| 1 | 
 ################# | 
 
 
 
 
 
 | 2 | 
 ### VARIABLES ### | 
 
 
 
 
 
 | 3 | 
 ################# | 
 
 
 
 
 
 | 4 | 
  | 
 
 
 
 
 
 | 5 | 
 var int var_counter = 0; | 
 
 
 
 
 
 | 6 | 
  | 
 
 
 
 
 
 | 7 | 
 ############ | 
 
 
 
 
 
 | 8 | 
 ### MAIN ### | 
 
 
 
 
 
 | 9 | 
 ############ | 
 
 
 
 
 
 | 10 | 
  | 
 
 
 
 
 
 | 11 | 
 func void main(void) | 
 
 
 
 
 
 | 12 | 
 { | 
 
 
 
 
 
 | 13 | 
 gl_fog_red = .15 | 
 
 
 
 
 
 | 14 | 
 gl_fog_blue = .15 | 
 
 
 
 
 
 | 15 | 
 gl_fog_green = .15 | 
 
 
 
 
 
 | 16 | 
 gl_fog_start = .995 | 
 
 
 
 
 
 | 17 | 
 gs_farclipplane_set 5000 | 
 
 
 
 
 
 | 18 | 
 ui_suppress_prompt = 1 | 
 
 
 
 
 
 | 19 | 
 chr_auto_aim_dist = 0 | 
 
 
 
 
 
 | 20 | 
 if(save_point > 0) start | 
 
 
 
 
 
 | 21 | 
 } | 
 
 
 
 
 
 | 22 | 
  | 
 
 
 
 
 
 | 23 | 
 ############# | 
 
 
 
 
 
 | 24 | 
 ### START ### | 
 
 
 
 
 
 | 25 | 
 ############# | 
 
 
 
 
 
 | 26 | 
  | 
 
 
 
 
 
 | 27 | 
 func void start(string ai_name) | 
 
 
 
 
 
 | 28 | 
 { | 
 
 
 
 
 
 | 29 | 
 fork deactivate_stuff | 
 
 
 
 
 
 | 30 | 
 splash_screen warehouse_splash_screen | 
 
 
 
 
 
 | 31 | 
 if(save_point eq 1) save_point = 2 | 
 
 
 
 
 
 | 32 | 
 if(save_point eq 2) fork intro | 
 
 
 
 
 
 | 33 | 
 if(save_point eq 3) restore_game | 
 
 
 
 
 
 | 34 | 
 if(save_point eq 4) restore_game | 
 
 
 
 
 
 | 35 | 
 if(save_point eq 5) restore_game | 
 
 
 
 
 
 | 36 | 
 sleep 5 | 
 
 
 
 
 
 | 37 | 
 fork sp_all | 
 
 
 
 
 
 | 38 | 
 } | 
 
 
 
 
 
 | 39 | 
  | 
 
 
 
 
 
 | 40 | 
 func void deactivate_stuff(void) | 
 
 
 
 
 
 | 41 | 
 { | 
 
 
 
 
 
 | 42 | 
 #not used | 
 
 
 
 
 
 | 43 | 
 trigvolume_enable tv_train_movement 0 | 
 
 
 
 
 
 | 44 | 
 console_deactivate 4 | 
 
 
 
 
 
 | 45 | 
 trigvolume_enable alarm_trigvol 0 | 
 
 
 
 
 
 | 46 | 
 trigvolume_enable mid_warehouse_target 0 | 
 
 
 
 
 
 | 47 | 
 trigvolume_enable setup_bay3_tv 0 | 
 
 
 
 
 
 | 48 | 
 trigvolume_enable trigger_volume_01 0 | 
 
 
 
 
 
 | 49 | 
 trigvolume_enable trigger_volume_06 0 | 
 
 
 
 
 
 | 50 | 
 trigvolume_enable trigger_volume_63 0 | 
 
 
 
 
 
 | 51 | 
 trigvolume_enable trigger_volume_64 0 | 
 
 
 
 
 
 | 52 | 
 trigvolume_enable trigger_volume_65 0 | 
 
 
 
 
 
 | 53 | 
 trigvolume_enable trigger_volume_68 0 | 
 
 
 
 
 
 | 54 | 
 trigvolume_enable trigger_volume_70 0 | 
 
 
 
 
 
 | 55 | 
 trigvolume_enable trigger_volume_76 0 | 
 
 
 
 
 
 | 56 | 
 trigvolume_enable trigger_volume_77 0 | 
 
 
 
 
 
 | 57 | 
 trigvolume_enable trigger_volume_80 0 | 
 
 
 
 
 
 | 58 | 
 trigvolume_enable tv_66 0 | 
 
 
 
 
 
 | 59 | 
 #used | 
 
 
 
 
 
 | 60 | 
 door_unlock 108 | 
 
 
 
 
 
 | 61 | 
 env_show 2010 0 | 
 
 
 
 
 
 | 62 | 
 obj_create 20 20 | 
 
 
 
 
 
 | 63 | 
 trigvolume_enable gotLSI_tv 0 | 
 
 
 
 
 
 | 64 | 
 } | 
 
 
 
 
 
 | 65 | 
  | 
 
 
 
 
 
 | 66 | 
 func void you_lose(string ai_name) | 
 
 
 
 
 
 | 67 | 
 { | 
 
 
 
 
 
 | 68 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 69 | 
 sleep 30 | 
 
 
 
 
 
 | 70 | 
 lose | 
 
 
 
 
 
 | 71 | 
 } | 
 
 
 
 
 
 | 72 | 
  | 
 
 
 
 
 
 | 73 | 
 #################################### | 
 
 
 
 
 
 | 74 | 
 ### SEVERAL TIMES USED FUNCTIONS ### | 
 
 
 
 
 
 | 75 | 
 #################################### | 
 
 
 
 
 
 | 76 | 
  | 
 
 
 
 
 
 | 77 | 
 func void sp_all(void) | 
 
 
 
 
 
 | 78 | 
 { | 
 
 
 
 
 
 | 79 | 
 co_message_display = 0 | 
 
 
 
 
 
 | 80 | 
 if(save_point eq 2) save_game 2 autosave | 
 
 
 
 
 
 | 81 | 
 if(save_point eq 3) save_game 3 autosave | 
 
 
 
 
 
 | 82 | 
 if(save_point eq 4) save_game 4 autosave | 
 
 
 
 
 
 | 83 | 
 if(save_point eq 5) save_game 5 autosave | 
 
 
 
 
 
 | 84 | 
 sleep 180 | 
 
 
 
 
 
 | 85 | 
 co_message_display = 1 | 
 
 
 
 
 
 | 86 | 
 } | 
 
 
 
 
 
 | 87 | 
  | 
 
 
 
 
 
 | 88 | 
 func void remove_ai(void) | 
 
 
 
 
 
 | 89 | 
 { | 
 
 
 
 
 
 | 90 | 
 ai2_kill | 
 
 
 
 
 
 | 91 | 
 sleep 60 | 
 
 
 
 
 
 | 92 | 
 powerup_reset | 
 
 
 
 
 
 | 93 | 
 weapon_reset | 
 
 
 
 
 
 | 94 | 
 sleep 240 | 
 
 
 
 
 
 | 95 | 
 corpse_reset | 
 
 
 
 
 
 | 96 | 
 } | 
 
 
 
 
 
 | 97 | 
  | 
 
 
 
 
 
 | 98 | 
 func void music_stop(void) | 
 
 
 
 
 
 | 99 | 
 { | 
 
 
 
 
 
 | 100 | 
 #training | 
 
 
 
 
 
 | 101 | 
 sound_music_stop atm_gr06 | 
 
 
 
 
 
 | 102 | 
 sound_music_stop atm_ft68 | 
 
 
 
 
 
 | 103 | 
 #warehoue | 
 
 
 
 
 
 | 104 | 
 sound_music_volume mus_ambgrv1 0.0 2.0 | 
 
 
 
 
 
 | 105 | 
 sound_music_stop mus_ambgrv1 | 
 
 
 
 
 
 | 106 | 
 sound_music_stop atm_low1 | 
 
 
 
 
 
 | 107 | 
 sound_music_volume mus_chase 0.0 3.0 | 
 
 
 
 
 
 | 108 | 
 sound_music_stop mus_chase | 
 
 
 
 
 
 | 109 | 
 } | 
 
 
 
 
 
 | 110 | 
  | 
 
 
 
 
 
 | 111 | 
 ########## | 
 
 
 
 
 
 | 112 | 
 ### SP1 ### | 
 
 
 
 
 
 | 113 | 
 ########## | 
 
 
 
 
 
 | 114 | 
  | 
 
 
 
 
 
 | 115 | 
 func void intro(void) | 
 
 
 
 
 
 | 116 | 
 { | 
 
 
 
 
 
 | 117 | 
 playback 0 SwingKonokoSet | 
 
 
 
 
 
 | 118 | 
 chr_inv_reset 0 | 
 
 
 
 
 
 | 119 | 
 ai2_spawn A_t48 | 
 
 
 
 
 
 | 120 | 
 objective_set 1 silent | 
 
 
 
 
 
 | 121 | 
 } | 
 
 
 
 
 
 | 122 | 
  | 
 
 
 
 
 
 | 123 | 
 #tv55 - the complete area of the platform where Konoko starts (no funcs); I've disabled it | 
 
 
 
 
 
 | 124 | 
 #lose func of A_t48 (func: t48_dead); I don't use it | 
 
 
 
 
 
 | 125 | 
  | 
 
 
 
 
 
 | 126 | 
 #console 1 | 
 
 
 
 
 
 | 127 | 
 func void unlock6(string ai_name) | 
 
 
 
 
 
 | 128 | 
 { | 
 
 
 
 
 
 | 129 | 
 particle d1_locklight01 do start | 
 
 
 
 
 
 | 130 | 
 door_unlock 6 | 
 
 
 
 
 
 | 131 | 
 target_set 44 30 | 
 
 
 
 
 
 | 132 | 
 ai2_spawn A_t50 | 
 
 
 
 
 
 | 133 | 
 trigvolume_enable trigger_volume_65 1 | 
 
 
 
 
 
 | 134 | 
 } | 
 
 
 
 
 
 | 135 | 
  | 
 
 
 
 
 
 | 136 | 
 #tv57 - in front of door 6 (entry func: t65; exit func: t65b); I've diabled it | 
 
 
 
 
 
 | 137 | 
  | 
 
 
 
 
 
 | 138 | 
 ### FIRST HALL - GROUND FLOOR ### | 
 
 
 
 
 
 | 139 | 
  | 
 
 
 
 
 
 | 140 | 
 #tv56 - after door 6 (entry func: t64); I've diabled it | 
 
 
 
 
 
 | 141 | 
 #tv72 - right side; in the right corner (entry func: t77); I've diabled it | 
 
 
 
 
 
 | 142 | 
  | 
 
 
 
 
 
 | 143 | 
 #tv12 - left side; after the box near the left wall | 
 
 
 
 
 
 | 144 | 
 func void rat3(void) | 
 
 
 
 
 
 | 145 | 
 { | 
 
 
 
 
 
 | 146 | 
 particle rat3 pulse | 
 
 
 
 
 
 | 147 | 
 } | 
 
 
 
 
 
 | 148 | 
  | 
 
 
 
 
 
 | 149 | 
 #tv11 - in front of door 16; right side; around the small drum | 
 
 
 
 
 
 | 150 | 
 func void bug0(void) | 
 
 
 
 
 
 | 151 | 
 { | 
 
 
 
 
 
 | 152 | 
 particle bug0 pulse | 
 
 
 
 
 
 | 153 | 
 } | 
 
 
 
 
 
 | 154 | 
  | 
 
 
 
 
 
 | 155 | 
 ### FIRST HALL - FIRST FLOOR ### | 
 
 
 
 
 
 | 156 | 
  | 
 
 
 
 
 
 | 157 | 
 #console 2 | 
 
 
 
 
 
 | 158 | 
 func void unlock1(string ai_name) | 
 
 
 
 
 
 | 159 | 
 { | 
 
 
 
 
 
 | 160 | 
 particle lock1_locklight01 do start | 
 
 
 
 
 
 | 161 | 
 door_unlock 15 | 
 
 
 
 
 
 | 162 | 
 door_unlock 16 | 
 
 
 
 
 
 | 163 | 
 target_set 33 15 | 
 
 
 
 
 
 | 164 | 
 sleep 120 | 
 
 
 
 
 
 | 165 | 
 ai2_spawn Bay1_Thug_1 | 
 
 
 
 
 
 | 166 | 
 } | 
 
 
 
 
 
 | 167 | 
  | 
 
 
 
 
 
 | 168 | 
 ### FIRST HALL - SECOND FLOOR ### | 
 
 
 
 
 
 | 169 | 
  | 
 
 
 
 
 
 | 170 | 
 #tv74 - on the top of the crane cabin | 
 
 
 
 
 
 | 171 | 
 func void t02(string ai_name) | 
 
 
 
 
 
 | 172 | 
 { | 
 
 
 
 
 
 | 173 | 
 ai2_spawn secret2 | 
 
 
 
 
 
 | 174 | 
 ai2_dopath A_t50 patrol_secret1 | 
 
 
 
 
 
 | 175 | 
 ai2_setjobstate A_t50 | 
 
 
 
 
 
 | 176 | 
 fork health_check | 
 
 
 
 
 
 | 177 | 
 } | 
 
 
 
 
 
 | 178 | 
  | 
 
 
 
 
 
 | 179 | 
 func void health_check(void) | 
 
 
 
 
 
 | 180 | 
 { | 
 
 
 
 
 
 | 181 | 
 chr_wait_health secret2 0 | 
 
 
 
 
 
 | 182 | 
 train_fathealth | 
 
 
 
 
 
 | 183 | 
 } | 
 
 
 
 
 
 | 184 | 
  | 
 
 
 
 
 
 | 185 | 
 #tv58 - in front of door 4 (entry func: t01); I've disabled it | 
 
 
 
 
 
 | 186 | 
  | 
 
 
 
 
 
 | 187 | 
 ### SECOND HALL - GROUND FLOOR ### | 
 
 
 
 
 
 | 188 | 
  | 
 
 
 
 
 
 | 189 | 
 #tv80 - the complete volume of the hall (no funcs); I've disabled it | 
 
 
 
 
 
 | 190 | 
  | 
 
 
 
 
 
 | 191 | 
 #tv1 - high box after door 16 and door 15 | 
 
 
 
 
 
 | 192 | 
 func void intro_enemies(string ai_name) | 
 
 
 
 
 
 | 193 | 
 { | 
 
 
 
 
 
 | 194 | 
 ai2_spawn Bay2_Thug_1 | 
 
 
 
 
 
 | 195 | 
 ai2_spawn Bay2_Thug_2 | 
 
 
 
 
 
 | 196 | 
 sound_music_start mus_ambgrv1 0 | 
 
 
 
 
 
 | 197 | 
 sound_music_volume mus_ambgrv1 0.75 3.0 | 
 
 
 
 
 
 | 198 | 
 } | 
 
 
 
 
 
 | 199 | 
  | 
 
 
 
 
 
 | 200 | 
 #lose func of Bay2_Thug_1 | 
 
 
 
 
 
 | 201 | 
 func void train_fathealth(string ai_name) | 
 
 
 
 
 
 | 202 | 
 { | 
 
 
 
 
 
 | 203 | 
 if(var_counter eq 0) | 
 
 
 
 
 
 | 204 | 
         { | 
 
 
 
 
 
 | 205 | 
         var_counter = 1 | 
 
 
 
 
 
 | 206 | 
         sleep 90 | 
 
 
 
 
 
 | 207 | 
         sound_dialog_play c00_01_93shinatama | 
 
 
 
 
 
 | 208 | 
         sound_dialog_play_block pause | 
 
 
 
 
 
 | 209 | 
         sleep 40 | 
 
 
 
 
 
 | 210 | 
         sound_dialog_play c00_01_94shinatama | 
 
 
 
 
 
 | 211 | 
         } | 
 
 
 
 
 
 | 212 | 
 } | 
 
 
 
 
 
 | 213 | 
  | 
 
 
 
 
 
 | 214 | 
 #tv19 - after one third of the hall; from left to right; ends right in some distance in front of door 18 | 
 
 
 
 
 
 | 215 | 
 func void rat1(void) | 
 
 
 
 
 
 | 216 | 
 { | 
 
 
 
 
 
 | 217 | 
 particle rat1 pulse | 
 
 
 
 
 
 | 218 | 
 } | 
 
 
 
 
 
 | 219 | 
  | 
 
 
 
 
 
 | 220 | 
 #tv13 - after door 18 | 
 
 
 
 
 
 | 221 | 
 func void bug8(void) | 
 
 
 
 
 
 | 222 | 
 { | 
 
 
 
 
 
 | 223 | 
 particle bug8 pulse | 
 
 
 
 
 
 | 224 | 
 } | 
 
 
 
 
 
 | 225 | 
  | 
 
 
 
 
 
 | 226 | 
 #console 3 | 
 
 
 
 
 
 | 227 | 
 func void unlock2(string ai_name) | 
 
 
 
 
 
 | 228 | 
 { | 
 
 
 
 
 
 | 229 | 
 particle lock2_locklight01 do start | 
 
 
 
 
 
 | 230 | 
 door_unlock 24 | 
 
 
 
 
 
 | 231 | 
 door_unlock 26 | 
 
 
 
 
 
 | 232 | 
 target_set 84 15 | 
 
 
 
 
 
 | 233 | 
 music_stop | 
 
 
 
 
 
 | 234 | 
 } | 
 
 
 
 
 
 | 235 | 
  | 
 
 
 
 
 
 | 236 | 
 #tv4 - in front of door 26 and door 24 (entry func: setup_bay3); I've disabled it | 
 
 
 
 
 
 | 237 | 
  | 
 
 
 
 
 
 | 238 | 
 ### SECOND HALL - FIRST FLOOR ### | 
 
 
 
 
 
 | 239 | 
  | 
 
 
 
 
 
 | 240 | 
 #nothing here; no second floor | 
 
 
 
 
 
 | 241 | 
  | 
 
 
 
 
 
 | 242 | 
 ### THIRD HALL - GROUND FLOOR ### | 
 
 
 
 
 
 | 243 | 
  | 
 
 
 
 
 
 | 244 | 
 #tv15 - after door 26; right side; in front of the first box | 
 
 
 
 
 
 | 245 | 
 func void rat6(void) | 
 
 
 
 
 
 | 246 | 
 { | 
 
 
 
 
 
 | 247 | 
 particle rat6 pulse | 
 
 
 
 
 
 | 248 | 
 } | 
 
 
 
 
 
 | 249 | 
  | 
 
 
 
 
 
 | 250 | 
 #tv14 - next to tv15; in front of the second box | 
 
 
 
 
 
 | 251 | 
 func void bug4(void) | 
 
 
 
 
 
 | 252 | 
 { | 
 
 
 
 
 
 | 253 | 
 particle bug4 pulse | 
 
 
 
 
 
 | 254 | 
 } | 
 
 
 
 
 
 | 255 | 
  | 
 
 
 
 
 
 | 256 | 
 #tv16 - in some distance after door 31 | 
 
 
 
 
 
 | 257 | 
 func void rat4(void) | 
 
 
 
 
 
 | 258 | 
 { | 
 
 
 
 
 
 | 259 | 
 particle rat4 pulse | 
 
 
 
 
 
 | 260 | 
 } | 
 
 
 
 
 
 | 261 | 
  | 
 
 
 
 
 
 | 262 | 
 ### THIRD HALL - FIRST FLOOR ### | 
 
 
 
 
 
 | 263 | 
  | 
 
 
 
 
 
 | 264 | 
 #tv5 - around Chung | 
 
 
 
 
 
 | 265 | 
 func void Chung(void) | 
 
 
 
 
 
 | 266 | 
 { | 
 
 
 
 
 
 | 267 | 
 sound_music_start atm_low1 0.7 | 
 
 
 
 
 
 | 268 | 
 trigvolume_enable gotLSI_tv 1 | 
 
 
 
 
 
 | 269 | 
 target_set 1 0 | 
 
 
 
 
 
 | 270 | 
 } | 
 
 
 
 
 
 | 271 | 
  | 
 
 
 
 
 
 | 272 | 
 #tv30 - around the lsi | 
 
 
 
 
 
 | 273 | 
 func void checkLSI(string ai_name) | 
 
 
 
 
 
 | 274 | 
 { | 
 
 
 
 
 
 | 275 | 
 trigvolume_enable gotLSI_tv 0 | 
 
 
 
 
 
 | 276 | 
 if(chr_has_lsi(0) eq 1) | 
 
 
 
 
 
 | 277 | 
         { | 
 
 
 
 
 
 | 278 | 
         particle lock3_locklight01 do start | 
 
 
 
 
 
 | 279 | 
         door_unlock 37 | 
 
 
 
 
 
 | 280 | 
         music_stop | 
 
 
 
 
 
 | 281 | 
         ai2_spawn Ambush_Striker_1 | 
 
 
 
 
 
 | 282 | 
         ai2_spawn Mid_Thug_1 | 
 
 
 
 
 
 | 283 | 
         ai2_spawn Mid_Thug_2 | 
 
 
 
 
 
 | 284 | 
         objective_set 2 silent | 
 
 
 
 
 
 | 285 | 
         target_set 7053 30 | 
 
 
 
 
 
 | 286 | 
         var_counter = 0 | 
 
 
 
 
 
 | 287 | 
         } | 
 
 
 
 
 
 | 288 | 
 if(chr_has_lsi(0) eq 0) | 
 
 
 
 
 
 | 289 | 
         { | 
 
 
 
 
 
 | 290 | 
         sleep 60 | 
 
 
 
 
 
 | 291 | 
         trigvolume_enable gotLSI_tv 1 | 
 
 
 
 
 
 | 292 | 
         } | 
 
 
 
 
 
 | 293 | 
 } | 
 
 
 
 
 
 | 294 | 
  | 
 
 
 
 
 
 | 295 | 
 ### THIRD HALL - SECOND FLOOR ### | 
 
 
 
 
 
 | 296 | 
  | 
 
 
 
 
 
 | 297 | 
 #tv75 - in front of door 32 | 
 
 
 
 
 
 | 298 | 
 func void t05(string ai_name) | 
 
 
 
 
 
 | 299 | 
 { | 
 
 
 
 
 
 | 300 | 
 ai2_spawn ambush_striker | 
 
 
 
 
 
 | 301 | 
 } | 
 
 
 
 
 
 | 302 | 
  | 
 
 
 
 
 
 | 303 | 
 ########## | 
 
 
 
 
 
 | 304 | 
 ### SP2 ### | 
 
 
 
 
 
 | 305 | 
 ########## | 
 
 
 
 
 
 | 306 | 
  | 
 
 
 
 
 
 | 307 | 
 #tv59 - after door 37 | 
 
 
 
 
 
 | 308 | 
 func void s2(string player_name) | 
 
 
 
 
 
 | 309 | 
 { | 
 
 
 
 
 
 | 310 | 
 if(save_point eq 3) | 
 
 
 
 
 
 | 311 | 
         { | 
 
 
 
 
 
 | 312 | 
         ai2_spawn Mid_Thug_1 | 
 
 
 
 
 
 | 313 | 
         ai2_spawn Mid_Thug_2 | 
 
 
 
 
 
 | 314 | 
         objective_set 2 silent | 
 
 
 
 
 
 | 315 | 
         target_set 7053 30 | 
 
 
 
 
 
 | 316 | 
         } | 
 
 
 
 
 
 | 317 | 
 else save_game 3 autosave | 
 
 
 
 
 
 | 318 | 
 } | 
 
 
 
 
 
 | 319 | 
  | 
 
 
 
 
 
 | 320 | 
 #tv76 - in front of door 36 | 
 
 
 
 
 
 | 321 | 
 func void t09(string ai_name) | 
 
 
 
 
 
 | 322 | 
 { | 
 
 
 
 
 
 | 323 | 
 target_set 62 30 | 
 
 
 
 
 
 | 324 | 
 } | 
 
 
 
 
 
 | 325 | 
  | 
 
 
 
 
 
 | 326 | 
 #tv63 - after door 35 | 
 
 
 
 
 
 | 327 | 
 func void t07(string ai_name) | 
 
 
 
 
 
 | 328 | 
 { | 
 
 
 
 
 
 | 329 | 
 ai2_spawn Top_Thug_5 | 
 
 
 
 
 
 | 330 | 
 } | 
 
 
 
 
 
 | 331 | 
  | 
 
 
 
 
 
 | 332 | 
 #tv64 - after door 34; near the end of the way; near the corner of the left wall | 
 
 
 
 
 
 | 333 | 
 func void t69(string ai_name) | 
 
 
 
 
 
 | 334 | 
 { | 
 
 
 
 
 
 | 335 | 
 ai2_spawn Top_Striker_1 | 
 
 
 
 
 
 | 336 | 
 ai2_spawn Top_Comguy_1 | 
 
 
 
 
 
 | 337 | 
 ai2_spawn Top_Thug_3 | 
 
 
 
 
 
 | 338 | 
 } | 
 
 
 
 
 
 | 339 | 
  | 
 
 
 
 
 
 | 340 | 
 #tv6 - in front of door 61 | 
 
 
 
 
 
 | 341 | 
 func void spawn_mid2(string ai_name) | 
 
 
 
 
 
 | 342 | 
 { | 
 
 
 
 
 
 | 343 | 
 ai2_spawn Mid2_Striker_1 | 
 
 
 
 
 
 | 344 | 
 ai2_spawn Mid2_Striker_2 | 
 
 
 
 
 
 | 345 | 
 target_set 66 15 | 
 
 
 
 
 
 | 346 | 
 } | 
 
 
 
 
 
 | 347 | 
  | 
 
 
 
 
 
 | 348 | 
 #console 5 | 
 
 
 
 
 
 | 349 | 
 func void unlock4(string ai_name) | 
 
 
 
 
 
 | 350 | 
 { | 
 
 
 
 
 
 | 351 | 
 particle lock4_locklight01 do start | 
 
 
 
 
 
 | 352 | 
 door_unlock 65 | 
 
 
 
 
 
 | 353 | 
 target_set 7054 15 | 
 
 
 
 
 
 | 354 | 
 } | 
 
 
 
 
 
 | 355 | 
  | 
 
 
 
 
 
 | 356 | 
 ########## | 
 
 
 
 
 
 | 357 | 
 ### SP3 ### | 
 
 
 
 
 
 | 358 | 
 ########## | 
 
 
 
 
 
 | 359 | 
  | 
 
 
 
 
 
 | 360 | 
 #tv62 - after door 65 (entry func: s3); I've disabled it | 
 
 
 
 
 
 | 361 | 
  | 
 
 
 
 
 
 | 362 | 
 #tv2 - after door 65; nearly at the same position as tv62 | 
 
 
 
 
 
 | 363 | 
 func void train_alarm(string ai_name) | 
 
 
 
 
 
 | 364 | 
 { | 
 
 
 
 
 
 | 365 | 
 if(save_point eq 4) | 
 
 
 
 
 
 | 366 | 
         { | 
 
 
 
 
 
 | 367 | 
         objective_set 2 silent | 
 
 
 
 
 
 | 368 | 
         target_set 7054 15 | 
 
 
 
 
 
 | 369 | 
         } | 
 
 
 
 
 
 | 370 | 
 else | 
 
 
 
 
 
 | 371 | 
         { | 
 
 
 
 
 
 | 372 | 
         fork remove_ai | 
 
 
 
 
 
 | 373 | 
         save_game 4 autosave | 
 
 
 
 
 
 | 374 | 
         door_lock 60 | 
 
 
 
 
 
 | 375 | 
         } | 
 
 
 
 
 
 | 376 | 
 ai2_spawn Bay4_Comguy_1 | 
 
 
 
 
 
 | 377 | 
 } | 
 
 
 
 
 
 | 378 | 
  | 
 
 
 
 
 
 | 379 | 
 ### FIRST HALL - GROUND FLOOR ### | 
 
 
 
 
 
 | 380 | 
  | 
 
 
 
 
 
 | 381 | 
 #tv18 - in front of door 68 | 
 
 
 
 
 
 | 382 | 
 func void rat5(void) | 
 
 
 
 
 
 | 383 | 
 { | 
 
 
 
 
 
 | 384 | 
 particle rat5 pulse | 
 
 
 
 
 
 | 385 | 
 } | 
 
 
 
 
 
 | 386 | 
  | 
 
 
 
 
 
 | 387 | 
 #console 7 ==> see second floor | 
 
 
 
 
 
 | 388 | 
  | 
 
 
 
 
 
 | 389 | 
 ### FIRST HALL - FIRST FLOOR ### | 
 
 
 
 
 
 | 390 | 
  | 
 
 
 
 
 
 | 391 | 
 #hit func of Bay4_Comguy_1 | 
 
 
 
 
 
 | 392 | 
 func void hurt1(string ai_name) | 
 
 
 
 
 
 | 393 | 
 { | 
 
 
 
 
 
 | 394 | 
 ai2_makeignoreplayer Bay4_Comguy_1 1 | 
 
 
 
 
 
 | 395 | 
 ai2_doalarm Bay4_Comguy_1 6 | 
 
 
 
 
 
 | 396 | 
 ai2_dopath Bay4_Comguy_1 Run_To_Alarm | 
 
 
 
 
 
 | 397 | 
 ai2_setjobstate Bay4_Comguy_1 | 
 
 
 
 
 
 | 398 | 
 sleep 60 | 
 
 
 
 
 
 | 399 | 
 sound_dialog_play c00_01_96shinatama | 
 
 
 
 
 
 | 400 | 
 } | 
 
 
 
 
 
 | 401 | 
  | 
 
 
 
 
 
 | 402 | 
 func void patrolscript0001(string ai_name) | 
 
 
 
 
 
 | 403 | 
 { | 
 
 
 
 
 
 | 404 | 
 ai2_doalarm Bay4_Comguy_1 6 | 
 
 
 
 
 
 | 405 | 
 } | 
 
 
 
 
 
 | 406 | 
  | 
 
 
 
 
 
 | 407 | 
 ### FIRST HALL - SECOND FLOOR ### | 
 
 
 
 
 
 | 408 | 
  | 
 
 
 
 
 
 | 409 | 
 #console 7 | 
 
 
 
 
 
 | 410 | 
 func void unlock5(string ai_name) | 
 
 
 
 
 
 | 411 | 
 { | 
 
 
 
 
 
 | 412 | 
 particle lock4_locklight01 do stop | 
 
 
 
 
 
 | 413 | 
 door_lock 65 | 
 
 
 
 
 
 | 414 | 
 particle lock5_locklight01 do start | 
 
 
 
 
 
 | 415 | 
 door_unlock 73 | 
 
 
 
 
 
 | 416 | 
 door_unlock 74 | 
 
 
 
 
 
 | 417 | 
 door_unlock 81 | 
 
 
 
 
 
 | 418 | 
 door_unlock 82 | 
 
 
 
 
 
 | 419 | 
 target_set 72 30 | 
 
 
 
 
 
 | 420 | 
 console_deactivate 7 | 
 
 
 
 
 
 | 421 | 
 var_counter = 1 | 
 
 
 
 
 
 | 422 | 
 } | 
 
 
 
 
 
 | 423 | 
  | 
 
 
 
 
 
 | 424 | 
 #tv7 - in front of console 6 (entry func: alarm_warning; exit func: alarm_warningb); I've disabled it | 
 
 
 
 
 
 | 425 | 
  | 
 
 
 
 
 
 | 426 | 
 #console 6 | 
 
 
 
 
 
 | 427 | 
 func void alarm_trig(string ai_name) | 
 
 
 
 
 
 | 428 | 
 { | 
 
 
 
 
 
 | 429 | 
 fork do_alarm_sound | 
 
 
 
 
 
 | 430 | 
 if(var_counter eq 0) unlock5 | 
 
 
 
 
 
 | 431 | 
 ai2_makeignoreplayer Bay4_Comguy_1 0 | 
 
 
 
 
 
 | 432 | 
 ai2_dopath Bay4_Comguy_1 patrol_42 | 
 
 
 
 
 
 | 433 | 
 ai2_setjobstate Bay4_Comguy_1  | 
 
 
 
 
 
 | 434 | 
 ai2_spawn Alarm_Bay4_Striker_1 | 
 
 
 
 
 
 | 435 | 
 chr_teleport Alarm_Bay4_Striker_1 7033 | 
 
 
 
 
 
 | 436 | 
 ai2_attack Alarm_Bay4_Striker_1 char_0 | 
 
 
 
 
 
 | 437 | 
 ai2_spawn Alarm_Bay4_Striker_2 | 
 
 
 
 
 
 | 438 | 
 chr_teleport Alarm_Bay4_Striker_2 7033 | 
 
 
 
 
 
 | 439 | 
 ai2_attack Alarm_Bay4_Striker_2 char_0 | 
 
 
 
 
 
 | 440 | 
 } | 
 
 
 
 
 
 | 441 | 
  | 
 
 
 
 
 
 | 442 | 
 func void do_alarm_sound(void) | 
 
 
 
 
 
 | 443 | 
 { | 
 
 
 
 
 
 | 444 | 
 sound_ambient_start alarm_loop | 
 
 
 
 
 
 | 445 | 
 sleep 900 | 
 
 
 
 
 
 | 446 | 
 sound_ambient_stop alarm_loop | 
 
 
 
 
 
 | 447 | 
 } | 
 
 
 
 
 
 | 448 | 
  | 
 
 
 
 
 
 | 449 | 
 #console 4 (func: unlock_alarm); I've disabled it | 
 
 
 
 
 
 | 450 | 
  | 
 
 
 
 
 
 | 451 | 
 ### SECOND HALL - GROUND FLOOR ### | 
 
 
 
 
 
 | 452 | 
  | 
 
 
 
 
 
 | 453 | 
 #tv31 - high box after door 73 and door 74 | 
 
 
 
 
 
 | 454 | 
 func void t47(string ai_name) | 
 
 
 
 
 
 | 455 | 
 { | 
 
 
 
 
 
 | 456 | 
 ai2_spawn Bay5_Thug_1 | 
 
 
 
 
 
 | 457 | 
 ai2_spawn Bay5_Thug_2 | 
 
 
 
 
 
 | 458 | 
 } | 
 
 
 
 
 
 | 459 | 
  | 
 
 
 
 
 
 | 460 | 
 ### SECOND HALL - FIRST FLOOR ### | 
 
 
 
 
 
 | 461 | 
  | 
 
 
 
 
 
 | 462 | 
 #nothing, no second floor | 
 
 
 
 
 
 | 463 | 
  | 
 
 
 
 
 
 | 464 | 
 ### THIRD HALL - GROUND FLOOR ### | 
 
 
 
 
 
 | 465 | 
  | 
 
 
 
 
 
 | 466 | 
 #tv32 - after door 81 | 
 
 
 
 
 
 | 467 | 
 func void spawn_bay6_bot(string ai_name) | 
 
 
 
 
 
 | 468 | 
 { | 
 
 
 
 
 
 | 469 | 
 trigvolume_enable spawn_bay6_top_tv 0 | 
 
 
 
 
 
 | 470 | 
 ai2_spawn Bay6_Striker_1b | 
 
 
 
 
 
 | 471 | 
 ai2_spawn Bay6_Neutral_1b | 
 
 
 
 
 
 | 472 | 
 ai2_spawn Bay6_Neutral_2 | 
 
 
 
 
 
 | 473 | 
 ai2_spawn guard1 | 
 
 
 
 
 
 | 474 | 
 train_neutral | 
 
 
 
 
 
 | 475 | 
 } | 
 
 
 
 
 
 | 476 | 
  | 
 
 
 
 
 
 | 477 | 
 func void train_neutral(string ai_name) | 
 
 
 
 
 
 | 478 | 
 { | 
 
 
 
 
 
 | 479 | 
 target_set 92 15 | 
 
 
 
 
 
 | 480 | 
 sound_dialog_play c00_01_97shinatama | 
 
 
 
 
 
 | 481 | 
 } | 
 
 
 
 
 
 | 482 | 
  | 
 
 
 
 
 
 | 483 | 
 ### THIRD HALL - FIRST FLOOR ### | 
 
 
 
 
 
 | 484 | 
  | 
 
 
 
 
 
 | 485 | 
 #tv60 - complete volume of the first floor (no funcs); I've disabled it | 
 
 
 
 
 
 | 486 | 
  | 
 
 
 
 
 
 | 487 | 
 #tv3 - after door 82 | 
 
 
 
 
 
 | 488 | 
 func void spawn_bay6_top(string ai_name) | 
 
 
 
 
 
 | 489 | 
 { | 
 
 
 
 
 
 | 490 | 
 trigvolume_enable spawn_bay6_bot_tv 0 | 
 
 
 
 
 
 | 491 | 
 ai2_spawn Bay6_Striker_1 | 
 
 
 
 
 
 | 492 | 
 ai2_spawn Bay6_Neutral_1 | 
 
 
 
 
 
 | 493 | 
 ai2_spawn Bay6_Neutral_2 | 
 
 
 
 
 
 | 494 | 
 ai2_spawn guard1 | 
 
 
 
 
 
 | 495 | 
 train_neutral | 
 
 
 
 
 
 | 496 | 
 } | 
 
 
 
 
 
 | 497 | 
  | 
 
 
 
 
 
 | 498 | 
 #tv79 - after door 87 | 
 
 
 
 
 
 | 499 | 
 func void t10(string ai_name) | 
 
 
 
 
 
 | 500 | 
 { | 
 
 
 
 
 
 | 501 | 
 ai2_makeignoreplayer Bay6_Neutral_1 1 | 
 
 
 
 
 
 | 502 | 
 ai2_makeignoreplayer Bay6_Neutral_1b 1 | 
 
 
 
 
 
 | 503 | 
 ai2_dopath Bay6_Neutral_1 Bay6_Thug_1 | 
 
 
 
 
 
 | 504 | 
 ai2_dopath Bay6_Neutral_1b Bay6_Thug_1_copy | 
 
 
 
 
 
 | 505 | 
 sleep 240 | 
 
 
 
 
 
 | 506 | 
 ai2_makeignoreplayer Bay6_Neutral_1 0 | 
 
 
 
 
 
 | 507 | 
 ai2_makeignoreplayer Bay6_Neutral_1b 0   | 
 
 
 
 
 
 | 508 | 
 } | 
 
 
 
 
 
 | 509 | 
  | 
 
 
 
 
 
 | 510 | 
 ### THIRD HALL - SECOND FLOOR ### | 
 
 
 
 
 
 | 511 | 
  | 
 
 
 
 
 
 | 512 | 
 #tv61 - after door 88 | 
 
 
 
 
 
 | 513 | 
 func void t67(string ai_name) | 
 
 
 
 
 
 | 514 | 
 { | 
 
 
 
 
 
 | 515 | 
 chr_changeteam guard1 Syndicate | 
 
 
 
 
 
 | 516 | 
 } | 
 
 
 
 
 
 | 517 | 
  | 
 
 
 
 
 
 | 518 | 
 #neutral func of Bay6_Neutral_2 | 
 
 
 
 
 
 | 519 | 
 func void gotoconsole(string ai_name) | 
 
 
 
 
 
 | 520 | 
 { | 
 
 
 
 
 
 | 521 | 
 console_activate 9 | 
 
 
 
 
 
 | 522 | 
 sleep 7 | 
 
 
 
 
 
 | 523 | 
 ai2_doalarm Bay6_Neutral_2 9 | 
 
 
 
 
 
 | 524 | 
 sleep 180 | 
 
 
 
 
 
 | 525 | 
 trigvolume_enable trigger_volume_06 1 | 
 
 
 
 
 
 | 526 | 
 } | 
 
 
 
 
 
 | 527 | 
  | 
 
 
 
 
 
 | 528 | 
 #tv77 - around console 9 (exit func: t06); I've disabled it | 
 
 
 
 
 
 | 529 | 
  | 
 
 
 
 
 
 | 530 | 
 #console 9 | 
 
 
 
 
 
 | 531 | 
 func void open_warehouse(string ai_name) | 
 
 
 
 
 
 | 532 | 
 { | 
 
 
 
 
 
 | 533 | 
 if(save_point eq 4) | 
 
 
 
 
 
 | 534 | 
         { | 
 
 
 
 
 
 | 535 | 
         particle lock7_locklight01 do start | 
 
 
 
 
 
 | 536 | 
         door_unlock 86 | 
 
 
 
 
 
 | 537 | 
         ai2_spawn Final_Thug_1 | 
 
 
 
 
 
 | 538 | 
         ai2_spawn Final_Thug_2 | 
 
 
 
 
 
 | 539 | 
         ai2_spawn Final_Thug_3 | 
 
 
 
 
 
 | 540 | 
         ai2_spawn Final_Thug_5 | 
 
 
 
 
 
 | 541 | 
         ai2_dopath Bay6_Neutral_2 Open_Warehouse | 
 
 
 
 
 
 | 542 | 
         ai2_setjobstate Bay6_Neutral_2 | 
 
 
 
 
 
 | 543 | 
         objective_set 3 silent | 
 
 
 
 
 
 | 544 | 
         target_set 93 15 | 
 
 
 
 
 
 | 545 | 
         } | 
 
 
 
 
 
 | 546 | 
 particle bigdoor_locklight02 do start | 
 
 
 
 
 
 | 547 | 
 ai2_spawn WH_Thug_A | 
 
 
 
 
 
 | 548 | 
 ai2_dopath WH_Thug_A WH_Thug_A | 
 
 
 
 
 
 | 549 | 
 ai2_setjobstate WH_Thug_A | 
 
 
 
 
 
 | 550 | 
 ai2_spawn WH_Striker_B | 
 
 
 
 
 
 | 551 | 
 ai2_dopath WH_Striker_B WH_Striker_B | 
 
 
 
 
 
 | 552 | 
 ai2_setjobstate WH_Striker_B | 
 
 
 
 
 
 | 553 | 
 ai2_spawn WH_Striker_C | 
 
 
 
 
 
 | 554 | 
 ai2_spawn WH_Striker_D | 
 
 
 
 
 
 | 555 | 
 ai2_dopath WH_Striker_D WH_Striker_D | 
 
 
 
 
 
 | 556 | 
 ai2_setjobstate WH_Striker_D | 
 
 
 
 
 
 | 557 | 
 } | 
 
 
 
 
 
 | 558 | 
  | 
 
 
 
 
 
 | 559 | 
 #tv8 - in front of door 48 (entry func: train_timer); I've diabled it | 
 
 
 
 
 
 | 560 | 
  | 
 
 
 
 
 
 | 561 | 
 ########## | 
 
 
 
 
 
 | 562 | 
 ### SP4 ### | 
 
 
 
 
 
 | 563 | 
 ########## | 
 
 
 
 
 
 | 564 | 
  | 
 
 
 
 
 
 | 565 | 
 #tv73 - after door 48 | 
 
 
 
 
 
 | 566 | 
 func void s4(string ai_name) | 
 
 
 
 
 
 | 567 | 
 { | 
 
 
 
 
 
 | 568 | 
 if(save_point eq 5) open_warehouse | 
 
 
 
 
 
 | 569 | 
 else save_game 5 autosave | 
 
 
 
 
 
 | 570 | 
 objective_set 4 silent | 
 
 
 
 
 
 | 571 | 
 target_set 96 15 | 
 
 
 
 
 
 | 572 | 
 sleep 1 | 
 
 
 
 
 
 | 573 | 
 timer_start 180 you_lose | 
 
 
 
 
 
 | 574 | 
 sound_music_start mus_chase 0 | 
 
 
 
 
 
 | 575 | 
 sound_music_volume mus_chase 0.50 1.0 | 
 
 
 
 
 
 | 576 | 
 sound_dialog_play c00_01_95shinatama | 
 
 
 
 
 
 | 577 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 578 | 
 sound_music_volume mus_chase 0.75 1.0 | 
 
 
 
 
 
 | 579 | 
 } | 
 
 
 
 
 
 | 580 | 
  | 
 
 
 
 
 
 | 581 | 
 #tv17 - after door 48; right next to the box at 10 past 12 | 
 
 
 
 
 
 | 582 | 
 func void rat2(void) | 
 
 
 
 
 
 | 583 | 
 { | 
 
 
 
 
 
 | 584 | 
 particle rat2 pulse | 
 
 
 
 
 
 | 585 | 
 } | 
 
 
 
 
 
 | 586 | 
  | 
 
 
 
 
 
 | 587 | 
 #tv9 - after door 56 | 
 
 
 
 
 
 | 588 | 
 func void stair1_target(string ai_name) | 
 
 
 
 
 
 | 589 | 
 { | 
 
 
 
 
 
 | 590 | 
 target_set 31 15 | 
 
 
 
 
 
 | 591 | 
 } | 
 
 
 
 
 
 | 592 | 
  | 
 
 
 
 
 
 | 593 | 
 #tv10 - in front of door 58 | 
 
 
 
 
 
 | 594 | 
 func void stair2_target(string ai_name) | 
 
 
 
 
 
 | 595 | 
 { | 
 
 
 
 
 
 | 596 | 
 target_set 81 15 | 
 
 
 
 
 
 | 597 | 
 } | 
 
 
 
 
 
 | 598 | 
  | 
 
 
 
 
 
 | 599 | 
 #tv71 - big box around console 8 (no funcs); I've disabld it | 
 
 
 
 
 
 | 600 | 
 #tv65 - not so big box around console 8 (inside func: t70); I've disabld it | 
 
 
 
 
 
 | 601 | 
  | 
 
 
 
 
 
 | 602 | 
 #lose func of WH_Striker_C | 
 
 
 
 
 
 | 603 | 
 func void end_striker(string ai_name) | 
 
 
 
 
 
 | 604 | 
 { | 
 
 
 
 
 
 | 605 | 
 music_stop | 
 
 
 
 
 
 | 606 | 
 } | 
 
 
 
 
 
 | 607 | 
  | 
 
 
 
 
 
 | 608 | 
 #console 8 | 
 
 
 
 
 
 | 609 | 
 func void end_console(string ai_name) | 
 
 
 
 
 
 | 610 | 
 { | 
 
 
 
 
 
 | 611 | 
 timer_stop | 
 
 
 
 
 
 | 612 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 613 | 
 sleep 30 | 
 
 
 
 
 
 | 614 | 
 win | 
 
 
 
 
 
 | 615 | 
 } | 
 
 
 
 
 
 | 616 | 
  | 
 
 
 
 
 
 | 617 | 
 ##################### | 
 
 
 
 
 
 | 618 | 
 ### TEXT CONSOLES ### | 
 
 
 
 
 
 | 619 | 
 ##################### | 
 
 
 
 
 
 | 620 | 
  | 
 
 
 
 
 
 | 621 | 
 func void console_evidence1(string ai_name) | 
 
 
 
 
 
 | 622 | 
 { | 
 
 
 
 
 
 | 623 | 
 text_console level_1a | 
 
 
 
 
 
 | 624 | 
 console_reset 19 | 
 
 
 
 
 
 | 625 | 
 } | 
 
 
 
 
 
 | 626 | 
  | 
 
 
 
 
 
 | 627 | 
 func void console_evidence2(string ai_name) | 
 
 
 
 
 
 | 628 | 
 { | 
 
 
 
 
 
 | 629 | 
 text_console level_1b | 
 
 
 
 
 
 | 630 | 
 console_reset 20 | 
 
 
 
 
 
 | 631 | 
 } |