| 1 | 
 ################# | 
 
 
 
 
 
 | 2 | 
 ### VARIABLES ### | 
 
 
 
 
 
 | 3 | 
 ################# | 
 
 
 
 
 
 | 4 | 
  | 
 
 
 
 
 
 | 5 | 
 var int rating = 0; | 
 
 
 
 
 
 | 6 | 
 var int var_training_counter; | 
 
 
 
 
 
 | 7 | 
 var int var_training_counter2; | 
 
 
 
 
 
 | 8 | 
 var int var_training_counter3; | 
 
 
 
 
 
 | 9 | 
  | 
 
 
 
 
 
 | 10 | 
 ############# | 
 
 
 
 
 
 | 11 | 
 ### START ### | 
 
 
 
 
 
 | 12 | 
 ############# | 
 
 
 
 
 
 | 13 | 
  | 
 
 
 
 
 
 | 14 | 
 func void deactivate_training_stuff(void) | 
 
 
 
 
 
 | 15 | 
 { | 
 
 
 
 
 
 | 16 | 
 #used | 
 
 
 
 
 
 | 17 | 
 co_message_display = 1 | 
 
 
 
 
 
 | 18 | 
 env_show 2010 0 | 
 
 
 
 
 
 | 19 | 
 particle forcefield1 do start | 
 
 
 
 
 
 | 20 | 
 particle forcefield2 do start | 
 
 
 
 
 
 | 21 | 
 particle steam start | 
 
 
 
 
 
 | 22 | 
 trigvolume_enable tv1 0 | 
 
 
 
 
 
 | 23 | 
 trigvolume_enable tv2 0  | 
 
 
 
 
 
 | 24 | 
 trigvolume_enable tv3 0 | 
 
 
 
 
 
 | 25 | 
 trigvolume_enable tv4 0 | 
 
 
 
 
 
 | 26 | 
 trigvolume_enable tv5 0 | 
 
 
 
 
 
 | 27 | 
 trigvolume_enable tv6 0 | 
 
 
 
 
 
 | 28 | 
 trigvolume_enable tv7 0 | 
 
 
 
 
 
 | 29 | 
 trigvolume_enable tv8 0 | 
 
 
 
 
 
 | 30 | 
 trigvolume_enable tv9 0 | 
 
 
 
 
 
 | 31 | 
 trigvolume_enable tv10 0 | 
 
 
 
 
 
 | 32 | 
 trigvolume_enable tv11 0 | 
 
 
 
 
 
 | 33 | 
 trigvolume_enable tv12 0 | 
 
 
 
 
 
 | 34 | 
 trigvolume_enable tv13 0 | 
 
 
 
 
 
 | 35 | 
 trigvolume_enable tv14 0 | 
 
 
 
 
 
 | 36 | 
 trigvolume_enable tv15 0 | 
 
 
 
 
 
 | 37 | 
 trigvolume_enable tv16 0 | 
 
 
 
 
 
 | 38 | 
 trigvolume_enable tv17 0 | 
 
 
 
 
 
 | 39 | 
 trigvolume_enable tv74 0 | 
 
 
 
 
 
 | 40 | 
 trigvolume_enable tv75 0 | 
 
 
 
 
 
 | 41 | 
 trigvolume_enable tv_end 0 | 
 
 
 
 
 
 | 42 | 
 trigvolume_enable tv_move4 0 | 
 
 
 
 
 
 | 43 | 
 trigvolume_enable tv_review 0 | 
 
 
 
 
 
 | 44 | 
 trigvolume_enable tv_train_door 0 | 
 
 
 
 
 
 | 45 | 
 trigvolume_enable trigger_volume_71 0 | 
 
 
 
 
 
 | 46 | 
 ui_show_element left 0 | 
 
 
 
 
 
 | 47 | 
 ui_show_element right 0 | 
 
 
 
 
 
 | 48 | 
 } | 
 
 
 
 
 
 | 49 | 
  | 
 
 
 
 
 
 | 50 | 
 ############### | 
 
 
 
 
 
 | 51 | 
 ### TRAINING ### | 
 
 
 
 
 
 | 52 | 
 ############### | 
 
 
 
 
 
 | 53 | 
  | 
 
 
 
 
 
 | 54 | 
 ### MOVEMENT ### | 
 
 
 
 
 
 | 55 | 
  | 
 
 
 
 
 
 | 56 | 
 #tv20 - at the start point | 
 
 
 
 
 
 | 57 | 
 func void train_movement(string ai_name) | 
 
 
 
 
 
 | 58 | 
 { | 
 
 
 
 
 
 | 59 | 
 trigvolume_enable tv_train_movement 0 | 
 
 
 
 
 
 | 60 | 
 fork deactivate_training_stuff | 
 
 
 
 
 
 | 61 | 
 splash_screen training_splash_screen | 
 
 
 
 
 
 | 62 | 
 fade_out 0 0 0 0 | 
 
 
 
 
 
 | 63 | 
 lock_keys | 
 
 
 
 
 
 | 64 | 
 lock_keys keys_pause | 
 
 
 
 
 
 | 65 | 
 lock_keys keys_action | 
 
 
 
 
 
 | 66 | 
 lock_keys keys_movement | 
 
 
 
 
 
 | 67 | 
 fade_in 60 | 
 
 
 
 
 
 | 68 | 
 sleep 10 | 
 
 
 
 
 
 | 69 | 
 sound_music_start atm_gr06 0 | 
 
 
 
 
 
 | 70 | 
 sound_music_volume atm_gr06 0.7 3.0 | 
 
 
 
 
 
 | 71 | 
 fork lights | 
 
 
 
 
 
 | 72 | 
 message xwelcome 240 | 
 
 
 
 
 
 | 73 | 
 sound_dialog_play c00_01_29shinatama | 
 
 
 
 
 
 | 74 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 75 | 
 sleep 30 | 
 
 
 
 
 
 | 76 | 
 sound_dialog_play c00_01_30shinatama | 
 
 
 
 
 
 | 77 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 78 | 
 sleep 30 | 
 
 
 
 
 
 | 79 | 
 sound_dialog_play c00_01_32shinatama | 
 
 
 
 
 
 | 80 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 81 | 
 sleep 30 | 
 
 
 
 
 
 | 82 | 
 sound_dialog_play_block c00_01_33shinatama | 
 
 
 
 
 
 | 83 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 84 | 
 message xdash1 | 
 
 
 
 
 
 | 85 | 
 fork encourage_dash | 
 
 
 
 
 
 | 86 | 
 chr_wait_animation 0 KONSPRrun_lt KONSPRrun_rt | 
 
 
 
 
 
 | 87 | 
 var_training_counter2 = 1 | 
 
 
 
 
 
 | 88 | 
 message_remove | 
 
 
 
 
 
 | 89 | 
 sleep 60 | 
 
 
 
 
 
 | 90 | 
 message xdash2 180 | 
 
 
 
 
 
 | 91 | 
 sound_dialog_play c00_01_37shinatama | 
 
 
 
 
 
 | 92 | 
 sleep 180 | 
 
 
 
 
 
 | 93 | 
 message xgotrack | 
 
 
 
 
 
 | 94 | 
 sound_dialog_play_block c00_01_40shinatama | 
 
 
 
 
 
 | 95 | 
 particle obj_start create | 
 
 
 
 
 
 | 96 | 
 trigvolume_enable tv_move4 1 | 
 
 
 
 
 
 | 97 | 
 } | 
 
 
 
 
 
 | 98 | 
  | 
 
 
 
 
 
 | 99 | 
 #tv50 - in front of console 10 (func: move2); I've disabled it | 
 
 
 
 
 
 | 100 | 
  | 
 
 
 
 
 
 | 101 | 
 func void lights(void) | 
 
 
 
 
 
 | 102 | 
 { | 
 
 
 
 
 
 | 103 | 
 particle t17 create | 
 
 
 
 
 
 | 104 | 
 sleep 60 | 
 
 
 
 
 
 | 105 | 
 particle t16 create | 
 
 
 
 
 
 | 106 | 
 sleep 60 | 
 
 
 
 
 
 | 107 | 
 particle t15 create | 
 
 
 
 
 
 | 108 | 
 sleep 60 | 
 
 
 
 
 
 | 109 | 
 particle t14 create | 
 
 
 
 
 
 | 110 | 
 sleep 60 | 
 
 
 
 
 
 | 111 | 
 particle t13 create | 
 
 
 
 
 
 | 112 | 
 sleep 60 | 
 
 
 
 
 
 | 113 | 
 particle t12 create | 
 
 
 
 
 
 | 114 | 
 sleep 60 | 
 
 
 
 
 
 | 115 | 
 particle t11 create | 
 
 
 
 
 
 | 116 | 
 sleep 60 | 
 
 
 
 
 
 | 117 | 
 particle t10 create | 
 
 
 
 
 
 | 118 | 
 sleep 60 | 
 
 
 
 
 
 | 119 | 
 particle t9 create | 
 
 
 
 
 
 | 120 | 
 sleep 60 | 
 
 
 
 
 
 | 121 | 
 particle t8 create | 
 
 
 
 
 
 | 122 | 
 sleep 60 | 
 
 
 
 
 
 | 123 | 
 particle t7 create | 
 
 
 
 
 
 | 124 | 
 sleep 60 | 
 
 
 
 
 
 | 125 | 
 particle t6 create | 
 
 
 
 
 
 | 126 | 
 sleep 60 | 
 
 
 
 
 
 | 127 | 
 particle t5 create | 
 
 
 
 
 
 | 128 | 
 sleep 60 | 
 
 
 
 
 
 | 129 | 
 particle t4 create | 
 
 
 
 
 
 | 130 | 
 sleep 60 | 
 
 
 
 
 
 | 131 | 
 particle t3 create | 
 
 
 
 
 
 | 132 | 
 sleep 60 | 
 
 
 
 
 
 | 133 | 
 particle t2 create | 
 
 
 
 
 
 | 134 | 
 sleep 60 | 
 
 
 
 
 
 | 135 | 
 particle t1 create | 
 
 
 
 
 
 | 136 | 
 } | 
 
 
 
 
 
 | 137 | 
  | 
 
 
 
 
 
 | 138 | 
 func void encourage_dash(string ai_name) | 
 
 
 
 
 
 | 139 | 
 { | 
 
 
 
 
 
 | 140 | 
 sleep 600 | 
 
 
 
 
 
 | 141 | 
 if(var_training_counter2 ne 1) | 
 
 
 
 
 
 | 142 | 
         { | 
 
 
 
 
 
 | 143 | 
         sound_dialog_play c00_01_39shinatama | 
 
 
 
 
 
 | 144 | 
         message xencouragedash | 
 
 
 
 
 
 | 145 | 
         rating = rating + 1 | 
 
 
 
 
 
 | 146 | 
         } | 
 
 
 
 
 
 | 147 | 
 } | 
 
 
 
 
 
 | 148 | 
  | 
 
 
 
 
 
 | 149 | 
 #tv51 - where you start your dash | 
 
 
 
 
 
 | 150 | 
 func void move4(string ai_name) | 
 
 
 
 
 
 | 151 | 
 { | 
 
 
 
 
 
 | 152 | 
 message_remove xgotrack | 
 
 
 
 
 
 | 153 | 
 var_training_counter = 0 | 
 
 
 
 
 
 | 154 | 
 trigvolume_enable tv1 1 | 
 
 
 
 
 
 | 155 | 
 trigvolume_enable tv2 1  | 
 
 
 
 
 
 | 156 | 
 trigvolume_enable tv3 1 | 
 
 
 
 
 
 | 157 | 
 trigvolume_enable tv4 1 | 
 
 
 
 
 
 | 158 | 
 trigvolume_enable tv5 1 | 
 
 
 
 
 
 | 159 | 
 trigvolume_enable tv6 1 | 
 
 
 
 
 
 | 160 | 
 trigvolume_enable tv7 1 | 
 
 
 
 
 
 | 161 | 
 trigvolume_enable tv8 1 | 
 
 
 
 
 
 | 162 | 
 trigvolume_enable tv9 1 | 
 
 
 
 
 
 | 163 | 
 trigvolume_enable tv10 1 | 
 
 
 
 
 
 | 164 | 
 trigvolume_enable tv11 1 | 
 
 
 
 
 
 | 165 | 
 trigvolume_enable tv12 1 | 
 
 
 
 
 
 | 166 | 
 trigvolume_enable tv13 1 | 
 
 
 
 
 
 | 167 | 
 trigvolume_enable tv14 1 | 
 
 
 
 
 
 | 168 | 
 trigvolume_enable tv15 1 | 
 
 
 
 
 
 | 169 | 
 trigvolume_enable tv16 1 | 
 
 
 
 
 
 | 170 | 
 trigvolume_enable tv17 1 | 
 
 
 
 
 
 | 171 | 
 particle obj_start kill | 
 
 
 
 
 
 | 172 | 
 sound_dialog_play_interrupt c00_01_41shinatama | 
 
 
 
 
 
 | 173 | 
 sleep 60 | 
 
 
 
 
 
 | 174 | 
 message xrun | 
 
 
 
 
 
 | 175 | 
 particle obj_end create | 
 
 
 
 
 
 | 176 | 
 trigvolume_enable tv_end 1 | 
 
 
 
 
 
 | 177 | 
 } | 
 
 
 
 
 
 | 178 | 
  | 
 
 
 
 
 
 | 179 | 
 #tv34 - next to the 1st red light | 
 
 
 
 
 
 | 180 | 
 func void track17(string ai_name) | 
 
 
 
 
 
 | 181 | 
 { | 
 
 
 
 
 
 | 182 | 
 particle t17 kill | 
 
 
 
 
 
 | 183 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 184 | 
 } | 
 
 
 
 
 
 | 185 | 
  | 
 
 
 
 
 
 | 186 | 
 #tv33 - next to the 2nd red light | 
 
 
 
 
 
 | 187 | 
 func void track16(string ai_name) | 
 
 
 
 
 
 | 188 | 
 { | 
 
 
 
 
 
 | 189 | 
 fork speed_timer | 
 
 
 
 
 
 | 190 | 
 particle t16 kill | 
 
 
 
 
 
 | 191 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 192 | 
 } | 
 
 
 
 
 
 | 193 | 
  | 
 
 
 
 
 
 | 194 | 
 #tv35 - next to the 3rd red light | 
 
 
 
 
 
 | 195 | 
 func void track15(string ai_name) | 
 
 
 
 
 
 | 196 | 
 { | 
 
 
 
 
 
 | 197 | 
 particle t15 kill | 
 
 
 
 
 
 | 198 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 199 | 
 } | 
 
 
 
 
 
 | 200 | 
  | 
 
 
 
 
 
 | 201 | 
 #tv37 - next to the 4th red light | 
 
 
 
 
 
 | 202 | 
 func void track14(string ai_name) | 
 
 
 
 
 
 | 203 | 
 { | 
 
 
 
 
 
 | 204 | 
 particle t14 kill | 
 
 
 
 
 
 | 205 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 206 | 
 } | 
 
 
 
 
 
 | 207 | 
  | 
 
 
 
 
 
 | 208 | 
 #tv38 - next to the 5th red light | 
 
 
 
 
 
 | 209 | 
 func void track13(string ai_name) | 
 
 
 
 
 
 | 210 | 
 { | 
 
 
 
 
 
 | 211 | 
 particle t13 kill | 
 
 
 
 
 
 | 212 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 213 | 
 } | 
 
 
 
 
 
 | 214 | 
  | 
 
 
 
 
 
 | 215 | 
 #tv39 - next to the 6th red light | 
 
 
 
 
 
 | 216 | 
 func void track12(string ai_name) | 
 
 
 
 
 
 | 217 | 
 { | 
 
 
 
 
 
 | 218 | 
 particle t12 kill | 
 
 
 
 
 
 | 219 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 220 | 
 } | 
 
 
 
 
 
 | 221 | 
  | 
 
 
 
 
 
 | 222 | 
 #tv40 - next to the 7th red light | 
 
 
 
 
 
 | 223 | 
 func void track11(string ai_name) | 
 
 
 
 
 
 | 224 | 
 { | 
 
 
 
 
 
 | 225 | 
 particle t11 kill | 
 
 
 
 
 
 | 226 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 227 | 
 } | 
 
 
 
 
 
 | 228 | 
  | 
 
 
 
 
 
 | 229 | 
 #tv41 - next to the 8th red light | 
 
 
 
 
 
 | 230 | 
 func void track10(string ai_name) | 
 
 
 
 
 
 | 231 | 
 { | 
 
 
 
 
 
 | 232 | 
 particle t10 kill | 
 
 
 
 
 
 | 233 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 234 | 
 } | 
 
 
 
 
 
 | 235 | 
  | 
 
 
 
 
 
 | 236 | 
 #tv36 - next to the 9th red light | 
 
 
 
 
 
 | 237 | 
 func void track9(string ai_name) | 
 
 
 
 
 
 | 238 | 
 { | 
 
 
 
 
 
 | 239 | 
 particle t9 kill | 
 
 
 
 
 
 | 240 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 241 | 
 } | 
 
 
 
 
 
 | 242 | 
  | 
 
 
 
 
 
 | 243 | 
 #tv42 - next to the 10th red light | 
 
 
 
 
 
 | 244 | 
 func void track8(string ai_name) | 
 
 
 
 
 
 | 245 | 
 { | 
 
 
 
 
 
 | 246 | 
 particle t8 kill | 
 
 
 
 
 
 | 247 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 248 | 
 } | 
 
 
 
 
 
 | 249 | 
  | 
 
 
 
 
 
 | 250 | 
 #tv43 - next to the 11th red light | 
 
 
 
 
 
 | 251 | 
 func void track7(string ai_name) | 
 
 
 
 
 
 | 252 | 
 { | 
 
 
 
 
 
 | 253 | 
 particle t7 kill | 
 
 
 
 
 
 | 254 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 255 | 
 } | 
 
 
 
 
 
 | 256 | 
  | 
 
 
 
 
 
 | 257 | 
 #tv44 - next to the 12th red light | 
 
 
 
 
 
 | 258 | 
 func void track6(string ai_name) | 
 
 
 
 
 
 | 259 | 
 { | 
 
 
 
 
 
 | 260 | 
 particle t6 kill | 
 
 
 
 
 
 | 261 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 262 | 
 } | 
 
 
 
 
 
 | 263 | 
  | 
 
 
 
 
 
 | 264 | 
 #tv45 - next to the 13th red light | 
 
 
 
 
 
 | 265 | 
 func void track5(string ai_name) | 
 
 
 
 
 
 | 266 | 
 { | 
 
 
 
 
 
 | 267 | 
 particle t5 kill | 
 
 
 
 
 
 | 268 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 269 | 
 } | 
 
 
 
 
 
 | 270 | 
  | 
 
 
 
 
 
 | 271 | 
 #tv46 - next to the 14th red light | 
 
 
 
 
 
 | 272 | 
 func void track4(string ai_name) | 
 
 
 
 
 
 | 273 | 
 { | 
 
 
 
 
 
 | 274 | 
 particle t4 kill | 
 
 
 
 
 
 | 275 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 276 | 
 } | 
 
 
 
 
 
 | 277 | 
  | 
 
 
 
 
 
 | 278 | 
 #tv47 - next to the 15th red light | 
 
 
 
 
 
 | 279 | 
 func void track3(string ai_name) | 
 
 
 
 
 
 | 280 | 
 { | 
 
 
 
 
 
 | 281 | 
 particle t3 kill | 
 
 
 
 
 
 | 282 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 283 | 
 } | 
 
 
 
 
 
 | 284 | 
  | 
 
 
 
 
 
 | 285 | 
 #tv48 - next to the 16th red light | 
 
 
 
 
 
 | 286 | 
 func void track2(string ai_name) | 
 
 
 
 
 
 | 287 | 
 { | 
 
 
 
 
 
 | 288 | 
 particle t2 kill | 
 
 
 
 
 
 | 289 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 290 | 
 } | 
 
 
 
 
 
 | 291 | 
  | 
 
 
 
 
 
 | 292 | 
 #tv49 - next to the 17th red light | 
 
 
 
 
 
 | 293 | 
 func void track1(string ai_name) | 
 
 
 
 
 
 | 294 | 
 { | 
 
 
 
 
 
 | 295 | 
 particle t1 kill | 
 
 
 
 
 
 | 296 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 297 | 
 } | 
 
 
 
 
 
 | 298 | 
  | 
 
 
 
 
 
 | 299 | 
 func void speed_timer(void) | 
 
 
 
 
 
 | 300 | 
 { | 
 
 
 
 
 
 | 301 | 
 sleep 540 | 
 
 
 
 
 
 | 302 | 
 var_training_counter3 = 1 | 
 
 
 
 
 
 | 303 | 
 } | 
 
 
 
 
 
 | 304 | 
  | 
 
 
 
 
 
 | 305 | 
 #tv52 - at the end of the dash course; in some distance after tv49 | 
 
 
 
 
 
 | 306 | 
 func void track_end(string ai_name) | 
 
 
 
 
 
 | 307 | 
 { | 
 
 
 
 
 
 | 308 | 
 particle obj_end kill | 
 
 
 
 
 
 | 309 | 
 message_remove | 
 
 
 
 
 
 | 310 | 
 sleep 60 | 
 
 
 
 
 
 | 311 | 
 if(var_training_counter eq 17) | 
 
 
 
 
 
 | 312 | 
         { | 
 
 
 
 
 
 | 313 | 
         if(var_training_counter3 eq 1) | 
 
 
 
 
 
 | 314 | 
                 { | 
 
 
 
 
 
 | 315 | 
                 rating = rating + 1 | 
 
 
 
 
 
 | 316 | 
                 sound_dialog_play_block c00_01_11shinatama | 
 
 
 
 
 
 | 317 | 
                 message xgoodbutslow 120 | 
 
 
 
 
 
 | 318 | 
                 sleep 120 | 
 
 
 
 
 
 | 319 | 
                 } | 
 
 
 
 
 
 | 320 | 
         else | 
 
 
 
 
 
 | 321 | 
                 { | 
 
 
 
 
 
 | 322 | 
                 sound_dialog_play_block c00_01_42shinatama | 
 
 
 
 
 
 | 323 | 
                 message xgreat 120 | 
 
 
 
 
 
 | 324 | 
                 sleep 120 | 
 
 
 
 
 
 | 325 | 
                 } | 
 
 
 
 
 
 | 326 | 
         message xendbasic 240 | 
 
 
 
 
 
 | 327 | 
         sound_dialog_play_block c00_01_44shinatama | 
 
 
 
 
 
 | 328 | 
         sleep 240 | 
 
 
 
 
 
 | 329 | 
         message xgodoor | 
 
 
 
 
 
 | 330 | 
         sound_dialog_play c00_01_48shinatama | 
 
 
 
 
 
 | 331 | 
         trigvolume_enable tv_train_door 1 | 
 
 
 
 
 
 | 332 | 
         particle obj1 create | 
 
 
 
 
 
 | 333 | 
         } | 
 
 
 
 
 
 | 334 | 
 if(var_training_counter < 17) | 
 
 
 
 
 
 | 335 | 
         { | 
 
 
 
 
 
 | 336 | 
         if(var_training_counter3 eq 1) | 
 
 
 
 
 
 | 337 | 
                 { | 
 
 
 
 
 
 | 338 | 
                 rating = rating + 2 | 
 
 
 
 
 
 | 339 | 
                 sound_dialog_play_block c00_01_43shinatama | 
 
 
 
 
 
 | 340 | 
                 message xslowtoo 360 | 
 
 
 
 
 
 | 341 | 
                 sleep 360 | 
 
 
 
 
 
 | 342 | 
                 } | 
 
 
 
 
 
 | 343 | 
         else | 
 
 
 
 
 
 | 344 | 
                 { | 
 
 
 
 
 
 | 345 | 
                 rating = rating + 1 | 
 
 
 
 
 
 | 346 | 
                 sound_dialog_play_block c00_01_43shinatama | 
 
 
 
 
 
 | 347 | 
                 message xpractice 360 | 
 
 
 
 
 
 | 348 | 
                 sleep 360 | 
 
 
 
 
 
 | 349 | 
                 } | 
 
 
 
 
 
 | 350 | 
         fork try_it_again | 
 
 
 
 
 
 | 351 | 
         } | 
 
 
 
 
 
 | 352 | 
 } | 
 
 
 
 
 
 | 353 | 
  | 
 
 
 
 
 
 | 354 | 
 func void try_it_again(void)  | 
 
 
 
 
 
 | 355 | 
 { | 
 
 
 
 
 
 | 356 | 
 var_training_counter2 = 0 | 
 
 
 
 
 
 | 357 | 
 var_training_counter3 = 0 | 
 
 
 
 
 
 | 358 | 
 sleep 60 | 
 
 
 
 
 
 | 359 | 
 particle obj_start create | 
 
 
 
 
 
 | 360 | 
 message xgotrack | 
 
 
 
 
 
 | 361 | 
 particle t17 kill | 
 
 
 
 
 
 | 362 | 
 particle t16 kill | 
 
 
 
 
 
 | 363 | 
 particle t15 kill | 
 
 
 
 
 
 | 364 | 
 particle t14 kill | 
 
 
 
 
 
 | 365 | 
 particle t13 kill | 
 
 
 
 
 
 | 366 | 
 particle t12 kill | 
 
 
 
 
 
 | 367 | 
 particle t11 kill | 
 
 
 
 
 
 | 368 | 
 particle t10 kill | 
 
 
 
 
 
 | 369 | 
 particle t9 kill | 
 
 
 
 
 
 | 370 | 
 particle t8 kill | 
 
 
 
 
 
 | 371 | 
 particle t7 kill | 
 
 
 
 
 
 | 372 | 
 particle t6 kill | 
 
 
 
 
 
 | 373 | 
 particle t5 kill | 
 
 
 
 
 
 | 374 | 
 particle t4 kill | 
 
 
 
 
 
 | 375 | 
 particle t3 kill | 
 
 
 
 
 
 | 376 | 
 particle t2 kill | 
 
 
 
 
 
 | 377 | 
 particle t1 kill | 
 
 
 
 
 
 | 378 | 
 particle t17 create | 
 
 
 
 
 
 | 379 | 
 particle t16 create | 
 
 
 
 
 
 | 380 | 
 particle t15 create | 
 
 
 
 
 
 | 381 | 
 particle t14 create | 
 
 
 
 
 
 | 382 | 
 particle t13 create | 
 
 
 
 
 
 | 383 | 
 particle t12 create | 
 
 
 
 
 
 | 384 | 
 particle t11 create | 
 
 
 
 
 
 | 385 | 
 particle t10 create | 
 
 
 
 
 
 | 386 | 
 particle t9 create | 
 
 
 
 
 
 | 387 | 
 particle t8 create | 
 
 
 
 
 
 | 388 | 
 particle t7 create | 
 
 
 
 
 
 | 389 | 
 particle t6 create | 
 
 
 
 
 
 | 390 | 
 particle t5 create | 
 
 
 
 
 
 | 391 | 
 particle t4 create | 
 
 
 
 
 
 | 392 | 
 particle t3 create | 
 
 
 
 
 
 | 393 | 
 particle t2 create | 
 
 
 
 
 
 | 394 | 
 particle t1 create | 
 
 
 
 
 
 | 395 | 
 trigvolume_reset tv1  | 
 
 
 
 
 
 | 396 | 
 trigvolume_reset tv2  | 
 
 
 
 
 
 | 397 | 
 trigvolume_reset tv3  | 
 
 
 
 
 
 | 398 | 
 trigvolume_reset tv4  | 
 
 
 
 
 
 | 399 | 
 trigvolume_reset tv5  | 
 
 
 
 
 
 | 400 | 
 trigvolume_reset tv6  | 
 
 
 
 
 
 | 401 | 
 trigvolume_reset tv7  | 
 
 
 
 
 
 | 402 | 
 trigvolume_reset tv8  | 
 
 
 
 
 
 | 403 | 
 trigvolume_reset tv9  | 
 
 
 
 
 
 | 404 | 
 trigvolume_reset tv10  | 
 
 
 
 
 
 | 405 | 
 trigvolume_reset tv11  | 
 
 
 
 
 
 | 406 | 
 trigvolume_reset tv12  | 
 
 
 
 
 
 | 407 | 
 trigvolume_reset tv13  | 
 
 
 
 
 
 | 408 | 
 trigvolume_reset tv14  | 
 
 
 
 
 
 | 409 | 
 trigvolume_reset tv15  | 
 
 
 
 
 
 | 410 | 
 trigvolume_reset tv16  | 
 
 
 
 
 
 | 411 | 
 trigvolume_reset tv17 | 
 
 
 
 
 
 | 412 | 
 trigvolume_reset tv_end | 
 
 
 
 
 
 | 413 | 
 trigvolume_reset tv_move4 | 
 
 
 
 
 
 | 414 | 
 } | 
 
 
 
 
 
 | 415 | 
  | 
 
 
 
 
 
 | 416 | 
 #tv53 - in front of console 11 (func: review); I've disabled it | 
 
 
 
 
 
 | 417 | 
  | 
 
 
 
 
 
 | 418 | 
 #tv22 - in front of door 98 | 
 
 
 
 
 
 | 419 | 
 func void train_door(string ai_name) | 
 
 
 
 
 
 | 420 | 
 { | 
 
 
 
 
 
 | 421 | 
 message_remove | 
 
 
 
 
 
 | 422 | 
 sleep 60 | 
 
 
 
 
 
 | 423 | 
 particle obj1 kill | 
 
 
 
 
 
 | 424 | 
 message unlock_door1 240 | 
 
 
 
 
 
 | 425 | 
 particle door1_locklight02 do start | 
 
 
 
 
 
 | 426 | 
 door_unlock 98 | 
 
 
 
 
 
 | 427 | 
 } | 
 
 
 
 
 
 | 428 | 
  | 
 
 
 
 
 
 | 429 | 
 ### JUMP ### | 
 
 
 
 
 
 | 430 | 
  | 
 
 
 
 
 
 | 431 | 
 #tv25 - after door 98 | 
 
 
 
 
 
 | 432 | 
 func void train_jump(string ai_name) | 
 
 
 
 
 
 | 433 | 
 { | 
 
 
 
 
 
 | 434 | 
 var_training_counter = 0 | 
 
 
 
 
 
 | 435 | 
 var_training_counter2 = 0 | 
 
 
 
 
 
 | 436 | 
 var_training_counter3 = 0 | 
 
 
 
 
 
 | 437 | 
 lock_keys keys_inventory | 
 
 
 
 
 
 | 438 | 
 message_remove | 
 
 
 
 
 
 | 439 | 
 sound_dialog_play_interrupt c00_01_49shinatama | 
 
 
 
 
 
 | 440 | 
 sleep 60 | 
 
 
 
 
 
 | 441 | 
 message jump_basic 180 | 
 
 
 
 
 
 | 442 | 
 sleep 180 | 
 
 
 
 
 
 | 443 | 
 lock_keys keys_jump | 
 
 
 
 
 
 | 444 | 
 message c01_50_06 | 
 
 
 
 
 
 | 445 | 
 chr_wait_animtype 0 jump | 
 
 
 
 
 
 | 446 | 
 message_remove c01_50_06 | 
 
 
 
 
 
 | 447 | 
 sleep 60 | 
 
 
 
 
 
 | 448 | 
 sound_dialog_play c00_01_08shinatama | 
 
 
 
 
 
 | 449 | 
 message c01_50_07                | 
 
 
 
 
 
 | 450 | 
 chr_wait_animation 0 KONOKOjump_fw_start KONOKOjump_lt_start KONOKOjump_rt_start KONOKOjump_bk_start | 
 
 
 
 
 
 | 451 | 
 message_remove c01_50_07 | 
 
 
 
 
 
 | 452 | 
 sleep 60 | 
 
 
 
 
 
 | 453 | 
 sound_dialog_play c00_01_02shinatama | 
 
 
 
 
 
 | 454 | 
 message jump_basic2 180 | 
 
 
 
 
 
 | 455 | 
 sleep 180 | 
 
 
 
 
 
 | 456 | 
 message jump1 | 
 
 
 
 
 
 | 457 | 
 sound_dialog_play c00_01_50shinatama | 
 
 
 
 
 
 | 458 | 
 particle forcefield1 do stop | 
 
 
 
 
 
 | 459 | 
 particle obj2 create | 
 
 
 
 
 
 | 460 | 
 env_show 2011 0 | 
 
 
 
 
 
 | 461 | 
 } | 
 
 
 
 
 
 | 462 | 
  | 
 
 
 
 
 
 | 463 | 
 #tv54 - on the box with the energy cell | 
 
 
 
 
 
 | 464 | 
 func void powerup(string ai_name) | 
 
 
 
 
 
 | 465 | 
 { | 
 
 
 
 
 
 | 466 | 
 fork pickup_powerup | 
 
 
 
 
 
 | 467 | 
 sleep 80 | 
 
 
 
 
 
 | 468 | 
 sound_dialog_play_interrupt c00_01_46shinatama | 
 
 
 
 
 
 | 469 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 470 | 
 sleep 30 | 
 
 
 
 
 
 | 471 | 
 sound_dialog_play c00_01_47shinatama | 
 
 
 
 
 
 | 472 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 473 | 
 sleep 30 | 
 
 
 
 
 
 | 474 | 
 if(var_training_counter ne 1) sound_dialog_play c00_01_50shinatama | 
 
 
 
 
 
 | 475 | 
 } | 
 
 
 
 
 
 | 476 | 
  | 
 
 
 
 
 
 | 477 | 
 func void pickup_powerup(void) | 
 
 
 
 
 
 | 478 | 
 { | 
 
 
 
 
 
 | 479 | 
 chr_wait_animtype 0 Pickup_Object | 
 
 
 
 
 
 | 480 | 
 rating = rating - 1 | 
 
 
 
 
 
 | 481 | 
 sleep 80 | 
 
 
 
 
 
 | 482 | 
 message xpower1 300 | 
 
 
 
 
 
 | 483 | 
 } | 
 
 
 
 
 
 | 484 | 
  | 
 
 
 
 
 
 | 485 | 
 ### CROUCH ### | 
 
 
 
 
 
 | 486 | 
  | 
 
 
 
 
 
 | 487 | 
 #tv21 - after the forcefield | 
 
 
 
 
 
 | 488 | 
 func void train_crouch(string ai_name) | 
 
 
 
 
 
 | 489 | 
 { | 
 
 
 
 
 
 | 490 | 
 trigvolume_enable trigger_volume_62 0 | 
 
 
 
 
 
 | 491 | 
 message_remove | 
 
 
 
 
 
 | 492 | 
 var_training_counter = 1 | 
 
 
 
 
 
 | 493 | 
 particle door1_locklight02 do stop | 
 
 
 
 
 
 | 494 | 
 door_lock 98 | 
 
 
 
 
 
 | 495 | 
 particle obj2 kill | 
 
 
 
 
 
 | 496 | 
 sleep 60 | 
 
 
 
 
 
 | 497 | 
 sound_dialog_play_interrupt c00_01_01shinatama | 
 
 
 
 
 
 | 498 | 
 ai2_spawn demo1 | 
 
 
 
 
 
 | 499 | 
 ai2_spawn demo2 | 
 
 
 
 
 
 | 500 | 
 ai2_spawn demo3 | 
 
 
 
 
 
 | 501 | 
 chr_nocollision demo1 1 | 
 
 
 
 
 
 | 502 | 
 chr_nocollision demo2 1  | 
 
 
 
 
 
 | 503 | 
 chr_nocollision demo3 1 | 
 
 
 
 
 
 | 504 | 
 ai2_dopath demo1 pdemo1 | 
 
 
 
 
 
 | 505 | 
 ai2_dopath demo2 pdemo2 | 
 
 
 
 
 
 | 506 | 
 ai2_dopath demo3 pdemo3 | 
 
 
 
 
 
 | 507 | 
 ai2_setjobstate demo1 | 
 
 
 
 
 
 | 508 | 
 ai2_setjobstate demo2 | 
 
 
 
 
 
 | 509 | 
 ai2_setjobstate demo3 | 
 
 
 
 
 
 | 510 | 
 lock_keys keys_crouch | 
 
 
 
 
 
 | 511 | 
 message shift 120 | 
 
 
 
 
 
 | 512 | 
 sleep 120 | 
 
 
 
 
 
 | 513 | 
 sound_dialog_play c00_01_51shinatama | 
 
 
 
 
 
 | 514 | 
 message xinterrupt 120 | 
 
 
 
 
 
 | 515 | 
 sleep 120 | 
 
 
 
 
 
 | 516 | 
 message xfite | 
 
 
 
 
 
 | 517 | 
 particle fight create | 
 
 
 
 
 
 | 518 | 
 trigvolume_enable trigger_volume_71 1 | 
 
 
 
 
 
 | 519 | 
 } | 
 
 
 
 
 
 | 520 | 
  | 
 
 
 
 
 
 | 521 | 
 #tv66 - on the box which is in front of the window | 
 
 
 
 
 
 | 522 | 
 func void t71(string ai_name) | 
 
 
 
 
 
 | 523 | 
 { | 
 
 
 
 
 
 | 524 | 
 var_training_counter = 0 | 
 
 
 
 
 
 | 525 | 
 particle fight kill | 
 
 
 
 
 
 | 526 | 
 message_remove xfite | 
 
 
 
 
 
 | 527 | 
 chr_nocollision demo1 0 | 
 
 
 
 
 
 | 528 | 
 chr_nocollision demo2 0  | 
 
 
 
 
 
 | 529 | 
 chr_nocollision demo3 0 | 
 
 
 
 
 
 | 530 | 
 env_show 2010 1 | 
 
 
 
 
 
 | 531 | 
 chr_changeteam demo1 Syndicate | 
 
 
 
 
 
 | 532 | 
 chr_changeteam demo2 Syndicate | 
 
 
 
 
 
 | 533 | 
 } | 
 
 
 
 
 
 | 534 | 
  | 
 
 
 
 
 
 | 535 | 
 #lose func of demo1 and demo2 | 
 
 
 
 
 
 | 536 | 
 func void demo_over(string ai_name) | 
 
 
 
 
 
 | 537 | 
 { | 
 
 
 
 
 
 | 538 | 
 var_training_counter = var_training_counter + 1 | 
 
 
 
 
 
 | 539 | 
 if(var_training_counter eq 2) | 
 
 
 
 
 
 | 540 | 
         { | 
 
 
 
 
 
 | 541 | 
         ai2_dopath demo3 pdemo4 | 
 
 
 
 
 
 | 542 | 
         ai2_setjobstate demo3 | 
 
 
 
 
 
 | 543 | 
         sleep 90 | 
 
 
 
 
 
 | 544 | 
         message xresume 180 | 
 
 
 
 
 
 | 545 | 
         sound_dialog_play c00_01_53shinatama | 
 
 
 
 
 
 | 546 | 
         sound_dialog_play_block pause | 
 
 
 
 
 
 | 547 | 
         if(var_training_counter < 10) crouch2 | 
 
 
 
 
 
 | 548 | 
         } | 
 
 
 
 
 
 | 549 | 
 } | 
 
 
 
 
 
 | 550 | 
  | 
 
 
 
 
 
 | 551 | 
 #lose func of demo3 | 
 
 
 
 
 
 | 552 | 
 func void demo3dies(string ai_name) | 
 
 
 
 
 
 | 553 | 
 { | 
 
 
 
 
 
 | 554 | 
 var_training_counter = 10 | 
 
 
 
 
 
 | 555 | 
 chr_changeteam demo1 Konoko | 
 
 
 
 
 
 | 556 | 
 chr_changeteam demo2 Konoko | 
 
 
 
 
 
 | 557 | 
 sleep 60 | 
 
 
 
 
 
 | 558 | 
 message xresume 180 | 
 
 
 
 
 
 | 559 | 
 sound_dialog_play c00_01_52shinatama | 
 
 
 
 
 
 | 560 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 561 | 
 crouch2 | 
 
 
 
 
 
 | 562 | 
 } | 
 
 
 
 
 
 | 563 | 
  | 
 
 
 
 
 
 | 564 | 
 func void crouch2(string ai_name) | 
 
 
 
 
 
 | 565 | 
 { | 
 
 
 
 
 
 | 566 | 
 var_training_counter = 0 | 
 
 
 
 
 
 | 567 | 
 message c01_50_09 | 
 
 
 
 
 
 | 568 | 
 chr_wait_animtype 0 crouch_run crouch_run_backwards crouch_run_sidestep_left crouch_run_sidestep_right | 
 
 
 
 
 
 | 569 | 
 sleep 60 | 
 
 
 
 
 
 | 570 | 
 message_remove c01_50_09 | 
 
 
 
 
 
 | 571 | 
 sleep 60 | 
 
 
 
 
 
 | 572 | 
 message c01_50_10 240 | 
 
 
 
 
 
 | 573 | 
 sound_dialog_play_block c00_01_54shinatama | 
 
 
 
 
 
 | 574 | 
 sleep 240 | 
 
 
 
 
 
 | 575 | 
 message c01_50_11 | 
 
 
 
 
 
 | 576 | 
 chr_wait_animation 0 KONCOMcrouch_fw KONCOMcrouch_rt KONCOMcrouch_lt KONOKOcrouch_fw KONOKOss_lt_slide KONOKOss_rt_slide KONOKOrun_bk_slide | 
 
 
 
 
 
 | 577 | 
 message_remove c01_50_11 | 
 
 
 
 
 
 | 578 | 
 sleep 60 | 
 
 
 
 
 
 | 579 | 
 sound_dialog_play_block c00_01_05shinatama | 
 
 
 
 
 
 | 580 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 581 | 
 sleep 30 | 
 
 
 
 
 
 | 582 | 
 message back | 
 
 
 
 
 
 | 583 | 
 chr_wait_animtype 0 crouch_back | 
 
 
 
 
 
 | 584 | 
 message_remove back | 
 
 
 
 
 
 | 585 | 
 sleep 60 | 
 
 
 
 
 
 | 586 | 
 sound_dialog_play_block c00_01_07shinatama | 
 
 
 
 
 
 | 587 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 588 | 
 sleep 30 | 
 
 
 
 
 
 | 589 | 
 sound_dialog_play_block c00_01_55shinatama | 
 
 
 
 
 
 | 590 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 591 | 
 message c01_50_16  | 
 
 
 
 
 
 | 592 | 
 chr_wait_animstate 0 run_slide | 
 
 
 
 
 
 | 593 | 
 message_remove c01_50_16 | 
 
 
 
 
 
 | 594 | 
 sleep 60 | 
 
 
 
 
 
 | 595 | 
 sound_dialog_play_block c00_01_06shinatama | 
 
 
 
 
 
 | 596 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 597 | 
 sleep 30 | 
 
 
 
 
 
 | 598 | 
 message jump_flip | 
 
 
 
 
 
 | 599 | 
 message c01_50_19 | 
 
 
 
 
 
 | 600 | 
 chr_wait_animtype 0 flip | 
 
 
 
 
 
 | 601 | 
 message_remove | 
 
 
 
 
 
 | 602 | 
 sleep 60 | 
 
 
 
 
 
 | 603 | 
 sound_dialog_play_block c00_01_03shinatama | 
 
 
 
 
 
 | 604 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 605 | 
 particle forcefield2 do stop | 
 
 
 
 
 
 | 606 | 
 env_show 2012 0 | 
 
 
 
 
 
 | 607 | 
 sleep 60 | 
 
 
 
 
 
 | 608 | 
 sound_dialog_play_block c00_01_61shinatama | 
 
 
 
 
 
 | 609 | 
 message c01_50_23        | 
 
 
 
 
 
 | 610 | 
 particle obj3 create | 
 
 
 
 
 
 | 611 | 
 sleep 600 | 
 
 
 
 
 
 | 612 | 
 if(var_training_counter ne 1) | 
 
 
 
 
 
 | 613 | 
         { | 
 
 
 
 
 
 | 614 | 
         rating = rating + 1 | 
 
 
 
 
 
 | 615 | 
         sound_dialog_play_block c00_01_62shinatama | 
 
 
 
 
 
 | 616 | 
         sound_dialog_play_block pause | 
 
 
 
 
 
 | 617 | 
         message_remove c01_50_23 | 
 
 
 
 
 
 | 618 | 
         sleep 60 | 
 
 
 
 
 
 | 619 | 
         message jump_encourage 300 | 
 
 
 
 
 
 | 620 | 
         sleep 300 | 
 
 
 
 
 
 | 621 | 
         message c01_50_23 | 
 
 
 
 
 
 | 622 | 
         sleep 900 | 
 
 
 
 
 
 | 623 | 
         } | 
 
 
 
 
 
 | 624 | 
 if(var_training_counter ne 1) | 
 
 
 
 
 
 | 625 | 
         { | 
 
 
 
 
 
 | 626 | 
         rating = rating + 1      | 
 
 
 
 
 
 | 627 | 
         message_remove c01_50_23  | 
 
 
 
 
 
 | 628 | 
         sleep 60 | 
 
 
 
 
 
 | 629 | 
         sound_dialog_play_block c00_01_63shinatama | 
 
 
 
 
 
 | 630 | 
         particle obj3 kill | 
 
 
 
 
 
 | 631 | 
         sleep 30 | 
 
 
 
 
 
 | 632 | 
         particle obj4 create | 
 
 
 
 
 
 | 633 | 
         message jump_encourage2 | 
 
 
 
 
 
 | 634 | 
         } | 
 
 
 
 
 
 | 635 | 
 } | 
 
 
 
 
 
 | 636 | 
  | 
 
 
 
 
 
 | 637 | 
 ### FIGHT ### | 
 
 
 
 
 
 | 638 | 
  | 
 
 
 
 
 
 | 639 | 
 #tv23 - after the forcefield | 
 
 
 
 
 
 | 640 | 
 func void train_fighting(string ai_name) | 
 
 
 
 
 
 | 641 | 
 { | 
 
 
 
 
 
 | 642 | 
 var_training_counter = 1 | 
 
 
 
 
 
 | 643 | 
 music_stop | 
 
 
 
 
 
 | 644 | 
 particle obj3 kill | 
 
 
 
 
 
 | 645 | 
 particle obj4 kill | 
 
 
 
 
 
 | 646 | 
 trig_deactivate 1 | 
 
 
 
 
 
 | 647 | 
 trig_deactivate 2 | 
 
 
 
 
 
 | 648 | 
 trig_deactivate 3 | 
 
 
 
 
 
 | 649 | 
 message_remove | 
 
 
 
 
 
 | 650 | 
 sleep 60 | 
 
 
 
 
 
 | 651 | 
 sound_dialog_play_interrupt c00_01_64shinatama | 
 
 
 
 
 
 | 652 | 
 message begin_fight 240 | 
 
 
 
 
 
 | 653 | 
 sleep 240 | 
 
 
 
 
 
 | 654 | 
 lock_keys keys_attack | 
 
 
 
 
 
 | 655 | 
 message xpunch | 
 
 
 
 
 
 | 656 | 
 chr_wait_animtype 0 punch | 
 
 
 
 
 
 | 657 | 
 message_remove xpunch | 
 
 
 
 
 
 | 658 | 
 sleep 60 | 
 
 
 
 
 
 | 659 | 
 message xkick | 
 
 
 
 
 
 | 660 | 
 chr_wait_animtype 0 kick | 
 
 
 
 
 
 | 661 | 
 message_remove xkick | 
 
 
 
 
 
 | 662 | 
 sleep 60 | 
 
 
 
 
 
 | 663 | 
 sound_dialog_play_block c00_01_65shinatama | 
 
 
 
 
 
 | 664 | 
 message punch | 
 
 
 
 
 
 | 665 | 
 chr_wait_animtype 0 punch2 | 
 
 
 
 
 
 | 666 | 
 message_remove punch | 
 
 
 
 
 
 | 667 | 
 sleep 60 | 
 
 
 
 
 
 | 668 | 
 message c01_50_27 180 | 
 
 
 
 
 
 | 669 | 
 sound_dialog_play_interrupt c00_01_66shinatama | 
 
 
 
 
 
 | 670 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 671 | 
 var_training_counter = 0 | 
 
 
 
 
 
 | 672 | 
 message c01_50_29 | 
 
 
 
 
 
 | 673 | 
 fork wait_for_combo | 
 
 
 
 
 
 | 674 | 
 chr_wait_animtype 0 ppk | 
 
 
 
 
 
 | 675 | 
 var_training_counter = 1 | 
 
 
 
 
 
 | 676 | 
 message_remove | 
 
 
 
 
 
 | 677 | 
 sleep 60 | 
 
 
 
 
 
 | 678 | 
 message xppk | 
 
 
 
 
 
 | 679 | 
 sound_dialog_play_interrupt c00_01_07shinatama | 
 
 
 
 
 
 | 680 | 
 sleep 30 | 
 
 
 
 
 
 | 681 | 
 message_remove xppk | 
 
 
 
 
 
 | 682 | 
 sound_dialog_play_block c00_01_70shinatama | 
 
 
 
 
 
 | 683 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 684 | 
 sleep 30 | 
 
 
 
 
 
 | 685 | 
 sound_dialog_play_block c00_01_71shinatama | 
 
 
 
 
 
 | 686 | 
 message xspar2 | 
 
 
 
 
 
 | 687 | 
 ai2_spawn dum_hit_flash | 
 
 
 
 
 
 | 688 | 
 chr_lock_active dum_hit_flash | 
 
 
 
 
 
 | 689 | 
 chr_death_lock dum_hit_flash 1 | 
 
 
 
 
 
 | 690 | 
 particle door2_locklight02 do start | 
 
 
 
 
 
 | 691 | 
 door_unlock 99 | 
 
 
 
 
 
 | 692 | 
 } | 
 
 
 
 
 
 | 693 | 
  | 
 
 
 
 
 
 | 694 | 
 func void wait_for_combo(string ai_name) | 
 
 
 
 
 
 | 695 | 
 { | 
 
 
 
 
 
 | 696 | 
 sleep 600 | 
 
 
 
 
 
 | 697 | 
 if(var_training_counter eq 0) | 
 
 
 
 
 
 | 698 | 
         { | 
 
 
 
 
 
 | 699 | 
         rating =  rating + 1 | 
 
 
 
 
 
 | 700 | 
         message_remove c01_50_29 | 
 
 
 
 
 
 | 701 | 
         sound_dialog_play_block c00_01_68shinatama | 
 
 
 
 
 
 | 702 | 
         sleep 60 | 
 
 
 
 
 
 | 703 | 
         } | 
 
 
 
 
 
 | 704 | 
 if(var_training_counter eq 0) | 
 
 
 
 
 
 | 705 | 
         { | 
 
 
 
 
 
 | 706 | 
         message c01_50_29b 240 | 
 
 
 
 
 
 | 707 | 
         sleep 240 | 
 
 
 
 
 
 | 708 | 
         } | 
 
 
 
 
 
 | 709 | 
 if(var_training_counter eq 0) message c01_50_29 | 
 
 
 
 
 
 | 710 | 
 } | 
 
 
 
 
 
 | 711 | 
  | 
 
 
 
 
 
 | 712 | 
 ### FIGHT AIGAINST NEUTRAL DRONE ### | 
 
 
 
 
 
 | 713 | 
  | 
 
 
 
 
 
 | 714 | 
 #tv27 - after door 99 | 
 
 
 
 
 
 | 715 | 
 func void train_hit_flash(string ai_name) | 
 
 
 
 
 
 | 716 | 
 { | 
 
 
 
 
 
 | 717 | 
 sound_music_start atm_ft68 0 | 
 
 
 
 
 
 | 718 | 
 sound_music_volume atm_ft68 0.75 3.0 | 
 
 
 
 
 
 | 719 | 
 message_remove xspar2 | 
 
 
 
 
 
 | 720 | 
 sleep 60 | 
 
 
 
 
 
 | 721 | 
 sound_dialog_play_block c00_01_77shinatama | 
 
 
 
 
 
 | 722 | 
 message start_hit | 
 
 
 
 
 
 | 723 | 
 ai2_makeignoreplayer dum_hit_flash 1 | 
 
 
 
 
 
 | 724 | 
 } | 
 
 
 
 
 
 | 725 | 
  | 
 
 
 
 
 
 | 726 | 
 #tv68 - the field with the drone (exit func) | 
 
 
 
 
 
 | 727 | 
 func void flash_path(string ai_name) | 
 
 
 
 
 
 | 728 | 
 { | 
 
 
 
 
 
 | 729 | 
 sleep 90 | 
 
 
 
 
 
 | 730 | 
 ai2_dopath dum_hit_flash patrol_dum_hit_flash | 
 
 
 
 
 
 | 731 | 
 } | 
 
 
 
 
 
 | 732 | 
  | 
 
 
 
 
 
 | 733 | 
 #hit func of dum_hit_flash | 
 
 
 
 
 
 | 734 | 
 func void hurt_dummy1(string ai_name) | 
 
 
 
 
 
 | 735 | 
 { | 
 
 
 
 
 
 | 736 | 
 particle steam stop | 
 
 
 
 
 
 | 737 | 
 particle door2_locklight02 do stop | 
 
 
 
 
 
 | 738 | 
 door_lock 99 | 
 
 
 
 
 
 | 739 | 
 message_remove start_hit | 
 
 
 
 
 
 | 740 | 
 sleep 60 | 
 
 
 
 
 
 | 741 | 
 ai2_dopath dum_hit_flash patrol_dum_hit_flash | 
 
 
 
 
 
 | 742 | 
 ai2_setjobstate dum_hit_flash | 
 
 
 
 
 
 | 743 | 
 message c01_50_35 240 | 
 
 
 
 
 
 | 744 | 
 sleep 240 | 
 
 
 
 
 
 | 745 | 
 message blueflash 240 | 
 
 
 
 
 
 | 746 | 
 sleep 240 | 
 
 
 
 
 
 | 747 | 
 message c01_50_37 240 | 
 
 
 
 
 
 | 748 | 
 sleep 240 | 
 
 
 
 
 
 | 749 | 
 message c01_50_38 240 | 
 
 
 
 
 
 | 750 | 
 sleep 240 | 
 
 
 
 
 
 | 751 | 
 sound_dialog_play_block c00_01_78shinatama | 
 
 
 
 
 
 | 752 | 
 sleep 360 | 
 
 
 
 
 
 | 753 | 
 message goto_throw | 
 
 
 
 
 
 | 754 | 
 particle door3_locklight02 do start | 
 
 
 
 
 
 | 755 | 
 door_unlock 100 | 
 
 
 
 
 
 | 756 | 
 ai2_spawn dum_train_throw | 
 
 
 
 
 
 | 757 | 
 chr_lock_active dum_train_throw | 
 
 
 
 
 
 | 758 | 
 chr_death_lock dum_train_throw 1 | 
 
 
 
 
 
 | 759 | 
 ai2_makeignoreplayer dum_train_throw 1 | 
 
 
 
 
 
 | 760 | 
 } | 
 
 
 
 
 
 | 761 | 
  | 
 
 
 
 
 
 | 762 | 
 #lose func of dum_hit_flash | 
 
 
 
 
 
 | 763 | 
 func void regen1(string ai_name) | 
 
 
 
 
 
 | 764 | 
 { | 
 
 
 
 
 
 | 765 | 
 message_remove blueflash | 
 
 
 
 
 
 | 766 | 
 message_remove c01_50_37 | 
 
 
 
 
 
 | 767 | 
 message_remove c01_50_38 | 
 
 
 
 
 
 | 768 | 
 sleep 60 | 
 
 
 
 
 
 | 769 | 
 message xregen1 180 | 
 
 
 
 
 
 | 770 | 
 sleep 180 | 
 
 
 
 
 
 | 771 | 
 chr_set_health dum_hit_flash 50 | 
 
 
 
 
 
 | 772 | 
 ai2_dopath dum_hit_flash patrol_dum_hit_flash | 
 
 
 
 
 
 | 773 | 
 ai2_setjobstate dum_hit_flash | 
 
 
 
 
 
 | 774 | 
 } | 
 
 
 
 
 
 | 775 | 
  | 
 
 
 
 
 
 | 776 | 
 ### THROW ### | 
 
 
 
 
 
 | 777 | 
  | 
 
 
 
 
 
 | 778 | 
 #tv26 - after door 100 | 
 
 
 
 
 
 | 779 | 
 func void train_throw(string ai_name) | 
 
 
 
 
 
 | 780 | 
 { | 
 
 
 
 
 
 | 781 | 
 var_training_counter = 0 | 
 
 
 
 
 
 | 782 | 
 message_remove | 
 
 
 
 
 
 | 783 | 
 sleep 60 | 
 
 
 
 
 
 | 784 | 
 sound_dialog_play_interrupt c00_01_79shinatama | 
 
 
 
 
 
 | 785 | 
 ai2_dopath dum_train_throw patrol_train_throw2 | 
 
 
 
 
 
 | 786 | 
 ai2_setjobstate dum_train_throw | 
 
 
 
 
 
 | 787 | 
 message c01_50_41 | 
 
 
 
 
 
 | 788 | 
 chr_wait_animtype 0 throw_forward_punch throw_forward_kick run_throw_forward_punch run_throw_forward_kick  | 
 
 
 
 
 
 | 789 | 
 message_remove c01_50_41 | 
 
 
 
 
 
 | 790 | 
 sleep 60 | 
 
 
 
 
 
 | 791 | 
 message xthrow1 300 | 
 
 
 
 
 
 | 792 | 
 sleep 300 | 
 
 
 
 
 
 | 793 | 
 message xthrow2 300 | 
 
 
 
 
 
 | 794 | 
 sleep 300 | 
 
 
 
 
 
 | 795 | 
 sound_dialog_play c00_01_48shinatama | 
 
 
 
 
 
 | 796 | 
 message goto_block | 
 
 
 
 
 
 | 797 | 
 sleep 60 | 
 
 
 
 
 
 | 798 | 
 door_unlock 101 | 
 
 
 
 
 
 | 799 | 
 particle door4_locklight02 do start | 
 
 
 
 
 
 | 800 | 
 particle door4b_locklight02 do start | 
 
 
 
 
 
 | 801 | 
 ai2_spawn dum_train_block | 
 
 
 
 
 
 | 802 | 
 ai2_makeignoreplayer dum_train_block 1 | 
 
 
 
 
 
 | 803 | 
 chr_invincible 0 1 | 
 
 
 
 
 
 | 804 | 
 } | 
 
 
 
 
 
 | 805 | 
  | 
 
 
 
 
 
 | 806 | 
 #tv67 - the field with the drone | 
 
 
 
 
 
 | 807 | 
 func void throw_path(string ai_name) | 
 
 
 
 
 
 | 808 | 
 { | 
 
 
 
 
 
 | 809 | 
 sleep 90 | 
 
 
 
 
 
 | 810 | 
 ai2_dopath dum_train_throw patrol_train_throw2 | 
 
 
 
 
 
 | 811 | 
 } | 
 
 
 
 
 
 | 812 | 
  | 
 
 
 
 
 
 | 813 | 
 #hit func of dum_train_throw | 
 
 
 
 
 
 | 814 | 
 func void lockthrow(void) | 
 
 
 
 
 
 | 815 | 
 { | 
 
 
 
 
 
 | 816 | 
 particle door3_locklight02 do stop | 
 
 
 
 
 
 | 817 | 
 door_lock 100 | 
 
 
 
 
 
 | 818 | 
 } | 
 
 
 
 
 
 | 819 | 
  | 
 
 
 
 
 
 | 820 | 
 #lose func of dum_train_throw | 
 
 
 
 
 
 | 821 | 
 func void regen2(string ai_name) | 
 
 
 
 
 
 | 822 | 
 { | 
 
 
 
 
 
 | 823 | 
 sleep 60 | 
 
 
 
 
 
 | 824 | 
 message xregen1 180 | 
 
 
 
 
 
 | 825 | 
 sleep 180 | 
 
 
 
 
 
 | 826 | 
 chr_set_health dum_train_throw 50 | 
 
 
 
 
 
 | 827 | 
 ai2_dopath dum_train_throw patrol_train_throw2 | 
 
 
 
 
 
 | 828 | 
 ai2_setjobstate dum_train_throw | 
 
 
 
 
 
 | 829 | 
 } | 
 
 
 
 
 
 | 830 | 
  | 
 
 
 
 
 
 | 831 | 
 ### BLOCK ### | 
 
 
 
 
 
 | 832 | 
  | 
 
 
 
 
 
 | 833 | 
 #tv24 - after door 101 | 
 
 
 
 
 
 | 834 | 
 func void train_block(string ai_name) | 
 
 
 
 
 
 | 835 | 
 { | 
 
 
 
 
 
 | 836 | 
 message_remove goto_block | 
 
 
 
 
 
 | 837 | 
 sound_dialog_play_block c00_01_72shinatama | 
 
 
 
 
 
 | 838 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 839 | 
 sound_dialog_play_block c00_01_73shinatama | 
 
 
 
 
 
 | 840 | 
 if(var_training_counter ne 1) message c01_50_33 | 
 
 
 
 
 
 | 841 | 
 } | 
 
 
 
 
 
 | 842 | 
  | 
 
 
 
 
 
 | 843 | 
 #tv29 - the field with the drone (entry func) | 
 
 
 
 
 
 | 844 | 
 func void train_block2(string ai_name) | 
 
 
 
 
 
 | 845 | 
 {        | 
 
 
 
 
 
 | 846 | 
 var_training_counter = 1 | 
 
 
 
 
 
 | 847 | 
 ai2_makeignoreplayer dum_train_block 0 | 
 
 
 
 
 
 | 848 | 
 ai2_dopath dum_train_block patrol_56b | 
 
 
 
 
 
 | 849 | 
 ai2_setjobstate dum_train_block | 
 
 
 
 
 
 | 850 | 
 if(var_training_counter2 ne 1) go_on | 
 
 
 
 
 
 | 851 | 
 } | 
 
 
 
 
 
 | 852 | 
  | 
 
 
 
 
 
 | 853 | 
 func void go_on(void) | 
 
 
 
 
 
 | 854 | 
 { | 
 
 
 
 
 
 | 855 | 
 var_training_counter2 = 1 | 
 
 
 
 
 
 | 856 | 
 message_remove c01_50_33 | 
 
 
 
 
 
 | 857 | 
 door_lock 101 | 
 
 
 
 
 
 | 858 | 
 door_close 101 | 
 
 
 
 
 
 | 859 | 
 particle door4_locklight02 do stop | 
 
 
 
 
 
 | 860 | 
 chr_delete dum_train_throw | 
 
 
 
 
 
 | 861 | 
 chr_delete dum_hit_flash | 
 
 
 
 
 
 | 862 | 
 chr_delete demo1 | 
 
 
 
 
 
 | 863 | 
 chr_delete demo2 | 
 
 
 
 
 
 | 864 | 
 chr_delete demo3 | 
 
 
 
 
 
 | 865 | 
 sleep 60 | 
 
 
 
 
 
 | 866 | 
 message c01_50_32 300 | 
 
 
 
 
 
 | 867 | 
 sound_dialog_play_block c00_01_74shinatama | 
 
 
 
 
 
 | 868 | 
 sound_dialog_play_pause  | 
 
 
 
 
 
 | 869 | 
 sleep 30 | 
 
 
 
 
 
 | 870 | 
 sound_dialog_play_block c00_01_75shinatama | 
 
 
 
 
 
 | 871 | 
 message xblocking2 300 | 
 
 
 
 
 
 | 872 | 
 sound_dialog_play_pause  | 
 
 
 
 
 
 | 873 | 
 sleep 30 | 
 
 
 
 
 
 | 874 | 
 sound_dialog_play_block c00_01_76shinatama | 
 
 
 
 
 
 | 875 | 
 sleep 120 | 
 
 
 
 
 
 | 876 | 
 ai2_makeignoreplayer dum_train_block 1 | 
 
 
 
 
 
 | 877 | 
 ai2_dopath dum_train_block patrol_56b | 
 
 
 
 
 
 | 878 | 
 ai2_setjobstate dum_train_block  | 
 
 
 
 
 
 | 879 | 
 sound_dialog_play_block c00_01_83shinatama | 
 
 
 
 
 
 | 880 | 
 door_unlock 102 | 
 
 
 
 
 
 | 881 | 
 particle door5_locklight02 do start | 
 
 
 
 
 
 | 882 | 
 message goto_shoot | 
 
 
 
 
 
 | 883 | 
 chr_inv_reset 0 | 
 
 
 
 
 
 | 884 | 
 music_stop | 
 
 
 
 
 
 | 885 | 
 sleep 60 | 
 
 
 
 
 
 | 886 | 
 ai2_spawn dum_train_shoot | 
 
 
 
 
 
 | 887 | 
 ai2_spawn dum_train_shoot2 | 
 
 
 
 
 
 | 888 | 
 ai2_passive dum_train_shoot 1 | 
 
 
 
 
 
 | 889 | 
 ai2_passive dum_train_shoot2 1 | 
 
 
 
 
 
 | 890 | 
 chr_invincible dum_train_shoot 1 | 
 
 
 
 
 
 | 891 | 
 chr_invincible dum_train_shoot2 1 | 
 
 
 
 
 
 | 892 | 
 chr_invincible 0 0 | 
 
 
 
 
 
 | 893 | 
 } | 
 
 
 
 
 
 | 894 | 
  | 
 
 
 
 
 
 | 895 | 
 #tv29 - the field with the drone (exit func) | 
 
 
 
 
 
 | 896 | 
 func void block_path(string ai_name) | 
 
 
 
 
 
 | 897 | 
 { | 
 
 
 
 
 
 | 898 | 
 var_training_counter = 0 | 
 
 
 
 
 
 | 899 | 
 message xdronedeactive 180 | 
 
 
 
 
 
 | 900 | 
 ai2_makeignoreplayer dum_train_block 1 | 
 
 
 
 
 
 | 901 | 
 ai2_dopath dum_train_block patrol_56 | 
 
 
 
 
 
 | 902 | 
 } | 
 
 
 
 
 
 | 903 | 
  | 
 
 
 
 
 
 | 904 | 
 #lose func of dum_train_block | 
 
 
 
 
 
 | 905 | 
 func void disable_tv46(void) | 
 
 
 
 
 
 | 906 | 
 { | 
 
 
 
 
 
 | 907 | 
 message_remove c01_50_33 | 
 
 
 
 
 
 | 908 | 
 trigvolume_enable trigger_volume_46 0 | 
 
 
 
 
 
 | 909 | 
 } | 
 
 
 
 
 
 | 910 | 
  | 
 
 
 
 
 
 | 911 | 
 #tv78 - in front of door 102 | 
 
 
 
 
 
 | 912 | 
 func void block_path2(string ai_name) | 
 
 
 
 
 
 | 913 | 
 { | 
 
 
 
 
 
 | 914 | 
 ai2_makeignoreplayer dum_train_block 1 | 
 
 
 
 
 
 | 915 | 
 ai2_dopath dum_train_block patrol_56 | 
 
 
 
 
 
 | 916 | 
 } | 
 
 
 
 
 
 | 917 | 
  | 
 
 
 
 
 
 | 918 | 
 ### SHOOT ### | 
 
 
 
 
 
 | 919 | 
  | 
 
 
 
 
 
 | 920 | 
 #tv28 - after door 102 | 
 
 
 
 
 
 | 921 | 
 func void train_shoot(string ai_name) | 
 
 
 
 
 
 | 922 | 
 { | 
 
 
 
 
 
 | 923 | 
 var_training_counter = 0 | 
 
 
 
 
 
 | 924 | 
 var_training_counter2 = 0 | 
 
 
 
 
 
 | 925 | 
 fork wait_for_reload | 
 
 
 
 
 
 | 926 | 
 message_remove xdronedeactive | 
 
 
 
 
 
 | 927 | 
 particle g_tap1 create | 
 
 
 
 
 
 | 928 | 
 sleep 7 | 
 
 
 
 
 
 | 929 | 
 weapon_spawn w1_tap 7042 | 
 
 
 
 
 
 | 930 | 
 wp_disable_fade = 1 | 
 
 
 
 
 
 | 931 | 
 message_remove goto_shoot | 
 
 
 
 
 
 | 932 | 
 sleep 60 | 
 
 
 
 
 
 | 933 | 
 lock_keys keys_reload | 
 
 
 
 
 
 | 934 | 
 sound_dialog_play_interrupt c00_01_84shinatama | 
 
 
 
 
 
 | 935 | 
 sound_dialog_play_pause  | 
 
 
 
 
 
 | 936 | 
 chr_wait_animtype 0 Pickup_Pistol Pickup_Pistol_Mid  | 
 
 
 
 
 
 | 937 | 
 particle door5_locklight02 do stop | 
 
 
 
 
 
 | 938 | 
 door_lock 102 | 
 
 
 
 
 
 | 939 | 
 trigvolume_enable tv74 1 | 
 
 
 
 
 
 | 940 | 
 trigvolume_enable tv75 1 | 
 
 
 
 
 
 | 941 | 
 ui_show_element left 1 | 
 
 
 
 
 
 | 942 | 
 sleep 60 | 
 
 
 
 
 
 | 943 | 
 message c01_50_54 | 
 
 
 
 
 
 | 944 | 
 sound_dialog_play_block c00_01_85shinatama | 
 
 
 
 
 
 | 945 | 
 chr_wait_animtype 0 Autopistol_Recoil | 
 
 
 
 
 
 | 946 | 
 sleep 120 | 
 
 
 
 
 
 | 947 | 
 message_remove c01_50_54 | 
 
 
 
 
 
 | 948 | 
 } | 
 
 
 
 
 
 | 949 | 
  | 
 
 
 
 
 
 | 950 | 
 func void wait_for_reload(void) | 
 
 
 
 
 
 | 951 | 
 { | 
 
 
 
 
 
 | 952 | 
 chr_wait_animtype 0 reload_pistol reload_rifle | 
 
 
 
 
 
 | 953 | 
 var_training_counter2 = var_training_counter2 + 1 | 
 
 
 
 
 
 | 954 | 
 if(var_training_counter2 > 1) rating = rating + 1 | 
 
 
 
 
 
 | 955 | 
 sleep 180 | 
 
 
 
 
 
 | 956 | 
 if(save_point eq 0) fork wait_for_reload | 
 
 
 
 
 
 | 957 | 
 } | 
 
 
 
 
 
 | 958 | 
  | 
 
 
 
 
 
 | 959 | 
 #tv69 - the complete room | 
 
 
 
 
 
 | 960 | 
 func void need_ammo(string ai_name) | 
 
 
 
 
 
 | 961 | 
 { | 
 
 
 
 
 
 | 962 | 
 trigvolume_enable tv74 0 | 
 
 
 
 
 
 | 963 | 
 if(chr_has_empty_weapon(0) eq 1) | 
 
 
 
 
 
 | 964 | 
         { | 
 
 
 
 
 
 | 965 | 
         if(var_training_counter eq 0 and var_training_counter3 ne 1) need_red_clips | 
 
 
 
 
 
 | 966 | 
         if(var_training_counter eq 1 and var_training_counter3 ne 1) need_green_cells | 
 
 
 
 
 
 | 967 | 
         } | 
 
 
 
 
 
 | 968 | 
 sleep 60 | 
 
 
 
 
 
 | 969 | 
 if(var_training_counter ne 10) trigvolume_enable tv74 1 | 
 
 
 
 
 
 | 970 | 
 } | 
 
 
 
 
 
 | 971 | 
  | 
 
 
 
 
 
 | 972 | 
 func void need_red_clips(void) | 
 
 
 
 
 
 | 973 | 
 { | 
 
 
 
 
 
 | 974 | 
 var_training_counter3 = 1 | 
 
 
 
 
 
 | 975 | 
 if(var_training_counter2 eq 0) | 
 
 
 
 
 
 | 976 | 
         { | 
 
 
 
 
 
 | 977 | 
         message_remove xkeepshoot | 
 
 
 
 
 
 | 978 | 
         sound_dialog_play_interrupt c00_01_87shinatama | 
 
 
 
 
 
 | 979 | 
         message c01_50_61 | 
 
 
 
 
 
 | 980 | 
         } | 
 
 
 
 
 
 | 981 | 
 particle g_tap1 create | 
 
 
 
 
 
 | 982 | 
 sleep 7 | 
 
 
 
 
 
 | 983 | 
 powerup_spawn ammo 7042 | 
 
 
 
 
 
 | 984 | 
 if(var_training_counter2 eq 0) | 
 
 
 
 
 
 | 985 | 
         { | 
 
 
 
 
 
 | 986 | 
         chr_wait_animtype 0 Pickup_Object_Mid Pickup_Object | 
 
 
 
 
 
 | 987 | 
         message_remove c01_50_61 | 
 
 
 
 
 
 | 988 | 
         sleep 60 | 
 
 
 
 
 
 | 989 | 
         message xreload | 
 
 
 
 
 
 | 990 | 
         chr_wait_animtype 0 reload_pistol | 
 
 
 
 
 
 | 991 | 
         message_remove xreload | 
 
 
 
 
 
 | 992 | 
         sleep 60 | 
 
 
 
 
 
 | 993 | 
         message xkeepshoot | 
 
 
 
 
 
 | 994 | 
         } | 
 
 
 
 
 
 | 995 | 
 if(var_training_counter2 > 0) chr_wait_animtype 0 reload_pistol | 
 
 
 
 
 
 | 996 | 
 var_training_counter3 = 0 | 
 
 
 
 
 
 | 997 | 
 } | 
 
 
 
 
 
 | 998 | 
  | 
 
 
 
 
 
 | 999 | 
 func void need_green_cells(void) | 
 
 
 
 
 
 | 1000 | 
 { | 
 
 
 
 
 
 | 1001 | 
 var_training_counter3 = 1 | 
 
 
 
 
 
 | 1002 | 
 particle g_phr1 create | 
 
 
 
 
 
 | 1003 | 
 sleep 7 | 
 
 
 
 
 
 | 1004 | 
 powerup_spawn cell 7044 | 
 
 
 
 
 
 | 1005 | 
 chr_wait_animtype 0 reload_riffle | 
 
 
 
 
 
 | 1006 | 
 var_training_counter3 = 0 | 
 
 
 
 
 
 | 1007 | 
 } | 
 
 
 
 
 
 | 1008 | 
  | 
 
 
 
 
 
 | 1009 | 
 #tv70 - the complete room | 
 
 
 
 
 
 | 1010 | 
 func void targets_gone(string ai_name) | 
 
 
 
 
 
 | 1011 | 
 { | 
 
 
 
 
 
 | 1012 | 
 trigvolume_enable tv75 0 | 
 
 
 
 
 
 | 1013 | 
 if(env_broken(3001, 3018) eq 18) targets_are_gone | 
 
 
 
 
 
 | 1014 | 
 else | 
 
 
 
 
 
 | 1015 | 
         { | 
 
 
 
 
 
 | 1016 | 
         sleep 60 | 
 
 
 
 
 
 | 1017 | 
         trigvolume_enable tv75 1 | 
 
 
 
 
 
 | 1018 | 
         } | 
 
 
 
 
 
 | 1019 | 
 } | 
 
 
 
 
 
 | 1020 | 
  | 
 
 
 
 
 
 | 1021 | 
 func void targets_are_gone(void) | 
 
 
 
 
 
 | 1022 | 
 { | 
 
 
 
 
 
 | 1023 | 
 var_training_counter = 1 | 
 
 
 
 
 
 | 1024 | 
 message_remove xkeepshoot | 
 
 
 
 
 
 | 1025 | 
 particle g_phr1 create | 
 
 
 
 
 
 | 1026 | 
 sleep 7 | 
 
 
 
 
 
 | 1027 | 
 weapon_spawn w3_phr 7045 | 
 
 
 
 
 
 | 1028 | 
 sound_dialog_play_interrupt c00_01_86shinatama | 
 
 
 
 
 
 | 1029 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 1030 | 
 message c01_50_51 | 
 
 
 
 
 
 | 1031 | 
 message c01_50_53 | 
 
 
 
 
 
 | 1032 | 
 sound_dialog_play_block c00_01_88shinatama | 
 
 
 
 
 
 | 1033 | 
 chr_wait_animtype 0 Pickup_Rifle Pickup_Rifle_Mid  | 
 
 
 
 
 
 | 1034 | 
 message_remove | 
 
 
 
 
 
 | 1035 | 
 sleep 30 | 
 
 
 
 
 
 | 1036 | 
 ai2_passive dum_train_shoot 0 | 
 
 
 
 
 
 | 1037 | 
 sound_dialog_play_interrupt c00_01_89shinatama | 
 
 
 
 
 
 | 1038 | 
 ai2_dopath dum_train_shoot patrol_train_shoot | 
 
 
 
 
 
 | 1039 | 
 ai2_setjobstate dum_train_shoot | 
 
 
 
 
 
 | 1040 | 
 chr_invincible dum_train_shoot 0 | 
 
 
 
 
 
 | 1041 | 
 } | 
 
 
 
 
 
 | 1042 | 
  | 
 
 
 
 
 
 | 1043 | 
 #lose func of dum_train_shoot | 
 
 
 
 
 
 | 1044 | 
 func void droid1_gone(string ai_name) | 
 
 
 
 
 
 | 1045 | 
 { | 
 
 
 
 
 
 | 1046 | 
 sound_dialog_play_block c00_01_90shinatama | 
 
 
 
 
 
 | 1047 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 1048 | 
 sleep 30 | 
 
 
 
 
 
 | 1049 | 
 ai2_passive dum_train_shoot2 0 | 
 
 
 
 
 
 | 1050 | 
 ai2_dopath dum_train_shoot2 patrol_train_shoot2 | 
 
 
 
 
 
 | 1051 | 
 ai2_setjobstate dum_train_shoot2 | 
 
 
 
 
 
 | 1052 | 
 chr_invincible dum_train_shoot2 0 | 
 
 
 
 
 
 | 1053 | 
 } | 
 
 
 
 
 
 | 1054 | 
  | 
 
 
 
 
 
 | 1055 | 
 #lose func of dum_train_shoot2 | 
 
 
 
 
 
 | 1056 | 
 func void droid2_gone(string ai_name) | 
 
 
 
 
 
 | 1057 | 
 { | 
 
 
 
 
 
 | 1058 | 
 var_training_counter = 10 | 
 
 
 
 
 
 | 1059 | 
 message_remove | 
 
 
 
 
 
 | 1060 | 
 if(rating < 1) message poopy 300 | 
 
 
 
 
 
 | 1061 | 
 if(rating eq 1) message poopy2 300 | 
 
 
 
 
 
 | 1062 | 
 if(rating eq 2) message poopy3 300 | 
 
 
 
 
 
 | 1063 | 
 if(rating eq 3) message poopy4 300 | 
 
 
 
 
 
 | 1064 | 
 if(rating eq 4) message poopy5 300 | 
 
 
 
 
 
 | 1065 | 
 if(rating eq 5) message poopy6 300 | 
 
 
 
 
 
 | 1066 | 
 if(rating > 5) message poopy7 300 | 
 
 
 
 
 
 | 1067 | 
 sound_dialog_play_block c00_01_91shinatama | 
 
 
 
 
 
 | 1068 | 
 sound_dialog_play_block pause | 
 
 
 
 
 
 | 1069 | 
 wp_disable_fade = 0 | 
 
 
 
 
 
 | 1070 | 
 lock_keys keys_all | 
 
 
 
 
 
 | 1071 | 
 sleep 60 | 
 
 
 
 
 
 | 1072 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 1073 | 
 sleep 30 | 
 
 
 
 
 
 | 1074 | 
 ui_show_element right 1 | 
 
 
 
 
 
 | 1075 | 
 save_point = 1 | 
 
 
 
 
 
 | 1076 | 
 fork remove_ai | 
 
 
 
 
 
 | 1077 | 
 fork start | 
 
 
 
 
 
 | 1078 | 
 fade_in 30 | 
 
 
 
 
 
 | 1079 | 
 } | 
 
 
 
 
 
 | 1080 | 
  | 
 
 
 
 
 
 | 1081 | 
 ##################### | 
 
 
 
 
 
 | 1082 | 
 ### TEXT CONSOLES ### | 
 
 
 
 
 
 | 1083 | 
 ##################### | 
 
 
 
 
 
 | 1084 | 
  | 
 
 
 
 
 
 | 1085 | 
 #console 11 | 
 
 
 
 
 
 | 1086 | 
 func void review2(string ai_name) | 
 
 
 
 
 
 | 1087 | 
 { | 
 
 
 
 
 
 | 1088 | 
 text_console level_1c | 
 
 
 
 
 
 | 1089 | 
 console_reset 11 | 
 
 
 
 
 
 | 1090 | 
 } | 
 
 
 
 
 
 | 1091 | 
  | 
 
 
 
 
 
 | 1092 | 
 #console 18 | 
 
 
 
 
 
 | 1093 | 
 func void console_jump(string ai_name) | 
 
 
 
 
 
 | 1094 | 
 { | 
 
 
 
 
 
 | 1095 | 
 text_console level_1g | 
 
 
 
 
 
 | 1096 | 
 console_reset 18 | 
 
 
 
 
 
 | 1097 | 
 } | 
 
 
 
 
 
 | 1098 | 
  | 
 
 
 
 
 
 | 1099 | 
 #console 17 | 
 
 
 
 
 
 | 1100 | 
 func void console_escape(string ai_name) | 
 
 
 
 
 
 | 1101 | 
 { | 
 
 
 
 
 
 | 1102 | 
 text_console level_1h | 
 
 
 
 
 
 | 1103 | 
 console_reset 17 | 
 
 
 
 
 
 | 1104 | 
 } | 
 
 
 
 
 
 | 1105 | 
  | 
 
 
 
 
 
 | 1106 | 
 #console 16 | 
 
 
 
 
 
 | 1107 | 
 func void console_attack(string ai_name) | 
 
 
 
 
 
 | 1108 | 
 { | 
 
 
 
 
 
 | 1109 | 
 text_console level_1i | 
 
 
 
 
 
 | 1110 | 
 console_reset 16 | 
 
 
 
 
 
 | 1111 | 
 } | 
 
 
 
 
 
 | 1112 | 
  | 
 
 
 
 
 
 | 1113 | 
 #console 15 | 
 
 
 
 
 
 | 1114 | 
 func void console_flash(string ai_name) | 
 
 
 
 
 
 | 1115 | 
 { | 
 
 
 
 
 
 | 1116 | 
 text_console level_1j | 
 
 
 
 
 
 | 1117 | 
 console_reset 15 | 
 
 
 
 
 
 | 1118 | 
 } | 
 
 
 
 
 
 | 1119 | 
  | 
 
 
 
 
 
 | 1120 | 
 #console 14 | 
 
 
 
 
 
 | 1121 | 
 func void console_throw(string ai_name) | 
 
 
 
 
 
 | 1122 | 
 { | 
 
 
 
 
 
 | 1123 | 
 text_console level_1k | 
 
 
 
 
 
 | 1124 | 
 console_reset 14 | 
 
 
 
 
 
 | 1125 | 
 } | 
 
 
 
 
 
 | 1126 | 
  | 
 
 
 
 
 
 | 1127 | 
 #console 13 | 
 
 
 
 
 
 | 1128 | 
 func void console_block(string ai_name) | 
 
 
 
 
 
 | 1129 | 
 { | 
 
 
 
 
 
 | 1130 | 
 text_console level_1l | 
 
 
 
 
 
 | 1131 | 
 console_reset 13 | 
 
 
 
 
 
 | 1132 | 
 } | 
 
 
 
 
 
 | 1133 | 
  | 
 
 
 
 
 
 | 1134 | 
 #console 12 | 
 
 
 
 
 
 | 1135 | 
 func void lastreview(string ai_name) | 
 
 
 
 
 
 | 1136 | 
 { | 
 
 
 
 
 
 | 1137 | 
 text_console level_1f | 
 
 
 
 
 
 | 1138 | 
 console_reset 12 | 
 
 
 
 
 
 | 1139 | 
 } |