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#include "TinyJS_Threading.h" |
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|
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#undef HAVE_THREADING |
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#if !defined(NO_THREADING) && !defined(HAVE_CUSTOM_THREADING_IMPL) |
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# define HAVE_THREADING |
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# if defined(WIN32) && !defined(HAVE_PTHREAD) |
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# include <windows.h> |
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# else |
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# include <pthread.h> |
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# endif |
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#endif |
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|
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#ifdef HAVE_THREADING |
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|
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#ifndef HAVE_PTHREAD |
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// simple pthreads 4 windows |
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# define pthread_t HANDLE |
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# define pthread_create(t, stack, fnc, a) *(t) = CreateThread(NULL, stack, (LPTHREAD_START_ROUTINE)fnc, a, 0, NULL) |
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# define pthread_join(t, v) WaitForSingleObject(t, INFINITE), GetExitCodeThread(t,(LPDWORD)v), CloseHandle(t) |
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|
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# define pthread_mutex_t HANDLE |
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# define pthread_mutex_init(m, a) *(m) = CreateMutex(NULL, false, NULL) |
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# define pthread_mutex_destroy(m) CloseHandle(*(m)); |
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# define pthread_mutex_lock(m) WaitForSingleObject(*(m), INFINITE); |
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# define pthread_mutex_unlock(m) ReleaseMutex(*(m)); |
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#endif |
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|
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class CScriptMutex_impl : public CScriptMutex::CScriptMutex_t { |
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public: |
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CScriptMutex_impl() { |
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pthread_mutex_init(&mutex, NULL); |
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} |
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~CScriptMutex_impl() { |
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pthread_mutex_destroy(&mutex); |
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} |
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void lock() { |
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pthread_mutex_lock(&mutex); |
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} |
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void unlock() { |
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pthread_mutex_unlock(&mutex); |
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} |
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pthread_mutex_t mutex; |
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}; |
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|
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CScriptMutex::CScriptMutex() { |
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mutex = new CScriptMutex_impl; |
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} |
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|
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CScriptMutex::~CScriptMutex() { |
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delete mutex; |
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} |
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|
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class CScriptThread_impl : public CScriptThread::CScriptThread_t { |
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public: |
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CScriptThread_impl(CScriptThread *_this) : activ(false), running(false), This(_this) {} |
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~CScriptThread_impl() {} |
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void Run() { |
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if(running) return; |
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activ = true; |
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pthread_create(&thread, NULL, (void*(*)(void*))ThreadFnc, this); |
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while(!running); |
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} |
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int Stop() { |
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if(!running) return -1; |
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void *retvar; |
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activ = false; |
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pthread_join(thread, &retvar); |
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running = false; |
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return (int)retvar; |
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} |
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bool isActiv() { return activ; } |
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static void *ThreadFnc(CScriptThread_impl *This) { |
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This->running = true; |
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return (void*) This->This->ThreadFnc(); |
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} |
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bool activ; |
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bool running; |
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CScriptThread *This; |
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pthread_t thread; |
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}; |
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|
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CScriptThread::CScriptThread() { |
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thread = new CScriptThread_impl(this); |
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} |
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CScriptThread::~CScriptThread() { |
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delete thread; |
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} |
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#endif // HAVE_THREADING |