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using System; |
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using Oni.Motoko; |
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|
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namespace Oni.Totoro |
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{ |
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internal class BodyDaeWriter |
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{ |
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private static readonly Vector3[] defaultPose = |
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{ |
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new Vector3(0.0f, 90.0f, 90.0f), |
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|
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new Vector3(0.0f, 180.0f, 0.0f), |
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new Vector3(0.0f, 0.0f, 0.0f), |
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new Vector3(0.0f, 0.0f, 0.0f), |
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|
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new Vector3(0.0f, 180.0f, 0.0f), |
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new Vector3(0.0f, 0.0f, 0.0f), |
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new Vector3(0.0f, 0.0f, 0.0f), |
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|
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new Vector3(0.0f, 0.0f, 0.0f), |
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new Vector3(0.0f, 0.0f, 0.0f), |
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new Vector3(0.0f, 0.0f, 0.0f), |
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new Vector3(0.0f, 0.0f, 0.0f), |
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|
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new Vector3(90.0f, 90.0f, 90.0f), |
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new Vector3(0.0f, 90.0f, 0.0f), |
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new Vector3(0.0f, 0.0f, 0.0f), |
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new Vector3(-90.0f, 0.0f, 0.0f), |
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|
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new Vector3(-90.0f, -90.0f, 90.0f), |
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new Vector3(0.0f, -90.0f, 0.0f), |
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new Vector3(0.0f, 0.0f, 0.0f), |
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new Vector3(90.0f, 0.0f, 0.0f) |
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}; |
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|
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private readonly GeometryDaeWriter geometryWriter; |
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|
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public BodyDaeWriter(GeometryDaeWriter geometryWriter) |
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{ |
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this.geometryWriter = geometryWriter; |
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} |
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|
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public Dae.Node Write(Body body, bool noAnimation, InstanceDescriptor[] textures) |
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{ |
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return WriteNode(body.Root, noAnimation, textures); |
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} |
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|
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private Dae.Node WriteNode(BodyNode bodyNode, bool useDefaultPose, InstanceDescriptor[] textures) |
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{ |
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if (textures != null) |
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bodyNode.Geometry.Texture = textures[bodyNode.Index]; |
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|
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var daeNode = geometryWriter.WriteNode(bodyNode.Geometry, bodyNode.Name); |
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|
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daeNode.Transforms.Translate("pos", bodyNode.Translation); |
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|
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if (useDefaultPose) |
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{ |
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var rot = defaultPose[bodyNode.Index]; |
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|
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daeNode.Transforms.Rotate("rotX", Vector3.Right, rot.X); |
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daeNode.Transforms.Rotate("rotY", Vector3.Up, rot.Y); |
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daeNode.Transforms.Rotate("rotZ", Vector3.Backward, rot.Z); |
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} |
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else |
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{ |
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daeNode.Transforms.Rotate("rotX", Vector3.Right, 0.0f); |
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daeNode.Transforms.Rotate("rotY", Vector3.Up, 0.0f); |
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daeNode.Transforms.Rotate("rotZ", Vector3.Backward, 0.0f); |
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} |
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|
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foreach (var childBodyNode in bodyNode.Nodes) |
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daeNode.Nodes.Add(WriteNode(childBodyNode, useDefaultPose, textures)); |
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|
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return daeNode; |
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} |
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} |
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} |