| 1 |
unit Unit8; |
| 2 |
|
| 3 |
interface |
| 4 |
|
| 5 |
USES StdCtrls,Buttons,Windows; |
| 6 |
|
| 7 |
CONST version:String='0.91 beta 1'; |
| 8 |
CONST ais_controlled=30; //Number of Chars watched/controlled with this prog |
| 9 |
CONST number_main_groups=4; |
| 10 |
CONST number_settings=55; |
| 11 |
CONST number_items=26; //Char-Data-Items |
| 12 |
CONST number_char_groups=4; //Char-Windows-Groups |
| 13 |
CONST number_structs=3; //Char-Structs |
| 14 |
|
| 15 |
VAR _path:String; |
| 16 |
|
| 17 |
TYPE |
| 18 |
TSetting = Record |
| 19 |
updating:Boolean; |
| 20 |
group:Byte; |
| 21 |
address:LongWord; |
| 22 |
has_box:Boolean; |
| 23 |
Item_Checkbox:TCheckBox; |
| 24 |
Item_Label:TLabel; |
| 25 |
has_edit:Boolean; |
| 26 |
Item_Edit:TEdit; |
| 27 |
edit_type:Byte; |
| 28 |
edit_address:LongWord; |
| 29 |
END; |
| 30 |
TSettings=Record |
| 31 |
group:Byte; |
| 32 |
caption:String; |
| 33 |
hint:String; |
| 34 |
address:LongWord; |
| 35 |
has_box:Boolean; |
| 36 |
has_edit:Boolean; |
| 37 |
edit_hint:String; |
| 38 |
edit_type:Byte; |
| 39 |
Edit_Address:LongWord; |
| 40 |
END; |
| 41 |
TYPE |
| 42 |
byte_array=Array[0..250] OF Byte; |
| 43 |
TYPE |
| 44 |
TValueSwitcher=Record |
| 45 |
CASE IsFloat: Boolean OF |
| 46 |
True: (ValueFloat:Single); |
| 47 |
False: (ValueInt:LongWord); |
| 48 |
END; |
| 49 |
TYPE |
| 50 |
TStructItem=Record |
| 51 |
updating:Boolean; |
| 52 |
struct:Byte; |
| 53 |
offset:LongWord; |
| 54 |
data_type:Byte; |
| 55 |
range:Single; |
| 56 |
group:Byte; |
| 57 |
Name:String; |
| 58 |
overview_name:String; |
| 59 |
hint:String; |
| 60 |
Item_Edit:TEdit; |
| 61 |
Item_Freeze:TCheckbox; |
| 62 |
END; |
| 63 |
TYPE |
| 64 |
TStructures=Record |
| 65 |
Structs:Array[1..number_structs] OF LongWord; |
| 66 |
Items:Array[1..number_items] OF TStructItem; |
| 67 |
END; |
| 68 |
TGroup=Record |
| 69 |
Name:String; |
| 70 |
Count:Byte; |
| 71 |
Item:TGroupbox; |
| 72 |
OpenClose:TSpeedButton; |
| 73 |
END; |
| 74 |
TYPE |
| 75 |
Hotkey=Record |
| 76 |
MOD_Alt:Boolean; |
| 77 |
MOD_Ctrl:Boolean; |
| 78 |
Key:Byte; |
| 79 |
Target_Type:Byte; |
| 80 |
Target_CharID:Byte; |
| 81 |
Target_CharName:String[25]; |
| 82 |
Target_Item:Byte; |
| 83 |
Action:Byte; |
| 84 |
Value:Double; |
| 85 |
Value2:Double; |
| 86 |
END; |
| 87 |
|
| 88 |
CONST HK_Target_Types:Array[1..2] OF String=( |
| 89 |
'Global setting','Character setting' |
| 90 |
); |
| 91 |
CONST HK_Actions:Array[1..7] OF String=( |
| 92 |
'Toggle','Set','Add','Multiply','Freeze','Set & Freeze','Switch value' |
| 93 |
); |
| 94 |
|
| 95 |
CONST MainGroupsStuff:Array[1..number_main_groups] OF TGroup=( |
| 96 |
(name:'Debug Settings'), |
| 97 |
(name:'Environment'), |
| 98 |
(name:'Cheats'), |
| 99 |
(name:'Camera') |
| 100 |
); |
| 101 |
CONST SettingsStuff:Array[1..number_settings] OF TSettings=( |
| 102 |
(group:1; caption:'Fast mode'; hint:'Makes the game much faster.'+Chr(13)+Chr(10)+'(Fast_Mode)'; address:$5ECE6E; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 103 |
(group:1; caption:'Everything breakable'; hint:'You can destroy anything with shots.'+Chr(13)+Chr(10)+'(p3_everything_breakable)'; address:$5E96B1; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 104 |
(group:1; caption:'Debug Characters'; hint:'Displays a little box with debug information about the selected char.'+Chr(13)+Chr(10)+'(Chr_Debug_Characters)'; address:$5ECB90; has_box:True; has_edit:True; edit_hint:'Sets which character should be debugged with ''Debug Characters''.'+Chr(13)+Chr(10)+'(char_to_debug)'; edit_type:1; edit_address:$5ECB8C), |
| 105 |
(group:1; caption:'Debug Overlay'; hint:'Displays a debug-message box. (Don''t know yet for what use :D)'+Chr(13)+Chr(10)+'(Chr_Debug_Overlay)'; address:$5ECB91; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 106 |
(group:1; caption:'Draw all Characters'; hint:'Draws all characters, even the ones who are not in Konokos view.'+Chr(13)+Chr(10)+'(Chr_Draw_All_Characters)'; address:$5ECBA2; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 107 |
(group:1; caption:'Character detail'; hint:'Sets the drawing detail for all characters.'+Chr(13)+Chr(10)+'(Chr_Lod)'; address:0; has_box:False; has_edit:True; edit_hint:''; edit_type:1; edit_address:$54E174), |
| 108 |
(group:1; caption:'Reduce screenshot size'; hint:'Reduces the screenshot size by 2^n'+Chr(13)+Chr(10)+'(Gs_Screen_Shot_Reduce)'; address:$0; has_box:False; has_edit:True; edit_hint:''; edit_type:1; edit_address:$5ECE98), |
| 109 |
(group:1; caption:'Open all doors'; hint:'Disables the locks of all doors.'+Chr(13)+Chr(10)+'(Door_Ignore_Locks)'; address:$5EC5F5; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 110 |
(group:1; caption:'Show HUD'; hint:'Enables/disables the display of the HUD.'+Chr(13)+Chr(10)+'(GS_Show_UI)'; address:$5533E0; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), |
| 111 |
(group:1; caption:'Show names'; hint:'Shows the names of characters above their heads.'+Chr(13)+Chr(10)+'(AI2_ShowNames)'; address:$5EC0B4; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 112 |
(group:1; caption:'Show healths'; hint:'Shows the healths of characters above their heads.'+Chr(13)+Chr(10)+'(AI2_ShowHealth)'; address:$5EC0B5; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 113 |
(group:1; caption:'Show lines to AIs'; hint:'Shows lines to each AI character.'+Chr(13)+Chr(10)+'(AI2_ShowLineToChar)'; address:$5EC0B9; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 114 |
(group:1; caption:'Show paths'; hint:'Shows lines for the paths of AI characters.'+Chr(13)+Chr(10)+'(AI2_ShowPaths)'; address:$5EB8B0; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 115 |
(group:1; caption:'Show player''s BNV'; hint:'Displays the player''s BNV in a box.'+Chr(13)+Chr(10)+'(Chr_Show_BNV)'; address:$5ECB9E; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), |
| 116 |
(group:1; caption:'Show player''s LOD'; hint:'Displays the player''s LOD in a box.'+Chr(13)+Chr(10)+'(Chr_Show_LOD)'; address:$5ECBA0; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), |
| 117 |
(group:1; caption:'Show performance'; hint:'Displays the FPS in a box.'+Chr(13)+Chr(10)+'(Show_Performance)'; address:$5ECE74; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), |
| 118 |
(group:1; caption:'Print AI spawn events'; hint:'Prints a message whenever an AI is spawn.'+Chr(13)+Chr(10)+'(AI2_PrintSpawn)'; address:$5EC0CD; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 119 |
(group:1; caption:'Debug Weapons'; hint:'Prints debugging information on any weapon activity.'+Chr(13)+Chr(10)+'(Debug_Weapons)'; address:$620130; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 120 |
(group:1; caption:'Pin Characters'; hint:'Pins all characters to their current position.'+Chr(13)+Chr(10)+'(Chr_Pin_Character)'; address:$5ECBA1; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 121 |
(group:1; caption:'AIs ignore player'; hint:'AIs don''t attack player.'+Chr(13)+Chr(10)+'(AI2_IgnorePlayer)'; address:$5EC0C2; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 122 |
(group:1; caption:'Weapons don''t fade'; hint:'Does make weapons stay forever.'+Chr(13)+Chr(10)+'(Wp_Disable_Fade)'; address:$627DCC; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 123 |
(group:1; caption:'Draw only every n-th frame'; hint:'Fastens game speed.'+Chr(13)+Chr(10)+'(Draw_Every_Frame / Draw_Every_Frame_Multiple)'; address:$5ECE6D; has_box:True; has_edit:True; edit_hint:''; edit_type:1; edit_address:$5533E4), |
| 124 |
|
| 125 |
(group:2; caption:'Show VertexShaders'; hint:'Toggles the use of VertexShaders.'+Chr(13)+Chr(10)+'(M3_Shade_Vertex)'; address:$556008; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), |
| 126 |
(group:2; caption:'Show Textures'; hint:'Toggles the use of textures.'+Chr(13)+Chr(10)+'(M3_Fill_Solid)'; address:$556009; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), |
| 127 |
(group:2; caption:'Show Environment'; hint:''+Chr(13)+Chr(10)+'(Gs_Show_Environment)'; address:$5533DC; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 128 |
(group:2; caption:'Show Objects'; hint:''+Chr(13)+Chr(10)+'(Gs_Show_Objects)'; address:$5533DE; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 129 |
(group:2; caption:'Show Characters'; hint:''+Chr(13)+Chr(10)+'(Gs_Show_Characters)'; address:$5533DD; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 130 |
(group:2; caption:'Show Particles'; hint:''+Chr(13)+Chr(10)+'(Gs_Show_Particles)'; address:$5533F0; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), |
| 131 |
|
| 132 |
//(caption:''; hint:''+Chr(13)+Chr(10)+'()'; address:$; has_box:; has_edit:; edit_hint:''; edit_type:; edit_address:$), |
| 133 |
(group:3; caption:'*bighead*'; hint:'Makes your head bigger.'; address:$5ECB98; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), |
| 134 |
(group:3; caption:'*canttouchthis*'; hint:'Makes you untouchable. (You can''t be knocked down etc)'; address:$5ECE91; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), |
| 135 |
(group:3; caption:'*elderrune*'; hint:'Health regeneration'; address:$620134; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), |
| 136 |
(group:3; caption:'*fistsoflegend*'; hint:'Enemies get knocked away.'; address:$5ECE8F; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), |
| 137 |
(group:3; caption:'*killmequick*'; hint:'Tougher enemies'; address:$5EB849; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), |
| 138 |
(group:3; caption:'*liveforever*'; hint:'Makes you invincible.'; address:$5ECE92; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), |
| 139 |
(group:3; caption:'*reservoirdogs*'; hint:'Enemies attacking their allies.'; address:$5EB848; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), |
| 140 |
(group:3; caption:'*roughjustice*'; hint:'Faster guns.'; address:$620133; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), |
| 141 |
(group:3; caption:'*shapeshifter*'; hint:'Lets you change your character with pressing F8 ingame.'; address:$5ECE6F; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), |
| 142 |
(group:3; caption:'*touchofdeath*'; hint:'Kill enemies with one touch.'; address:$5ECE93; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), |
| 143 |
(group:3; caption:'Headsize'; hint:'Sets the size of the characters head.'+Chr(13)+Chr(10)+'(Chr_Big_Head, Chr_Big_Head_Amount)'; address:$5ECB98; has_box:True; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54E16C), |
| 144 |
(group:3; caption:'Bodysize'; hint:'Sets the size of your body.'+Chr(13)+Chr(10)+'(Chr_Mini_Me, Chr_Mini_Me_Amount)'; address:$5ECB99; has_box:True; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54E170), |
| 145 |
(group:3; caption:'Auto-aim distance'; hint:'Sets the distance in which auto-aim should work.'+Chr(13)+Chr(10)+'(Chr_Auto_Aim_Dist)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54E160), |
| 146 |
(group:3; caption:'Auto-aim angle'; hint:'Sets the angle in which auto-aim should work (in degrees).'+Chr(13)+Chr(10)+'(Chr_Auto_Aim_Arc)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54E15C), |
| 147 |
(group:3; caption:'Blocking angle'; hint:'Sets the angle in which attacks are blocked (in degrees).'+Chr(13)+Chr(10)+'(Chr_Block_Angle)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54E168), |
| 148 |
// |
| 149 |
(group:4; caption:'Height to feet'; hint:'Sets the height of the camera relative to your feets. (normal=15)'+Chr(13)+Chr(10)+'(CM_Height)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54D638), |
| 150 |
(group:4; caption:'Distance to player'; hint:'Sets the distance of the camera to the placer. (normal=33)'+Chr(13)+Chr(10)+'(CM_Distance)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54D63C), |
| 151 |
(group:4; caption:'Viewing angle when unarmed'; hint:'Sets of which angle (up/down) you look on the action when you''re unarmed. (normal=8)'+Chr(13)+Chr(10)+'(CM_Canter_Unarmed)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54D644), |
| 152 |
(group:4; caption:'Viewing angle when armed'; hint:'Sets of which angle (up/down) you look on the action when you''re armed. (normal=7)'+Chr(13)+Chr(10)+'(CM_Canter_Weapon)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54D640), |
| 153 |
(group:4; caption:'Actual viewing angle'; hint:'Sets of which angle (up/down) you look on the action.'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$6364D0), |
| 154 |
(group:4; caption:'See-Through-Walls mode'; hint:'Sets if you can see through walls if they are in the way.'+Chr(13)+Chr(10)+'(CM_Jello)'; address:$54D64C; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$), |
| 155 |
(group:4; caption:'Wall-transparency'; hint:'Sets how transparent walls get. (normal=20)'+Chr(13)+Chr(10)+'(CM_Jello_AMT)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:1; edit_address:$54D650), |
| 156 |
(group:4; caption:'Wall-transparency-range'; hint:'Sets how much around the line between the camera and the player is made transparent. (normal=12)'+Chr(13)+Chr(10)+'(CM_Jello_Radius)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54D648), |
| 157 |
(group:4; caption:'Disable next 3 settings'; hint:'Disables the settings for the camera side'; address:$6364C0; has_box:True; has_edit:False; edit_hint:''; edit_type:$; edit_address:$), |
| 158 |
(group:4; caption:'Side of Konoko'; hint:'Sets of which side you look at Konoko (degrees)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$6364C4), |
| 159 |
(group:4; caption:'Side of Konoko to change to'; hint:'Sets to which side the cam should move (degrees)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$6364C8), |
| 160 |
(group:4; caption:'Change-speed'; hint:'Sets with which speed cam should move'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$6364CC) |
| 161 |
); |
| 162 |
CONST CharDataStuff:Array[1..number_items] OF TStructItem=( |
| 163 |
(struct:1; offset:$014; data_type:6; range:20; group:1; name:'Character name'; overview_name:'Character name'; hint:''), |
| 164 |
(struct:1; offset:$012; data_type:2; range:0; group:1; name:'Teamnumber'; overview_name:'Teamnumber'; hint:'0 = Konoko'+Chr(13)+Chr(10)+'1 = TCTF'+Chr(13)+Chr(10)+'2 = Syndicate'+Chr(13)+Chr(10)+'3 = Neutral'+Chr(13)+Chr(10)+'4 = Security Guard'+Chr(13)+Chr(10)+'5 = Rogue-Konoko'+Chr(13)+Chr(10)+'6 = Switzerland'+Chr(13)+Chr(10)+'7 = Syndicate Accessory'), |
| 165 |
(struct:1; offset:$010; data_type:2; range:200; group:1; name:'Modelnumber'; overview_name:'Modelnumber'; hint:''), |
| 166 |
|
| 167 |
(struct:1; offset:$004; data_type:1; range:0; group:2; name:'Death'; overview_name:'Death'; |
| 168 |
hint:'0 = char alive'+Chr(13)+Chr(10)+'1 = char death but still in animation'+Chr(13)+Chr(10)+'3 = char lying on ground'+Chr(13)+Chr(10)+'7 = only a corpse'+Chr(13)+Chr(10)+'32 = unkillable'), |
| 169 |
(struct:1; offset:$038; data_type:4; range:10000; group:2; name:'Health'; overview_name:'Health'; hint:''), |
| 170 |
(struct:1; offset:$03C; data_type:4; range:10000; group:2; name:'Health normal'; overview_name:'Health normal'; hint:''), |
| 171 |
(struct:1; offset:$1A4; data_type:2; range:10; group:2; name:'Amount of hypos'; overview_name:'Hypos'; hint:''), |
| 172 |
(struct:1; offset:$1A2; data_type:2; range:10; group:2; name:'Amount of red ammo clips'; overview_name:'Red ammo clips'; hint:''), |
| 173 |
(struct:1; offset:$1A6; data_type:2; range:10; group:2; name:'Amount of green ammo clips'; overview_name:'Green ammo clips'; hint:''), |
| 174 |
(struct:1; offset:$1B8; data_type:2; range:10000; group:2; name:'Shield'; overview_name:'Shield'; hint:'Full=100'), |
| 175 |
(struct:1; offset:$1BA; data_type:2; range:10000; group:2; name:'Phasecloak'; overview_name:'Phasecloak'; hint:'Full=1775'), |
| 176 |
|
| 177 |
(struct:2; offset:$084; data_type:5; range:0; group:3; name:'x'; overview_name:'x-pos'; hint:''), |
| 178 |
(struct:2; offset:$088; data_type:5; range:0; group:3; name:'y (height)'; overview_name:'y-pos'; hint:''), |
| 179 |
(struct:2; offset:$08C; data_type:5; range:0; group:3; name:'z'; overview_name:'z-pos'; hint:''), |
| 180 |
(struct:1; offset:$16C; data_type:5; range:2*pi; group:3; name:'Body-facing'; overview_name:'Body-facing'; hint:'[0-360]'), |
| 181 |
(struct:1; offset:$170; data_type:5; range:2*pi; group:3; name:'Direction you yourself look to'; overview_name:'Looking direct.'; hint:'[0-360]'), |
| 182 |
(struct:3; offset:$21C0; data_type:5; range:0; group:3; name:'Azimuth'; overview_name:'Azimuth'; hint:''), |
| 183 |
(struct:3; offset:$0E0; data_type:1; range:0; group:3; name:'Off'; overview_name:'Off'; hint:'Sets how long you''re already over an edge'), |
| 184 |
(struct:3; offset:$0F6; data_type:1; range:0; group:3; name:'Air'; overview_name:'Air'; hint:'Sets how long you''re already in air'), |
| 185 |
(struct:2; offset:$128; data_type:1; range:0; group:3; name:'NoClipping'; overview_name:'NoClipping'; hint:'2 = NoClipping disabled'+Chr(13)+Chr(10)+'70 = NoClipping enabled'), |
| 186 |
|
| 187 |
(struct:1; offset:$1AA; data_type:2; range:10; group:4; name:'Amount of hypos'; overview_name:'Dropped hypos'; hint:''), |
| 188 |
(struct:1; offset:$1A8; data_type:2; range:10; group:4; name:'Amount of red ammo clips'; overview_name:'Dropped red ammo'; hint:''), |
| 189 |
(struct:1; offset:$1AC; data_type:2; range:10; group:4; name:'Amount of green ammo clips'; overview_name:'Dropped green ammo'; hint:''), |
| 190 |
(struct:1; offset:$1B2; data_type:1; range:1; group:4; name:'Shield'; overview_name:'Drops shield'; hint:'[1/0]'), |
| 191 |
(struct:1; offset:$1B3; data_type:1; range:1; group:4; name:'Phasecloak'; overview_name:'Drops phasecloak'; hint:'[1/0]'), |
| 192 |
(struct:1; offset:$1B4; data_type:1; range:1; group:4; name:'Special'; overview_name:'Drops special'; hint:'(like datapad in lvl1, rapelling harnes in lvl5) [1/0]') |
| 193 |
// (struct:1; offset:$; data_type:; range:; group:; name:''; overview_name:''; hint:''), |
| 194 |
); |
| 195 |
CONST CharGroupsStuff:Array[1..number_char_groups] OF TGroup=( |
| 196 |
(name:'Global'), |
| 197 |
(name:'Inventory'), |
| 198 |
(name:'Position'), |
| 199 |
(name:'AI drops') |
| 200 |
); |
| 201 |
{$INCLUDE animations} |
| 202 |
|
| 203 |
CONST |
| 204 |
PointerStruct1PointerArray1:longword=$127C54; |
| 205 |
PointerStruct1PointerArray2:longword=$12BC34; |
| 206 |
PointerStruct2First:longword=$6A8740; |
| 207 |
PointerStruct3:longword=$127254; |
| 208 |
|
| 209 |
TYPE |
| 210 |
THotKeys=Record |
| 211 |
Size:Byte; |
| 212 |
Items:Array[0..255] OF Hotkey; |
| 213 |
END; |
| 214 |
|
| 215 |
VAR |
| 216 |
Settings: Array[1..number_settings] OF TSetting; |
| 217 |
MainGroups: Array[1..number_main_groups] OF TGroup; |
| 218 |
//Cheats: Array[1..number_cheats] OF TSetting; |
| 219 |
_Connected:Boolean; |
| 220 |
_temp:byte_array; |
| 221 |
_tempvalue:LongWord; |
| 222 |
_ValueSwitcher:TValueSwitcher; |
| 223 |
_ais_active: Array[0..ais_controlled] OF Boolean; |
| 224 |
//_hotkeys: Array OF HotKey; |
| 225 |
HotKeys: THotKeys; |
| 226 |
HotKeysFile: File of THotKeys; |
| 227 |
lvlnumber: Byte; |
| 228 |
|
| 229 |
TYPE |
| 230 |
KeyCombo=Record |
| 231 |
Name:String; |
| 232 |
Value:Byte; |
| 233 |
END; |
| 234 |
|
| 235 |
CONST lvl_mappings:Array[0..14] OF String[2]=( |
| 236 |
'0_','1_','2_','3_','4_','6_','8_','9_','10','11','12','13','14','18','19' |
| 237 |
); |
| 238 |
|
| 239 |
CONST MOD_Alt_Key=MOD_Alt; |
| 240 |
CONST MOD_Ctrl_Key=MOD_Control; |
| 241 |
|
| 242 |
CONST |
| 243 |
VKKeys:Array[1..78] OF Keycombo=( |
| 244 |
(Name:'0';Value:$30), |
| 245 |
(Name:'1';Value:$31), |
| 246 |
(Name:'2';Value:$32), |
| 247 |
(Name:'3';Value:$33), |
| 248 |
(Name:'4';Value:$34), |
| 249 |
(Name:'5';Value:$35), |
| 250 |
(Name:'6';Value:$36), |
| 251 |
(Name:'7';Value:$37), |
| 252 |
(Name:'8';Value:$38), |
| 253 |
(Name:'9';Value:$39), |
| 254 |
(Name:'A';Value:$41), |
| 255 |
(Name:'B';Value:$42), |
| 256 |
(Name:'C';Value:$43), |
| 257 |
(Name:'D';Value:$44), |
| 258 |
(Name:'E';Value:$45), |
| 259 |
(Name:'F';Value:$46), |
| 260 |
(Name:'G';Value:$47), |
| 261 |
(Name:'H';Value:$48), |
| 262 |
(Name:'I';Value:$49), |
| 263 |
(Name:'J';Value:$4A), |
| 264 |
(Name:'K';Value:$4B), |
| 265 |
(Name:'L';Value:$4C), |
| 266 |
(Name:'M';Value:$4D), |
| 267 |
(Name:'N';Value:$4E), |
| 268 |
(Name:'O';Value:$4F), |
| 269 |
(Name:'P';Value:$50), |
| 270 |
(Name:'Q';Value:$51), |
| 271 |
(Name:'R';Value:$52), |
| 272 |
(Name:'S';Value:$53), |
| 273 |
(Name:'T';Value:$54), |
| 274 |
(Name:'U';Value:$55), |
| 275 |
(Name:'V';Value:$56), |
| 276 |
(Name:'W';Value:$57), |
| 277 |
(Name:'X';Value:$58), |
| 278 |
(Name:'Y';Value:$59), |
| 279 |
(Name:'Z';Value:$5A), |
| 280 |
(Name:'F1';Value:$70), |
| 281 |
(Name:'F2';Value:$71), |
| 282 |
(Name:'F3';Value:$72), |
| 283 |
(Name:'F4';Value:$73), |
| 284 |
(Name:'F5';Value:$74), |
| 285 |
(Name:'F6';Value:$75), |
| 286 |
(Name:'F7';Value:$76), |
| 287 |
(Name:'F8';Value:$77), |
| 288 |
(Name:'F9';Value:$78), |
| 289 |
(Name:'F10';Value:$79), |
| 290 |
(Name:'F11';Value:$7A), |
| 291 |
(Name:'F12';Value:$7B), |
| 292 |
(Name:'Backspace';Value:$08), |
| 293 |
(Name:'Tab';Value:$09), |
| 294 |
// (Name:'Clear';Value:$0C), |
| 295 |
(Name:'Enter';Value:$0D), |
| 296 |
(Name:'Esc';Value:$1B), |
| 297 |
(Name:'Spacebar';Value:$20), |
| 298 |
(Name:'Page up';Value:$21), |
| 299 |
(Name:'Page down';Value:$22), |
| 300 |
(Name:'End';Value:$23), |
| 301 |
(Name:'Home';Value:$24), |
| 302 |
(Name:'Cursor left';Value:$25), |
| 303 |
(Name:'Cursor up';Value:$26), |
| 304 |
(Name:'Cursor right';Value:$27), |
| 305 |
(Name:'Cursor down';Value:$28), |
| 306 |
(Name:'Insert';Value:$2D), |
| 307 |
(Name:'Delete';Value:$2E), |
| 308 |
// (Name:'Help';Value:$2F), |
| 309 |
(Name:'NumPad0';Value:$60), |
| 310 |
(Name:'NumPad1';Value:$61), |
| 311 |
(Name:'NumPad2';Value:$62), |
| 312 |
(Name:'NumPad3';Value:$63), |
| 313 |
(Name:'NumPad4';Value:$64), |
| 314 |
(Name:'NumPad5';Value:$65), |
| 315 |
(Name:'NumPad6';Value:$66), |
| 316 |
(Name:'NumPad7';Value:$67), |
| 317 |
(Name:'NumPad8';Value:$68), |
| 318 |
(Name:'NumPad9';Value:$69), |
| 319 |
(Name:'NumPad decimal';Value:$6E), |
| 320 |
(Name:'NumPad add';Value:$6B), |
| 321 |
(Name:'NumPad subtract';Value:$6D), |
| 322 |
(Name:'NumPad multiply';Value:$6A), |
| 323 |
(Name:'NumPad divide';Value:$6F) |
| 324 |
// (Name:'NumPad separator';Value:$6C), |
| 325 |
); |
| 326 |
|
| 327 |
|
| 328 |
implementation |
| 329 |
|
| 330 |
end. |