| 1 | ################# | 
 
 
 
 
 | 2 | ### VARIABLES ### | 
 
 
 
 
 | 3 | ################# | 
 
 
 
 
 | 4 |  | 
 
 
 
 
 | 5 | var int var_counter = 0; | 
 
 
 
 
 | 6 | var int var_counter2 = 0; | 
 
 
 
 
 | 7 | var int var_counter3 = 0; | 
 
 
 
 
 | 8 |  | 
 
 
 
 
 | 9 | ############ | 
 
 
 
 
 | 10 | ### MAIN ### | 
 
 
 
 
 | 11 | ############ | 
 
 
 
 
 | 12 |  | 
 
 
 
 
 | 13 | func void main(void) | 
 
 
 
 
 | 14 | { | 
 
 
 
 
 | 15 | gl_fog_red = 0 | 
 
 
 
 
 | 16 | gl_fog_blue = 0 | 
 
 
 
 
 | 17 | gl_fog_green = 0 | 
 
 
 
 
 | 18 | gl_fog_start = .995 | 
 
 
 
 
 | 19 | gs_farclipplane_set 5000 | 
 
 
 
 
 | 20 | ui_suppress_prompt = 1 | 
 
 
 
 
 | 21 | chr_auto_aim_dist = 0 | 
 
 
 
 
 | 22 | start | 
 
 
 
 
 | 23 | } | 
 
 
 
 
 | 24 |  | 
 
 
 
 
 | 25 | ############# | 
 
 
 
 
 | 26 | ### START ### | 
 
 
 
 
 | 27 | ############# | 
 
 
 
 
 | 28 |  | 
 
 
 
 
 | 29 | func void start(string ai_name) | 
 
 
 
 
 | 30 | { | 
 
 
 
 
 | 31 | fork deactivate_stuff | 
 
 
 
 
 | 32 | if(save_point eq 0) save_point = 1 | 
 
 
 
 
 | 33 | if(save_point eq 1) fork intro | 
 
 
 
 
 | 34 | if(save_point eq 2) restore_game | 
 
 
 
 
 | 35 | if(save_point eq 3) fork load_s3 | 
 
 
 
 
 | 36 | if(save_point eq 4) fork grif | 
 
 
 
 
 | 37 | sleep 5 | 
 
 
 
 
 | 38 | fork sp_all | 
 
 
 
 
 | 39 | } | 
 
 
 
 
 | 40 |  | 
 
 
 
 
 | 41 | func void deactivate_stuff(void) | 
 
 
 
 
 | 42 | { | 
 
 
 
 
 | 43 | #not used | 
 
 
 
 
 | 44 | trigvolume_enable trigger_volume_01 0 | 
 
 
 
 
 | 45 | trigvolume_enable trigger_volume_01_copy 0 | 
 
 
 
 
 | 46 | trigvolume_enable trigger_volume_01_copy2 0 | 
 
 
 
 
 | 47 | trigvolume_enable trigger_volume_04 0 | 
 
 
 
 
 | 48 | trigvolume_enable trigger_volume_04_copy 0 | 
 
 
 
 
 | 49 | trigvolume_enable trigger_volume_04_copy_copy 0 | 
 
 
 
 
 | 50 | trigvolume_enable trigger_volume_04_copy2 0 | 
 
 
 
 
 | 51 | trigvolume_enable trigger_volume_09 0 | 
 
 
 
 
 | 52 | trigvolume_enable trigger_volume_11 0 | 
 
 
 
 
 | 53 | trigvolume_enable trigger_volume_15 0 | 
 
 
 
 
 | 54 | trigvolume_enable trigger_volume_25 0 | 
 
 
 
 
 | 55 | trigvolume_enable trigger_volume_26 0 | 
 
 
 
 
 | 56 | trigvolume_enable trigger_volume_27 0 | 
 
 
 
 
 | 57 | trigvolume_enable trigger_volume_44 0 | 
 
 
 
 
 | 58 | trigvolume_enable trigger_volume_45 0 | 
 
 
 
 
 | 59 | trigvolume_enable attack_1tv 0 | 
 
 
 
 
 | 60 | door_lock 35 | 
 
 
 
 
 | 61 | door_lock 36 | 
 
 
 
 
 | 62 | door_lock 37 | 
 
 
 
 
 | 63 | door_lock 39 | 
 
 
 
 
 | 64 | door_lock 40 | 
 
 
 
 
 | 65 | door_lock 41 | 
 
 
 
 
 | 66 | #used | 
 
 
 
 
 | 67 | trigvolume_enable trigger_volume_10 0 | 
 
 
 
 
 | 68 | trigvolume_enable trigger_volume_12 0 | 
 
 
 
 
 | 69 | trigvolume_enable trigger_volume_21 0 | 
 
 
 
 
 | 70 | trigvolume_enable trigger_volume_21_copy 0 | 
 
 
 
 
 | 71 | trigvolume_enable trigger_volume_31 0 | 
 
 
 
 
 | 72 | trigvolume_enable trigger_volume_33 0 | 
 
 
 
 
 | 73 | trigvolume_enable attack_2tv 0 | 
 
 
 
 
 | 74 | trigvolume_enable attack_3tv 0 | 
 
 
 
 
 | 75 | trigvolume_enable attack_3tv_copy 0 | 
 
 
 
 
 | 76 | trigvolume_enable attack_4tv 0 | 
 
 
 
 
 | 77 | env_shade 912 913 .4 .4 .4 | 
 
 
 
 
 | 78 | env_show 911 0 | 
 
 
 
 
 | 79 | env_show 914 0 | 
 
 
 
 
 | 80 | env_show 915 0 | 
 
 
 
 
 | 81 | env_show 916 0 | 
 
 
 
 
 | 82 | env_show 151 0 | 
 
 
 
 
 | 83 | env_show 152 0 | 
 
 
 
 
 | 84 | env_show 153 0 | 
 
 
 
 
 | 85 | env_show 154 0 | 
 
 
 
 
 | 86 | env_show 155 0 | 
 
 
 
 
 | 87 | env_show 156 0 | 
 
 
 
 
 | 88 | env_show 157 0 | 
 
 
 
 
 | 89 | env_show 158 0 | 
 
 
 
 
 | 90 | env_show 159 0 | 
 
 
 
 
 | 91 | env_show 251 0 | 
 
 
 
 
 | 92 | env_show 252 0 | 
 
 
 
 
 | 93 | env_show 253 0 | 
 
 
 
 
 | 94 | env_show 254 0 | 
 
 
 
 
 | 95 | env_show 255 0 | 
 
 
 
 
 | 96 | env_show 256 0 | 
 
 
 
 
 | 97 | env_show 257 0 | 
 
 
 
 
 | 98 | env_show 258 0 | 
 
 
 
 
 | 99 | env_show 259 0 | 
 
 
 
 
 | 100 | } | 
 
 
 
 
 | 101 |  | 
 
 
 
 
 | 102 | func void you_lose(string ai_name) | 
 
 
 
 
 | 103 | { | 
 
 
 
 
 | 104 | fade_out 0 0 0 30 | 
 
 
 
 
 | 105 | sleep 30 | 
 
 
 
 
 | 106 | lose | 
 
 
 
 
 | 107 | } | 
 
 
 
 
 | 108 |  | 
 
 
 
 
 | 109 | #################################### | 
 
 
 
 
 | 110 | ### SEVERAL TIMES USED FUNCTIONS ### | 
 
 
 
 
 | 111 | #################################### | 
 
 
 
 
 | 112 |  | 
 
 
 
 
 | 113 | func void sp_all(void) | 
 
 
 
 
 | 114 | { | 
 
 
 
 
 | 115 | co_message_display = 0 | 
 
 
 
 
 | 116 | if(save_point eq 1) save_game 1 autosave | 
 
 
 
 
 | 117 | if(save_point eq 2) save_game 2 autosave | 
 
 
 
 
 | 118 | if(save_point eq 3) save_game 3 autosave | 
 
 
 
 
 | 119 | if(save_point eq 4) save_game 4 autosave | 
 
 
 
 
 | 120 | sleep 180 | 
 
 
 
 
 | 121 | co_message_display = 1 | 
 
 
 
 
 | 122 | } | 
 
 
 
 
 | 123 |  | 
 
 
 
 
 | 124 | func void remove_ai(void) | 
 
 
 
 
 | 125 | { | 
 
 
 
 
 | 126 | ai2_kill | 
 
 
 
 
 | 127 | sleep 60 | 
 
 
 
 
 | 128 | weapon_reset | 
 
 
 
 
 | 129 | powerup_reset | 
 
 
 
 
 | 130 | sleep 240 | 
 
 
 
 
 | 131 | corpse_reset | 
 
 
 
 
 | 132 | } | 
 
 
 
 
 | 133 |  | 
 
 
 
 
 | 134 | func void music_stop(void) | 
 
 
 
 
 | 135 | { | 
 
 
 
 
 | 136 | sound_music_stop mus_om01 | 
 
 
 
 
 | 137 | sound_music_stop mus_main03_hd | 
 
 
 
 
 | 138 | sound_music_stop mus_asianb | 
 
 
 
 
 | 139 | } | 
 
 
 
 
 | 140 |  | 
 
 
 
 
 | 141 | #tv38 and tv40 | 
 
 
 
 
 | 142 | func void deathfall(void) | 
 
 
 
 
 | 143 | { | 
 
 
 
 
 | 144 | cm_detach | 
 
 
 
 
 | 145 | sleep 30 | 
 
 
 
 
 | 146 | chr_set_health 0 0 | 
 
 
 
 
 | 147 | } | 
 
 
 
 
 | 148 |  | 
 
 
 
 
 | 149 | ########## | 
 
 
 
 
 | 150 | ### SP1 ### | 
 
 
 
 
 | 151 | ########## | 
 
 
 
 
 | 152 |  | 
 
 
 
 
 | 153 | func void intro(void) | 
 
 
 
 
 | 154 | { | 
 
 
 
 
 | 155 | particle snow1 do start | 
 
 
 
 
 | 156 | particle snow2 do start | 
 
 
 
 
 | 157 | particle snow3 do start | 
 
 
 
 
 | 158 | playback 0 IntroKonokoSet | 
 
 
 
 
 | 159 | chr_set_health 0 400 | 
 
 
 
 
 | 160 | ai2_spawn A_S1 | 
 
 
 
 
 | 161 | ai2_spawn A_S2 | 
 
 
 
 
 | 162 | ai2_spawn A_E3 | 
 
 
 
 
 | 163 | ai2_spawn A_E5 | 
 
 
 
 
 | 164 | ai2_spawn A_E5b | 
 
 
 
 
 | 165 | ai2_dopath A_S1 patrol_01b | 
 
 
 
 
 | 166 | ai2_setjobstate A_S1 | 
 
 
 
 
 | 167 | objective_set 1 silent | 
 
 
 
 
 | 168 | sleep 1 | 
 
 
 
 
 | 169 | sound_music_start mus_om01 .9 | 
 
 
 
 
 | 170 | } | 
 
 
 
 
 | 171 |  | 
 
 
 
 
 | 172 | #tv1 - from an imaginary line (from the end of the rigt fence to the left fence) to the fence behind you | 
 
 
 
 
 | 173 | # (enter func: snow1_start, leave func: snow1_stop); I've disabled it | 
 
 
 
 
 | 174 | #tv3 - after tv1, ends in front of door 2 (enter func: snow2_start, leave func: snow2_stop); I've disabled it | 
 
 
 
 
 | 175 | #tv2 - huge box right on tv3 (enter func: snow3_start, leave func: snow3_stop); I've disabled it | 
 
 
 
 
 | 176 |  | 
 
 
 
 
 | 177 | #tv39 - in front of the imaginary line of tv1 | 
 
 
 
 
 | 178 | func void t38(string ai_name) | 
 
 
 
 
 | 179 | { | 
 
 
 
 
 | 180 | ai2_spawn A_E4 | 
 
 
 
 
 | 181 | ai2_spawn A_Sb63 | 
 
 
 
 
 | 182 | ai2_spawn A_E6 | 
 
 
 
 
 | 183 | ai2_spawn A_Sb7 | 
 
 
 
 
 | 184 | ai2_spawn new_2 | 
 
 
 
 
 | 185 | } | 
 
 
 
 
 | 186 |  | 
 
 
 
 
 | 187 | #tv6 - in front of the truck entrance door with the blue lights (func: peak_start); I've disabled it | 
 
 
 
 
 | 188 | #tv4 - after the truck entrance door with the blue lights (func: peak_stop); I've disabled it | 
 
 
 
 
 | 189 | #tv5 - in front of the truck entrance door with the red lights (func: peak_start); I've disabled it | 
 
 
 
 
 | 190 | #tv7 - after the truck entrance door with the red lights (func: peak_stop); I've disabled it | 
 
 
 
 
 | 191 |  | 
 
 
 
 
 | 192 | #tv31 - after door 2 | 
 
 
 
 
 | 193 | func void set_objective_2(string ai_name) | 
 
 
 
 
 | 194 | { | 
 
 
 
 
 | 195 | ai2_spawn B_Sr9 | 
 
 
 
 
 | 196 | ai2_spawn B_Eb11 | 
 
 
 
 
 | 197 | ai2_spawn B_Eb16 | 
 
 
 
 
 | 198 | ai2_spawn B_Esb15 | 
 
 
 
 
 | 199 | particle door12_locklight01 do start | 
 
 
 
 
 | 200 | objective_set 2 silent | 
 
 
 
 
 | 201 | target_set 558 30 | 
 
 
 
 
 | 202 | music_stop | 
 
 
 
 
 | 203 | } | 
 
 
 
 
 | 204 |  | 
 
 
 
 
 | 205 | #hit func of A_Sb7 | 
 
 
 
 
 | 206 | func void run1(string ai_name) | 
 
 
 
 
 | 207 | { | 
 
 
 
 
 | 208 | ai2_doalarm A_Sb7 1 | 
 
 
 
 
 | 209 | ai2_dopath A_Sb7 patrol_00 | 
 
 
 
 
 | 210 | } | 
 
 
 
 
 | 211 |  | 
 
 
 
 
 | 212 | func void patrolscript0054(string ai_name) | 
 
 
 
 
 | 213 | { | 
 
 
 
 
 | 214 | ai2_doalarm A_Sb7 1 | 
 
 
 
 
 | 215 | } | 
 
 
 
 
 | 216 |  | 
 
 
 
 
 | 217 | #console1 | 
 
 
 
 
 | 218 | func void run1_alarm(string ai_name) | 
 
 
 
 
 | 219 | { | 
 
 
 
 
 | 220 | fork do_alarm_sound | 
 
 
 
 
 | 221 | ai2_dopath A_E3 patrol_49 | 
 
 
 
 
 | 222 | ai2_dopath A_E4 patrol_49 | 
 
 
 
 
 | 223 | ai2_dopath A_E5 patrol_49 | 
 
 
 
 
 | 224 | ai2_dopath A_E6 patrol_49 | 
 
 
 
 
 | 225 | ai2_spawn B_Sr9 | 
 
 
 
 
 | 226 | sleep 7 | 
 
 
 
 
 | 227 | ai2_dopath B_Sr9 patrol_10 | 
 
 
 
 
 | 228 | ai2_spawn B_Eb11 | 
 
 
 
 
 | 229 | sleep 60 | 
 
 
 
 
 | 230 | ai2_dopath B_Eb11 patrol_10 | 
 
 
 
 
 | 231 | } | 
 
 
 
 
 | 232 |  | 
 
 
 
 
 | 233 | func void do_alarm_sound(void) | 
 
 
 
 
 | 234 | { | 
 
 
 
 
 | 235 | sound_ambient_start alarm_loop | 
 
 
 
 
 | 236 | sleep 900 | 
 
 
 
 
 | 237 | sound_ambient_stop alarm_loop | 
 
 
 
 
 | 238 | } | 
 
 
 
 
 | 239 |  | 
 
 
 
 
 | 240 | func void patrolscript0080(string ai_name) | 
 
 
 
 
 | 241 | { | 
 
 
 
 
 | 242 | ai2_tripalarm 1 char_0 | 
 
 
 
 
 | 243 | } | 
 
 
 
 
 | 244 |  | 
 
 
 
 
 | 245 | #tv9 - in front of console6, from the left wall trough the room to the right wall (func: t9); I've disabled it) | 
 
 
 
 
 | 246 |  | 
 
 
 
 
 | 247 | ########## | 
 
 
 
 
 | 248 | ### SP2 ### | 
 
 
 
 
 | 249 | ########## | 
 
 
 
 
 | 250 |  | 
 
 
 
 
 | 251 | #tv37 - after door 12 | 
 
 
 
 
 | 252 | func void s2(string ai_name) | 
 
 
 
 
 | 253 | { | 
 
 
 
 
 | 254 | if(save_point eq 2) | 
 
 
 
 
 | 255 | { | 
 
 
 
 
 | 256 | objective_set 2 silent | 
 
 
 
 
 | 257 | target_set 558 30 | 
 
 
 
 
 | 258 | } | 
 
 
 
 
 | 259 | else | 
 
 
 
 
 | 260 | { | 
 
 
 
 
 | 261 | fork remove_ai | 
 
 
 
 
 | 262 | save_game 2 autosave | 
 
 
 
 
 | 263 | particle snow1 do stop | 
 
 
 
 
 | 264 | particle snow2 do stop | 
 
 
 
 
 | 265 | particle snow3 do stop | 
 
 
 
 
 | 266 | } | 
 
 
 
 
 | 267 | ai2_spawn C_Sr17 | 
 
 
 
 
 | 268 | ai2_spawn C_Sr18 | 
 
 
 
 
 | 269 | ai2_spawn C_Sr19 | 
 
 
 
 
 | 270 | ai2_spawn C_Sb75 | 
 
 
 
 
 | 271 | ai2_spawn C_Sb76 | 
 
 
 
 
 | 272 | ai2_spawn C_Sb78 | 
 
 
 
 
 | 273 | ai2_dopath C_Sr17 patrol_17 | 
 
 
 
 
 | 274 | ai2_setjobstate C_Sr17 | 
 
 
 
 
 | 275 | ai2_dopath C_Sr18 patrol_18 | 
 
 
 
 
 | 276 | ai2_setjobstate C_Sr18 | 
 
 
 
 
 | 277 | } | 
 
 
 
 
 | 278 |  | 
 
 
 
 
 | 279 | #tv9 - after the left passageway | 
 
 
 
 
 | 280 | #tv27 - after door 13 | 
 
 
 
 
 | 281 | func void t8(string ai_name) | 
 
 
 
 
 | 282 | { | 
 
 
 
 
 | 283 | particle door12_locklight01 do stop | 
 
 
 
 
 | 284 | door_lock 12 | 
 
 
 
 
 | 285 | ai2_spawn C_Tb20 | 
 
 
 
 
 | 286 | ai2_spawn C_Eb29 | 
 
 
 
 
 | 287 | ai2_spawn C_Eb30 | 
 
 
 
 
 | 288 | ai2_spawn C_Eb21 | 
 
 
 
 
 | 289 | ai2_spawn C_Eb22 | 
 
 
 
 
 | 290 | ai2_spawn C_N23 | 
 
 
 
 
 | 291 | ai2_spawn C_N24 | 
 
 
 
 
 | 292 | } | 
 
 
 
 
 | 293 |  | 
 
 
 
 
 | 294 | ### POSSIBILITY 1 - YOU FALL DOWN ### | 
 
 
 
 
 | 295 |  | 
 
 
 
 
 | 296 | #console4 | 
 
 
 
 
 | 297 | func void unlock_stairs2(string ai_name) | 
 
 
 
 
 | 298 | { | 
 
 
 
 
 | 299 | unlock_stairs_both | 
 
 
 
 
 | 300 | ai2_spawn C_b74 | 
 
 
 
 
 | 301 | ai2_spawn C_Eb73 | 
 
 
 
 
 | 302 | chr_teleport C_b74 224 | 
 
 
 
 
 | 303 | chr_teleport C_Eb73 237 | 
 
 
 
 
 | 304 | ai2_dopath C_b74 patrol_80 | 
 
 
 
 
 | 305 | ai2_dopath C_Eb73 patrol_80 | 
 
 
 
 
 | 306 | } | 
 
 
 
 
 | 307 |  | 
 
 
 
 
 | 308 | func void unlock_stairs_both(string ai_name) | 
 
 
 
 
 | 309 | { | 
 
 
 
 
 | 310 | music_stop | 
 
 
 
 
 | 311 | particle stair_locklight01 do start | 
 
 
 
 
 | 312 | door_unlock 10 | 
 
 
 
 
 | 313 | door_unlock 15 | 
 
 
 
 
 | 314 | door_unlock 16 | 
 
 
 
 
 | 315 | door_unlock 17 | 
 
 
 
 
 | 316 | ai2_spawn S_Tr41 | 
 
 
 
 
 | 317 | trigvolume_enable trigger_volume_10 1 | 
 
 
 
 
 | 318 | trigvolume_enable trigger_volume_12 1 | 
 
 
 
 
 | 319 | console_deactivate 3 | 
 
 
 
 
 | 320 | console_deactivate 4 | 
 
 
 
 
 | 321 | } | 
 
 
 
 
 | 322 |  | 
 
 
 
 
 | 323 | #tv26 - between door 16 and door 17, in the middle of the staircase (func: t27); I've disabled it | 
 
 
 
 
 | 324 |  | 
 
 
 
 
 | 325 | #tv11 - on the left side after door 17 | 
 
 
 
 
 | 326 | func void t12(string ai_name) | 
 
 
 
 
 | 327 | { | 
 
 
 
 
 | 328 | t10 | 
 
 
 
 
 | 329 | } | 
 
 
 
 
 | 330 |  | 
 
 
 
 
 | 331 | #tv24 - the complete way from after door 18 to the room with door 14 (no func); I've disabled it | 
 
 
 
 
 | 332 |  | 
 
 
 
 
 | 333 | ### POSSIBILITY 2 - YOU DON'T FALL DOWN ### | 
 
 
 
 
 | 334 |  | 
 
 
 
 
 | 335 | #tv23 - the complete way from after door 19 to the room with door 13 (no func); I've disabled it | 
 
 
 
 
 | 336 |  | 
 
 
 
 
 | 337 | #console5 | 
 
 
 
 
 | 338 | func void unlock44(string ai_name) | 
 
 
 
 
 | 339 | { | 
 
 
 
 
 | 340 | ai2_spawn C_Er79 | 
 
 
 
 
 | 341 | door_unlock 44 | 
 
 
 
 
 | 342 | particle d1_locklight01 do start | 
 
 
 
 
 | 343 | sound_music_start mus_main03_hd | 
 
 
 
 
 | 344 | target_set 559 30 | 
 
 
 
 
 | 345 | } | 
 
 
 
 
 | 346 |  | 
 
 
 
 
 | 347 | #console3 | 
 
 
 
 
 | 348 | func void unlock_stairs(string ai_name) | 
 
 
 
 
 | 349 | { | 
 
 
 
 
 | 350 | unlock_stairs_both | 
 
 
 
 
 | 351 | target_set 1 0 | 
 
 
 
 
 | 352 | } | 
 
 
 
 
 | 353 |  | 
 
 
 
 
 | 354 | #tv25 - after door 15 | 
 
 
 
 
 | 355 | func void t11(string ai_name) | 
 
 
 
 
 | 356 | { | 
 
 
 
 
 | 357 | ai2_dopath C_Sb25 patrol_48 | 
 
 
 
 
 | 358 | sleep 60 | 
 
 
 
 
 | 359 | ai2_dopath C_Sb26 patrol_48 | 
 
 
 
 
 | 360 | sleep 60 | 
 
 
 
 
 | 361 | ai2_dopath C_Eb27 patrol_48 | 
 
 
 
 
 | 362 | } | 
 
 
 
 
 | 363 |  | 
 
 
 
 
 | 364 | #t10 - on the right side after door 44 | 
 
 
 
 
 | 365 | func void t10(string ai_name) | 
 
 
 
 
 | 366 | { | 
 
 
 
 
 | 367 | trigvolume_enable trigger_volume_10 0 | 
 
 
 
 
 | 368 | trigvolume_enable trigger_volume_12 0 | 
 
 
 
 
 | 369 | obj_create 51 59 | 
 
 
 
 
 | 370 | env_anim 51 59 | 
 
 
 
 
 | 371 | sleep 10 | 
 
 
 
 
 | 372 | sound_ambient_start c05_26_17_trucka | 
 
 
 
 
 | 373 | sleep 270 | 
 
 
 
 
 | 374 | env_setanim 51 truckbackstop | 
 
 
 
 
 | 375 | env_setanim 52 truckcabstop | 
 
 
 
 
 | 376 | env_setanim 53 truckdoorstop | 
 
 
 
 
 | 377 | env_setanim 54 truckdoor2stop | 
 
 
 
 
 | 378 | env_setanim 55 truckwheel03stop | 
 
 
 
 
 | 379 | env_setanim 56 truckwheel04stop | 
 
 
 
 
 | 380 | env_setanim 57 truckwheel05stop | 
 
 
 
 
 | 381 | env_setanim 58 truckwheel06stop | 
 
 
 
 
 | 382 | env_setanim 59 truckwheel07stop | 
 
 
 
 
 | 383 | ai2_spawn ParkStriker | 
 
 
 
 
 | 384 | chr_lock_active ParkStriker | 
 
 
 
 
 | 385 | chr_envanim ParkStriker ParkStrikeBox01 norotation | 
 
 
 
 
 | 386 | sleep 40 | 
 
 
 
 
 | 387 | sound_ambient_start c05_31_21_brake_doorsa | 
 
 
 
 
 | 388 | sleep 60 | 
 
 
 
 
 | 389 | chr_animate ParkStriker STRIKElev7_Park | 
 
 
 
 
 | 390 | ai2_spawn C_Sb25 | 
 
 
 
 
 | 391 | ai2_spawn C_Sb26 | 
 
 
 
 
 | 392 | ai2_spawn C_Eb27 | 
 
 
 
 
 | 393 | playback C_Sb25 truckers | 
 
 
 
 
 | 394 | sleep 40 | 
 
 
 
 
 | 395 | playback C_Sb26 truckers | 
 
 
 
 
 | 396 | sleep 30 | 
 
 
 
 
 | 397 | playback C_Eb27 truckers | 
 
 
 
 
 | 398 | sleep 60 | 
 
 
 
 
 | 399 | obj_kill 51 59 | 
 
 
 
 
 | 400 | env_show 151 1 | 
 
 
 
 
 | 401 | env_show 152 1 | 
 
 
 
 
 | 402 | env_show 153 1 | 
 
 
 
 
 | 403 | env_show 154 1 | 
 
 
 
 
 | 404 | env_show 155 1 | 
 
 
 
 
 | 405 | env_show 156 1 | 
 
 
 
 
 | 406 | env_show 157 1 | 
 
 
 
 
 | 407 | env_show 158 1 | 
 
 
 
 
 | 408 | env_show 159 1 | 
 
 
 
 
 | 409 | sound_music_start mus_asianb | 
 
 
 
 
 | 410 | particle obj1 create | 
 
 
 
 
 | 411 | target_set 511 30 | 
 
 
 
 
 | 412 | objective_set 3 silent | 
 
 
 
 
 | 413 | sleep 480 | 
 
 
 
 
 | 414 | ai2_dopath C_Sb25 patrol_48 | 
 
 
 
 
 | 415 | sleep 60 | 
 
 
 
 
 | 416 | ai2_dopath C_Sb26 patrol_48 | 
 
 
 
 
 | 417 | sleep 60 | 
 
 
 
 
 | 418 | ai2_dopath C_Eb27 patrol_48 | 
 
 
 
 
 | 419 | } | 
 
 
 
 
 | 420 |  | 
 
 
 
 
 | 421 | #tv28 - the complete ground floor; used to count the enemies inside; see next func | 
 
 
 
 
 | 422 |  | 
 
 
 
 
 | 423 | #tv22 - in front of the driver's door of the truck | 
 
 
 
 
 | 424 | func void runTruck(string ai_name) | 
 
 
 
 
 | 425 | { | 
 
 
 
 
 | 426 | trigvolume_enable trigger_volume_23 0 | 
 
 
 
 
 | 427 | if(chr_has_lsi(0) and trigvolume_count(29) eq 0) | 
 
 
 
 
 | 428 | { | 
 
 
 
 
 | 429 | music_stop | 
 
 
 
 
 | 430 | fade_out 0 0 0 30 | 
 
 
 
 
 | 431 | sleep 30 | 
 
 
 
 
 | 432 | fork remove_ai | 
 
 
 
 
 | 433 | particle obj1 kill | 
 
 
 
 
 | 434 | load_s3 | 
 
 
 
 
 | 435 | playback 0 TruckExitKonoko | 
 
 
 
 
 | 436 | fade_in 30 | 
 
 
 
 
 | 437 | if(save_point ne 3) save_game 3 autosave | 
 
 
 
 
 | 438 | } | 
 
 
 
 
 | 439 | else | 
 
 
 
 
 | 440 | { | 
 
 
 
 
 | 441 | sleep 60 | 
 
 
 
 
 | 442 | trigvolume_enable trigger_volume_23 1 | 
 
 
 
 
 | 443 | } | 
 
 
 
 
 | 444 | } | 
 
 
 
 
 | 445 |  | 
 
 
 
 
 | 446 | ########## | 
 
 
 
 
 | 447 | ### SP3 ### | 
 
 
 
 
 | 448 | ########## | 
 
 
 
 
 | 449 |  | 
 
 
 
 
 | 450 | func void load_s3(void) | 
 
 
 
 
 | 451 | { | 
 
 
 
 
 | 452 | if(save_point eq 3) restore_game | 
 
 
 
 
 | 453 | env_show 251 1 | 
 
 
 
 
 | 454 | env_show 252 1 | 
 
 
 
 
 | 455 | env_show 253 1 | 
 
 
 
 
 | 456 | env_show 254 1 | 
 
 
 
 
 | 457 | env_show 255 1 | 
 
 
 
 
 | 458 | env_show 256 1 | 
 
 
 
 
 | 459 | env_show 257 1 | 
 
 
 
 
 | 460 | env_show 258 1 | 
 
 
 
 
 | 461 | env_show 259 1 | 
 
 
 
 
 | 462 | env_show 911 1 | 
 
 
 
 
 | 463 | env_show 912 0 | 
 
 
 
 
 | 464 | env_show 913 0 | 
 
 
 
 
 | 465 | env_show 914 1 | 
 
 
 
 
 | 466 | env_show 915 1 | 
 
 
 
 
 | 467 | env_show 916 1 | 
 
 
 
 
 | 468 | ai2_spawn D_R33 | 
 
 
 
 
 | 469 | objective_set 4 silent | 
 
 
 
 
 | 470 | target_set 501 30 | 
 
 
 
 
 | 471 | } | 
 
 
 
 
 | 472 |  | 
 
 
 
 
 | 473 | #tv12 - at the beginning of the stairs, which are in front of door 24 | 
 
 
 
 
 | 474 | func void t13(string ai_name) | 
 
 
 
 
 | 475 | { | 
 
 
 
 
 | 476 | ai2_spawn E_Er34 | 
 
 
 
 
 | 477 | sleep 60 | 
 
 
 
 
 | 478 | door_unlock 24 | 
 
 
 
 
 | 479 | particle purple_locklight01 do start | 
 
 
 
 
 | 480 | ai2_dopath E_Er34 patrol_34 | 
 
 
 
 
 | 481 | ai2_setjobstate E_Er34 | 
 
 
 
 
 | 482 | ai2_spawn E_Eb35 | 
 
 
 
 
 | 483 | } | 
 
 
 
 
 | 484 |  | 
 
 
 
 
 | 485 | #tv15 - after door 24 | 
 
 
 
 
 | 486 | func void t16(string ai_name) | 
 
 
 
 
 | 487 | { | 
 
 
 
 
 | 488 | ai2_spawn E_Nr36 | 
 
 
 
 
 | 489 | ai2_spawn E_Nb37 | 
 
 
 
 
 | 490 | ai2_spawn E_Nb38 | 
 
 
 
 
 | 491 | ai2_spawn E_Nr39 | 
 
 
 
 
 | 492 | door_unlock 22 | 
 
 
 
 
 | 493 | particle purple3_locklight01 do start | 
 
 
 
 
 | 494 | target_set 1 0 | 
 
 
 
 
 | 495 | } | 
 
 
 
 
 | 496 |  | 
 
 
 
 
 | 497 | ### 2ND FLOOR ### | 
 
 
 
 
 | 498 |  | 
 
 
 
 
 | 499 | #tv13 - in front of door 33 | 
 
 
 
 
 | 500 | func void t14(string ai_name) | 
 
 
 
 
 | 501 | { | 
 
 
 
 
 | 502 | ai2_spawn E_N35 | 
 
 
 
 
 | 503 | ai2_spawn E_Tr40 | 
 
 
 
 
 | 504 | } | 
 
 
 
 
 | 505 |  | 
 
 
 
 
 | 506 | #tv14 - in front of door 30 (func: t15); I've disabled it | 
 
 
 
 
 | 507 | #tv44 - in front of door 25 (func: t45); I've disabled it | 
 
 
 
 
 | 508 | #tv45 - in front of door 27 (func: t45); I've disabled it | 
 
 
 
 
 | 509 |  | 
 
 
 
 
 | 510 | #console200 - room with door 30 (right side) | 
 
 
 
 
 | 511 | func void purple2_unlock(string ai_name) | 
 
 
 
 
 | 512 | { | 
 
 
 
 
 | 513 | particle purple2_locklight01 do start | 
 
 
 
 
 | 514 | door_unlock 20 | 
 
 
 
 
 | 515 | door_unlock 21 | 
 
 
 
 
 | 516 | door_unlock 22 | 
 
 
 
 
 | 517 | door_unlock 23 | 
 
 
 
 
 | 518 | door_unlock 24 | 
 
 
 
 
 | 519 | door_unlock 25 | 
 
 
 
 
 | 520 | door_unlock 26 | 
 
 
 
 
 | 521 | door_unlock 27 | 
 
 
 
 
 | 522 | door_unlock 28 | 
 
 
 
 
 | 523 | trigvolume_enable trigger_volume_21 1 | 
 
 
 
 
 | 524 | trigvolume_enable trigger_volume_21_copy 1 | 
 
 
 
 
 | 525 | console_deactivate 100 | 
 
 
 
 
 | 526 | console_deactivate 200 | 
 
 
 
 
 | 527 | if(var_counter ne 10) target_set 556 30 | 
 
 
 
 
 | 528 | } | 
 
 
 
 
 | 529 |  | 
 
 
 
 
 | 530 | #tv20 - after door 25 | 
 
 
 
 
 | 531 | func void t21(string ai_name) | 
 
 
 
 
 | 532 | { | 
 
 
 
 
 | 533 | t22 | 
 
 
 
 
 | 534 | } | 
 
 
 
 
 | 535 |  | 
 
 
 
 
 | 536 | #tv21 - after door 27 | 
 
 
 
 
 | 537 | func void t22(string ai_name) | 
 
 
 
 
 | 538 | { | 
 
 
 
 
 | 539 | trigvolume_enable trigger_volume_21 0 | 
 
 
 
 
 | 540 | trigvolume_enable trigger_volume_21_copy 0 | 
 
 
 
 
 | 541 | sound_music_start mus_main03_hd | 
 
 
 
 
 | 542 | particle mainchamber_locklight01 do start | 
 
 
 
 
 | 543 | door_unlock 18 | 
 
 
 
 
 | 544 | door_unlock 19 | 
 
 
 
 
 | 545 | ai2_spawn D_R31 | 
 
 
 
 
 | 546 | ai2_spawn D_R32 | 
 
 
 
 
 | 547 | ai2_spawn D_E83 | 
 
 
 
 
 | 548 | door_open 18 | 
 
 
 
 
 | 549 | door_open 19 | 
 
 
 
 
 | 550 | sleep 180 | 
 
 
 
 
 | 551 | door_close 18 | 
 
 
 
 
 | 552 | door_close 19 | 
 
 
 
 
 | 553 | door_lock 18 | 
 
 
 
 
 | 554 | door_lock 19 | 
 
 
 
 
 | 555 | particle mainchamber_locklight01 do stop | 
 
 
 
 
 | 556 | sleep 420 | 
 
 
 
 
 | 557 | music_stop | 
 
 
 
 
 | 558 | } | 
 
 
 
 
 | 559 |  | 
 
 
 
 
 | 560 | ### 3RD FLOOR ### | 
 
 
 
 
 | 561 |  | 
 
 
 
 
 | 562 | #tv18 - in front of door 34 | 
 
 
 
 
 | 563 | func void t19(string ai_name) | 
 
 
 
 
 | 564 | { | 
 
 
 
 
 | 565 | ai2_spawn E_Er45 | 
 
 
 
 
 | 566 | ai2_spawn E_N43 | 
 
 
 
 
 | 567 | } | 
 
 
 
 
 | 568 |  | 
 
 
 
 
 | 569 | #tv16 - in front of door 31 | 
 
 
 
 
 | 570 | func void t17(string ai_name) | 
 
 
 
 
 | 571 | { | 
 
 
 
 
 | 572 | ai2_spawn E_Nr46 | 
 
 
 
 
 | 573 | } | 
 
 
 
 
 | 574 |  | 
 
 
 
 
 | 575 | ### 1ST FLOOR ### | 
 
 
 
 
 | 576 |  | 
 
 
 
 
 | 577 | #tv19 - in front of door 32 | 
 
 
 
 
 | 578 | func void t20(string ai_name) | 
 
 
 
 
 | 579 | { | 
 
 
 
 
 | 580 | ai2_spawn E_N44 | 
 
 
 
 
 | 581 | } | 
 
 
 
 
 | 582 |  | 
 
 
 
 
 | 583 | #tv17 - in front of door 29 | 
 
 
 
 
 | 584 | func void t18(string ai_name) | 
 
 
 
 
 | 585 | { | 
 
 
 
 
 | 586 | ai2_spawn E_R46 | 
 
 
 
 
 | 587 | } | 
 
 
 
 
 | 588 |  | 
 
 
 
 
 | 589 | #console100 - room with door 29 (right side) | 
 
 
 
 
 | 590 | func void purple2_unlock_b(string ai_name) | 
 
 
 
 
 | 591 | { | 
 
 
 
 
 | 592 | purple2_unlock | 
 
 
 
 
 | 593 | if(var_counter ne 1 or var_counter ne 11 or var_counter ne 101) target_set 555 30 | 
 
 
 
 
 | 594 | trigvolume_enable trigger_volume_21 0 | 
 
 
 
 
 | 595 | trigvolume_enable trigger_volume_21_copy 0 | 
 
 
 
 
 | 596 | } | 
 
 
 
 
 | 597 |  | 
 
 
 
 
 | 598 | ### TEXT CONSOLES ### | 
 
 
 
 
 | 599 |  | 
 
 
 
 
 | 600 | #console301 - 3rd floor - room with door 34 (left side) | 
 
 
 
 
 | 601 | func void console301(string ai_name) | 
 
 
 
 
 | 602 | { | 
 
 
 
 
 | 603 | console300 | 
 
 
 
 
 | 604 | } | 
 
 
 
 
 | 605 |  | 
 
 
 
 
 | 606 | #console300 - 3rd floor - room with door 31 (right side) | 
 
 
 
 
 | 607 | func void console300(string ai_name) | 
 
 
 
 
 | 608 | { | 
 
 
 
 
 | 609 | var_counter = var_counter + 1 | 
 
 
 
 
 | 610 | if(var_counter eq 1 or var_counter eq 101) target_set 556 30 | 
 
 
 
 
 | 611 | if(var_counter eq 11) target_set 555 30 | 
 
 
 
 
 | 612 | if(var_counter eq 111) target_set 547 30 | 
 
 
 
 
 | 613 | console_deactivate 300 | 
 
 
 
 
 | 614 | console_deactivate 301 | 
 
 
 
 
 | 615 | ConsoleText | 
 
 
 
 
 | 616 | } | 
 
 
 
 
 | 617 |  | 
 
 
 
 
 | 618 | #console201 - 2nd floor - room with door 33 (left side) | 
 
 
 
 
 | 619 | func void console200(string ai_name) | 
 
 
 
 
 | 620 | { | 
 
 
 
 
 | 621 | var_counter = var_counter + 10 | 
 
 
 
 
 | 622 | if(var_counter eq 10 or var_counter eq 110) target_set 557 30 | 
 
 
 
 
 | 623 | if(var_counter eq 11) target_set 555 30 | 
 
 
 
 
 | 624 | if(var_counter eq 111) target_set 547 30 | 
 
 
 
 
 | 625 | ConsoleText | 
 
 
 
 
 | 626 | } | 
 
 
 
 
 | 627 |  | 
 
 
 
 
 | 628 | #console101 - 1st floor - room with door 32 (left side) | 
 
 
 
 
 | 629 | func void console101(string ai_name) | 
 
 
 
 
 | 630 | { | 
 
 
 
 
 | 631 | var_counter = var_counter + 100 | 
 
 
 
 
 | 632 | if(var_counter eq 100 or var_counter eq 101) target_set 556 30 | 
 
 
 
 
 | 633 | if(var_counter eq 110) target_set 557 30 | 
 
 
 
 
 | 634 | if(var_counter eq 111) | 
 
 
 
 
 | 635 | target_set 547 30 | 
 
 
 
 
 | 636 | ConsoleText | 
 
 
 
 
 | 637 | } | 
 
 
 
 
 | 638 |  | 
 
 
 
 
 | 639 | func void ConsoleText(void) | 
 
 
 
 
 | 640 | { | 
 
 
 
 
 | 641 | if(var_counter eq 1 or var_counter eq 10 or var_counter eq 100) | 
 
 
 
 
 | 642 | { | 
 
 
 
 
 | 643 | text_console level_19a | 
 
 
 
 
 | 644 | sound_dialog_play c15_57_01konoko | 
 
 
 
 
 | 645 | } | 
 
 
 
 
 | 646 | if(var_counter eq 11 or var_counter eq 101 or var_counter eq 110) | 
 
 
 
 
 | 647 | { | 
 
 
 
 
 | 648 | text_console level_19b | 
 
 
 
 
 | 649 | sound_dialog_play c15_57_02konoko | 
 
 
 
 
 | 650 | } | 
 
 
 
 
 | 651 | if(var_counter eq 111) | 
 
 
 
 
 | 652 | { | 
 
 
 
 
 | 653 | text_console level_19c | 
 
 
 
 
 | 654 | sound_dialog_play c15_57_03konoko | 
 
 
 
 
 | 655 | trigvolume_enable attack_1tv 1 | 
 
 
 
 
 | 656 | trigvolume_enable attack_2tv 1 | 
 
 
 
 
 | 657 | trigvolume_enable attack_3tv 1 | 
 
 
 
 
 | 658 | trigvolume_enable attack_3tv_copy 1 | 
 
 
 
 
 | 659 | trigvolume_enable attack_4tv 1 | 
 
 
 
 
 | 660 | objective_set 5 silent | 
 
 
 
 
 | 661 | sleep 60 | 
 
 
 
 
 | 662 | sound_music_start mus_main03_hd | 
 
 
 
 
 | 663 | var_counter = 0 | 
 
 
 
 
 | 664 | } | 
 
 
 
 
 | 665 | } | 
 
 
 
 
 | 666 |  | 
 
 
 
 
 | 667 | ### ALL CONSOLES ACTIVATED ### | 
 
 
 
 
 | 668 |  | 
 
 
 
 
 | 669 | #tv37 - 3rd floor - after door 34 (left side) | 
 
 
 
 
 | 670 | func void attack_4(string ai_name) | 
 
 
 
 
 | 671 | { | 
 
 
 
 
 | 672 | attack_3 | 
 
 
 
 
 | 673 | } | 
 
 
 
 
 | 674 |  | 
 
 
 
 
 | 675 | #tv34 - floor 3 - after door 31 (right side) | 
 
 
 
 
 | 676 | func void attack_2(string ai_name) | 
 
 
 
 
 | 677 | { | 
 
 
 
 
 | 678 | attack_3 | 
 
 
 
 
 | 679 | } | 
 
 
 
 
 | 680 |  | 
 
 
 
 
 | 681 | #tv33 - 1st floor - after door 29 (right side) (func: attack_1); I've disabled it | 
 
 
 
 
 | 682 |  | 
 
 
 
 
 | 683 | #tv46 - 2nd floor - after door 34 (left side) | 
 
 
 
 
 | 684 | #tv35 - 1st floor - after door 32 (left side) | 
 
 
 
 
 | 685 | func void attack_3(string ai_name) | 
 
 
 
 
 | 686 | { | 
 
 
 
 
 | 687 | trigvolume_enable attack_2tv 0 | 
 
 
 
 
 | 688 | trigvolume_enable attack_3tv 0 | 
 
 
 
 
 | 689 | trigvolume_enable attack_3tv_copy 0 | 
 
 
 
 
 | 690 | trigvolume_enable attack_4tv 0 | 
 
 
 
 
 | 691 | particle F_locklight01 do start | 
 
 
 
 
 | 692 | door_unlock 43 | 
 
 
 
 
 | 693 | ai2_spawn F_Eb43 | 
 
 
 
 
 | 694 | ai2_spawn F_Eb44 | 
 
 
 
 
 | 695 | ai2_spawn F_Eb47 | 
 
 
 
 
 | 696 | ai2_dopath F_Eb43 patrol_43 | 
 
 
 
 
 | 697 | ai2_setjobstate F_Eb43 | 
 
 
 
 
 | 698 | sleep 30 | 
 
 
 
 
 | 699 | ai2_dopath F_Eb44 patrol_44 | 
 
 
 
 
 | 700 | ai2_setjobstate F_Eb44 | 
 
 
 
 
 | 701 | sleep 30 | 
 
 
 
 
 | 702 | ai2_dopath F_Eb47 patrol_47 | 
 
 
 
 
 | 703 | ai2_setjobstate F_Eb47 | 
 
 
 
 
 | 704 | music_stop | 
 
 
 
 
 | 705 | ai2_dopath F_Eb43 patrol_43b | 
 
 
 
 
 | 706 | ai2_setjobstate F_Eb43 | 
 
 
 
 
 | 707 | ai2_dopath F_Eb44 patrol_44b | 
 
 
 
 
 | 708 | ai2_setjobstate F_Eb44 | 
 
 
 
 
 | 709 | ai2_dopath F_Eb47 patrol_47b | 
 
 
 
 
 | 710 | ai2_setjobstate F_Eb47 | 
 
 
 
 
 | 711 | trigvolume_enable trigger_volume_33 1 | 
 
 
 
 
 | 712 | } | 
 
 
 
 
 | 713 |  | 
 
 
 
 
 | 714 | #tv32 - in front of door 43 | 
 
 
 
 
 | 715 | func void t33(string ai_name) | 
 
 
 
 
 | 716 | { | 
 
 
 
 
 | 717 | sound_dialog_play c15_57_04konoko | 
 
 
 
 
 | 718 | ai2_spawn F_Er86 | 
 
 
 
 
 | 719 | ai2_spawn F_Nr87 | 
 
 
 
 
 | 720 | target_set 258 30 | 
 
 
 
 
 | 721 | } | 
 
 
 
 
 | 722 |  | 
 
 
 
 
 | 723 | #tv41 - in front of the 1st staircase | 
 
 
 
 
 | 724 | func void t41(string ai_name) | 
 
 
 
 
 | 725 | { | 
 
 
 
 
 | 726 | ai2_spawn F_Er59 | 
 
 
 
 
 | 727 | } | 
 
 
 
 
 | 728 |  | 
 
 
 
 
 | 729 | #tv42 - after the 1st staircase | 
 
 
 
 
 | 730 | func void t42(string ai_name) | 
 
 
 
 
 | 731 | { | 
 
 
 
 
 | 732 | ai2_spawn F_Nr60 | 
 
 
 
 
 | 733 | } | 
 
 
 
 
 | 734 |  | 
 
 
 
 
 | 735 | #tv43 - in front of the 2nd staircase | 
 
 
 
 
 | 736 | func void t43(string ai_name) | 
 
 
 
 
 | 737 | { | 
 
 
 
 
 | 738 | ai2_spawn F_R61 | 
 
 
 
 
 | 739 | ai2_spawn F_Er88 | 
 
 
 
 
 | 740 | ai2_spawn F_C62 | 
 
 
 
 
 | 741 | ai2_makeignoreplayer F_C62 1 | 
 
 
 
 
 | 742 | } | 
 
 
 
 
 | 743 |  | 
 
 
 
 
 | 744 | #tv29 - at the mezzanine of the 3rd staircase | 
 
 
 
 
 | 745 | func void t30(string ai_name) | 
 
 
 
 
 | 746 | { | 
 
 
 
 
 | 747 | ai2_makeignoreplayer F_C62 0 | 
 
 
 
 
 | 748 | ai2_spawn F_Er89 | 
 
 
 
 
 | 749 | } | 
 
 
 
 
 | 750 |  | 
 
 
 
 
 | 751 | #hit func of F_C62 | 
 
 
 
 
 | 752 | func void comalarm(string ai_name) | 
 
 
 
 
 | 753 | { | 
 
 
 
 
 | 754 | ai2_tripalarm 2 char_0 | 
 
 
 
 
 | 755 | } | 
 
 
 
 
 | 756 |  | 
 
 
 
 
 | 757 | #console2 | 
 
 
 
 
 | 758 | func void fconsole_ok(string ai_name) | 
 
 
 
 
 | 759 | { | 
 
 
 
 
 | 760 | text_console level_19d | 
 
 
 
 
 | 761 | particle green create | 
 
 
 
 
 | 762 | particle green2 create | 
 
 
 
 
 | 763 | particle green3 create | 
 
 
 
 
 | 764 | trigvolume_enable trigger_volume_31 1 | 
 
 
 
 
 | 765 | objective_set 6 silent | 
 
 
 
 
 | 766 | target_set 502 30 | 
 
 
 
 
 | 767 | } | 
 
 
 
 
 | 768 |  | 
 
 
 
 
 | 769 | #tv30 - complete dish platform | 
 
 
 
 
 | 770 | func void t31(string ai_name) | 
 
 
 
 
 | 771 | { | 
 
 
 
 
 | 772 | target_set 1 0 | 
 
 
 
 
 | 773 | fade_out 0 0 0 30 | 
 
 
 
 
 | 774 | sleep 30 | 
 
 
 
 
 | 775 | fork remove_ai | 
 
 
 
 
 | 776 | particle green kill | 
 
 
 
 
 | 777 | particle green2 kill | 
 
 
 
 
 | 778 | particle green3 kill | 
 
 
 
 
 | 779 | playback 0 GrifKonokoSet | 
 
 
 
 
 | 780 | grif | 
 
 
 
 
 | 781 | fade_in 30 | 
 
 
 
 
 | 782 | if(save_point ne 4) save_game 4 autosave | 
 
 
 
 
 | 783 | } | 
 
 
 
 
 | 784 |  | 
 
 
 
 
 | 785 | ########## | 
 
 
 
 
 | 786 | ### SP4 ### | 
 
 
 
 
 | 787 | ########## | 
 
 
 
 
 | 788 |  | 
 
 
 
 
 | 789 | func void grif(void) | 
 
 
 
 
 | 790 | { | 
 
 
 
 
 | 791 | if(save_point eq 4) restore_game | 
 
 
 
 
 | 792 | env_show 301 0 | 
 
 
 
 
 | 793 | env_show 302 0 | 
 
 
 
 
 | 794 | env_show 303 0 | 
 
 
 
 
 | 795 | env_show 304 0 | 
 
 
 
 
 | 796 | env_show 305 0 | 
 
 
 
 
 | 797 | env_show 306 0 | 
 
 
 
 
 | 798 | env_show 307 0 | 
 
 
 
 
 | 799 | env_show 308 0 | 
 
 
 
 
 | 800 | env_show 309 0 | 
 
 
 
 
 | 801 | env_show 401 1 | 
 
 
 
 
 | 802 | env_show 402 1 | 
 
 
 
 
 | 803 | env_show 403 1 | 
 
 
 
 
 | 804 | env_show 404 1 | 
 
 
 
 
 | 805 | env_show 405 1 | 
 
 
 
 
 | 806 | env_show 406 1 | 
 
 
 
 
 | 807 | env_show 407 1 | 
 
 
 
 
 | 808 | env_show 408 1 | 
 
 
 
 
 | 809 | env_show 409 1 | 
 
 
 
 
 | 810 | ai2_spawn Muro | 
 
 
 
 
 | 811 | chr_boss_shield Muro | 
 
 
 
 
 | 812 | chr_set_health Muro 500 | 
 
 
 
 
 | 813 | ai2_spawn GrifElite01 | 
 
 
 
 
 | 814 | ai2_spawn GrifElite02 | 
 
 
 
 
 | 815 | ai2_spawn GrifElite03 | 
 
 
 
 
 | 816 | ai2_dopath GrifElite01 patrol_513 | 
 
 
 
 
 | 817 | ai2_dopath GrifElite02 patrol_514 | 
 
 
 
 
 | 818 | ai2_dopath GrifElite03 patrol_518 | 
 
 
 
 
 | 819 | if(did_kill_griffen() eq 0) | 
 
 
 
 
 | 820 | { | 
 
 
 
 
 | 821 | ai2_boss_battle = 1 | 
 
 
 
 
 | 822 | ai2_spawn Griffin | 
 
 
 
 
 | 823 | ai2_spawn GrifOps01 | 
 
 
 
 
 | 824 | ai2_spawn GrifOps02 | 
 
 
 
 
 | 825 | ai2_spawn GrifOps03 | 
 
 
 
 
 | 826 | ai2_dopath GrifOps01 patrol_521 | 
 
 
 
 
 | 827 | ai2_dopath GrifOps02 patrol_515 | 
 
 
 
 
 | 828 | ai2_dopath GrifOps03 patrol_517 | 
 
 
 
 
 | 829 | sleep 1 | 
 
 
 
 
 | 830 | fork wait_to_help | 
 
 
 
 
 | 831 | } | 
 
 
 
 
 | 832 | if(did_kill_griffen() eq 1) | 
 
 
 
 
 | 833 | { | 
 
 
 
 
 | 834 | ai2_boss_battle = 0 | 
 
 
 
 
 | 835 | sleep 1 | 
 
 
 
 
 | 836 | fork heli | 
 
 
 
 
 | 837 | } | 
 
 
 
 
 | 838 | particle dishpulse do start | 
 
 
 
 
 | 839 | particle sturm_ambient do start | 
 
 
 
 
 | 840 | sound_ambient_start mc_dish_loop 0.6 | 
 
 
 
 
 | 841 | sound_music_start mus_ot | 
 
 
 
 
 | 842 | objective_set 6 silent | 
 
 
 
 
 | 843 | } | 
 
 
 
 
 | 844 |  | 
 
 
 
 
 | 845 | func void heli(void) | 
 
 
 
 
 | 846 | { | 
 
 
 
 
 | 847 | sound_ambient_start c07_17_19heli | 
 
 
 
 
 | 848 | sleep 480 | 
 
 
 
 
 | 849 | obj_create 901 906 | 
 
 
 
 
 | 850 | env_anim 901 906 | 
 
 
 
 
 | 851 | ai2_spawn GrifOps01 | 
 
 
 
 
 | 852 | ai2_spawn GrifOps02 | 
 
 
 
 
 | 853 | ai2_spawn GrifOps03 | 
 
 
 
 
 | 854 | chr_envanim GrifOps01 GrifOps01Box01 | 
 
 
 
 
 | 855 | chr_envanim GrifOps02 GrifOps02Box01 | 
 
 
 
 
 | 856 | chr_envanim GrifOps03 GrifOps03Box01 | 
 
 
 
 
 | 857 | chr_animate GrifOps01 STRIKEcrouch_idle 400 | 
 
 
 
 
 | 858 | chr_animate GrifOps02 STRIKEcrouch_idle 400 | 
 
 
 
 
 | 859 | chr_animate GrifOps03 STRIKEcrouch_idle 400 | 
 
 
 
 
 | 860 | sleep 290 | 
 
 
 
 
 | 861 | env_setanim 901 heli_doors_rt08 | 
 
 
 
 
 | 862 | env_setanim 902 heli_doors_lt08 | 
 
 
 
 
 | 863 | env_setanim 903 heli_rotorblades08 | 
 
 
 
 
 | 864 | env_setanim 904 heli_body08 | 
 
 
 
 
 | 865 | env_setanim 905 heli_canopy08 | 
 
 
 
 
 | 866 | env_setanim 906 heli_interior08 | 
 
 
 
 
 | 867 | chr_envanim GrifOps01 GrifOps01Box02 norotation | 
 
 
 
 
 | 868 | chr_envanim GrifOps02 GrifOps02Box02 norotation | 
 
 
 
 
 | 869 | chr_envanim GrifOps03 GrifOps03Box02 norotation | 
 
 
 
 
 | 870 | chr_animate GrifOps01 STRIKElev7_Ops01 | 
 
 
 
 
 | 871 | chr_animate GrifOps02 STRIKElev7_Ops02 | 
 
 
 
 
 | 872 | chr_animate GrifOps03 STRIKElev7_Ops03 | 
 
 
 
 
 | 873 | chr_changeteam GrifOps01 Syndicate | 
 
 
 
 
 | 874 | chr_changeteam GrifOps02 Syndicate | 
 
 
 
 
 | 875 | chr_changeteam GrifOps03 Syndicate | 
 
 
 
 
 | 876 | ai2_attack GrifOps01 char_0 | 
 
 
 
 
 | 877 | ai2_attack GrifOps02 char_0 | 
 
 
 
 
 | 878 | ai2_attack GrifOps03 char_0 | 
 
 
 
 
 | 879 | sleep 600 | 
 
 
 
 
 | 880 | obj_kill 901 906 | 
 
 
 
 
 | 881 | } | 
 
 
 
 
 | 882 |  | 
 
 
 
 
 | 883 | func void wait_to_help(void) | 
 
 
 
 
 | 884 | { | 
 
 
 
 
 | 885 | chr_wait_health Muro 200 | 
 
 
 
 
 | 886 | ai2_boss_battle = 0 | 
 
 
 
 
 | 887 | var_counter3 = 1 | 
 
 
 
 
 | 888 | attack_konoko | 
 
 
 
 
 | 889 | } | 
 
 
 
 
 | 890 |  | 
 
 
 
 
 | 891 | #lose func of GrifOps01, GrifOps02, GrifOps03 and Griffin | 
 
 
 
 
 | 892 | func void swat_dies(void) | 
 
 
 
 
 | 893 | { | 
 
 
 
 
 | 894 | var_counter = var_counter + 1 | 
 
 
 
 
 | 895 | if(var_counter eq 4) attack_konoko | 
 
 
 
 
 | 896 | } | 
 
 
 
 
 | 897 |  | 
 
 
 
 
 | 898 | func void attack_konoko(void) | 
 
 
 
 
 | 899 | { | 
 
 
 
 
 | 900 | ai2_attack GrifElite01 char_0 | 
 
 
 
 
 | 901 | ai2_attack GrifElite02 char_0 | 
 
 
 
 
 | 902 | ai2_attack GrifElite03 char_0 | 
 
 
 
 
 | 903 | ai2_attack GrifElite04 char_0 | 
 
 
 
 
 | 904 | ai2_attack GrifElite05 char_0 | 
 
 
 
 
 | 905 | ai2_attack GrifElite06 char_0 | 
 
 
 
 
 | 906 | } | 
 
 
 
 
 | 907 |  | 
 
 
 
 
 | 908 | #lose func of GrifElite03 | 
 
 
 
 
 | 909 | func void check_death1a(string ai_name) | 
 
 
 
 
 | 910 | { | 
 
 
 
 
 | 911 | ai2_spawn GrifElite04 | 
 
 
 
 
 | 912 | ai2_passive GrifElite04 1 | 
 
 
 
 
 | 913 | playback_block GrifElite04 GrifWave2_Run1 | 
 
 
 
 
 | 914 | ai2_passive GrifElite04 0 | 
 
 
 
 
 | 915 | if(var_counter3 eq 1) ai2_attack GrifElite04 char_0 | 
 
 
 
 
 | 916 | if(var_counter3 eq 0) ai2_makeaware GrifElite04 char_0 | 
 
 
 
 
 | 917 | } | 
 
 
 
 
 | 918 |  | 
 
 
 
 
 | 919 | #lose func of GrifElite02 | 
 
 
 
 
 | 920 | func void check_death1b(string ai_name) | 
 
 
 
 
 | 921 | { | 
 
 
 
 
 | 922 | ai2_spawn GrifElite05 | 
 
 
 
 
 | 923 | ai2_passive GrifElite05 1 | 
 
 
 
 
 | 924 | playback_block GrifElite05 GrifWave2_Run1 | 
 
 
 
 
 | 925 | ai2_passive GrifElite05 0 | 
 
 
 
 
 | 926 | if (var_counter3 eq 1) ai2_attack GrifElite05 char_0 | 
 
 
 
 
 | 927 | if (var_counter3 eq 0) ai2_makeaware GrifElite05 char_0 | 
 
 
 
 
 | 928 | } | 
 
 
 
 
 | 929 |  | 
 
 
 
 
 | 930 | #lose func of GrifElite04 and GrifElite05 | 
 
 
 
 
 | 931 | func void final_round(string ai_name) | 
 
 
 
 
 | 932 | { | 
 
 
 
 
 | 933 | var_counter2 = var_counter2 + 1 | 
 
 
 
 
 | 934 | if(var_counter2 eq 1) | 
 
 
 
 
 | 935 | { | 
 
 
 
 
 | 936 | ai2_spawn GrifElite06 | 
 
 
 
 
 | 937 | ai2_passive GrifElite06 1 | 
 
 
 
 
 | 938 | playback_block GrifElite06 GrifWave2_Run3 | 
 
 
 
 
 | 939 | ai2_passive GrifElite06 0 | 
 
 
 
 
 | 940 | if(var_counter3 eq 1) ai2_attack GrifElite06 char_0 | 
 
 
 
 
 | 941 | if(var_counter3 eq 0) ai2_makeaware GrifElite06 char_0 | 
 
 
 
 
 | 942 | } | 
 
 
 
 
 | 943 | } | 
 
 
 
 
 | 944 |  | 
 
 
 
 
 | 945 | #lose func of Muro | 
 
 
 
 
 | 946 | func void check_death2(string ai_name) | 
 
 
 
 
 | 947 | { | 
 
 
 
 
 | 948 | fade_out 0 0 0 30 | 
 
 
 
 
 | 949 | sleep 30 | 
 
 
 
 
 | 950 | win | 
 
 
 
 
 | 951 | } | 
 
 
 
 
 | 952 |  | 
 
 
 
 
 | 953 | ##################### | 
 
 
 
 
 | 954 | ### TEXT CONSOLES ### | 
 
 
 
 
 | 955 | ##################### | 
 
 
 
 
 | 956 |  | 
 
 
 
 
 | 957 | func void console_truckinfo(void) | 
 
 
 
 
 | 958 | { | 
 
 
 
 
 | 959 | text_console level_19e | 
 
 
 
 
 | 960 | console_reset 6 | 
 
 
 
 
 | 961 | } |