| 1 |
################# |
| 2 |
### VARIABLES ### |
| 3 |
################# |
| 4 |
|
| 5 |
var int var_counter = 0; |
| 6 |
var int var_counter2 = 0; |
| 7 |
|
| 8 |
############ |
| 9 |
### MAIN ### |
| 10 |
############ |
| 11 |
|
| 12 |
func void main(void) |
| 13 |
{ |
| 14 |
gl_fog_red = 0 |
| 15 |
gl_fog_blue = 0 |
| 16 |
gl_fog_green = 0 |
| 17 |
gl_fog_start = .995 |
| 18 |
gs_farclipplane_set 5000 |
| 19 |
ui_suppress_prompt = 1 |
| 20 |
chr_auto_aim_dist = 0 |
| 21 |
start |
| 22 |
} |
| 23 |
|
| 24 |
############# |
| 25 |
### START ### |
| 26 |
############# |
| 27 |
|
| 28 |
func void start(string ai_name) |
| 29 |
{ |
| 30 |
fork deactivate_stuff |
| 31 |
if(save_point eq 0) save_point = 1 |
| 32 |
if(save_point eq 1) fork intro |
| 33 |
if(save_point eq 2) restore_game |
| 34 |
if(save_point eq 3) |
| 35 |
{ |
| 36 |
restore_game |
| 37 |
sleep 1 |
| 38 |
if(trigvolume_count(5) eq 0) fork save_point_2 |
| 39 |
} |
| 40 |
if(save_point eq 4) restore_game |
| 41 |
if(save_point eq 5) fork save_point_5 |
| 42 |
sleep 5 |
| 43 |
fork sp_all |
| 44 |
} |
| 45 |
|
| 46 |
func void deactivate_stuff(void) |
| 47 |
{ |
| 48 |
#not used |
| 49 |
trigvolume_enable ratend 0 |
| 50 |
trigvolume_enable trigger_volume_03 0 |
| 51 |
trigvolume_enable trigger_volume_04 0 |
| 52 |
trigvolume_enable trigger_volume_40 0 |
| 53 |
trigvolume_enable trigger_volume_41_copy 0 |
| 54 |
trigvolume_enable unfinishedbusiness 0 |
| 55 |
#used |
| 56 |
door_lock 35 |
| 57 |
particle gas2 do stop |
| 58 |
particle gaslight1 do stop |
| 59 |
trig_hide 1 |
| 60 |
trig_hide 2 |
| 61 |
trig_hide 3 |
| 62 |
trig_hide 4 |
| 63 |
trigvolume_enable rappel_point 0 |
| 64 |
trigvolume_enable trigger_volume_08 1 |
| 65 |
trigvolume_enable tripwire 1 |
| 66 |
} |
| 67 |
|
| 68 |
func void you_lose(string ai_name) |
| 69 |
{ |
| 70 |
fade_out 0 0 0 30 |
| 71 |
sleep 30 |
| 72 |
lose |
| 73 |
} |
| 74 |
|
| 75 |
#################################### |
| 76 |
### SEVERAL TIMES USED FUNCTIONS ### |
| 77 |
#################################### |
| 78 |
|
| 79 |
func void sp_all(void) |
| 80 |
{ |
| 81 |
co_message_display = 0 |
| 82 |
if(save_point eq 1) save_game 1 autosave |
| 83 |
if(save_point eq 2) save_game 2 autosave |
| 84 |
if(save_point eq 3) save_game 3 autosave |
| 85 |
if(save_point eq 4) save_game 4 autosave |
| 86 |
if(save_point eq 5) save_game 5 autosave |
| 87 |
sleep 180 |
| 88 |
co_message_display = 1 |
| 89 |
} |
| 90 |
|
| 91 |
func void remove_ai(void) |
| 92 |
{ |
| 93 |
ai2_kill |
| 94 |
sleep 60 |
| 95 |
powerup_reset |
| 96 |
weapon_reset |
| 97 |
sleep 240 |
| 98 |
corpse_reset |
| 99 |
} |
| 100 |
|
| 101 |
func void music_stop(void) |
| 102 |
{ |
| 103 |
sound_music_stop mus_om03 |
| 104 |
sound_music_stop atm_gr09 |
| 105 |
sound_music_stop mus_asian |
| 106 |
sound_music_stop atm_cl09 |
| 107 |
sound_music_stop mus_space01 |
| 108 |
} |
| 109 |
|
| 110 |
#tv43, 46 and 47 |
| 111 |
func void fire_damage(string ai_name) |
| 112 |
{ |
| 113 |
chr_poison(ai_name, 5, 30, 30); |
| 114 |
} |
| 115 |
|
| 116 |
########## |
| 117 |
### SP1 ### |
| 118 |
########## |
| 119 |
|
| 120 |
func void intro(void) |
| 121 |
{ |
| 122 |
playback 0 IntroKonokoSet |
| 123 |
sleep 5 |
| 124 |
ai2_spawn Start_Friend_1 |
| 125 |
ai2_spawn Start_Striker_5 |
| 126 |
ai2_makeaware Start_Striker_5 Start_Friend_1 |
| 127 |
particle room1 do start |
| 128 |
sleep 15 |
| 129 |
sound_dialog_play c00_01_28shinatama |
| 130 |
sleep 30 |
| 131 |
objective_set 1 silent |
| 132 |
target_set 7124 30 |
| 133 |
sound_music_start mus_om03 |
| 134 |
} |
| 135 |
|
| 136 |
func void patrolscript0200(string char_index) |
| 137 |
{ |
| 138 |
playback_block Start_Friend_1 roll fromhere |
| 139 |
ai2_dopath Start_Friend_1 Start_Friend_1b 1 |
| 140 |
ai2_setjobstate Start_Friend_1 |
| 141 |
} |
| 142 |
|
| 143 |
#tv9 - in the middle of the passage from the start room to the hall |
| 144 |
func void Start1(string char_index) |
| 145 |
{ |
| 146 |
ai2_spawn Start_Striker_1 |
| 147 |
ai2_spawn Start_Striker_2 |
| 148 |
ai2_spawn Start_Comguy_1 |
| 149 |
} |
| 150 |
|
| 151 |
#tv11- at the end of the passage |
| 152 |
func void mad_bomber1(string ai_name) |
| 153 |
{ |
| 154 |
ai2_spawn mad_bomber1 |
| 155 |
sleep 150 |
| 156 |
particle bomb1 do explode |
| 157 |
particle squib1a do explode |
| 158 |
particle squib1b do explode |
| 159 |
sleep 60 |
| 160 |
particle bomb2 do explode |
| 161 |
particle squib2 do explode |
| 162 |
sleep 30 |
| 163 |
particle bomb_damage1 do start |
| 164 |
} |
| 165 |
|
| 166 |
#lose func of Start_Striker_5 and Start_Comguy_1 and Hangar1_A_Striker_3 |
| 167 |
func void striker_lullaby_1(string ai_name) |
| 168 |
{ |
| 169 |
var_counter = var_counter + 1 |
| 170 |
if(var_counter eq 2) |
| 171 |
{ |
| 172 |
music_stop |
| 173 |
var_counter = 0 |
| 174 |
} |
| 175 |
} |
| 176 |
|
| 177 |
#tv14 - in some distance in front of the corner of the right wall; from left to right |
| 178 |
func void victim_thug1(string ai_name) |
| 179 |
{ |
| 180 |
ai2_spawn victim_thug1 |
| 181 |
ai2_spawn cruel_striker1 |
| 182 |
} |
| 183 |
|
| 184 |
#console11 |
| 185 |
func void lock2(string ai_name) |
| 186 |
{ |
| 187 |
particle lock2_locklight01 do start |
| 188 |
trigvolume_enable hidden_friends1 1 |
| 189 |
music_stop |
| 190 |
} |
| 191 |
|
| 192 |
#tv15 - in the middle of the passage to door 41 |
| 193 |
func void hidden_thugs(string ai_name) |
| 194 |
{ |
| 195 |
ai2_spawn Start_Friend_2 |
| 196 |
ai2_spawn Start_Friend_3 |
| 197 |
} |
| 198 |
|
| 199 |
#console 12 |
| 200 |
func void lock1(void) |
| 201 |
{ |
| 202 |
particle lock1_locklight01 do start |
| 203 |
target_set 7125 30 |
| 204 |
} |
| 205 |
|
| 206 |
########## |
| 207 |
### SP2 ### |
| 208 |
########## |
| 209 |
|
| 210 |
#tv1 - in some distance after door 11 |
| 211 |
func void tarmac(string ai_name) |
| 212 |
{ |
| 213 |
if(save_point ne 2) |
| 214 |
{ |
| 215 |
fork remove_ai |
| 216 |
save_game 2 autosave |
| 217 |
particle lock1_locklight01 do stop |
| 218 |
door_close 11 |
| 219 |
door_lock 11 |
| 220 |
particle room1 do stop |
| 221 |
particle bomb_damage1 do stop |
| 222 |
} |
| 223 |
particle compound create |
| 224 |
ai2_spawn tarmac_striker_1 |
| 225 |
ai2_spawn tarmac_striker_2 |
| 226 |
ai2_spawn tarmac_striker_3 |
| 227 |
ai2_spawn tarmac_tanker_1 |
| 228 |
ai2_spawn tarmac_tanker_2 |
| 229 |
ai2_spawn tarmac_commguy_1 |
| 230 |
objective_set 2 silent |
| 231 |
target_set 7037 30 |
| 232 |
sleep 1 |
| 233 |
sound_music_start atm_gr09 0.75 |
| 234 |
sound_dialog_play c00_01_18shinatama |
| 235 |
} |
| 236 |
|
| 237 |
#tv18 - big box around the entrance of the area which is fenced in (where the mad bomber waits) |
| 238 |
func void striker_tee_off(string ai_name) |
| 239 |
{ |
| 240 |
ai2_dopath tarmac_striker_4 tarmac_striker_3b 1 |
| 241 |
} |
| 242 |
|
| 243 |
#tv19 - compled area which is fenced in (where the mad bomber waits) |
| 244 |
#hit func of tarmac_striker_3 |
| 245 |
func void tanker_backup(string ai_name) |
| 246 |
{ |
| 247 |
ai2_dopath tarmac_tanker_2 tarmac_tanker_2b 1 |
| 248 |
} |
| 249 |
|
| 250 |
#tv17 - after door 46; from left to right |
| 251 |
func void unlock_commguy(string ai_name) |
| 252 |
{ |
| 253 |
ai2_dopath tarmac_commguy_1 tarmac_commguy_2 1 |
| 254 |
ai2_dopath tarmac_tanker_2 tarmac_tanker_2c 1 |
| 255 |
music_stop |
| 256 |
} |
| 257 |
|
| 258 |
#console 1 |
| 259 |
func void Hangar1_A(void) |
| 260 |
{ |
| 261 |
particle lock3_locklight01 do start |
| 262 |
door_unlock 12 |
| 263 |
target_set 7085 30 |
| 264 |
} |
| 265 |
|
| 266 |
#tv12 and 45 - in some distance after door 12 |
| 267 |
func void muro_bait(string ai_name) |
| 268 |
{ |
| 269 |
trigvolume_enable murobait_a 0 |
| 270 |
trigvolume_enable murobait_b 0 |
| 271 |
particle compound kill |
| 272 |
door_close 12 |
| 273 |
door_lock 12 |
| 274 |
ai2_spawn muro1 |
| 275 |
ai2_spawn escort_striker1 |
| 276 |
ai2_spawn escort_striker2 |
| 277 |
playback muro1 muro1 interp 30 |
| 278 |
playback escort_striker1 escort_striker1 interp 30 |
| 279 |
playback escort_striker2 escort_striker2 interp 30 |
| 280 |
sound_music_start mus_asian 0.75 |
| 281 |
particle garage1_locklight02 do start |
| 282 |
door_open 26 |
| 283 |
door_jam 26 |
| 284 |
ai2_spawn Hangar1_A_Striker_1 |
| 285 |
ai2_spawn Hangar1_A_Striker_2 |
| 286 |
ai2_spawn Hangar1_A_Striker_3 |
| 287 |
playback Hangar1_A_Striker_2 hangar1_striker2 interp 30 |
| 288 |
playback Hangar1_A_Striker_3 hangar1_striker3 interp 30 |
| 289 |
playback Hangar1_A_Striker_1 hangar1_striker1 interp 30 |
| 290 |
sleep 30 |
| 291 |
sound_dialog_play c00_01_20shinatama |
| 292 |
objective_set 3 silent |
| 293 |
target_set 0 0 |
| 294 |
sleep 600 |
| 295 |
chr_delete muro1 |
| 296 |
chr_delete escort_striker1 |
| 297 |
chr_delete escort_striker2 |
| 298 |
} |
| 299 |
|
| 300 |
#lose func of Hangar1_A_Striker_1 |
| 301 |
func void striker_lullaby_2(string ai_name) |
| 302 |
{ |
| 303 |
striker_lullaby_1 |
| 304 |
} |
| 305 |
|
| 306 |
### WAY TO THE GAS TUNNEL ### |
| 307 |
|
| 308 |
#console13 |
| 309 |
func void rat_door(string ai_name) |
| 310 |
{ |
| 311 |
particle lock9_locklight02 do start |
| 312 |
door_unlock 24 |
| 313 |
} |
| 314 |
|
| 315 |
#tv48 - after door 26 |
| 316 |
func void low_target_clear(string ai_name) |
| 317 |
{ |
| 318 |
target_set 0 0 |
| 319 |
} |
| 320 |
|
| 321 |
#tv49 - after tv48 |
| 322 |
func void low_target_set(string ai_name) |
| 323 |
{ |
| 324 |
target_set 7085 30 |
| 325 |
} |
| 326 |
|
| 327 |
#tv2 - in some distance after tv49 |
| 328 |
func void hangar1a(string char_index) |
| 329 |
{ |
| 330 |
ai2_spawn Hangar1_B_Striker_1 |
| 331 |
ai2_spawn Hangar1_B_Striker_4 |
| 332 |
} |
| 333 |
|
| 334 |
#lose func of Hangar1_B_Striker_1 and Hangar1_B_Striker_4 |
| 335 |
func void hangar1d_var(string ai_name) |
| 336 |
{ |
| 337 |
var_counter = var_counter + 1 |
| 338 |
if(var_counter eq 2) |
| 339 |
{ |
| 340 |
particle garage2_locklight02 do start |
| 341 |
door_unlock 19 |
| 342 |
door_open 19 |
| 343 |
door_jam 19 |
| 344 |
ai2_spawn hangar1d_enemy_1 |
| 345 |
ai2_spawn hangar1d_enemy_2 |
| 346 |
} |
| 347 |
} |
| 348 |
|
| 349 |
#lose func of hangar1d_enemy_1 and hangar1d_enemy_2 |
| 350 |
func void hangar1f_var(string ai_name) |
| 351 |
{ |
| 352 |
var_counter = var_counter + 1 |
| 353 |
if (var_counter eq 4) |
| 354 |
{ |
| 355 |
particle garage3_locklight02 do start |
| 356 |
door_unlock 20 |
| 357 |
door_open 20 |
| 358 |
door_jam 20 |
| 359 |
ai2_spawn hangar1f_enemy_1 |
| 360 |
ai2_spawn hangar1f_enemy_3 |
| 361 |
ai2_spawn rat_thug_4 |
| 362 |
var_counter = 0 |
| 363 |
} |
| 364 |
} |
| 365 |
|
| 366 |
#tv39 - after door 20 (entry func: skip_ratscene); I've disabled it |
| 367 |
|
| 368 |
#hit func of hangar1f_enemy_3 |
| 369 |
func void hangar1d_backup(string ai_name) |
| 370 |
{ |
| 371 |
ai2_spawn hangar1f_enemy_2 |
| 372 |
} |
| 373 |
|
| 374 |
func void patrolscript0500(string ai_name) |
| 375 |
{ |
| 376 |
playback_block hangar1f_enemy_2 bomber_jump interp 30 |
| 377 |
} |
| 378 |
|
| 379 |
#tv31 - after the beginning of the ramp |
| 380 |
func void gas_trig_show(string ai_name) |
| 381 |
{ |
| 382 |
trig_show 1 |
| 383 |
trig_show 2 |
| 384 |
trig_show 3 |
| 385 |
trig_show 4 |
| 386 |
console_deactivate 14 |
| 387 |
console_deactivate 15 |
| 388 |
door_open 48 |
| 389 |
door_jam 48 |
| 390 |
} |
| 391 |
|
| 392 |
### WAY TO THE ROOF ### |
| 393 |
|
| 394 |
#tv13 - from the left wall (at the end of the right side of door 26) to the right wall |
| 395 |
func void hangar1b(string ai_name) |
| 396 |
{ |
| 397 |
ai2_spawn superball_striker |
| 398 |
} |
| 399 |
|
| 400 |
#tv50 - at the beginning of the first plattform; at the end of the first ramp |
| 401 |
func void high_target_clear(string ai_name) |
| 402 |
{ |
| 403 |
target_set 0 0 |
| 404 |
} |
| 405 |
|
| 406 |
#tv51 - after tv50 |
| 407 |
func void high_target_set(string ai_name) |
| 408 |
{ |
| 409 |
target_set 7126 30 |
| 410 |
} |
| 411 |
|
| 412 |
#console 8 |
| 413 |
func void lock5(void) |
| 414 |
{ |
| 415 |
particle lock5c_locklight01 do start |
| 416 |
lock_check |
| 417 |
} |
| 418 |
|
| 419 |
#tv30 - after the room with console 3; left side; at the end of the ramp |
| 420 |
func void hangar1c(string char_index) |
| 421 |
{ |
| 422 |
ai2_spawn Hangar1_B_Striker_5 |
| 423 |
ai2_spawn Hangar1_B_Striker_9 |
| 424 |
ai2_spawn Hangar1_A_Tanker_1 |
| 425 |
ai2_spawn Hangar1_B_Comguy_12 |
| 426 |
} |
| 427 |
|
| 428 |
#console 3 |
| 429 |
func void lock5a_var(string ai_name) |
| 430 |
{ |
| 431 |
particle lock5a_locklight01 do start |
| 432 |
lock_check |
| 433 |
} |
| 434 |
|
| 435 |
#tv4 - the platform with door 21 and door 22; first half of the platform (tv without any func); I've disabled it |
| 436 |
|
| 437 |
#console 33 |
| 438 |
func void lock5b_var(string ai_name) |
| 439 |
{ |
| 440 |
particle lock5b_locklight01 do start |
| 441 |
lock_check |
| 442 |
} |
| 443 |
|
| 444 |
func void lock_check(void) |
| 445 |
{ |
| 446 |
var_counter2 = var_counter2 + 1 |
| 447 |
if(var_counter2 eq 1) music_stop |
| 448 |
if(var_counter2 eq 3) |
| 449 |
{ |
| 450 |
door_unlock 21 |
| 451 |
door_unlock 22 |
| 452 |
roof_guys |
| 453 |
} |
| 454 |
} |
| 455 |
|
| 456 |
func void roof_guys(void) |
| 457 |
{ |
| 458 |
#particles |
| 459 |
particle carpool create |
| 460 |
particle carpool do start |
| 461 |
particle roof2 do start |
| 462 |
particle roof3 do start |
| 463 |
#roof1 |
| 464 |
ai2_spawn ahah_badman_1 |
| 465 |
ai2_spawn ahah_badman_2 |
| 466 |
ai2_spawn Roof1_Striker_1 |
| 467 |
ai2_spawn Roof1_Striker_2 |
| 468 |
#roof2 |
| 469 |
ai2_spawn carpool_striker_1 |
| 470 |
ai2_spawn Roof2_Striker_1 |
| 471 |
ai2_spawn Roof2_Striker_2 |
| 472 |
ai2_spawn Roof2_Striker_3 |
| 473 |
#tv |
| 474 |
trigvolume_enable trigger_volume_08 0 |
| 475 |
} |
| 476 |
|
| 477 |
########## |
| 478 |
### SP3 ### |
| 479 |
########## |
| 480 |
|
| 481 |
### GAS TUNNEL ### |
| 482 |
|
| 483 |
#tv5 - in some distance after door 24 |
| 484 |
func void save_point_3(string ai_name) |
| 485 |
{ |
| 486 |
if(save_point eq 3) |
| 487 |
{ |
| 488 |
gas_trig_show |
| 489 |
objective_set 3 silent |
| 490 |
target_set 7085 30 |
| 491 |
} |
| 492 |
else |
| 493 |
{ |
| 494 |
fork remove_ai |
| 495 |
save_game 3 autosave |
| 496 |
particle lock9_locklight02 do stop |
| 497 |
door_close 24 |
| 498 |
door_lock 24 |
| 499 |
} |
| 500 |
ai2_spawn Rat_Tanker_1 |
| 501 |
ai2_spawn Rat_Comguy_1 |
| 502 |
sleep 1 |
| 503 |
sound_music_start atm_cl09 0.75 |
| 504 |
trigvolume_enable save2 0 |
| 505 |
trigvolume_enable save3 0 |
| 506 |
} |
| 507 |
|
| 508 |
#tv28 - the complete volume of the tunnel (tv name: gas) |
| 509 |
func void poison_konoko(string ai_name) |
| 510 |
{ |
| 511 |
chr_poison(0, 10, 60, 90); |
| 512 |
} |
| 513 |
|
| 514 |
#fired off by touching the triggers (lasers) |
| 515 |
func void gas(string ai_name) |
| 516 |
{ |
| 517 |
particle gas1 do start |
| 518 |
particle gas2 do start |
| 519 |
particle gaslight1 do start |
| 520 |
console_activate 14 |
| 521 |
console_activate 15 |
| 522 |
door_unjam 48 |
| 523 |
door_close 48 |
| 524 |
door_jam 48 |
| 525 |
trigvolume_enable gas 1 |
| 526 |
} |
| 527 |
|
| 528 |
#console 14 and console 15 |
| 529 |
func void gas_off(string ai_name) |
| 530 |
{ |
| 531 |
particle gas1 do stop |
| 532 |
particle gas2 do stop |
| 533 |
particle gaslight1 do stop |
| 534 |
console_reset 14 |
| 535 |
console_reset 15 |
| 536 |
console_deactivate 14 |
| 537 |
console_deactivate 15 |
| 538 |
door_unjam 48 |
| 539 |
door_open 48 |
| 540 |
door_jam 48 |
| 541 |
trigvolume_enable gas 0 |
| 542 |
} |
| 543 |
|
| 544 |
#tv27 - in some distance in front of door 48 (entry func: Rat_Guards); I've disabled it |
| 545 |
|
| 546 |
#tv29 - after door 48 |
| 547 |
func void gas_kill(string ai_name) |
| 548 |
{ |
| 549 |
particle gas1 do stop |
| 550 |
particle gas2 do stop |
| 551 |
particle gaslight1 do stop |
| 552 |
door_unjam 48 |
| 553 |
door_close 48 |
| 554 |
trig_hide 1 |
| 555 |
trig_hide 2 |
| 556 |
trig_hide 3 |
| 557 |
trig_hide 4 |
| 558 |
} |
| 559 |
|
| 560 |
#tv32 - in some distance in front of door 35 |
| 561 |
func void gas_trig_hide(string ai_name) |
| 562 |
{ |
| 563 |
roof_guys |
| 564 |
} |
| 565 |
|
| 566 |
### ROOF ### |
| 567 |
|
| 568 |
#tv26 - long volume after door 21 and door 22 |
| 569 |
func void save_point_2(string ai_name) |
| 570 |
{ |
| 571 |
if(save_point eq 3) |
| 572 |
{ |
| 573 |
fork roof_guys |
| 574 |
objective_set 3 silent |
| 575 |
} |
| 576 |
else |
| 577 |
{ |
| 578 |
save_game 3 autosave |
| 579 |
particle lock5a_locklight01 do stop |
| 580 |
particle lock5b_locklight01 do stop |
| 581 |
particle lock5c_locklight01 do stop |
| 582 |
door_close 21 |
| 583 |
door_close 22 |
| 584 |
door_lock 21 |
| 585 |
door_lock 22 |
| 586 |
} |
| 587 |
target_set 7085 30 |
| 588 |
trigvolume_enable save2 0 |
| 589 |
trigvolume_enable save3 0 |
| 590 |
sleep 1 |
| 591 |
sound_music_start atm_cl09 1.0 |
| 592 |
} |
| 593 |
|
| 594 |
#tv21 - complete left end of the roof |
| 595 |
#tv20 - at the beginning of the cul-de-sac |
| 596 |
func void secret_striker(string char_index) |
| 597 |
{ |
| 598 |
ai2_spawn secret_striker_1 |
| 599 |
} |
| 600 |
|
| 601 |
#notice func of secret_striker_1 |
| 602 |
func void secret_tanker(string char_index) |
| 603 |
{ |
| 604 |
ai2_spawn secret_tanker_1 |
| 605 |
} |
| 606 |
|
| 607 |
#tv22 - complete front end of the roof |
| 608 |
#tv23 - complete right end of the roof |
| 609 |
#tv24 - at the roof of the gas tunnel; from the left to the right; start left: at the beginning of the first short ramp |
| 610 |
func void low_roadies_1(string ai_name) |
| 611 |
{ |
| 612 |
ai2_spawn Back_Striker_1 |
| 613 |
ai2_spawn Back_Striker_2 |
| 614 |
ai2_spawn Back_Striker_3 |
| 615 |
ai2_spawn Back_Thug_1 |
| 616 |
} |
| 617 |
|
| 618 |
#notice func of Back_Striker_3 |
| 619 |
func void sos_2(string char_index) |
| 620 |
{ |
| 621 |
ai2_spawn sos_badman_2 |
| 622 |
} |
| 623 |
|
| 624 |
#tv25 - at the end of the underpass of the gas tunnel |
| 625 |
func void low_roadies_2(string ai_name) |
| 626 |
{ |
| 627 |
ai2_spawn Back_Tanker_1 |
| 628 |
ai2_spawn Back_Thug_2 |
| 629 |
ai2_spawn Back_Thug_3 |
| 630 |
} |
| 631 |
|
| 632 |
### BOTH WAYS FUSE ### |
| 633 |
|
| 634 |
func void carpool_backup(string char_index) |
| 635 |
{ |
| 636 |
ai2_spawn carpool_striker_2 |
| 637 |
} |
| 638 |
|
| 639 |
#tv42 - huge box around the carpool (entry func: carpool_start; exit func: carpool_stop); I've disabled it |
| 640 |
|
| 641 |
#tv6 - on the roof of the underpass to console 10; at the beginning (top) of the ramp |
| 642 |
func void Back3(string char_index) |
| 643 |
{ |
| 644 |
ai2_spawn Roof3_Striker_1 |
| 645 |
ai2_spawn Roof3_Striker_2 |
| 646 |
ai2_spawn Roof3_Tanker_1 |
| 647 |
} |
| 648 |
|
| 649 |
#hit func of Roof3_Tanker_1 |
| 650 |
func void roof3_backup1(string char_index) |
| 651 |
{ |
| 652 |
ai2_dopath Roof3_Striker_1 Roof3_Striker_1b 1 |
| 653 |
} |
| 654 |
|
| 655 |
#tv33 - huge box around the underpass to console 10; includes the roof of the underpass |
| 656 |
func void back_compound(string char_index) |
| 657 |
{ |
| 658 |
ai2_spawn compound_tanker_1 |
| 659 |
ai2_spawn compound_bomber_1 |
| 660 |
} |
| 661 |
|
| 662 |
#tv41 - huge wall from left to right over the complete area below and the roof; starts in some distance after the stiarway to door 27 |
| 663 |
func void remote_parking(string ai_name) |
| 664 |
{ |
| 665 |
ai2_spawn hostage_thug_1 |
| 666 |
ai2_spawn hostage_thug_2 |
| 667 |
ai2_spawn hostage_thug_3 |
| 668 |
ai2_spawn squad_tanker_1 |
| 669 |
ai2_spawn squad_tanker_2 |
| 670 |
var_counter2 = 10 |
| 671 |
} |
| 672 |
|
| 673 |
#lose func of squad_tanker_1 |
| 674 |
func void remote_backup_1(string ai_name) |
| 675 |
{ |
| 676 |
ai2_spawn hostage_striker_1 |
| 677 |
} |
| 678 |
|
| 679 |
#lose func of squad_tanker_2 |
| 680 |
func void remote_backup_2(string ai_name) |
| 681 |
{ |
| 682 |
ai2_spawn hostage_striker_2 |
| 683 |
} |
| 684 |
|
| 685 |
########## |
| 686 |
### SP4 ### |
| 687 |
########## |
| 688 |
|
| 689 |
#console 10 |
| 690 |
func void save_point_4(string ai_name) |
| 691 |
{ |
| 692 |
trigvolume_enable trigger_volume_08 1 |
| 693 |
particle lock6_locklight01 do start |
| 694 |
door_unlock 27 |
| 695 |
if(save_point eq 4) |
| 696 |
{ |
| 697 |
console_deactivate 10 |
| 698 |
particle carpool create |
| 699 |
particle carpool do start |
| 700 |
particle roof2 do start |
| 701 |
particle roof3 do start |
| 702 |
trigvolume_enable backcompound 0 |
| 703 |
trigvolume_enable hidden1a 0 |
| 704 |
trigvolume_enable hidden1b 0 |
| 705 |
trigvolume_enable lowroad1 0 |
| 706 |
trigvolume_enable lowroad2 0 |
| 707 |
trigvolume_enable lowroad3 0 |
| 708 |
trigvolume_enable lowroad4 0 |
| 709 |
trigvolume_enable remote 0 |
| 710 |
trigvolume_enable save2 0 |
| 711 |
trigvolume_enable trigger_volume_07 0 |
| 712 |
} |
| 713 |
else |
| 714 |
{ |
| 715 |
fork remove_ai |
| 716 |
music_stop |
| 717 |
fade_out 0 0 0 30 |
| 718 |
sleep 30 |
| 719 |
chr_teleport 0 2020 |
| 720 |
chr_peace 0 |
| 721 |
fade_in 30 |
| 722 |
save_game 4 autosave |
| 723 |
} |
| 724 |
target_set 7060 30 |
| 725 |
objective_set 4 silent |
| 726 |
sound_dialog_play c00_01_19shinatama |
| 727 |
} |
| 728 |
|
| 729 |
#tv7 - in front of door 27 |
| 730 |
func void Office1(string char_index) |
| 731 |
{ |
| 732 |
if(var_counter2 ne 10) fork save_point_4 |
| 733 |
ai2_spawn Office1_Comguy_1 |
| 734 |
ai2_spawn Office1_Comguy_11 |
| 735 |
ai2_spawn Office2_Striker_1 |
| 736 |
ai2_spawn Office2_Striker_3 |
| 737 |
ai2_spawn Office3_Tanker_12 |
| 738 |
ai2_spawn neutral_1 |
| 739 |
ai2_spawn neutral_2 |
| 740 |
sleep 1 |
| 741 |
sound_music_start atm_gr09 |
| 742 |
} |
| 743 |
|
| 744 |
#tv44 - around the box with the lsi |
| 745 |
func void objective_check(string ai_name) |
| 746 |
{ |
| 747 |
if(chr_has_lsi(0)) |
| 748 |
{ |
| 749 |
trigvolume_enable objectivecheck 0 |
| 750 |
objective_set 5 silent |
| 751 |
target_set 7127 30 |
| 752 |
particle lock6_locklight01 do stop |
| 753 |
door_lock 27 |
| 754 |
particle carpool do stop |
| 755 |
particle carpool kill |
| 756 |
particle roof2 do stop |
| 757 |
particle roof3 do stop |
| 758 |
} |
| 759 |
} |
| 760 |
|
| 761 |
#tv36 - in the middle of the stairs to door 33 |
| 762 |
func void lsi_check_1(string ai_name) |
| 763 |
{ |
| 764 |
if(chr_has_lsi(0)) |
| 765 |
{ |
| 766 |
trigvolume_enable tripwire 1 |
| 767 |
music_stop |
| 768 |
} |
| 769 |
} |
| 770 |
|
| 771 |
#tv34 - in some distance in front of door 36 |
| 772 |
func void ambush(string ai_name) |
| 773 |
{ |
| 774 |
ai2_spawn ambush_striker_1 |
| 775 |
if(save_point ne 5) |
| 776 |
{ |
| 777 |
particle lock7_locklight01 do start |
| 778 |
door_unlock 36 |
| 779 |
ai2_spawn ambush_commguy_1 |
| 780 |
sleep 220 |
| 781 |
ai2_doalarm ambush_commguy_1 4 |
| 782 |
} |
| 783 |
sleep 1 |
| 784 |
sound_music_start mus_space01 0.75 |
| 785 |
} |
| 786 |
|
| 787 |
########## |
| 788 |
### SP5 ### |
| 789 |
########## |
| 790 |
|
| 791 |
#tv8 - after door 36 |
| 792 |
func void save_point_5(string ai_name) |
| 793 |
{ |
| 794 |
trigvolume_enable hangar2_setup 0 |
| 795 |
if(save_point eq 5) |
| 796 |
{ |
| 797 |
restore_game |
| 798 |
ambush |
| 799 |
objective_set 5 silent |
| 800 |
} |
| 801 |
else |
| 802 |
{ |
| 803 |
save_game 5 autosave |
| 804 |
particle lock7_locklight01 do stop |
| 805 |
door_close 36 |
| 806 |
door_lock 36 |
| 807 |
} |
| 808 |
particle muroplane_prop do start |
| 809 |
particle rotorwash do start |
| 810 |
ai2_spawn Hangar2_tanker_1 |
| 811 |
ai2_spawn alarm_striker_1 |
| 812 |
target_set 1054 30 |
| 813 |
} |
| 814 |
|
| 815 |
#console 4 |
| 816 |
func void raise_alarm(string char_index) |
| 817 |
{ |
| 818 |
ai2_dopath alarm_striker_1 alarm_striker_1a 1 |
| 819 |
fork alarm_sound_script |
| 820 |
} |
| 821 |
|
| 822 |
func void alarm_sound_script(void) |
| 823 |
{ |
| 824 |
sound_ambient_start alarm_loop |
| 825 |
sleep 900 |
| 826 |
sound_ambient_stop alarm_loop |
| 827 |
} |
| 828 |
|
| 829 |
#tv35 - in front of door 42 |
| 830 |
func void alarm_patrol(string char_index) |
| 831 |
{ |
| 832 |
ai2_dopath alarm_striker_1 alarm_striker_1b 1 |
| 833 |
} |
| 834 |
|
| 835 |
#tv37 - in some distance after door 42 |
| 836 |
func void final_muro(string char_index) |
| 837 |
{ |
| 838 |
ai2_spawn muro2 |
| 839 |
ai2_spawn escort_striker3 |
| 840 |
ai2_spawn escort_striker4 |
| 841 |
playback escort_striker3 final_escort3 |
| 842 |
playback escort_striker4 final_escort4 |
| 843 |
playback muro2 final_muro |
| 844 |
sleep 960 |
| 845 |
chr_delete muro2 |
| 846 |
chr_delete escort_striker3 |
| 847 |
sleep 60 |
| 848 |
chr_delete escort_striker4 |
| 849 |
} |
| 850 |
|
| 851 |
#tv38 - on the last but one platform; at the beginning of the last part of the ramp |
| 852 |
func void Hangar2b(string char_index) |
| 853 |
{ |
| 854 |
ai2_spawn Hangar2_Striker_3 |
| 855 |
ai2_spawn Hangar2_Striker_4 |
| 856 |
ai2_spawn Hangar2_Striker_5 |
| 857 |
} |
| 858 |
|
| 859 |
#lose func of Hangar2_Striker_5 |
| 860 |
func void striker_showdown_1(string ai_name) |
| 861 |
{ |
| 862 |
striker_showdown_3 |
| 863 |
} |
| 864 |
|
| 865 |
#lose func of Hangar2_Striker_4 |
| 866 |
func void striker_showdown_2(string ai_name) |
| 867 |
{ |
| 868 |
striker_showdown_3 |
| 869 |
} |
| 870 |
|
| 871 |
#lose func of Hangar2_Striker_3 |
| 872 |
func void striker_showdown_3(string ai_name) |
| 873 |
{ |
| 874 |
var_counter = var_counter + 1 |
| 875 |
if(var_counter eq 3) |
| 876 |
{ |
| 877 |
trigvolume_enable rappel_point 1 |
| 878 |
particle rappel create |
| 879 |
target_set 1054 30 |
| 880 |
music_stop |
| 881 |
} |
| 882 |
} |
| 883 |
|
| 884 |
#tv10 - at the rappel point |
| 885 |
func void lsi_check_2(string ai_name) |
| 886 |
{ |
| 887 |
fade_out 0 0 0 30 |
| 888 |
sleep 30 |
| 889 |
win |
| 890 |
} |
| 891 |
|
| 892 |
##################### |
| 893 |
### TEXT CONSOLES ### |
| 894 |
##################### |
| 895 |
|
| 896 |
func void level6a(void) |
| 897 |
{ |
| 898 |
text_console level_6a |
| 899 |
console_reset 16 |
| 900 |
} |
| 901 |
|
| 902 |
func void level6b(void) |
| 903 |
{ |
| 904 |
text_console level_6b |
| 905 |
console_reset 9 |
| 906 |
} |
| 907 |
|
| 908 |
func void level6c(void) |
| 909 |
{ |
| 910 |
text_console level_6c |
| 911 |
console_reset 13 |
| 912 |
} |
| 913 |
|
| 914 |
func void level6d(void) |
| 915 |
{ |
| 916 |
text_console level_6d |
| 917 |
console_reset 17 |
| 918 |
} |
| 919 |
|
| 920 |
func void level6e(void) |
| 921 |
{ |
| 922 |
text_console level_6e |
| 923 |
console_reset 5 |
| 924 |
} |
| 925 |
|
| 926 |
func void level6f(void) |
| 927 |
{ |
| 928 |
text_console level_6f |
| 929 |
console_reset 2 |
| 930 |
} |