| 1 | ################# | 
 
 
 
 
 | 2 | ### VARIABLES ### | 
 
 
 
 
 | 3 | ################# | 
 
 
 
 
 | 4 |  | 
 
 
 
 
 | 5 | var int var_counter = 0; | 
 
 
 
 
 | 6 |  | 
 
 
 
 
 | 7 | ############ | 
 
 
 
 
 | 8 | ### MAIN ### | 
 
 
 
 
 | 9 | ############ | 
 
 
 
 
 | 10 |  | 
 
 
 
 
 | 11 | func void main(void) | 
 
 
 
 
 | 12 | { | 
 
 
 
 
 | 13 | gl_fog_red = .15 | 
 
 
 
 
 | 14 | gl_fog_blue = .15 | 
 
 
 
 
 | 15 | gl_fog_green = .15 | 
 
 
 
 
 | 16 | gl_fog_start = .995 | 
 
 
 
 
 | 17 | gs_farclipplane_set 5000 | 
 
 
 
 
 | 18 | ui_suppress_prompt = 1 | 
 
 
 
 
 | 19 | chr_auto_aim_dist = 0 | 
 
 
 
 
 | 20 | if(save_point > 0) start | 
 
 
 
 
 | 21 | } | 
 
 
 
 
 | 22 |  | 
 
 
 
 
 | 23 | ############# | 
 
 
 
 
 | 24 | ### START ### | 
 
 
 
 
 | 25 | ############# | 
 
 
 
 
 | 26 |  | 
 
 
 
 
 | 27 | func void start(string ai_name) | 
 
 
 
 
 | 28 | { | 
 
 
 
 
 | 29 | fork deactivate_stuff | 
 
 
 
 
 | 30 | splash_screen warehouse_splash_screen | 
 
 
 
 
 | 31 | if(save_point eq 1) save_point = 2 | 
 
 
 
 
 | 32 | if(save_point eq 2) fork intro | 
 
 
 
 
 | 33 | if(save_point eq 3) restore_game | 
 
 
 
 
 | 34 | if(save_point eq 4) restore_game | 
 
 
 
 
 | 35 | if(save_point eq 5) restore_game | 
 
 
 
 
 | 36 | sleep 5 | 
 
 
 
 
 | 37 | fork sp_all | 
 
 
 
 
 | 38 | } | 
 
 
 
 
 | 39 |  | 
 
 
 
 
 | 40 | func void deactivate_stuff(void) | 
 
 
 
 
 | 41 | { | 
 
 
 
 
 | 42 | #not used | 
 
 
 
 
 | 43 | trigvolume_enable tv_train_movement 0 | 
 
 
 
 
 | 44 | console_deactivate 4 | 
 
 
 
 
 | 45 | trigvolume_enable alarm_trigvol 0 | 
 
 
 
 
 | 46 | trigvolume_enable mid_warehouse_target 0 | 
 
 
 
 
 | 47 | trigvolume_enable setup_bay3_tv 0 | 
 
 
 
 
 | 48 | trigvolume_enable trigger_volume_01 0 | 
 
 
 
 
 | 49 | trigvolume_enable trigger_volume_06 0 | 
 
 
 
 
 | 50 | trigvolume_enable trigger_volume_63 0 | 
 
 
 
 
 | 51 | trigvolume_enable trigger_volume_64 0 | 
 
 
 
 
 | 52 | trigvolume_enable trigger_volume_65 0 | 
 
 
 
 
 | 53 | trigvolume_enable trigger_volume_68 0 | 
 
 
 
 
 | 54 | trigvolume_enable trigger_volume_70 0 | 
 
 
 
 
 | 55 | trigvolume_enable trigger_volume_76 0 | 
 
 
 
 
 | 56 | trigvolume_enable trigger_volume_77 0 | 
 
 
 
 
 | 57 | trigvolume_enable trigger_volume_80 0 | 
 
 
 
 
 | 58 | trigvolume_enable tv_66 0 | 
 
 
 
 
 | 59 | #used | 
 
 
 
 
 | 60 | door_unlock 108 | 
 
 
 
 
 | 61 | env_show 2010 0 | 
 
 
 
 
 | 62 | obj_create 20 20 | 
 
 
 
 
 | 63 | trigvolume_enable gotLSI_tv 0 | 
 
 
 
 
 | 64 | } | 
 
 
 
 
 | 65 |  | 
 
 
 
 
 | 66 | func void you_lose(string ai_name) | 
 
 
 
 
 | 67 | { | 
 
 
 
 
 | 68 | fade_out 0 0 0 30 | 
 
 
 
 
 | 69 | sleep 30 | 
 
 
 
 
 | 70 | lose | 
 
 
 
 
 | 71 | } | 
 
 
 
 
 | 72 |  | 
 
 
 
 
 | 73 | #################################### | 
 
 
 
 
 | 74 | ### SEVERAL TIMES USED FUNCTIONS ### | 
 
 
 
 
 | 75 | #################################### | 
 
 
 
 
 | 76 |  | 
 
 
 
 
 | 77 | func void sp_all(void) | 
 
 
 
 
 | 78 | { | 
 
 
 
 
 | 79 | co_message_display = 0 | 
 
 
 
 
 | 80 | if(save_point eq 2) save_game 2 autosave | 
 
 
 
 
 | 81 | if(save_point eq 3) save_game 3 autosave | 
 
 
 
 
 | 82 | if(save_point eq 4) save_game 4 autosave | 
 
 
 
 
 | 83 | if(save_point eq 5) save_game 5 autosave | 
 
 
 
 
 | 84 | sleep 180 | 
 
 
 
 
 | 85 | co_message_display = 1 | 
 
 
 
 
 | 86 | } | 
 
 
 
 
 | 87 |  | 
 
 
 
 
 | 88 | func void remove_ai(void) | 
 
 
 
 
 | 89 | { | 
 
 
 
 
 | 90 | ai2_kill | 
 
 
 
 
 | 91 | sleep 60 | 
 
 
 
 
 | 92 | powerup_reset | 
 
 
 
 
 | 93 | weapon_reset | 
 
 
 
 
 | 94 | sleep 240 | 
 
 
 
 
 | 95 | corpse_reset | 
 
 
 
 
 | 96 | } | 
 
 
 
 
 | 97 |  | 
 
 
 
 
 | 98 | func void music_stop(void) | 
 
 
 
 
 | 99 | { | 
 
 
 
 
 | 100 | #training | 
 
 
 
 
 | 101 | sound_music_stop atm_gr06 | 
 
 
 
 
 | 102 | sound_music_stop atm_ft68 | 
 
 
 
 
 | 103 | #warehoue | 
 
 
 
 
 | 104 | sound_music_volume mus_ambgrv1 0.0 2.0 | 
 
 
 
 
 | 105 | sound_music_stop mus_ambgrv1 | 
 
 
 
 
 | 106 | sound_music_stop atm_low1 | 
 
 
 
 
 | 107 | sound_music_volume mus_chase 0.0 3.0 | 
 
 
 
 
 | 108 | sound_music_stop mus_chase | 
 
 
 
 
 | 109 | } | 
 
 
 
 
 | 110 |  | 
 
 
 
 
 | 111 | ########## | 
 
 
 
 
 | 112 | ### SP1 ### | 
 
 
 
 
 | 113 | ########## | 
 
 
 
 
 | 114 |  | 
 
 
 
 
 | 115 | func void intro(void) | 
 
 
 
 
 | 116 | { | 
 
 
 
 
 | 117 | playback 0 SwingKonokoSet | 
 
 
 
 
 | 118 | chr_inv_reset 0 | 
 
 
 
 
 | 119 | ai2_spawn A_t48 | 
 
 
 
 
 | 120 | objective_set 1 silent | 
 
 
 
 
 | 121 | } | 
 
 
 
 
 | 122 |  | 
 
 
 
 
 | 123 | #tv55 - the complete area of the platform where Konoko starts (no funcs); I've disabled it | 
 
 
 
 
 | 124 | #lose func of A_t48 (func: t48_dead); I don't use it | 
 
 
 
 
 | 125 |  | 
 
 
 
 
 | 126 | #console 1 | 
 
 
 
 
 | 127 | func void unlock6(string ai_name) | 
 
 
 
 
 | 128 | { | 
 
 
 
 
 | 129 | particle d1_locklight01 do start | 
 
 
 
 
 | 130 | door_unlock 6 | 
 
 
 
 
 | 131 | target_set 44 30 | 
 
 
 
 
 | 132 | ai2_spawn A_t50 | 
 
 
 
 
 | 133 | trigvolume_enable trigger_volume_65 1 | 
 
 
 
 
 | 134 | } | 
 
 
 
 
 | 135 |  | 
 
 
 
 
 | 136 | #tv57 - in front of door 6 (entry func: t65; exit func: t65b); I've diabled it | 
 
 
 
 
 | 137 |  | 
 
 
 
 
 | 138 | ### FIRST HALL - GROUND FLOOR ### | 
 
 
 
 
 | 139 |  | 
 
 
 
 
 | 140 | #tv56 - after door 6 (entry func: t64); I've diabled it | 
 
 
 
 
 | 141 | #tv72 - right side; in the right corner (entry func: t77); I've diabled it | 
 
 
 
 
 | 142 |  | 
 
 
 
 
 | 143 | #tv12 - left side; after the box near the left wall | 
 
 
 
 
 | 144 | func void rat3(void) | 
 
 
 
 
 | 145 | { | 
 
 
 
 
 | 146 | particle rat3 pulse | 
 
 
 
 
 | 147 | } | 
 
 
 
 
 | 148 |  | 
 
 
 
 
 | 149 | #tv11 - in front of door 16; right side; around the small drum | 
 
 
 
 
 | 150 | func void bug0(void) | 
 
 
 
 
 | 151 | { | 
 
 
 
 
 | 152 | particle bug0 pulse | 
 
 
 
 
 | 153 | } | 
 
 
 
 
 | 154 |  | 
 
 
 
 
 | 155 | ### FIRST HALL - FIRST FLOOR ### | 
 
 
 
 
 | 156 |  | 
 
 
 
 
 | 157 | #console 2 | 
 
 
 
 
 | 158 | func void unlock1(string ai_name) | 
 
 
 
 
 | 159 | { | 
 
 
 
 
 | 160 | particle lock1_locklight01 do start | 
 
 
 
 
 | 161 | door_unlock 15 | 
 
 
 
 
 | 162 | door_unlock 16 | 
 
 
 
 
 | 163 | target_set 33 15 | 
 
 
 
 
 | 164 | sleep 120 | 
 
 
 
 
 | 165 | ai2_spawn Bay1_Thug_1 | 
 
 
 
 
 | 166 | } | 
 
 
 
 
 | 167 |  | 
 
 
 
 
 | 168 | ### FIRST HALL - SECOND FLOOR ### | 
 
 
 
 
 | 169 |  | 
 
 
 
 
 | 170 | #tv74 - on the top of the crane cabin | 
 
 
 
 
 | 171 | func void t02(string ai_name) | 
 
 
 
 
 | 172 | { | 
 
 
 
 
 | 173 | ai2_spawn secret2 | 
 
 
 
 
 | 174 | ai2_dopath A_t50 patrol_secret1 | 
 
 
 
 
 | 175 | ai2_setjobstate A_t50 | 
 
 
 
 
 | 176 | fork health_check | 
 
 
 
 
 | 177 | } | 
 
 
 
 
 | 178 |  | 
 
 
 
 
 | 179 | func void health_check(void) | 
 
 
 
 
 | 180 | { | 
 
 
 
 
 | 181 | chr_wait_health secret2 0 | 
 
 
 
 
 | 182 | train_fathealth | 
 
 
 
 
 | 183 | } | 
 
 
 
 
 | 184 |  | 
 
 
 
 
 | 185 | #tv58 - in front of door 4 (entry func: t01); I've disabled it | 
 
 
 
 
 | 186 |  | 
 
 
 
 
 | 187 | ### SECOND HALL - GROUND FLOOR ### | 
 
 
 
 
 | 188 |  | 
 
 
 
 
 | 189 | #tv80 - the complete volume of the hall (no funcs); I've disabled it | 
 
 
 
 
 | 190 |  | 
 
 
 
 
 | 191 | #tv1 - high box after door 16 and door 15 | 
 
 
 
 
 | 192 | func void intro_enemies(string ai_name) | 
 
 
 
 
 | 193 | { | 
 
 
 
 
 | 194 | ai2_spawn Bay2_Thug_1 | 
 
 
 
 
 | 195 | ai2_spawn Bay2_Thug_2 | 
 
 
 
 
 | 196 | sound_music_start mus_ambgrv1 0 | 
 
 
 
 
 | 197 | sound_music_volume mus_ambgrv1 0.75 3.0 | 
 
 
 
 
 | 198 | } | 
 
 
 
 
 | 199 |  | 
 
 
 
 
 | 200 | #lose func of Bay2_Thug_1 | 
 
 
 
 
 | 201 | func void train_fathealth(string ai_name) | 
 
 
 
 
 | 202 | { | 
 
 
 
 
 | 203 | if(var_counter eq 0) | 
 
 
 
 
 | 204 | { | 
 
 
 
 
 | 205 | var_counter = 1 | 
 
 
 
 
 | 206 | sleep 90 | 
 
 
 
 
 | 207 | sound_dialog_play c00_01_93shinatama | 
 
 
 
 
 | 208 | sound_dialog_play_block pause | 
 
 
 
 
 | 209 | sleep 40 | 
 
 
 
 
 | 210 | sound_dialog_play c00_01_94shinatama | 
 
 
 
 
 | 211 | } | 
 
 
 
 
 | 212 | } | 
 
 
 
 
 | 213 |  | 
 
 
 
 
 | 214 | #tv19 - after one third of the hall; from left to right; ends right in some distance in front of door 18 | 
 
 
 
 
 | 215 | func void rat1(void) | 
 
 
 
 
 | 216 | { | 
 
 
 
 
 | 217 | particle rat1 pulse | 
 
 
 
 
 | 218 | } | 
 
 
 
 
 | 219 |  | 
 
 
 
 
 | 220 | #tv13 - after door 18 | 
 
 
 
 
 | 221 | func void bug8(void) | 
 
 
 
 
 | 222 | { | 
 
 
 
 
 | 223 | particle bug8 pulse | 
 
 
 
 
 | 224 | } | 
 
 
 
 
 | 225 |  | 
 
 
 
 
 | 226 | #console 3 | 
 
 
 
 
 | 227 | func void unlock2(string ai_name) | 
 
 
 
 
 | 228 | { | 
 
 
 
 
 | 229 | particle lock2_locklight01 do start | 
 
 
 
 
 | 230 | door_unlock 24 | 
 
 
 
 
 | 231 | door_unlock 26 | 
 
 
 
 
 | 232 | target_set 84 15 | 
 
 
 
 
 | 233 | music_stop | 
 
 
 
 
 | 234 | } | 
 
 
 
 
 | 235 |  | 
 
 
 
 
 | 236 | #tv4 - in front of door 26 and door 24 (entry func: setup_bay3); I've disabled it | 
 
 
 
 
 | 237 |  | 
 
 
 
 
 | 238 | ### SECOND HALL - FIRST FLOOR ### | 
 
 
 
 
 | 239 |  | 
 
 
 
 
 | 240 | #nothing here; no second floor | 
 
 
 
 
 | 241 |  | 
 
 
 
 
 | 242 | ### THIRD HALL - GROUND FLOOR ### | 
 
 
 
 
 | 243 |  | 
 
 
 
 
 | 244 | #tv15 - after door 26; right side; in front of the first box | 
 
 
 
 
 | 245 | func void rat6(void) | 
 
 
 
 
 | 246 | { | 
 
 
 
 
 | 247 | particle rat6 pulse | 
 
 
 
 
 | 248 | } | 
 
 
 
 
 | 249 |  | 
 
 
 
 
 | 250 | #tv14 - next to tv15; in front of the second box | 
 
 
 
 
 | 251 | func void bug4(void) | 
 
 
 
 
 | 252 | { | 
 
 
 
 
 | 253 | particle bug4 pulse | 
 
 
 
 
 | 254 | } | 
 
 
 
 
 | 255 |  | 
 
 
 
 
 | 256 | #tv16 - in some distance after door 31 | 
 
 
 
 
 | 257 | func void rat4(void) | 
 
 
 
 
 | 258 | { | 
 
 
 
 
 | 259 | particle rat4 pulse | 
 
 
 
 
 | 260 | } | 
 
 
 
 
 | 261 |  | 
 
 
 
 
 | 262 | ### THIRD HALL - FIRST FLOOR ### | 
 
 
 
 
 | 263 |  | 
 
 
 
 
 | 264 | #tv5 - around Chung | 
 
 
 
 
 | 265 | func void Chung(void) | 
 
 
 
 
 | 266 | { | 
 
 
 
 
 | 267 | sound_music_start atm_low1 0.7 | 
 
 
 
 
 | 268 | trigvolume_enable gotLSI_tv 1 | 
 
 
 
 
 | 269 | target_set 1 0 | 
 
 
 
 
 | 270 | } | 
 
 
 
 
 | 271 |  | 
 
 
 
 
 | 272 | #tv30 - around the lsi | 
 
 
 
 
 | 273 | func void checkLSI(string ai_name) | 
 
 
 
 
 | 274 | { | 
 
 
 
 
 | 275 | trigvolume_enable gotLSI_tv 0 | 
 
 
 
 
 | 276 | if(chr_has_lsi(0) eq 1) | 
 
 
 
 
 | 277 | { | 
 
 
 
 
 | 278 | particle lock3_locklight01 do start | 
 
 
 
 
 | 279 | door_unlock 37 | 
 
 
 
 
 | 280 | music_stop | 
 
 
 
 
 | 281 | ai2_spawn Ambush_Striker_1 | 
 
 
 
 
 | 282 | ai2_spawn Mid_Thug_1 | 
 
 
 
 
 | 283 | ai2_spawn Mid_Thug_2 | 
 
 
 
 
 | 284 | objective_set 2 silent | 
 
 
 
 
 | 285 | target_set 7053 30 | 
 
 
 
 
 | 286 | var_counter = 0 | 
 
 
 
 
 | 287 | } | 
 
 
 
 
 | 288 | if(chr_has_lsi(0) eq 0) | 
 
 
 
 
 | 289 | { | 
 
 
 
 
 | 290 | sleep 60 | 
 
 
 
 
 | 291 | trigvolume_enable gotLSI_tv 1 | 
 
 
 
 
 | 292 | } | 
 
 
 
 
 | 293 | } | 
 
 
 
 
 | 294 |  | 
 
 
 
 
 | 295 | ### THIRD HALL - SECOND FLOOR ### | 
 
 
 
 
 | 296 |  | 
 
 
 
 
 | 297 | #tv75 - in front of door 32 | 
 
 
 
 
 | 298 | func void t05(string ai_name) | 
 
 
 
 
 | 299 | { | 
 
 
 
 
 | 300 | ai2_spawn ambush_striker | 
 
 
 
 
 | 301 | } | 
 
 
 
 
 | 302 |  | 
 
 
 
 
 | 303 | ########## | 
 
 
 
 
 | 304 | ### SP2 ### | 
 
 
 
 
 | 305 | ########## | 
 
 
 
 
 | 306 |  | 
 
 
 
 
 | 307 | #tv59 - after door 37 | 
 
 
 
 
 | 308 | func void s2(string player_name) | 
 
 
 
 
 | 309 | { | 
 
 
 
 
 | 310 | if(save_point eq 3) | 
 
 
 
 
 | 311 | { | 
 
 
 
 
 | 312 | ai2_spawn Mid_Thug_1 | 
 
 
 
 
 | 313 | ai2_spawn Mid_Thug_2 | 
 
 
 
 
 | 314 | objective_set 2 silent | 
 
 
 
 
 | 315 | target_set 7053 30 | 
 
 
 
 
 | 316 | } | 
 
 
 
 
 | 317 | else save_game 3 autosave | 
 
 
 
 
 | 318 | } | 
 
 
 
 
 | 319 |  | 
 
 
 
 
 | 320 | #tv76 - in front of door 36 | 
 
 
 
 
 | 321 | func void t09(string ai_name) | 
 
 
 
 
 | 322 | { | 
 
 
 
 
 | 323 | target_set 62 30 | 
 
 
 
 
 | 324 | } | 
 
 
 
 
 | 325 |  | 
 
 
 
 
 | 326 | #tv63 - after door 35 | 
 
 
 
 
 | 327 | func void t07(string ai_name) | 
 
 
 
 
 | 328 | { | 
 
 
 
 
 | 329 | ai2_spawn Top_Thug_5 | 
 
 
 
 
 | 330 | } | 
 
 
 
 
 | 331 |  | 
 
 
 
 
 | 332 | #tv64 - after door 34; near the end of the way; near the corner of the left wall | 
 
 
 
 
 | 333 | func void t69(string ai_name) | 
 
 
 
 
 | 334 | { | 
 
 
 
 
 | 335 | ai2_spawn Top_Striker_1 | 
 
 
 
 
 | 336 | ai2_spawn Top_Comguy_1 | 
 
 
 
 
 | 337 | ai2_spawn Top_Thug_3 | 
 
 
 
 
 | 338 | } | 
 
 
 
 
 | 339 |  | 
 
 
 
 
 | 340 | #tv6 - in front of door 61 | 
 
 
 
 
 | 341 | func void spawn_mid2(string ai_name) | 
 
 
 
 
 | 342 | { | 
 
 
 
 
 | 343 | ai2_spawn Mid2_Striker_1 | 
 
 
 
 
 | 344 | ai2_spawn Mid2_Striker_2 | 
 
 
 
 
 | 345 | target_set 66 15 | 
 
 
 
 
 | 346 | } | 
 
 
 
 
 | 347 |  | 
 
 
 
 
 | 348 | #console 5 | 
 
 
 
 
 | 349 | func void unlock4(string ai_name) | 
 
 
 
 
 | 350 | { | 
 
 
 
 
 | 351 | particle lock4_locklight01 do start | 
 
 
 
 
 | 352 | door_unlock 65 | 
 
 
 
 
 | 353 | target_set 7054 15 | 
 
 
 
 
 | 354 | } | 
 
 
 
 
 | 355 |  | 
 
 
 
 
 | 356 | ########## | 
 
 
 
 
 | 357 | ### SP3 ### | 
 
 
 
 
 | 358 | ########## | 
 
 
 
 
 | 359 |  | 
 
 
 
 
 | 360 | #tv62 - after door 65 (entry func: s3); I've disabled it | 
 
 
 
 
 | 361 |  | 
 
 
 
 
 | 362 | #tv2 - after door 65; nearly at the same position as tv62 | 
 
 
 
 
 | 363 | func void train_alarm(string ai_name) | 
 
 
 
 
 | 364 | { | 
 
 
 
 
 | 365 | if(save_point eq 4) | 
 
 
 
 
 | 366 | { | 
 
 
 
 
 | 367 | objective_set 2 silent | 
 
 
 
 
 | 368 | target_set 7054 15 | 
 
 
 
 
 | 369 | } | 
 
 
 
 
 | 370 | else | 
 
 
 
 
 | 371 | { | 
 
 
 
 
 | 372 | fork remove_ai | 
 
 
 
 
 | 373 | save_game 4 autosave | 
 
 
 
 
 | 374 | door_lock 60 | 
 
 
 
 
 | 375 | } | 
 
 
 
 
 | 376 | ai2_spawn Bay4_Comguy_1 | 
 
 
 
 
 | 377 | } | 
 
 
 
 
 | 378 |  | 
 
 
 
 
 | 379 | ### FIRST HALL - GROUND FLOOR ### | 
 
 
 
 
 | 380 |  | 
 
 
 
 
 | 381 | #tv18 - in front of door 68 | 
 
 
 
 
 | 382 | func void rat5(void) | 
 
 
 
 
 | 383 | { | 
 
 
 
 
 | 384 | particle rat5 pulse | 
 
 
 
 
 | 385 | } | 
 
 
 
 
 | 386 |  | 
 
 
 
 
 | 387 | #console 7 ==> see second floor | 
 
 
 
 
 | 388 |  | 
 
 
 
 
 | 389 | ### FIRST HALL - FIRST FLOOR ### | 
 
 
 
 
 | 390 |  | 
 
 
 
 
 | 391 | #hit func of Bay4_Comguy_1 | 
 
 
 
 
 | 392 | func void hurt1(string ai_name) | 
 
 
 
 
 | 393 | { | 
 
 
 
 
 | 394 | ai2_makeignoreplayer Bay4_Comguy_1 1 | 
 
 
 
 
 | 395 | ai2_doalarm Bay4_Comguy_1 6 | 
 
 
 
 
 | 396 | ai2_dopath Bay4_Comguy_1 Run_To_Alarm | 
 
 
 
 
 | 397 | ai2_setjobstate Bay4_Comguy_1 | 
 
 
 
 
 | 398 | sleep 60 | 
 
 
 
 
 | 399 | sound_dialog_play c00_01_96shinatama | 
 
 
 
 
 | 400 | } | 
 
 
 
 
 | 401 |  | 
 
 
 
 
 | 402 | func void patrolscript0001(string ai_name) | 
 
 
 
 
 | 403 | { | 
 
 
 
 
 | 404 | ai2_doalarm Bay4_Comguy_1 6 | 
 
 
 
 
 | 405 | } | 
 
 
 
 
 | 406 |  | 
 
 
 
 
 | 407 | ### FIRST HALL - SECOND FLOOR ### | 
 
 
 
 
 | 408 |  | 
 
 
 
 
 | 409 | #console 7 | 
 
 
 
 
 | 410 | func void unlock5(string ai_name) | 
 
 
 
 
 | 411 | { | 
 
 
 
 
 | 412 | particle lock4_locklight01 do stop | 
 
 
 
 
 | 413 | door_lock 65 | 
 
 
 
 
 | 414 | particle lock5_locklight01 do start | 
 
 
 
 
 | 415 | door_unlock 73 | 
 
 
 
 
 | 416 | door_unlock 74 | 
 
 
 
 
 | 417 | door_unlock 81 | 
 
 
 
 
 | 418 | door_unlock 82 | 
 
 
 
 
 | 419 | target_set 72 30 | 
 
 
 
 
 | 420 | console_deactivate 7 | 
 
 
 
 
 | 421 | var_counter = 1 | 
 
 
 
 
 | 422 | } | 
 
 
 
 
 | 423 |  | 
 
 
 
 
 | 424 | #tv7 - in front of console 6 (entry func: alarm_warning; exit func: alarm_warningb); I've disabled it | 
 
 
 
 
 | 425 |  | 
 
 
 
 
 | 426 | #console 6 | 
 
 
 
 
 | 427 | func void alarm_trig(string ai_name) | 
 
 
 
 
 | 428 | { | 
 
 
 
 
 | 429 | fork do_alarm_sound | 
 
 
 
 
 | 430 | if(var_counter eq 0) unlock5 | 
 
 
 
 
 | 431 | ai2_makeignoreplayer Bay4_Comguy_1 0 | 
 
 
 
 
 | 432 | ai2_dopath Bay4_Comguy_1 patrol_42 | 
 
 
 
 
 | 433 | ai2_setjobstate Bay4_Comguy_1 | 
 
 
 
 
 | 434 | ai2_spawn Alarm_Bay4_Striker_1 | 
 
 
 
 
 | 435 | chr_teleport Alarm_Bay4_Striker_1 7033 | 
 
 
 
 
 | 436 | ai2_attack Alarm_Bay4_Striker_1 char_0 | 
 
 
 
 
 | 437 | ai2_spawn Alarm_Bay4_Striker_2 | 
 
 
 
 
 | 438 | chr_teleport Alarm_Bay4_Striker_2 7033 | 
 
 
 
 
 | 439 | ai2_attack Alarm_Bay4_Striker_2 char_0 | 
 
 
 
 
 | 440 | } | 
 
 
 
 
 | 441 |  | 
 
 
 
 
 | 442 | func void do_alarm_sound(void) | 
 
 
 
 
 | 443 | { | 
 
 
 
 
 | 444 | sound_ambient_start alarm_loop | 
 
 
 
 
 | 445 | sleep 900 | 
 
 
 
 
 | 446 | sound_ambient_stop alarm_loop | 
 
 
 
 
 | 447 | } | 
 
 
 
 
 | 448 |  | 
 
 
 
 
 | 449 | #console 4 (func: unlock_alarm); I've disabled it | 
 
 
 
 
 | 450 |  | 
 
 
 
 
 | 451 | ### SECOND HALL - GROUND FLOOR ### | 
 
 
 
 
 | 452 |  | 
 
 
 
 
 | 453 | #tv31 - high box after door 73 and door 74 | 
 
 
 
 
 | 454 | func void t47(string ai_name) | 
 
 
 
 
 | 455 | { | 
 
 
 
 
 | 456 | ai2_spawn Bay5_Thug_1 | 
 
 
 
 
 | 457 | ai2_spawn Bay5_Thug_2 | 
 
 
 
 
 | 458 | } | 
 
 
 
 
 | 459 |  | 
 
 
 
 
 | 460 | ### SECOND HALL - FIRST FLOOR ### | 
 
 
 
 
 | 461 |  | 
 
 
 
 
 | 462 | #nothing, no second floor | 
 
 
 
 
 | 463 |  | 
 
 
 
 
 | 464 | ### THIRD HALL - GROUND FLOOR ### | 
 
 
 
 
 | 465 |  | 
 
 
 
 
 | 466 | #tv32 - after door 81 | 
 
 
 
 
 | 467 | func void spawn_bay6_bot(string ai_name) | 
 
 
 
 
 | 468 | { | 
 
 
 
 
 | 469 | trigvolume_enable spawn_bay6_top_tv 0 | 
 
 
 
 
 | 470 | ai2_spawn Bay6_Striker_1b | 
 
 
 
 
 | 471 | ai2_spawn Bay6_Neutral_1b | 
 
 
 
 
 | 472 | ai2_spawn Bay6_Neutral_2 | 
 
 
 
 
 | 473 | ai2_spawn guard1 | 
 
 
 
 
 | 474 | train_neutral | 
 
 
 
 
 | 475 | } | 
 
 
 
 
 | 476 |  | 
 
 
 
 
 | 477 | func void train_neutral(string ai_name) | 
 
 
 
 
 | 478 | { | 
 
 
 
 
 | 479 | target_set 92 15 | 
 
 
 
 
 | 480 | sound_dialog_play c00_01_97shinatama | 
 
 
 
 
 | 481 | } | 
 
 
 
 
 | 482 |  | 
 
 
 
 
 | 483 | ### THIRD HALL - FIRST FLOOR ### | 
 
 
 
 
 | 484 |  | 
 
 
 
 
 | 485 | #tv60 - complete volume of the first floor (no funcs); I've disabled it | 
 
 
 
 
 | 486 |  | 
 
 
 
 
 | 487 | #tv3 - after door 82 | 
 
 
 
 
 | 488 | func void spawn_bay6_top(string ai_name) | 
 
 
 
 
 | 489 | { | 
 
 
 
 
 | 490 | trigvolume_enable spawn_bay6_bot_tv 0 | 
 
 
 
 
 | 491 | ai2_spawn Bay6_Striker_1 | 
 
 
 
 
 | 492 | ai2_spawn Bay6_Neutral_1 | 
 
 
 
 
 | 493 | ai2_spawn Bay6_Neutral_2 | 
 
 
 
 
 | 494 | ai2_spawn guard1 | 
 
 
 
 
 | 495 | train_neutral | 
 
 
 
 
 | 496 | } | 
 
 
 
 
 | 497 |  | 
 
 
 
 
 | 498 | #tv79 - after door 87 | 
 
 
 
 
 | 499 | func void t10(string ai_name) | 
 
 
 
 
 | 500 | { | 
 
 
 
 
 | 501 | ai2_makeignoreplayer Bay6_Neutral_1 1 | 
 
 
 
 
 | 502 | ai2_makeignoreplayer Bay6_Neutral_1b 1 | 
 
 
 
 
 | 503 | ai2_dopath Bay6_Neutral_1 Bay6_Thug_1 | 
 
 
 
 
 | 504 | ai2_dopath Bay6_Neutral_1b Bay6_Thug_1_copy | 
 
 
 
 
 | 505 | sleep 240 | 
 
 
 
 
 | 506 | ai2_makeignoreplayer Bay6_Neutral_1 0 | 
 
 
 
 
 | 507 | ai2_makeignoreplayer Bay6_Neutral_1b 0 | 
 
 
 
 
 | 508 | } | 
 
 
 
 
 | 509 |  | 
 
 
 
 
 | 510 | ### THIRD HALL - SECOND FLOOR ### | 
 
 
 
 
 | 511 |  | 
 
 
 
 
 | 512 | #tv61 - after door 88 | 
 
 
 
 
 | 513 | func void t67(string ai_name) | 
 
 
 
 
 | 514 | { | 
 
 
 
 
 | 515 | chr_changeteam guard1 Syndicate | 
 
 
 
 
 | 516 | } | 
 
 
 
 
 | 517 |  | 
 
 
 
 
 | 518 | #neutral func of Bay6_Neutral_2 | 
 
 
 
 
 | 519 | func void gotoconsole(string ai_name) | 
 
 
 
 
 | 520 | { | 
 
 
 
 
 | 521 | console_activate 9 | 
 
 
 
 
 | 522 | sleep 7 | 
 
 
 
 
 | 523 | ai2_doalarm Bay6_Neutral_2 9 | 
 
 
 
 
 | 524 | sleep 180 | 
 
 
 
 
 | 525 | trigvolume_enable trigger_volume_06 1 | 
 
 
 
 
 | 526 | } | 
 
 
 
 
 | 527 |  | 
 
 
 
 
 | 528 | #tv77 - around console 9 (exit func: t06); I've disabled it | 
 
 
 
 
 | 529 |  | 
 
 
 
 
 | 530 | #console 9 | 
 
 
 
 
 | 531 | func void open_warehouse(string ai_name) | 
 
 
 
 
 | 532 | { | 
 
 
 
 
 | 533 | if(save_point eq 4) | 
 
 
 
 
 | 534 | { | 
 
 
 
 
 | 535 | particle lock7_locklight01 do start | 
 
 
 
 
 | 536 | door_unlock 86 | 
 
 
 
 
 | 537 | ai2_spawn Final_Thug_1 | 
 
 
 
 
 | 538 | ai2_spawn Final_Thug_2 | 
 
 
 
 
 | 539 | ai2_spawn Final_Thug_3 | 
 
 
 
 
 | 540 | ai2_spawn Final_Thug_5 | 
 
 
 
 
 | 541 | ai2_dopath Bay6_Neutral_2 Open_Warehouse | 
 
 
 
 
 | 542 | ai2_setjobstate Bay6_Neutral_2 | 
 
 
 
 
 | 543 | objective_set 3 silent | 
 
 
 
 
 | 544 | target_set 93 15 | 
 
 
 
 
 | 545 | } | 
 
 
 
 
 | 546 | particle bigdoor_locklight02 do start | 
 
 
 
 
 | 547 | ai2_spawn WH_Thug_A | 
 
 
 
 
 | 548 | ai2_dopath WH_Thug_A WH_Thug_A | 
 
 
 
 
 | 549 | ai2_setjobstate WH_Thug_A | 
 
 
 
 
 | 550 | ai2_spawn WH_Striker_B | 
 
 
 
 
 | 551 | ai2_dopath WH_Striker_B WH_Striker_B | 
 
 
 
 
 | 552 | ai2_setjobstate WH_Striker_B | 
 
 
 
 
 | 553 | ai2_spawn WH_Striker_C | 
 
 
 
 
 | 554 | ai2_spawn WH_Striker_D | 
 
 
 
 
 | 555 | ai2_dopath WH_Striker_D WH_Striker_D | 
 
 
 
 
 | 556 | ai2_setjobstate WH_Striker_D | 
 
 
 
 
 | 557 | } | 
 
 
 
 
 | 558 |  | 
 
 
 
 
 | 559 | #tv8 - in front of door 48 (entry func: train_timer); I've diabled it | 
 
 
 
 
 | 560 |  | 
 
 
 
 
 | 561 | ########## | 
 
 
 
 
 | 562 | ### SP4 ### | 
 
 
 
 
 | 563 | ########## | 
 
 
 
 
 | 564 |  | 
 
 
 
 
 | 565 | #tv73 - after door 48 | 
 
 
 
 
 | 566 | func void s4(string ai_name) | 
 
 
 
 
 | 567 | { | 
 
 
 
 
 | 568 | if(save_point eq 5) open_warehouse | 
 
 
 
 
 | 569 | else save_game 5 autosave | 
 
 
 
 
 | 570 | objective_set 4 silent | 
 
 
 
 
 | 571 | target_set 96 15 | 
 
 
 
 
 | 572 | sleep 1 | 
 
 
 
 
 | 573 | timer_start 180 you_lose | 
 
 
 
 
 | 574 | sound_music_start mus_chase 0 | 
 
 
 
 
 | 575 | sound_music_volume mus_chase 0.50 1.0 | 
 
 
 
 
 | 576 | sound_dialog_play c00_01_95shinatama | 
 
 
 
 
 | 577 | sound_dialog_play_block pause | 
 
 
 
 
 | 578 | sound_music_volume mus_chase 0.75 1.0 | 
 
 
 
 
 | 579 | } | 
 
 
 
 
 | 580 |  | 
 
 
 
 
 | 581 | #tv17 - after door 48; right next to the box at 10 past 12 | 
 
 
 
 
 | 582 | func void rat2(void) | 
 
 
 
 
 | 583 | { | 
 
 
 
 
 | 584 | particle rat2 pulse | 
 
 
 
 
 | 585 | } | 
 
 
 
 
 | 586 |  | 
 
 
 
 
 | 587 | #tv9 - after door 56 | 
 
 
 
 
 | 588 | func void stair1_target(string ai_name) | 
 
 
 
 
 | 589 | { | 
 
 
 
 
 | 590 | target_set 31 15 | 
 
 
 
 
 | 591 | } | 
 
 
 
 
 | 592 |  | 
 
 
 
 
 | 593 | #tv10 - in front of door 58 | 
 
 
 
 
 | 594 | func void stair2_target(string ai_name) | 
 
 
 
 
 | 595 | { | 
 
 
 
 
 | 596 | target_set 81 15 | 
 
 
 
 
 | 597 | } | 
 
 
 
 
 | 598 |  | 
 
 
 
 
 | 599 | #tv71 - big box around console 8 (no funcs); I've disabld it | 
 
 
 
 
 | 600 | #tv65 - not so big box around console 8 (inside func: t70); I've disabld it | 
 
 
 
 
 | 601 |  | 
 
 
 
 
 | 602 | #lose func of WH_Striker_C | 
 
 
 
 
 | 603 | func void end_striker(string ai_name) | 
 
 
 
 
 | 604 | { | 
 
 
 
 
 | 605 | music_stop | 
 
 
 
 
 | 606 | } | 
 
 
 
 
 | 607 |  | 
 
 
 
 
 | 608 | #console 8 | 
 
 
 
 
 | 609 | func void end_console(string ai_name) | 
 
 
 
 
 | 610 | { | 
 
 
 
 
 | 611 | timer_stop | 
 
 
 
 
 | 612 | fade_out 0 0 0 30 | 
 
 
 
 
 | 613 | sleep 30 | 
 
 
 
 
 | 614 | win | 
 
 
 
 
 | 615 | } | 
 
 
 
 
 | 616 |  | 
 
 
 
 
 | 617 | ##################### | 
 
 
 
 
 | 618 | ### TEXT CONSOLES ### | 
 
 
 
 
 | 619 | ##################### | 
 
 
 
 
 | 620 |  | 
 
 
 
 
 | 621 | func void console_evidence1(string ai_name) | 
 
 
 
 
 | 622 | { | 
 
 
 
 
 | 623 | text_console level_1a | 
 
 
 
 
 | 624 | console_reset 19 | 
 
 
 
 
 | 625 | } | 
 
 
 
 
 | 626 |  | 
 
 
 
 
 | 627 | func void console_evidence2(string ai_name) | 
 
 
 
 
 | 628 | { | 
 
 
 
 
 | 629 | text_console level_1b | 
 
 
 
 
 | 630 | console_reset 20 | 
 
 
 
 
 | 631 | } |