_Sr18 |
| 269 |
ai2_spawn C_Sr19 |
| 270 |
ai2_spawn C_Sb75 |
| 271 |
ai2_spawn C_Sb76 |
| 272 |
ai2_spawn C_Sb78 |
| 273 |
ai2_dopath C_Sr17 patrol_17 |
| 274 |
ai2_setjobstate C_Sr17 |
| 275 |
ai2_dopath C_Sr18 patrol_18 |
| 276 |
ai2_setjobstate C_Sr18 |
| 277 |
} |
| 278 |
|
| 279 |
#tv9 - after the left passageway |
| 280 |
#tv27 - after door 13 |
| 281 |
func void t8(string ai_name) |
| 282 |
{ |
| 283 |
particle door12_locklight01 do stop |
| 284 |
door_lock 12 |
| 285 |
ai2_spawn C_Tb20 |
| 286 |
ai2_spawn C_Eb29 |
| 287 |
ai2_spawn C_Eb30 |
| 288 |
ai2_spawn C_Eb21 |
| 289 |
ai2_spawn C_Eb22 |
| 290 |
ai2_spawn C_N23 |
| 291 |
ai2_spawn C_N24 |
| 292 |
} |
| 293 |
|
| 294 |
### POSSIBILITY 1 - YOU FALL DOWN ### |
| 295 |
|
| 296 |
#console4 |
| 297 |
func void unlock_stairs2(string ai_name) |
| 298 |
{ |
| 299 |
unlock_stairs_both |
| 300 |
ai2_spawn C_b74 |
| 301 |
ai2_spawn C_Eb73 |
| 302 |
chr_teleport C_b74 224 |
| 303 |
chr_teleport C_Eb73 237 |
| 304 |
ai2_dopath C_b74 patrol_80 |
| 305 |
ai2_dopath C_Eb73 patrol_80 |
| 306 |
} |
| 307 |
|
| 308 |
func void unlock_stairs_both(string ai_name) |
| 309 |
{ |
| 310 |
music_stop |
| 311 |
particle stair_locklight01 do start |
| 312 |
door_unlock 10 |
| 313 |
door_unlock 15 |
| 314 |
door_unlock 16 |
| 315 |
door_unlock 17 |
| 316 |
ai2_spawn S_Tr41 |
| 317 |
trigvolume_enable trigger_volume_10 1 |
| 318 |
trigvolume_enable trigger_volume_12 1 |
| 319 |
console_deactivate 3 |
| 320 |
console_deactivate 4 |
| 321 |
} |
| 322 |
|
| 323 |
#tv26 - between door 16 and door 17, in the middle of the staircase (func: t27); I've disabled it |
| 324 |
|
| 325 |
#tv11 - on the left side after door 17 |
| 326 |
func void t12(string ai_name) |
| 327 |
{ |
| 328 |
t10 |
| 329 |
} |
| 330 |
|
| 331 |
#tv24 - the complete way from after door 18 to the room with door 14 (no func); I've disabled it |
| 332 |
|
| 333 |
### POSSIBILITY 2 - YOU DON'T FALL DOWN ### |
| 334 |
|
| 335 |
#tv23 - the complete way from after door 19 to the room with door 13 (no func); I've disabled it |
| 336 |
|
| 337 |
#console5 |
| 338 |
func void unlock44(string ai_name) |
| 339 |
{ |
| 340 |
ai2_spawn C_Er79 |
| 341 |
door_unlock 44 |
| 342 |
particle d1_locklight01 do start |
| 343 |
sound_music_start mus_main03_hd |
| 344 |
target_set 559 30 |
| 345 |
} |
| 346 |
|
| 347 |
#console3 |
| 348 |
func void unlock_stairs(string ai_name) |
| 349 |
{ |
| 350 |
unlock_stairs_both |
| 351 |
target_set 1 0 |
| 352 |
} |
| 353 |
|
| 354 |
#tv25 - after door 15 |
| 355 |
func void t11(string ai_name) |
| 356 |
{ |
| 357 |
ai2_dopath C_Sb25 patrol_48 |
| 358 |
sleep 60 |
| 359 |
ai2_dopath C_Sb26 patrol_48 |
| 360 |
sleep 60 |
| 361 |
ai2_dopath C_Eb27 patrol_48 |
| 362 |
} |
| 363 |
|
| 364 |
#t10 - on the right side after door 44 |
| 365 |
func void t10(string ai_name) |
| 366 |
{ |
| 367 |
trigvolume_enable trigger_volume_10 0 |
| 368 |
trigvolume_enable trigger_volume_12 0 |
| 369 |
obj_create 51 59 |
| 370 |
env_anim 51 59 |
| 371 |
sleep 10 |
| 372 |
sound_ambient_start c05_26_17_trucka |
| 373 |
sleep 270 |
| 374 |
env_setanim 51 truckbackstop |
| 375 |
env_setanim 52 truckcabstop |
| 376 |
env_setanim 53 truckdoorstop |
| 377 |
env_setanim 54 truckdoor2stop |
| 378 |
env_setanim 55 truckwheel03stop |
| 379 |
env_setanim 56 truckwheel04stop |
| 380 |
env_setanim 57 truckwheel05stop |
| 381 |
env_setanim 58 truckwheel06stop |
| 382 |
env_setanim 59 truckwheel07stop |
| 383 |
ai2_spawn ParkStriker |
| 384 |
chr_lock_active ParkStriker |
| 385 |
chr_envanim ParkStriker ParkStrikeBox01 norotation |
| 386 |
sleep 40 |
| 387 |
sound_ambient_start c05_31_21_brake_doorsa |
| 388 |
sleep 60 |
| 389 |
chr_animate ParkStriker STRIKElev7_Park |
| 390 |
ai2_spawn C_Sb25 |
| 391 |
ai2_spawn C_Sb26 |
| 392 |
ai2_spawn C_Eb27 |
| 393 |
playback C_Sb25 truckers |
| 394 |
sleep 40 |
| 395 |
playback C_Sb26 truckers |
| 396 |
sleep 30 |
| 397 |
playback C_Eb27 truckers |
| 398 |
sleep 60 |
| 399 |
obj_kill 51 59 |
| 400 |
env_show 151 1 |
| 401 |
env_show 152 1 |
| 402 |
env_show 153 1 |
| 403 |
env_show 154 1 |
| 404 |
env_show 155 1 |
| 405 |
env_show 156 1 |
| 406 |
env_show 157 1 |
| 407 |
env_show 158 1 |
| 408 |
env_show 159 1 |
| 409 |
sound_music_start mus_asianb |
| 410 |
particle obj1 create |
| 411 |
target_set 511 30 |
| 412 |
objective_set 3 silent |
| 413 |
sleep 480 |
| 414 |
ai2_dopath C_Sb25 patrol_48 |
| 415 |
sleep 60 |
| 416 |
ai2_dopath C_Sb26 patrol_48 |
| 417 |
sleep 60 |
| 418 |
ai2_dopath C_Eb27 patrol_48 |
| 419 |
} |
| 420 |
|
| 421 |
#tv28 - the complete ground floor; used to count the enemies inside; see next func |
| 422 |
|
| 423 |
#tv22 - in front of the driver's door of the truck |
| 424 |
func void runTruck(string ai_name) |
| 425 |
{ |
| 426 |
trigvolume_enable trigger_volume_23 0 |
| 427 |
if(chr_has_lsi(0) and trigvolume_count(29) eq 0) |
| 428 |
{ |
| 429 |
music_stop |
| 430 |
fade_out 0 0 0 30 |
| 431 |
sleep 30 |
| 432 |
fork remove_ai |
| 433 |
particle obj1 kill |
| 434 |
load_s3 |
| 435 |
playback 0 TruckExitKonoko |
| 436 |
fade_in 30 |
| 437 |
if(save_point ne 3) save_game 3 autosave |
| 438 |
} |
| 439 |
else |
| 440 |
{ |
| 441 |
sleep 60 |
| 442 |
trigvolume_enable trigger_volume_23 1 |
| 443 |
} |
| 444 |
} |
| 445 |
|
| 446 |
########## |
| 447 |
### SP3 ### |
| 448 |
########## |
| 449 |
|
| 450 |
func void load_s3(void) |
| 451 |
{ |
| 452 |
if(save_point eq 3) restore_game |
| 453 |
env_show 251 1 |
| 454 |
env_show 252 1 |
| 455 |
env_show 253 1 |
| 456 |
env_show 254 1 |
| 457 |
env_show 255 1 |
| 458 |
env_show 256 1 |
| 459 |
env_show 257 1 |
| 460 |
env_show 258 1 |
| 461 |
env_show 259 1 |
| 462 |
env_show 911 1 |
| 463 |
env_show 912 0 |
| 464 |
env_show 913 0 |
| 465 |
env_show 914 1 |
| 466 |
env_show 915 1 |
| 467 |
env_show 916 1 |
| 468 |
ai2_spawn D_R33 |
| 469 |
objective_set 4 silent |
| 470 |
target_set 501 30 |
| 471 |
} |
| 472 |
|
| 473 |
#tv12 - at the beginning of the stairs, which are in front of door 24 |
| 474 |
func void t13(string ai_name) |
| 475 |
{ |
| 476 |
ai2_spawn E_Er34 |
| 477 |
sleep 60 |
| 478 |
door_unlock 24 |
| 479 |
particle purple_locklight01 do start |
| 480 |
ai2_dopath E_Er34 patrol_34 |
| 481 |
ai2_setjobstate E_Er34 |
| 482 |
ai2_spawn E_Eb35 |
| 483 |
} |
| 484 |
|
| 485 |
#tv15 - after door 24 |
| 486 |
func void t16(string ai_name) |
| 487 |
{ |
| 488 |
ai2_spawn E_Nr36 |
| 489 |
ai2_spawn E_Nb37 |
| 490 |
ai2_spawn E_Nb38 |
| 491 |
ai2_spawn E_Nr39 |
| 492 |
door_unlock 22 |
| 493 |
particle purple3_locklight01 do start |
| 494 |
target_set 1 0 |
| 495 |
} |
| 496 |
|
| 497 |
### 2ND FLOOR ### |
| 498 |
|
| 499 |
#tv13 - in front of door 33 |
| 500 |
func void t14(string ai_name) |
| 501 |
{ |
| 502 |
ai2_spawn E_N35 |
| 503 |
ai2_spawn E_Tr40 |
| 504 |
} |
| 505 |
|
| 506 |
#tv14 - in front of door 30 (func: t15); I've disabled it |
| 507 |
#tv44 - in front of door 25 (func: t45); I've disabled it |
| 508 |
#tv45 - in front of door 27 (func: t45); I've disabled it |
| 509 |
|
| 510 |
#console200 - room with door 30 (right side) |
| 511 |
func void purple2_unlock(string ai_name) |
| 512 |
{ |
| 513 |
particle purple2_locklight01 do start |
| 514 |
door_unlock 20 |
| 515 |
door_unlock 21 |
| 516 |
door_unlock 22 |
| 517 |
door_unlock 23 |
| 518 |
door_unlock 24 |
| 519 |
door_unlock 25 |
| 520 |
door_unlock 26 |
| 521 |
door_unlock 27 |
| 522 |
door_unlock 28 |
| 523 |
trigvolume_enable trigger_volume_21 1 |
| 524 |
trigvolume_enable trigger_volume_21_copy 1 |
| 525 |
console_deactivate 100 |
| 526 |
console_deactivate 200 |
| 527 |
if(var_counter ne 10) target_set 556 30 |
| 528 |
} |
| 529 |
|
| 530 |
#tv20 - after door 25 |
| 531 |
func void t21(string ai_name) |
| 532 |
{ |
| 533 |
t22 |
| 534 |
} |
| 535 |
|
| 536 |
#tv21 - after door 27 |
| 537 |
func void t22(string ai_name) |
| 538 |
{ |
| 539 |
trigvolume_enable trigger_volume_21 0 |
| 540 |
trigvolume_enable trigger_volume_21_copy 0 |
| 541 |
sound_music_start mus_main03_hd |
| 542 |
particle mainchamber_locklight01 do start |
| 543 |
door_unlock 18 |
| 544 |
door_unlock 19 |
| 545 |
ai2_spawn D_R31 |
| 546 |
ai2_spawn D_R32 |
| 547 |
ai2_spawn D_E83 |
| 548 |
door_open 18 |
| 549 |
door_open 19 |
| 550 |
sleep 180 |
| 551 |
door_close 18 |
| 552 |
door_close 19 |
| 553 |
door_lock 18 |
| 554 |
door_lock 19 |
| 555 |
particle mainchamber_locklight01 do stop |
| 556 |
sleep 420 |
| 557 |
music_stop |
| 558 |
} |
| 559 |
|
| 560 |
### 3RD FLOOR ### |
| 561 |
|
| 562 |
#tv18 - in front of door 34 |
| 563 |
func void t19(string ai_name) |
| 564 |
{ |
| 565 |
ai2_spawn E_Er45 |
| 566 |
ai2_spawn E_N43 |
| 567 |
} |
| 568 |
|
| 569 |
#tv16 - in front of door 31 |
| 570 |
func void t17(string ai_name) |
| 571 |
{ |
| 572 |
ai2_spawn E_Nr46 |
| 573 |
} |
| 574 |
|
| 575 |
### 1ST FLOOR ### |
| 576 |
|
| 577 |
#tv19 - in front of door 32 |
| 578 |
func void t20(string ai_name) |
| 579 |
{ |
| 580 |
ai2_spawn E_N44 |
| 581 |
} |
| 582 |
|
| 583 |
#tv17 - in front of door 29 |
| 584 |
func void t18(string ai_name) |
| 585 |
{ |
| 586 |
ai2_spawn E_R46 |
| 587 |
} |
| 588 |
|
| 589 |
#console100 - room with door 29 (right side) |
| 590 |
func void purple2_unlock_b(string ai_name) |
| 591 |
{ |
| 592 |
purple2_unlock |
| 593 |
if(var_counter ne 1 or var_counter ne 11 or var_counter ne 101) target_set 555 30 |
| 594 |
trigvolume_enable trigger_volume_21 0 |
| 595 |
trigvolume_enable trigger_volume_21_copy 0 |
| 596 |
} |
| 597 |
|
| 598 |
### TEXT CONSOLES ### |
| 599 |
|
| 600 |
#console301 - 3rd floor - room with door 34 (left side) |
| 601 |
func void console301(string ai_name) |
| 602 |
{ |
| 603 |
console300 |
| 604 |
} |
| 605 |
|
| 606 |
#console300 - 3rd floor - room with door 31 (right side) |
| 607 |
func void console300(string ai_name) |
| 608 |
{ |
| 609 |
var_counter = var_counter + 1 |
| 610 |
if(var_counter eq 1 or var_counter eq 101) target_set 556 30 |
| 611 |
if(var_counter eq 11) target_set 555 30 |
| 612 |
if(var_counter eq 111) target_set 547 30 |
| 613 |
console_deactivate 300 |
| 614 |
console_deactivate 301 |
| 615 |
ConsoleText |
| 616 |
} |
| 617 |
|
| 618 |
#console201 - 2nd floor - room with door 33 (left side) |
| 619 |
func void console200(string ai_name) |
| 620 |
{ |
| 621 |
var_counter = var_counter + 10 |
| 622 |
if(var_counter eq 10 or var_counter eq 110) target_set 557 30 |
| 623 |
if(var_counter eq 11) target_set 555 30 |
| 624 |
if(var_counter eq 111) target_set 547 30 |
| 625 |
ConsoleText |
| 626 |
} |
| 627 |
|
| 628 |
#console101 - 1st floor - room with door 32 (left side) |
| 629 |
func void console101(string ai_name) |
| 630 |
{ |
| 631 |
var_counter = var_counter + 100 |
| 632 |
if(var_counter eq 100 or var_counter eq 101) target_set 556 30 |
| 633 |
if(var_counter eq 110) target_set 557 30 |
| 634 |
if(var_counter eq 111) |
| 635 |
target_set 547 30 |
| 636 |
ConsoleText |
| 637 |
} |
| 638 |
|
| 639 |
func void ConsoleText(void) |
| 640 |
{ |
| 641 |
if(var_counter eq 1 or var_counter eq 10 or var_counter eq 100) |
| 642 |
{ |
| 643 |
text_console level_19a |
| 644 |
sound_dialog_play c15_57_01konoko |
| 645 |
} |
| 646 |
if(var_counter eq 11 or var_counter eq 101 or var_counter eq 110) |
| 647 |
{ |
| 648 |
text_console level_19b |
| 649 |
sound_dialog_play c15_57_02konoko |
| 650 |
} |
| 651 |
if(var_counter eq 111) |
| 652 |
{ |
| 653 |
text_console level_19c |
| 654 |
sound_dialog_play c15_57_03konoko |
| 655 |
trigvolume_enable attack_1tv 1 |
| 656 |
trigvolume_enable attack_2tv 1 |
| 657 |
trigvolume_enable attack_3tv 1 |
| 658 |
trigvolume_enable attack_3tv_copy 1 |
| 659 |
trigvolume_enable attack_4tv 1 |
| 660 |
objective_set 5 silent |
| 661 |
sleep 60 |
| 662 |
sound_music_start mus_main03_hd |
| 663 |
var_counter = 0 |
| 664 |
} |
| 665 |
} |
| 666 |
|
| 667 |
### ALL CONSOLES ACTIVATED ### |
| 668 |
|
| 669 |
#tv37 - 3rd floor - after door 34 (left side) |
| 670 |
func void attack_4(string ai_name) |
| 671 |
{ |
| 672 |
attack_3 |
| 673 |
} |
| 674 |
|
| 675 |
#tv34 - floor 3 - after door 31 (right side) |
| 676 |
func void attack_2(string ai_name) |
| 677 |
{ |
| 678 |
attack_3 |
| 679 |
} |
| 680 |
|
| 681 |
#tv33 - 1st floor - after door 29 (right side) (func: attack_1); I've disabled it |
| 682 |
|
| 683 |
#tv46 - 2nd floor - after door 34 (left side) |
| 684 |
#tv35 - 1st floor - after door 32 (left side) |
| 685 |
func void attack_3(string ai_name) |
| 686 |
{ |
| 687 |
trigvolume_enable attack_2tv 0 |
| 688 |
trigvolume_enable attack_3tv 0 |
| 689 |
trigvolume_enable attack_3tv_copy 0 |
| 690 |
trigvolume_enable attack_4tv 0 |
| 691 |
particle F_locklight01 do start |
| 692 |
door_unlock 43 |
| 693 |
ai2_spawn F_Eb43 |
| 694 |
ai2_spawn F_Eb44 |
| 695 |
ai2_spawn F_Eb47 |
| 696 |
ai2_dopath F_Eb43 patrol_43 |
| 697 |
ai2_setjobstate F_Eb43 |
| 698 |
sleep 30 |
| 699 |
ai2_dopath F_Eb44 patrol_44 |
| 700 |
ai2_setjobstate F_Eb44 |
| 701 |
sleep 30 |
| 702 |
ai2_dopath F_Eb47 patrol_47 |
| 703 |
ai2_setjobstate F_Eb47 |
| 704 |
music_stop |
| 705 |
ai2_dopath F_Eb43 patrol_43b |
| 706 |
ai2_setjobstate F_Eb43 |
| 707 |
ai2_dopath F_Eb44 patrol_44b |
| 708 |
ai2_setjobstate F_Eb44 |
| 709 |
ai2_dopath F_Eb47 patrol_47b |
| 710 |
ai2_setjobstate F_Eb47 |
| 711 |
trigvolume_enable trigger_volume_33 1 |
| 712 |
} |
| 713 |
|
| 714 |
#tv32 - in front of door 43 |
| 715 |
func void t33(string ai_name) |
| 716 |
{ |
| 717 |
sound_dialog_play c15_57_04konoko |
| 718 |
ai2_spawn F_Er86 |
| 719 |
ai2_spawn F_Nr87 |
| 720 |
target_set 258 30 |
| 721 |
} |
| 722 |
|
| 723 |
#tv41 - in front of the 1st staircase |
| 724 |
func void t41(string ai_name) |
| 725 |
{ |
| 726 |
ai2_spawn F_Er59 |
| 727 |
} |
| 728 |
|
| 729 |
#tv42 - after the 1st staircase |
| 730 |
func void t42(string ai_name) |
| 731 |
{ |
| 732 |
ai2_spawn F_Nr60 |
| 733 |
} |
| 734 |
|
| 735 |
#tv43 - in front of the 2nd staircase |
| 736 |
func void t43(string ai_name) |
| 737 |
{ |
| 738 |
ai2_spawn F_R61 |
| 739 |
ai2_spawn F_Er88 |
| 740 |
ai2_spawn F_C62 |
| 741 |
ai2_makeignoreplayer F_C62 1 |
| 742 |
} |
| 743 |
|
| 744 |
#tv29 - at the mezzanine of the 3rd staircase |
| 745 |
func void t30(string ai_name) |
| 746 |
{ |
| 747 |
ai2_makeignoreplayer F_C62 0 |
| 748 |
ai2_spawn F_Er89 |
| 749 |
} |
| 750 |
|
| 751 |
#hit func of F_C62 |
| 752 |
func void comalarm(string ai_name) |
| 753 |
{ |
| 754 |
ai2_tripalarm 2 char_0 |
| 755 |
} |
| 756 |
|
| 757 |
#console2 |
| 758 |
func void fconsole_ok(string ai_name) |
| 759 |
{ |
| 760 |
text_console level_19d |
| 761 |
particle green create |
| 762 |
particle green2 create |
| 763 |
particle green3 create |
| 764 |
trigvolume_enable trigger_volume_31 1 |
| 765 |
objective_set 6 silent |
| 766 |
target_set 502 30 |
| 767 |
} |
| 768 |
|
| 769 |
#tv30 - complete dish platform |
| 770 |
func void t31(string ai_name) |
| 771 |
{ |
| 772 |
target_set 1 0 |
| 773 |
fade_out 0 0 0 30 |
| 774 |
sleep 30 |
| 775 |
fork remove_ai |
| 776 |
particle green kill |
| 777 |
particle green2 kill |
| 778 |
particle green3 kill |
| 779 |
playback 0 GrifKonokoSet |
| 780 |
grif |
| 781 |
fade_in 30 |
| 782 |
if(save_point ne 4) save_game 4 autosave |
| 783 |
} |
| 784 |
|
| 785 |
########## |
| 786 |
### SP4 ### |
| 787 |
########## |
| 788 |
|
| 789 |
func void grif(void) |
| 790 |
{ |
| 791 |
if(save_point eq 4) restore_game |
| 792 |
env_show 301 0 |
| 793 |
env_show 302 0 |
| 794 |
env_show 303 0 |
| 795 |
env_show 304 0 |
| 796 |
env_show 305 0 |
| 797 |
env_show 306 0 |
| 798 |
env_show 307 0 |
| 799 |
env_show 308 0 |
| 800 |
env_show 309 0 |
| 801 |
env_show 401 1 |
| 802 |
env_show 402 1 |
| 803 |
env_show 403 1 |
| 804 |
env_show 404 1 |
| 805 |
env_show 405 1 |
| 806 |
env_show 406 1 |
| 807 |
env_show 407 1 |
| 808 |
env_show 408 1 |
| 809 |
env_show 409 1 |
| 810 |
ai2_spawn Muro |
| 811 |
chr_boss_shield Muro |
| 812 |
chr_set_health Muro 500 |
| 813 |
ai2_spawn GrifElite01 |
| 814 |
ai2_spawn GrifElite02 |
| 815 |
ai2_spawn GrifElite03 |
| 816 |
ai2_dopath GrifElite01 patrol_513 |
| 817 |
ai2_dopath GrifElite02 patrol_514 |
| 818 |
ai2_dopath GrifElite03 patrol_518 |
| 819 |
if(did_kill_griffen() eq 0) |
| 820 |
{ |
| 821 |
ai2_boss_battle = 1 |
| 822 |
ai2_spawn Griffin |
| 823 |
ai2_spawn GrifOps01 |
| 824 |
ai2_spawn GrifOps02 |
| 825 |
ai2_spawn GrifOps03 |
| 826 |
ai2_dopath GrifOps01 patrol_521 |
| 827 |
ai2_dopath GrifOps02 patrol_515 |
| 828 |
ai2_dopath GrifOps03 patrol_517 |
| 829 |
sleep 1 |
| 830 |
fork wait_to_help |
| 831 |
} |
| 832 |
if(did_kill_griffen() eq 1) |
| 833 |
{ |
| 834 |
ai2_boss_battle = 0 |
| 835 |
sleep 1 |
| 836 |
fork heli |
| 837 |
} |
| 838 |
particle dishpulse do start |
| 839 |
particle sturm_ambient do start |
| 840 |
sound_ambient_start mc_dish_loop 0.6 |
| 841 |
sound_music_start mus_ot |
| 842 |
objective_set 6 silent |
| 843 |
} |
| 844 |
|
| 845 |
func void heli(void) |
| 846 |
{ |
| 847 |
sound_ambient_start c07_17_19heli |
| 848 |
sleep 480 |
| 849 |
obj_create 901 906 |
| 850 |
env_anim 901 906 |
| 851 |
ai2_spawn GrifOps01 |
| 852 |
ai2_spawn GrifOps02 |
| 853 |
ai2_spawn GrifOps03 |
| 854 |
chr_envanim GrifOps01 GrifOps01Box01 |
| 855 |
chr_envanim GrifOps02 GrifOps02Box01 |
| 856 |
chr_envanim GrifOps03 GrifOps03Box01 |
| 857 |
chr_animate GrifOps01 STRIKEcrouch_idle 400 |
| 858 |
chr_animate GrifOps02 STRIKEcrouch_idle 400 |
| 859 |
chr_animate GrifOps03 STRIKEcrouch_idle 400 |
| 860 |
sleep 290 |
| 861 |
env_setanim 901 heli_doors_rt08 |
| 862 |
env_setanim 902 heli_doors_lt08 |
| 863 |
env_setanim 903 heli_rotorblades08 |
| 864 |
env_setanim 904 heli_body08 |
| 865 |
env_setanim 905 heli_canopy08 |
| 866 |
env_setanim 906 heli_interior08 |
| 867 |
chr_envanim GrifOps01 GrifOps01Box02 norotation |
| 868 |
chr_envanim GrifOps02 GrifOps02Box02 norotation |
| 869 |
chr_envanim GrifOps03 GrifOps03Box02 norotation |
| 870 |
chr_animate GrifOps01 STRIKElev7_Ops01 |
| 871 |
chr_animate GrifOps02 STRIKElev7_Ops02 |
| 872 |
chr_animate GrifOps03 STRIKElev7_Ops03 |
| 873 |
chr_changeteam GrifOps01 Syndicate |
| 874 |
chr_changeteam GrifOps02 Syndicate |
| 875 |
chr_changeteam GrifOps03 Syndicate |
| 876 |
ai2_attack GrifOps01 char_0 |
| 877 |
ai2_attack GrifOps02 char_0 |
| 878 |
ai2_attack GrifOps03 char_0 |
| 879 |
sleep 600 |
| 880 |
obj_kill 901 906 |
| 881 |
} |
| 882 |
|
| 883 |
func void wait_to_help(void) |
| 884 |
{ |
| 885 |
chr_wait_health Muro 200 |
| 886 |
ai2_boss_battle = 0 |
| 887 |
var_counter3 = 1 |
| 888 |
attack_konoko |
| 889 |
} |
| 890 |
|
| 891 |
#lose func of GrifOps01, GrifOps02, GrifOps03 and Griffin |
| 892 |
func void swat_dies(void) |
| 893 |
{ |
| 894 |
var_counter = var_counter + 1 |
| 895 |
if(var_counter eq 4) attack_konoko |
| 896 |
} |
| 897 |
|
| 898 |
func void attack_konoko(void) |
| 899 |
{ |
| 900 |
ai2_attack GrifElite01 char_0 |
| 901 |
ai2_attack GrifElite02 char_0 |
| 902 |
ai2_attack GrifElite03 char_0 |
| 903 |
ai2_attack GrifElite04 char_0 |
| 904 |
ai2_attack GrifElite05 char_0 |
| 905 |
ai2_attack GrifElite06 char_0 |
| 906 |
} |
| 907 |
|
| 908 |
#lose func of GrifElite03 |
| 909 |
func void check_death1a(string ai_name) |
| 910 |
{ |
| 911 |
ai2_spawn GrifElite04 |
| 912 |
ai2_passive GrifElite04 1 |
| 913 |
playback_block GrifElite04 GrifWave2_Run1 |
| 914 |
ai2_passive GrifElite04 0 |
| 915 |
if(var_counter3 eq 1) ai2_attack GrifElite04 char_0 |
| 916 |
if(var_counter3 eq 0) ai2_makeaware GrifElite04 char_0 |
| 917 |
} |
| 918 |
|
| 919 |
#lose func of GrifElite02 |
| 920 |
func void check_death1b(string ai_name) |
| 921 |
{ |
| 922 |
ai2_spawn GrifElite05 |
| 923 |
ai2_passive GrifElite05 1 |
| 924 |
playback_block GrifElite05 GrifWave2_Run1 |
| 925 |
ai2_passive GrifElite05 0 |
| 926 |
if (var_counter3 eq 1) ai2_attack GrifElite05 char_0 |
| 927 |
if (var_counter3 eq 0) ai2_makeaware GrifElite05 char_0 |
| 928 |
} |
| 929 |
|
| 930 |
#lose func of GrifElite04 and GrifElite05 |
| 931 |
func void final_round(string ai_name) |
| 932 |
{ |
| 933 |
var_counter2 = var_counter2 + 1 |
| 934 |
if(var_counter2 eq 1) |
| 935 |
{ |
| 936 |
ai2_spawn GrifElite06 |
| 937 |
ai2_passive GrifElite06 1 |
| 938 |
playback_block GrifElite06 GrifWave2_Run3 |
| 939 |
ai2_passive GrifElite06 0 |
| 940 |
if(var_counter3 eq 1) ai2_attack GrifElite06 char_0 |
| 941 |
if(var_counter3 eq 0) ai2_makeaware GrifElite06 char_0 |
| 942 |
} |
| 943 |
} |
| 944 |
|
| 945 |
#lose func of Muro |
| 946 |
func void check_death2(string ai_name) |
| 947 |
{ |
| 948 |
fade_out 0 0 0 30 |
| 949 |
sleep 30 |
| 950 |
win |
| 951 |
} |
| 952 |
|
| 953 |
##################### |
| 954 |
### TEXT CONSOLES ### |
| 955 |
##################### |
| 956 |
|
| 957 |
func void console_truckinfo(void) |
| 958 |
{ |
| 959 |
text_console level_19e |
| 960 |
console_reset 6 |
| 961 |
} |