| 1 |
10F00 (Loader patch): |
| 2 |
+0: Levelnumberstring |
| 3 |
+2: Changed (look for anim) (not needed) |
| 4 |
+4: loading lokal file (=0) / loading global file (=1) |
| 5 |
+5: Modelcount |
| 6 |
+8: First global anim address |
| 7 |
+C: First local anim address |
| 8 |
+10: Actual loading address (not needed) |
| 9 |
+20..+20+modelcount*4: Modeladdress |
| 10 |
|
| 11 |
@10EE0 (Movement patch): |
| 12 |
+0: Factor Player active |
| 13 |
+4: Factor Player x |
| 14 |
+8: Factor Player y |
| 15 |
+C: Factor Player z |
| 16 |
+10: Factor AI active |
| 17 |
+14: Factor AI x |
| 18 |
+18: Factor AI y |
| 19 |
+1C: Factor AI z |
| 20 |
|
| 21 |
10EC0 (script-var and messages patch): |
| 22 |
+0: Script-Init-Var |
| 23 |
+4: Message-Address "[w. " |
| 24 |
+8: Menu1-Address "[a1." |
| 25 |
+C: Menu2-Address "[b2." |
| 26 |
+10: Menu3-Address "[c3." |
| 27 |
+14: Menu4-Address "[d4." |
| 28 |
+18: Menu5-Address "[e5." |
| 29 |
+1C: Script-Init-Var temp |