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using System.Xml; |
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using Oni.Particles; |
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|
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namespace Oni.Xml |
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{ |
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internal class OnieXmlExporter : RawXmlExporter |
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{ |
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private OnieXmlExporter(BinaryReader reader, XmlWriter xml) |
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: base(reader, xml) |
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{ |
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} |
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|
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public static void Export(BinaryReader reader, XmlWriter xml) |
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{ |
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var exporter = new OnieXmlExporter(reader, xml); |
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exporter.Export(); |
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} |
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|
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private void Export() |
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{ |
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Reader.Skip(8); |
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var impacts = new string[Reader.ReadInt32()]; |
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var materials = new string[Reader.ReadInt32()]; |
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var particles = new ImpactEffectParticle[Reader.ReadInt32()]; |
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var sounds = new ImpactEffectSound[Reader.ReadInt32()]; |
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var effects = new ImpactEffect[Reader.ReadInt32()]; |
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Reader.Skip(4); |
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|
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for (int i = 0; i < impacts.Length; i++) |
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{ |
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impacts[i] = Reader.ReadString(128); |
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Reader.Skip(4); |
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} |
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|
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for (int i = 0; i < materials.Length; i++) |
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{ |
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materials[i] = Reader.ReadString(128); |
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Reader.Skip(4); |
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} |
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|
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for (int i = 0; i < impacts.Length; i++) |
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{ |
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Reader.Skip(8); |
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} |
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|
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for (int i = 0; i < particles.Length; i++) |
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{ |
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particles[i] = new ImpactEffectParticle(Reader); |
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} |
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|
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for (int i = 0; i < sounds.Length; i++) |
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{ |
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sounds[i] = new ImpactEffectSound(Reader); |
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} |
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|
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for (int i = 0; i < effects.Length; i++) |
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{ |
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effects[i] = new ImpactEffect(Reader, impacts, materials, particles, sounds); |
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} |
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|
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Xml.WriteStartElement("ImpactEffects"); |
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|
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foreach (string impact in impacts) |
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{ |
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Xml.WriteStartElement("Impact"); |
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Xml.WriteAttributeString("Name", impact); |
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|
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foreach (string material in materials) |
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{ |
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bool found = false; |
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|
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foreach (ImpactEffect effect in effects) |
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{ |
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if (effect.ImpactName == impact && effect.MaterialName == material) |
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{ |
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found = true; |
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break; |
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} |
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} |
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|
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if (!found) |
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continue; |
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|
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Xml.WriteStartElement("Material"); |
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Xml.WriteAttributeString("Name", material); |
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|
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foreach (ImpactEffect effect in effects) |
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{ |
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if (effect.ImpactName == impact && effect.MaterialName == material) |
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{ |
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Xml.WriteStartElement("ImpactEffect"); |
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effect.Write(Xml); |
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Xml.WriteEndElement(); |
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} |
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} |
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|
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Xml.WriteEndElement(); |
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} |
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|
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Xml.WriteEndElement(); |
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} |
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|
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Xml.WriteEndElement(); |
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} |
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} |
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} |