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#THIS SCRIPT IS NEEDED FOR ONI-TRAINER TO USE THE MESSAGE-, SPAWN AND INGAME-MENU-FUNCTIONS! |
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#Put this script in any levels folders in which you want to use this function. |
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#Then add "fork OniPlayer" to the line above "start" in the lvl's main.bsl. |
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|
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var int OnyPlayer_script_start = (12345); |
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var int OniPlayer_disp_msg = (255); |
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var int OniPlayer_menu_active = (255); |
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var int OniPlayer_spawn = (255); |
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var int OniPlayer_spawned = (1); |
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|
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func void OniPlayer(void){ |
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chr_draw_all_characters = 1 |
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fork OniPlayer_msg_check |
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fork OniPlayer_spawn_check |
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fork OniPlayer_ingame_menu |
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} |
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|
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func void OniPlayer_msg_check(void){ |
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if(OniPlayer_disp_msg eq 1){ |
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dmsg "[w. MESSAGE MESSAGE MESSAGE MESSAGE MESSAGE MESSAGE MESSAGE MESSAGE MESSAGE MESSAGE MESSAGE MESSAGE]" |
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OniPlayer_disp_msg = 2 |
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} |
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sleep 20 |
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fork OniPlayer_msg_check |
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} |
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|
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func void OniPlayer_ingame_menu(void){ |
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if(OniPlayer_menu_active eq 1){ |
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dmsg "[a1.MENU MENU MENU MENU MENU]" |
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dmsg "[b2.MENU MENU MENU MENU MENU]" |
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dmsg "[c3.MENU MENU MENU MENU MENU]" |
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dmsg "[d4.MENU MENU MENU MENU MENU]" |
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dmsg "[e5.MENU MENU MENU MENU MENU]" |
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} |
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sleep 15 |
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fork OniPlayer_ingame_menu |
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} |