1 |
10F00 (Loader patch): |
2 |
+0: Levelnumberstring |
3 |
+2: Changed (look for anim) (not needed) |
4 |
+4: loading lokal file (=0) / loading global file (=1) |
5 |
+5: Modelcount |
6 |
+8: First global anim address |
7 |
+C: First local anim address |
8 |
+10: Actual loading address (not needed) |
9 |
+20..+20+modelcount*4: Modeladdress |
10 |
|
11 |
@10EE0 (Movement patch): |
12 |
+0: Factor Player active |
13 |
+4: Factor Player x |
14 |
+8: Factor Player y |
15 |
+C: Factor Player z |
16 |
+10: Factor AI active |
17 |
+14: Factor AI x |
18 |
+18: Factor AI y |
19 |
+1C: Factor AI z |
20 |
|
21 |
10EC0 (script-var and messages patch): |
22 |
+0: Script-Init-Var |
23 |
+4: Message-Address "[w. " |
24 |
+8: Menu1-Address "[a1." |
25 |
+C: Menu2-Address "[b2." |
26 |
+10: Menu3-Address "[c3." |
27 |
+14: Menu4-Address "[d4." |
28 |
+18: Menu5-Address "[e5." |
29 |
+1C: Script-Init-Var temp |