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using System; |
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using System.Collections.Generic; |
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using System.Xml; |
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using Oni.Metadata; |
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using Oni.Particles; |
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|
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namespace Oni.Xml |
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{ |
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internal class OnieXmlImporter : RawXmlImporter |
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{ |
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#region Private data |
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private List<ImpactEffect> impactEffects = new List<ImpactEffect>(); |
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private List<ImpactEffectSound> sounds = new List<ImpactEffectSound>(); |
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private List<ImpactEffectParticle> particles = new List<ImpactEffectParticle>(); |
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private Dictionary<string, int> materials = new Dictionary<string, int>(); |
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private List<KeyValuePair<string, int>> impactList; |
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private List<KeyValuePair<string, int>> materialList; |
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private List<ImpactNode> impactNodes; |
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private List<MaterialNode> materialNodes; |
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#endregion |
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|
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private OnieXmlImporter(XmlReader xml, BinaryWriter writer) |
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: base(xml, writer) |
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{ |
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} |
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|
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public static void Import(XmlReader xml, BinaryWriter writer) |
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{ |
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var importer = new OnieXmlImporter(xml, writer); |
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importer.Read(); |
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importer.Write(); |
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} |
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|
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#region private class ImpactLookupNode |
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|
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private class ImpactNode |
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{ |
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private int impactIndex; |
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private List<MaterialNode> materialNodes; |
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|
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public ImpactNode(int impactIndex) |
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{ |
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this.impactIndex = impactIndex; |
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this.materialNodes = new List<MaterialNode>(); |
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} |
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|
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public int ImpactIndex |
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{ |
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get |
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{ |
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return impactIndex; |
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} |
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} |
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|
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public List<MaterialNode> MaterialNodes |
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{ |
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get |
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{ |
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return materialNodes; |
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} |
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} |
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} |
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|
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#endregion |
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#region private class MaterialLookupNode |
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|
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private class MaterialNode |
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{ |
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private int materialIndex; |
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private List<ImpactEffect> impactEffects; |
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|
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public MaterialNode(int materialIndex) |
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{ |
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this.materialIndex = materialIndex; |
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this.impactEffects = new List<ImpactEffect>(); |
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} |
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|
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public int MaterialIndex |
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{ |
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get |
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{ |
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return materialIndex; |
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} |
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} |
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|
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public List<ImpactEffect> ImpactEffects |
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{ |
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get |
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{ |
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return impactEffects; |
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} |
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} |
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} |
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|
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#endregion |
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|
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private void Read() |
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{ |
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impactList = new List<KeyValuePair<string, int>>(); |
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|
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while (Xml.IsStartElement("Impact")) |
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{ |
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int impactIndex = impactList.Count; |
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var impactName = Xml.GetAttribute("Name"); |
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impactList.Add(new KeyValuePair<string, int>(impactName, impactIndex)); |
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|
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if (Xml.IsEmptyElement) |
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{ |
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Xml.ReadStartElement(); |
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continue; |
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} |
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|
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Xml.ReadStartElement(); |
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|
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while (Xml.IsStartElement("Material")) |
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{ |
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var materialName = Xml.GetAttribute("Name"); |
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int materialIndex; |
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|
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if (!materials.TryGetValue(materialName, out materialIndex)) |
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{ |
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materialIndex = materials.Count; |
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materials.Add(materialName, materialIndex); |
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} |
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|
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if (Xml.IsEmptyElement) |
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{ |
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Xml.ReadStartElement(); |
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continue; |
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} |
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|
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Xml.ReadStartElement(); |
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|
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while (Xml.IsStartElement("ImpactEffect")) |
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{ |
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Xml.ReadStartElement(); |
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|
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var impactEffect = new ImpactEffect(Xml, impactName, materialName) |
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{ |
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ImpactIndex = impactIndex, |
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MaterialIndex = materialIndex |
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}; |
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|
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if (impactEffect.Sound != null) |
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{ |
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impactEffect.SoundIndex = sounds.Count; |
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sounds.Add(impactEffect.Sound); |
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} |
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else |
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{ |
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impactEffect.SoundIndex = -1; |
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} |
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|
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if (impactEffect.Particles != null && impactEffect.Particles.Length > 0) |
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{ |
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impactEffect.ParticleIndex = particles.Count; |
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particles.AddRange(impactEffect.Particles); |
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} |
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else |
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{ |
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impactEffect.ParticleIndex = -1; |
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} |
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|
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impactEffects.Add(impactEffect); |
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|
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Xml.ReadEndElement(); |
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} |
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|
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Xml.ReadEndElement(); |
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} |
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|
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Xml.ReadEndElement(); |
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} |
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|
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materialList = new List<KeyValuePair<string, int>>(materials); |
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materialList.Sort((x, y) => x.Value.CompareTo(y.Value)); |
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|
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impactNodes = new List<ImpactNode>(); |
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materialNodes = new List<MaterialNode>(); |
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|
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foreach (var impact in impactList) |
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{ |
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var impactNode = new ImpactNode(impact.Value); |
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impactNodes.Add(impactNode); |
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|
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foreach (var material in materialList) |
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{ |
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var materialNode = new MaterialNode(material.Value); |
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|
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foreach (var effect in impactEffects) |
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{ |
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if (effect.MaterialIndex == material.Value && effect.ImpactIndex == impact.Value) |
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materialNode.ImpactEffects.Add(effect); |
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} |
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|
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if (materialNode.ImpactEffects.Count > 0) |
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{ |
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impactNode.MaterialNodes.Add(materialNode); |
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materialNodes.Add(materialNode); |
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} |
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} |
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} |
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} |
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|
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private void Write() |
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{ |
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Writer.Write(2); |
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Writer.Write(impactList.Count); |
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Writer.Write(materialList.Count); |
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Writer.Write(particles.Count); |
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Writer.Write(sounds.Count); |
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Writer.Write(impactEffects.Count); |
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Writer.Write(materialNodes.Count); |
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|
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foreach (KeyValuePair<string, int> impact in impactList) |
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{ |
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Writer.Write(impact.Key, 128); |
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Writer.Write(0); |
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} |
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|
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foreach (KeyValuePair<string, int> material in materialList) |
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{ |
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Writer.Write(material.Key, 128); |
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Writer.Write(0); |
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} |
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|
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int currentMaterialIndex = 0; |
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|
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foreach (var impactNode in impactNodes) |
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{ |
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Writer.WriteInt16(impactNode.ImpactIndex); |
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Writer.WriteInt16(impactNode.MaterialNodes.Count); |
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Writer.Write(currentMaterialIndex); |
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|
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currentMaterialIndex += impactNode.MaterialNodes.Count; |
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} |
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|
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foreach (var particle in particles) |
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{ |
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particle.Write(Writer); |
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} |
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|
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foreach (var sound in sounds) |
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{ |
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sound.Write(Writer); |
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} |
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|
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foreach (var materialNode in materialNodes) |
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{ |
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foreach (var effect in materialNode.ImpactEffects) |
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effect.Write(Writer); |
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} |
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|
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int currentImpactEffectIndex = 0; |
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|
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foreach (var materialNode in materialNodes) |
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{ |
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Writer.WriteInt16(materialNode.MaterialIndex); |
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Writer.WriteInt16(materialNode.ImpactEffects.Count); |
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Writer.Write(currentImpactEffectIndex); |
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|
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currentImpactEffectIndex += materialNode.ImpactEffects.Count; |
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} |
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} |
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} |
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} |