| 1 |
#THIS SCRIPT IS NEEDED FOR ONI-TRAINER TO USE THE MESSAGE-, SPAWN AND INGAME-MENU-FUNCTIONS! |
| 2 |
#Put this script in any levels folders in which you want to use this function. |
| 3 |
#Then add "fork OniPlayer" to the line above "start" in the lvl's main.bsl. |
| 4 |
|
| 5 |
var int OnyPlayer_script_start = (12345); |
| 6 |
var int OniPlayer_disp_msg = (255); |
| 7 |
var int OniPlayer_menu_active = (255); |
| 8 |
var int OniPlayer_spawn = (255); |
| 9 |
var int OniPlayer_spawned = (1); |
| 10 |
|
| 11 |
func void OniPlayer(void){ |
| 12 |
chr_draw_all_characters = 1 |
| 13 |
fork OniPlayer_msg_check |
| 14 |
fork OniPlayer_spawn_check |
| 15 |
fork OniPlayer_ingame_menu |
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} |
| 17 |
|
| 18 |
func void OniPlayer_msg_check(void){ |
| 19 |
if(OniPlayer_disp_msg eq 1){ |
| 20 |
dmsg "[w. MESSAGE MESSAGE MESSAGE MESSAGE MESSAGE MESSAGE MESSAGE MESSAGE MESSAGE MESSAGE MESSAGE MESSAGE]" |
| 21 |
OniPlayer_disp_msg = 2 |
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} |
| 23 |
sleep 20 |
| 24 |
fork OniPlayer_msg_check |
| 25 |
} |
| 26 |
|
| 27 |
func void OniPlayer_ingame_menu(void){ |
| 28 |
if(OniPlayer_menu_active eq 1){ |
| 29 |
dmsg "[a1.MENU MENU MENU MENU MENU]" |
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dmsg "[b2.MENU MENU MENU MENU MENU]" |
| 31 |
dmsg "[c3.MENU MENU MENU MENU MENU]" |
| 32 |
dmsg "[d4.MENU MENU MENU MENU MENU]" |
| 33 |
dmsg "[e5.MENU MENU MENU MENU MENU]" |
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} |
| 35 |
sleep 15 |
| 36 |
fork OniPlayer_ingame_menu |
| 37 |
} |