| 1 | unit Unit8; | 
 
 
 
 
 | 2 |  | 
 
 
 
 
 | 3 | interface | 
 
 
 
 
 | 4 |  | 
 
 
 
 
 | 5 | USES StdCtrls,Buttons,Windows; | 
 
 
 
 
 | 6 |  | 
 
 
 
 
 | 7 | CONST version:String='0.91 beta 1'; | 
 
 
 
 
 | 8 | CONST ais_controlled=30; //Number of Chars watched/controlled with this prog | 
 
 
 
 
 | 9 | CONST number_main_groups=4; | 
 
 
 
 
 | 10 | CONST number_settings=55; | 
 
 
 
 
 | 11 | CONST number_items=26; //Char-Data-Items | 
 
 
 
 
 | 12 | CONST number_char_groups=4; //Char-Windows-Groups | 
 
 
 
 
 | 13 | CONST number_structs=3; //Char-Structs | 
 
 
 
 
 | 14 |  | 
 
 
 
 
 | 15 | VAR _path:String; | 
 
 
 
 
 | 16 |  | 
 
 
 
 
 | 17 | TYPE | 
 
 
 
 
 | 18 | TSetting = Record | 
 
 
 
 
 | 19 | updating:Boolean; | 
 
 
 
 
 | 20 | group:Byte; | 
 
 
 
 
 | 21 | address:LongWord; | 
 
 
 
 
 | 22 | has_box:Boolean; | 
 
 
 
 
 | 23 | Item_Checkbox:TCheckBox; | 
 
 
 
 
 | 24 | Item_Label:TLabel; | 
 
 
 
 
 | 25 | has_edit:Boolean; | 
 
 
 
 
 | 26 | Item_Edit:TEdit; | 
 
 
 
 
 | 27 | edit_type:Byte; | 
 
 
 
 
 | 28 | edit_address:LongWord; | 
 
 
 
 
 | 29 | END; | 
 
 
 
 
 | 30 | TSettings=Record | 
 
 
 
 
 | 31 | group:Byte; | 
 
 
 
 
 | 32 | caption:String; | 
 
 
 
 
 | 33 | hint:String; | 
 
 
 
 
 | 34 | address:LongWord; | 
 
 
 
 
 | 35 | has_box:Boolean; | 
 
 
 
 
 | 36 | has_edit:Boolean; | 
 
 
 
 
 | 37 | edit_hint:String; | 
 
 
 
 
 | 38 | edit_type:Byte; | 
 
 
 
 
 | 39 | Edit_Address:LongWord; | 
 
 
 
 
 | 40 | END; | 
 
 
 
 
 | 41 | TYPE | 
 
 
 
 
 | 42 | byte_array=Array[0..250] OF Byte; | 
 
 
 
 
 | 43 | TYPE | 
 
 
 
 
 | 44 | TValueSwitcher=Record | 
 
 
 
 
 | 45 | CASE IsFloat: Boolean OF | 
 
 
 
 
 | 46 | True: (ValueFloat:Single); | 
 
 
 
 
 | 47 | False: (ValueInt:LongWord); | 
 
 
 
 
 | 48 | END; | 
 
 
 
 
 | 49 | TYPE | 
 
 
 
 
 | 50 | TStructItem=Record | 
 
 
 
 
 | 51 | updating:Boolean; | 
 
 
 
 
 | 52 | struct:Byte; | 
 
 
 
 
 | 53 | offset:LongWord; | 
 
 
 
 
 | 54 | data_type:Byte; | 
 
 
 
 
 | 55 | range:Single; | 
 
 
 
 
 | 56 | group:Byte; | 
 
 
 
 
 | 57 | Name:String; | 
 
 
 
 
 | 58 | overview_name:String; | 
 
 
 
 
 | 59 | hint:String; | 
 
 
 
 
 | 60 | Item_Edit:TEdit; | 
 
 
 
 
 | 61 | Item_Freeze:TCheckbox; | 
 
 
 
 
 | 62 | END; | 
 
 
 
 
 | 63 | TYPE | 
 
 
 
 
 | 64 | TStructures=Record | 
 
 
 
 
 | 65 | Structs:Array[1..number_structs] OF LongWord; | 
 
 
 
 
 | 66 | Items:Array[1..number_items] OF TStructItem; | 
 
 
 
 
 | 67 | END; | 
 
 
 
 
 | 68 | TGroup=Record | 
 
 
 
 
 | 69 | Name:String; | 
 
 
 
 
 | 70 | Count:Byte; | 
 
 
 
 
 | 71 | Item:TGroupbox; | 
 
 
 
 
 | 72 | OpenClose:TSpeedButton; | 
 
 
 
 
 | 73 | END; | 
 
 
 
 
 | 74 | TYPE | 
 
 
 
 
 | 75 | Hotkey=Record | 
 
 
 
 
 | 76 | MOD_Alt:Boolean; | 
 
 
 
 
 | 77 | MOD_Ctrl:Boolean; | 
 
 
 
 
 | 78 | Key:Byte; | 
 
 
 
 
 | 79 | Target_Type:Byte; | 
 
 
 
 
 | 80 | Target_CharID:Byte; | 
 
 
 
 
 | 81 | Target_CharName:String[25]; | 
 
 
 
 
 | 82 | Target_Item:Byte; | 
 
 
 
 
 | 83 | Action:Byte; | 
 
 
 
 
 | 84 | Value:Double; | 
 
 
 
 
 | 85 | Value2:Double; | 
 
 
 
 
 | 86 | END; | 
 
 
 
 
 | 87 |  | 
 
 
 
 
 | 88 | CONST HK_Target_Types:Array[1..2] OF String=( | 
 
 
 
 
 | 89 | 'Global setting','Character setting' | 
 
 
 
 
 | 90 | ); | 
 
 
 
 
 | 91 | CONST HK_Actions:Array[1..7] OF String=( | 
 
 
 
 
 | 92 | 'Toggle','Set','Add','Multiply','Freeze','Set & Freeze','Switch value' | 
 
 
 
 
 | 93 | ); | 
 
 
 
 
 | 94 |  | 
 
 
 
 
 | 95 | CONST MainGroupsStuff:Array[1..number_main_groups] OF TGroup=( | 
 
 
 
 
 | 96 | (name:'Debug Settings'), | 
 
 
 
 
 | 97 | (name:'Environment'), | 
 
 
 
 
 | 98 | (name:'Cheats'), | 
 
 
 
 
 | 99 | (name:'Camera') | 
 
 
 
 
 | 100 | ); | 
 
 
 
 
 | 101 | CONST SettingsStuff:Array[1..number_settings] OF TSettings=( | 
 
 
 
 
 | 102 | (group:1; caption:'Fast mode'; hint:'Makes the game much faster.'+Chr(13)+Chr(10)+'(Fast_Mode)'; address:$5ECE6E; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 103 | (group:1; caption:'Everything breakable'; hint:'You can destroy anything with shots.'+Chr(13)+Chr(10)+'(p3_everything_breakable)'; address:$5E96B1; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 104 | (group:1; caption:'Debug Characters'; hint:'Displays a little box with debug information about the selected char.'+Chr(13)+Chr(10)+'(Chr_Debug_Characters)'; address:$5ECB90; has_box:True; has_edit:True; edit_hint:'Sets which character should be debugged with ''Debug Characters''.'+Chr(13)+Chr(10)+'(char_to_debug)'; edit_type:1; edit_address:$5ECB8C), | 
 
 
 
 
 | 105 | (group:1; caption:'Debug Overlay'; hint:'Displays a debug-message box. (Don''t know yet for what use :D)'+Chr(13)+Chr(10)+'(Chr_Debug_Overlay)'; address:$5ECB91; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 106 | (group:1; caption:'Draw all Characters'; hint:'Draws all characters, even the ones who are not in Konokos view.'+Chr(13)+Chr(10)+'(Chr_Draw_All_Characters)'; address:$5ECBA2; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 107 | (group:1; caption:'Character detail'; hint:'Sets the drawing detail for all characters.'+Chr(13)+Chr(10)+'(Chr_Lod)'; address:0; has_box:False; has_edit:True; edit_hint:''; edit_type:1; edit_address:$54E174), | 
 
 
 
 
 | 108 | (group:1; caption:'Reduce screenshot size'; hint:'Reduces the screenshot size by 2^n'+Chr(13)+Chr(10)+'(Gs_Screen_Shot_Reduce)'; address:$0; has_box:False; has_edit:True; edit_hint:''; edit_type:1; edit_address:$5ECE98), | 
 
 
 
 
 | 109 | (group:1; caption:'Open all doors'; hint:'Disables the locks of all doors.'+Chr(13)+Chr(10)+'(Door_Ignore_Locks)'; address:$5EC5F5; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 110 | (group:1; caption:'Show HUD'; hint:'Enables/disables the display of the HUD.'+Chr(13)+Chr(10)+'(GS_Show_UI)'; address:$5533E0; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), | 
 
 
 
 
 | 111 | (group:1; caption:'Show names'; hint:'Shows the names of characters above their heads.'+Chr(13)+Chr(10)+'(AI2_ShowNames)'; address:$5EC0B4; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 112 | (group:1; caption:'Show healths'; hint:'Shows the healths of characters above their heads.'+Chr(13)+Chr(10)+'(AI2_ShowHealth)'; address:$5EC0B5; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 113 | (group:1; caption:'Show lines to AIs'; hint:'Shows lines to each AI character.'+Chr(13)+Chr(10)+'(AI2_ShowLineToChar)'; address:$5EC0B9; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 114 | (group:1; caption:'Show paths'; hint:'Shows lines for the paths of AI characters.'+Chr(13)+Chr(10)+'(AI2_ShowPaths)'; address:$5EB8B0; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 115 | (group:1; caption:'Show player''s BNV'; hint:'Displays the player''s BNV in a box.'+Chr(13)+Chr(10)+'(Chr_Show_BNV)'; address:$5ECB9E; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), | 
 
 
 
 
 | 116 | (group:1; caption:'Show player''s LOD'; hint:'Displays the player''s LOD in a box.'+Chr(13)+Chr(10)+'(Chr_Show_LOD)'; address:$5ECBA0; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), | 
 
 
 
 
 | 117 | (group:1; caption:'Show performance'; hint:'Displays the FPS in a box.'+Chr(13)+Chr(10)+'(Show_Performance)'; address:$5ECE74; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), | 
 
 
 
 
 | 118 | (group:1; caption:'Print AI spawn events'; hint:'Prints a message whenever an AI is spawn.'+Chr(13)+Chr(10)+'(AI2_PrintSpawn)'; address:$5EC0CD; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 119 | (group:1; caption:'Debug Weapons'; hint:'Prints debugging information on any weapon activity.'+Chr(13)+Chr(10)+'(Debug_Weapons)'; address:$620130; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 120 | (group:1; caption:'Pin Characters'; hint:'Pins all characters to their current position.'+Chr(13)+Chr(10)+'(Chr_Pin_Character)'; address:$5ECBA1; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 121 | (group:1; caption:'AIs ignore player'; hint:'AIs don''t attack player.'+Chr(13)+Chr(10)+'(AI2_IgnorePlayer)'; address:$5EC0C2; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 122 | (group:1; caption:'Weapons don''t fade'; hint:'Does make weapons stay forever.'+Chr(13)+Chr(10)+'(Wp_Disable_Fade)'; address:$627DCC; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 123 | (group:1; caption:'Draw only every n-th frame'; hint:'Fastens game speed.'+Chr(13)+Chr(10)+'(Draw_Every_Frame / Draw_Every_Frame_Multiple)'; address:$5ECE6D; has_box:True; has_edit:True; edit_hint:''; edit_type:1; edit_address:$5533E4), | 
 
 
 
 
 | 124 |  | 
 
 
 
 
 | 125 | (group:2; caption:'Show VertexShaders'; hint:'Toggles the use of VertexShaders.'+Chr(13)+Chr(10)+'(M3_Shade_Vertex)'; address:$556008; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), | 
 
 
 
 
 | 126 | (group:2; caption:'Show Textures'; hint:'Toggles the use of textures.'+Chr(13)+Chr(10)+'(M3_Fill_Solid)'; address:$556009; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), | 
 
 
 
 
 | 127 | (group:2; caption:'Show Environment'; hint:''+Chr(13)+Chr(10)+'(Gs_Show_Environment)'; address:$5533DC; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 128 | (group:2; caption:'Show Objects'; hint:''+Chr(13)+Chr(10)+'(Gs_Show_Objects)'; address:$5533DE; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 129 | (group:2; caption:'Show Characters'; hint:''+Chr(13)+Chr(10)+'(Gs_Show_Characters)'; address:$5533DD; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 130 | (group:2; caption:'Show Particles'; hint:''+Chr(13)+Chr(10)+'(Gs_Show_Particles)'; address:$5533F0; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:0), | 
 
 
 
 
 | 131 |  | 
 
 
 
 
 | 132 | //(caption:''; hint:''+Chr(13)+Chr(10)+'()'; address:$; has_box:; has_edit:; edit_hint:''; edit_type:; edit_address:$), | 
 
 
 
 
 | 133 | (group:3; caption:'*bighead*'; hint:'Makes your head bigger.'; address:$5ECB98; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), | 
 
 
 
 
 | 134 | (group:3; caption:'*canttouchthis*'; hint:'Makes you untouchable. (You can''t be knocked down etc)'; address:$5ECE91; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), | 
 
 
 
 
 | 135 | (group:3; caption:'*elderrune*'; hint:'Health regeneration'; address:$620134; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), | 
 
 
 
 
 | 136 | (group:3; caption:'*fistsoflegend*'; hint:'Enemies get knocked away.'; address:$5ECE8F; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), | 
 
 
 
 
 | 137 | (group:3; caption:'*killmequick*'; hint:'Tougher enemies'; address:$5EB849; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), | 
 
 
 
 
 | 138 | (group:3; caption:'*liveforever*'; hint:'Makes you invincible.'; address:$5ECE92; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), | 
 
 
 
 
 | 139 | (group:3; caption:'*reservoirdogs*'; hint:'Enemies attacking their allies.'; address:$5EB848; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), | 
 
 
 
 
 | 140 | (group:3; caption:'*roughjustice*'; hint:'Faster guns.'; address:$620133; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), | 
 
 
 
 
 | 141 | (group:3; caption:'*shapeshifter*'; hint:'Lets you change your character with pressing F8 ingame.'; address:$5ECE6F; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), | 
 
 
 
 
 | 142 | (group:3; caption:'*touchofdeath*'; hint:'Kill enemies with one touch.'; address:$5ECE93; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$0), | 
 
 
 
 
 | 143 | (group:3; caption:'Headsize'; hint:'Sets the size of the characters head.'+Chr(13)+Chr(10)+'(Chr_Big_Head, Chr_Big_Head_Amount)'; address:$5ECB98; has_box:True; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54E16C), | 
 
 
 
 
 | 144 | (group:3; caption:'Bodysize'; hint:'Sets the size of your body.'+Chr(13)+Chr(10)+'(Chr_Mini_Me, Chr_Mini_Me_Amount)'; address:$5ECB99; has_box:True; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54E170), | 
 
 
 
 
 | 145 | (group:3; caption:'Auto-aim distance'; hint:'Sets the distance in which auto-aim should work.'+Chr(13)+Chr(10)+'(Chr_Auto_Aim_Dist)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54E160), | 
 
 
 
 
 | 146 | (group:3; caption:'Auto-aim angle'; hint:'Sets the angle in which auto-aim should work (in degrees).'+Chr(13)+Chr(10)+'(Chr_Auto_Aim_Arc)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54E15C), | 
 
 
 
 
 | 147 | (group:3; caption:'Blocking angle'; hint:'Sets the angle in which attacks are blocked (in degrees).'+Chr(13)+Chr(10)+'(Chr_Block_Angle)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54E168), | 
 
 
 
 
 | 148 | // | 
 
 
 
 
 | 149 | (group:4; caption:'Height to feet'; hint:'Sets the height of the camera relative to your feets. (normal=15)'+Chr(13)+Chr(10)+'(CM_Height)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54D638), | 
 
 
 
 
 | 150 | (group:4; caption:'Distance to player'; hint:'Sets the distance of the camera to the placer. (normal=33)'+Chr(13)+Chr(10)+'(CM_Distance)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54D63C), | 
 
 
 
 
 | 151 | (group:4; caption:'Viewing angle when unarmed'; hint:'Sets of which angle (up/down) you look on the action when you''re unarmed. (normal=8)'+Chr(13)+Chr(10)+'(CM_Canter_Unarmed)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54D644), | 
 
 
 
 
 | 152 | (group:4; caption:'Viewing angle when armed'; hint:'Sets of which angle (up/down) you look on the action when you''re armed. (normal=7)'+Chr(13)+Chr(10)+'(CM_Canter_Weapon)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54D640), | 
 
 
 
 
 | 153 | (group:4; caption:'Actual viewing angle'; hint:'Sets of which angle (up/down) you look on the action.'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$6364D0), | 
 
 
 
 
 | 154 | (group:4; caption:'See-Through-Walls mode'; hint:'Sets if you can see through walls if they are in the way.'+Chr(13)+Chr(10)+'(CM_Jello)'; address:$54D64C; has_box:True; has_edit:False; edit_hint:''; edit_type:0; edit_address:$), | 
 
 
 
 
 | 155 | (group:4; caption:'Wall-transparency'; hint:'Sets how transparent walls get. (normal=20)'+Chr(13)+Chr(10)+'(CM_Jello_AMT)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:1; edit_address:$54D650), | 
 
 
 
 
 | 156 | (group:4; caption:'Wall-transparency-range'; hint:'Sets how much around the line between the camera and the player is made transparent. (normal=12)'+Chr(13)+Chr(10)+'(CM_Jello_Radius)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$54D648), | 
 
 
 
 
 | 157 | (group:4; caption:'Disable next 3 settings'; hint:'Disables the settings for the camera side'; address:$6364C0; has_box:True; has_edit:False; edit_hint:''; edit_type:$; edit_address:$), | 
 
 
 
 
 | 158 | (group:4; caption:'Side of Konoko'; hint:'Sets of which side you look at Konoko (degrees)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$6364C4), | 
 
 
 
 
 | 159 | (group:4; caption:'Side of Konoko to change to'; hint:'Sets to which side the cam should move (degrees)'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$6364C8), | 
 
 
 
 
 | 160 | (group:4; caption:'Change-speed'; hint:'Sets with which speed cam should move'; address:$; has_box:False; has_edit:True; edit_hint:''; edit_type:5; edit_address:$6364CC) | 
 
 
 
 
 | 161 | ); | 
 
 
 
 
 | 162 | CONST CharDataStuff:Array[1..number_items] OF TStructItem=( | 
 
 
 
 
 | 163 | (struct:1; offset:$014; data_type:6; range:20; group:1; name:'Character name'; overview_name:'Character name'; hint:''), | 
 
 
 
 
 | 164 | (struct:1; offset:$012; data_type:2; range:0; group:1; name:'Teamnumber'; overview_name:'Teamnumber'; hint:'0 = Konoko'+Chr(13)+Chr(10)+'1 = TCTF'+Chr(13)+Chr(10)+'2 = Syndicate'+Chr(13)+Chr(10)+'3 = Neutral'+Chr(13)+Chr(10)+'4 = Security Guard'+Chr(13)+Chr(10)+'5 = Rogue-Konoko'+Chr(13)+Chr(10)+'6 = Switzerland'+Chr(13)+Chr(10)+'7 = Syndicate Accessory'), | 
 
 
 
 
 | 165 | (struct:1; offset:$010; data_type:2; range:200; group:1; name:'Modelnumber'; overview_name:'Modelnumber'; hint:''), | 
 
 
 
 
 | 166 |  | 
 
 
 
 
 | 167 | (struct:1; offset:$004; data_type:1; range:0; group:2; name:'Death'; overview_name:'Death'; | 
 
 
 
 
 | 168 | hint:'0 = char alive'+Chr(13)+Chr(10)+'1 = char death but still in animation'+Chr(13)+Chr(10)+'3 = char lying on ground'+Chr(13)+Chr(10)+'7 = only a corpse'+Chr(13)+Chr(10)+'32 = unkillable'), | 
 
 
 
 
 | 169 | (struct:1; offset:$038; data_type:4; range:10000; group:2; name:'Health'; overview_name:'Health'; hint:''), | 
 
 
 
 
 | 170 | (struct:1; offset:$03C; data_type:4; range:10000; group:2; name:'Health normal'; overview_name:'Health normal'; hint:''), | 
 
 
 
 
 | 171 | (struct:1; offset:$1A4; data_type:2; range:10; group:2; name:'Amount of hypos'; overview_name:'Hypos'; hint:''), | 
 
 
 
 
 | 172 | (struct:1; offset:$1A2; data_type:2; range:10; group:2; name:'Amount of red ammo clips'; overview_name:'Red ammo clips'; hint:''), | 
 
 
 
 
 | 173 | (struct:1; offset:$1A6; data_type:2; range:10; group:2; name:'Amount of green ammo clips'; overview_name:'Green ammo clips'; hint:''), | 
 
 
 
 
 | 174 | (struct:1; offset:$1B8; data_type:2; range:10000; group:2; name:'Shield'; overview_name:'Shield'; hint:'Full=100'), | 
 
 
 
 
 | 175 | (struct:1; offset:$1BA; data_type:2; range:10000; group:2; name:'Phasecloak'; overview_name:'Phasecloak'; hint:'Full=1775'), | 
 
 
 
 
 | 176 |  | 
 
 
 
 
 | 177 | (struct:2; offset:$084; data_type:5; range:0; group:3; name:'x'; overview_name:'x-pos'; hint:''), | 
 
 
 
 
 | 178 | (struct:2; offset:$088; data_type:5; range:0; group:3; name:'y (height)'; overview_name:'y-pos'; hint:''), | 
 
 
 
 
 | 179 | (struct:2; offset:$08C; data_type:5; range:0; group:3; name:'z'; overview_name:'z-pos'; hint:''), | 
 
 
 
 
 | 180 | (struct:1; offset:$16C; data_type:5; range:2*pi; group:3; name:'Body-facing'; overview_name:'Body-facing'; hint:'[0-360]'), | 
 
 
 
 
 | 181 | (struct:1; offset:$170; data_type:5; range:2*pi; group:3; name:'Direction you yourself look to'; overview_name:'Looking direct.'; hint:'[0-360]'), | 
 
 
 
 
 | 182 | (struct:3; offset:$21C0; data_type:5; range:0; group:3; name:'Azimuth'; overview_name:'Azimuth'; hint:''), | 
 
 
 
 
 | 183 | (struct:3; offset:$0E0; data_type:1; range:0; group:3; name:'Off'; overview_name:'Off'; hint:'Sets how long you''re already over an edge'), | 
 
 
 
 
 | 184 | (struct:3; offset:$0F6; data_type:1; range:0; group:3; name:'Air'; overview_name:'Air'; hint:'Sets how long you''re already in air'), | 
 
 
 
 
 | 185 | (struct:2; offset:$128; data_type:1; range:0; group:3; name:'NoClipping'; overview_name:'NoClipping'; hint:'2 = NoClipping disabled'+Chr(13)+Chr(10)+'70 = NoClipping enabled'), | 
 
 
 
 
 | 186 |  | 
 
 
 
 
 | 187 | (struct:1; offset:$1AA; data_type:2; range:10; group:4; name:'Amount of hypos'; overview_name:'Dropped hypos'; hint:''), | 
 
 
 
 
 | 188 | (struct:1; offset:$1A8; data_type:2; range:10; group:4; name:'Amount of red ammo clips'; overview_name:'Dropped red ammo'; hint:''), | 
 
 
 
 
 | 189 | (struct:1; offset:$1AC; data_type:2; range:10; group:4; name:'Amount of green ammo clips'; overview_name:'Dropped green ammo'; hint:''), | 
 
 
 
 
 | 190 | (struct:1; offset:$1B2; data_type:1; range:1; group:4; name:'Shield'; overview_name:'Drops shield'; hint:'[1/0]'), | 
 
 
 
 
 | 191 | (struct:1; offset:$1B3; data_type:1; range:1; group:4; name:'Phasecloak'; overview_name:'Drops phasecloak'; hint:'[1/0]'), | 
 
 
 
 
 | 192 | (struct:1; offset:$1B4; data_type:1; range:1; group:4; name:'Special'; overview_name:'Drops special'; hint:'(like datapad in lvl1, rapelling harnes in lvl5) [1/0]') | 
 
 
 
 
 | 193 | //    (struct:1; offset:$; data_type:; range:; group:; name:''; overview_name:''; hint:''), | 
 
 
 
 
 | 194 | ); | 
 
 
 
 
 | 195 | CONST CharGroupsStuff:Array[1..number_char_groups] OF TGroup=( | 
 
 
 
 
 | 196 | (name:'Global'), | 
 
 
 
 
 | 197 | (name:'Inventory'), | 
 
 
 
 
 | 198 | (name:'Position'), | 
 
 
 
 
 | 199 | (name:'AI drops') | 
 
 
 
 
 | 200 | ); | 
 
 
 
 
 | 201 | {$INCLUDE animations} | 
 
 
 
 
 | 202 |  | 
 
 
 
 
 | 203 | CONST | 
 
 
 
 
 | 204 | PointerStruct1PointerArray1:longword=$127C54; | 
 
 
 
 
 | 205 | PointerStruct1PointerArray2:longword=$12BC34; | 
 
 
 
 
 | 206 | PointerStruct2First:longword=$6A8740; | 
 
 
 
 
 | 207 | PointerStruct3:longword=$127254; | 
 
 
 
 
 | 208 |  | 
 
 
 
 
 | 209 | TYPE | 
 
 
 
 
 | 210 | THotKeys=Record | 
 
 
 
 
 | 211 | Size:Byte; | 
 
 
 
 
 | 212 | Items:Array[0..255] OF Hotkey; | 
 
 
 
 
 | 213 | END; | 
 
 
 
 
 | 214 |  | 
 
 
 
 
 | 215 | VAR | 
 
 
 
 
 | 216 | Settings: Array[1..number_settings] OF TSetting; | 
 
 
 
 
 | 217 | MainGroups: Array[1..number_main_groups] OF TGroup; | 
 
 
 
 
 | 218 | //Cheats: Array[1..number_cheats] OF TSetting; | 
 
 
 
 
 | 219 | _Connected:Boolean; | 
 
 
 
 
 | 220 | _temp:byte_array; | 
 
 
 
 
 | 221 | _tempvalue:LongWord; | 
 
 
 
 
 | 222 | _ValueSwitcher:TValueSwitcher; | 
 
 
 
 
 | 223 | _ais_active: Array[0..ais_controlled] OF Boolean; | 
 
 
 
 
 | 224 | //_hotkeys: Array OF HotKey; | 
 
 
 
 
 | 225 | HotKeys: THotKeys; | 
 
 
 
 
 | 226 | HotKeysFile: File of THotKeys; | 
 
 
 
 
 | 227 | lvlnumber: Byte; | 
 
 
 
 
 | 228 |  | 
 
 
 
 
 | 229 | TYPE | 
 
 
 
 
 | 230 | KeyCombo=Record | 
 
 
 
 
 | 231 | Name:String; | 
 
 
 
 
 | 232 | Value:Byte; | 
 
 
 
 
 | 233 | END; | 
 
 
 
 
 | 234 |  | 
 
 
 
 
 | 235 | CONST lvl_mappings:Array[0..14] OF String[2]=( | 
 
 
 
 
 | 236 | '0_','1_','2_','3_','4_','6_','8_','9_','10','11','12','13','14','18','19' | 
 
 
 
 
 | 237 | ); | 
 
 
 
 
 | 238 |  | 
 
 
 
 
 | 239 | CONST MOD_Alt_Key=MOD_Alt; | 
 
 
 
 
 | 240 | CONST MOD_Ctrl_Key=MOD_Control; | 
 
 
 
 
 | 241 |  | 
 
 
 
 
 | 242 | CONST | 
 
 
 
 
 | 243 | VKKeys:Array[1..78] OF Keycombo=( | 
 
 
 
 
 | 244 | (Name:'0';Value:$30), | 
 
 
 
 
 | 245 | (Name:'1';Value:$31), | 
 
 
 
 
 | 246 | (Name:'2';Value:$32), | 
 
 
 
 
 | 247 | (Name:'3';Value:$33), | 
 
 
 
 
 | 248 | (Name:'4';Value:$34), | 
 
 
 
 
 | 249 | (Name:'5';Value:$35), | 
 
 
 
 
 | 250 | (Name:'6';Value:$36), | 
 
 
 
 
 | 251 | (Name:'7';Value:$37), | 
 
 
 
 
 | 252 | (Name:'8';Value:$38), | 
 
 
 
 
 | 253 | (Name:'9';Value:$39), | 
 
 
 
 
 | 254 | (Name:'A';Value:$41), | 
 
 
 
 
 | 255 | (Name:'B';Value:$42), | 
 
 
 
 
 | 256 | (Name:'C';Value:$43), | 
 
 
 
 
 | 257 | (Name:'D';Value:$44), | 
 
 
 
 
 | 258 | (Name:'E';Value:$45), | 
 
 
 
 
 | 259 | (Name:'F';Value:$46), | 
 
 
 
 
 | 260 | (Name:'G';Value:$47), | 
 
 
 
 
 | 261 | (Name:'H';Value:$48), | 
 
 
 
 
 | 262 | (Name:'I';Value:$49), | 
 
 
 
 
 | 263 | (Name:'J';Value:$4A), | 
 
 
 
 
 | 264 | (Name:'K';Value:$4B), | 
 
 
 
 
 | 265 | (Name:'L';Value:$4C), | 
 
 
 
 
 | 266 | (Name:'M';Value:$4D), | 
 
 
 
 
 | 267 | (Name:'N';Value:$4E), | 
 
 
 
 
 | 268 | (Name:'O';Value:$4F), | 
 
 
 
 
 | 269 | (Name:'P';Value:$50), | 
 
 
 
 
 | 270 | (Name:'Q';Value:$51), | 
 
 
 
 
 | 271 | (Name:'R';Value:$52), | 
 
 
 
 
 | 272 | (Name:'S';Value:$53), | 
 
 
 
 
 | 273 | (Name:'T';Value:$54), | 
 
 
 
 
 | 274 | (Name:'U';Value:$55), | 
 
 
 
 
 | 275 | (Name:'V';Value:$56), | 
 
 
 
 
 | 276 | (Name:'W';Value:$57), | 
 
 
 
 
 | 277 | (Name:'X';Value:$58), | 
 
 
 
 
 | 278 | (Name:'Y';Value:$59), | 
 
 
 
 
 | 279 | (Name:'Z';Value:$5A), | 
 
 
 
 
 | 280 | (Name:'F1';Value:$70), | 
 
 
 
 
 | 281 | (Name:'F2';Value:$71), | 
 
 
 
 
 | 282 | (Name:'F3';Value:$72), | 
 
 
 
 
 | 283 | (Name:'F4';Value:$73), | 
 
 
 
 
 | 284 | (Name:'F5';Value:$74), | 
 
 
 
 
 | 285 | (Name:'F6';Value:$75), | 
 
 
 
 
 | 286 | (Name:'F7';Value:$76), | 
 
 
 
 
 | 287 | (Name:'F8';Value:$77), | 
 
 
 
 
 | 288 | (Name:'F9';Value:$78), | 
 
 
 
 
 | 289 | (Name:'F10';Value:$79), | 
 
 
 
 
 | 290 | (Name:'F11';Value:$7A), | 
 
 
 
 
 | 291 | (Name:'F12';Value:$7B), | 
 
 
 
 
 | 292 | (Name:'Backspace';Value:$08), | 
 
 
 
 
 | 293 | (Name:'Tab';Value:$09), | 
 
 
 
 
 | 294 | //  (Name:'Clear';Value:$0C), | 
 
 
 
 
 | 295 | (Name:'Enter';Value:$0D), | 
 
 
 
 
 | 296 | (Name:'Esc';Value:$1B), | 
 
 
 
 
 | 297 | (Name:'Spacebar';Value:$20), | 
 
 
 
 
 | 298 | (Name:'Page up';Value:$21), | 
 
 
 
 
 | 299 | (Name:'Page down';Value:$22), | 
 
 
 
 
 | 300 | (Name:'End';Value:$23), | 
 
 
 
 
 | 301 | (Name:'Home';Value:$24), | 
 
 
 
 
 | 302 | (Name:'Cursor left';Value:$25), | 
 
 
 
 
 | 303 | (Name:'Cursor up';Value:$26), | 
 
 
 
 
 | 304 | (Name:'Cursor right';Value:$27), | 
 
 
 
 
 | 305 | (Name:'Cursor down';Value:$28), | 
 
 
 
 
 | 306 | (Name:'Insert';Value:$2D), | 
 
 
 
 
 | 307 | (Name:'Delete';Value:$2E), | 
 
 
 
 
 | 308 | //  (Name:'Help';Value:$2F), | 
 
 
 
 
 | 309 | (Name:'NumPad0';Value:$60), | 
 
 
 
 
 | 310 | (Name:'NumPad1';Value:$61), | 
 
 
 
 
 | 311 | (Name:'NumPad2';Value:$62), | 
 
 
 
 
 | 312 | (Name:'NumPad3';Value:$63), | 
 
 
 
 
 | 313 | (Name:'NumPad4';Value:$64), | 
 
 
 
 
 | 314 | (Name:'NumPad5';Value:$65), | 
 
 
 
 
 | 315 | (Name:'NumPad6';Value:$66), | 
 
 
 
 
 | 316 | (Name:'NumPad7';Value:$67), | 
 
 
 
 
 | 317 | (Name:'NumPad8';Value:$68), | 
 
 
 
 
 | 318 | (Name:'NumPad9';Value:$69), | 
 
 
 
 
 | 319 | (Name:'NumPad decimal';Value:$6E), | 
 
 
 
 
 | 320 | (Name:'NumPad add';Value:$6B), | 
 
 
 
 
 | 321 | (Name:'NumPad subtract';Value:$6D), | 
 
 
 
 
 | 322 | (Name:'NumPad multiply';Value:$6A), | 
 
 
 
 
 | 323 | (Name:'NumPad divide';Value:$6F) | 
 
 
 
 
 | 324 | //  (Name:'NumPad separator';Value:$6C), | 
 
 
 
 
 | 325 | ); | 
 
 
 
 
 | 326 |  | 
 
 
 
 
 | 327 |  | 
 
 
 
 
 | 328 | implementation | 
 
 
 
 
 | 329 |  | 
 
 
 
 
 | 330 | end. |