| 1 | 10F00 (Loader patch): | 
 
 
 
 
 | 2 | +0: Levelnumberstring | 
 
 
 
 
 | 3 | +2: Changed (look for anim) (not needed) | 
 
 
 
 
 | 4 | +4: loading lokal file (=0) / loading global file (=1) | 
 
 
 
 
 | 5 | +5: Modelcount | 
 
 
 
 
 | 6 | +8: First global anim address | 
 
 
 
 
 | 7 | +C: First local anim address | 
 
 
 
 
 | 8 | +10: Actual loading address (not needed) | 
 
 
 
 
 | 9 | +20..+20+modelcount*4: Modeladdress | 
 
 
 
 
 | 10 |  | 
 
 
 
 
 | 11 | @10EE0 (Movement patch): | 
 
 
 
 
 | 12 | +0: Factor Player active | 
 
 
 
 
 | 13 | +4: Factor Player x | 
 
 
 
 
 | 14 | +8: Factor Player y | 
 
 
 
 
 | 15 | +C: Factor Player z | 
 
 
 
 
 | 16 | +10: Factor AI active | 
 
 
 
 
 | 17 | +14: Factor AI x | 
 
 
 
 
 | 18 | +18: Factor AI y | 
 
 
 
 
 | 19 | +1C: Factor AI z | 
 
 
 
 
 | 20 |  | 
 
 
 
 
 | 21 | 10EC0 (script-var and messages patch): | 
 
 
 
 
 | 22 | +0: Script-Init-Var | 
 
 
 
 
 | 23 | +4: Message-Address "[w. " | 
 
 
 
 
 | 24 | +8: Menu1-Address "[a1." | 
 
 
 
 
 | 25 | +C: Menu2-Address "[b2." | 
 
 
 
 
 | 26 | +10: Menu3-Address "[c3." | 
 
 
 
 
 | 27 | +14: Menu4-Address "[d4." | 
 
 
 
 
 | 28 | +18: Menu5-Address "[e5." | 
 
 
 
 
 | 29 | +1C: Script-Init-Var temp |