| 1 | using System; | 
 
 
 
 
 | 2 | using Oni.Motoko; | 
 
 
 
 
 | 3 |  | 
 
 
 
 
 | 4 | namespace Oni.Totoro | 
 
 
 
 
 | 5 | { | 
 
 
 
 
 | 6 | internal class BodyDaeWriter | 
 
 
 
 
 | 7 | { | 
 
 
 
 
 | 8 | private static readonly Vector3[] defaultPose = | 
 
 
 
 
 | 9 | { | 
 
 
 
 
 | 10 | new Vector3(0.0f, 90.0f, 90.0f), | 
 
 
 
 
 | 11 |  | 
 
 
 
 
 | 12 | new Vector3(0.0f, 180.0f, 0.0f), | 
 
 
 
 
 | 13 | new Vector3(0.0f, 0.0f, 0.0f), | 
 
 
 
 
 | 14 | new Vector3(0.0f, 0.0f, 0.0f), | 
 
 
 
 
 | 15 |  | 
 
 
 
 
 | 16 | new Vector3(0.0f, 180.0f, 0.0f), | 
 
 
 
 
 | 17 | new Vector3(0.0f, 0.0f, 0.0f), | 
 
 
 
 
 | 18 | new Vector3(0.0f, 0.0f, 0.0f), | 
 
 
 
 
 | 19 |  | 
 
 
 
 
 | 20 | new Vector3(0.0f, 0.0f, 0.0f), | 
 
 
 
 
 | 21 | new Vector3(0.0f, 0.0f, 0.0f), | 
 
 
 
 
 | 22 | new Vector3(0.0f, 0.0f, 0.0f), | 
 
 
 
 
 | 23 | new Vector3(0.0f, 0.0f, 0.0f), | 
 
 
 
 
 | 24 |  | 
 
 
 
 
 | 25 | new Vector3(90.0f, 90.0f, 90.0f), | 
 
 
 
 
 | 26 | new Vector3(0.0f, 90.0f, 0.0f), | 
 
 
 
 
 | 27 | new Vector3(0.0f, 0.0f, 0.0f), | 
 
 
 
 
 | 28 | new Vector3(-90.0f, 0.0f, 0.0f), | 
 
 
 
 
 | 29 |  | 
 
 
 
 
 | 30 | new Vector3(-90.0f, -90.0f, 90.0f), | 
 
 
 
 
 | 31 | new Vector3(0.0f, -90.0f, 0.0f), | 
 
 
 
 
 | 32 | new Vector3(0.0f, 0.0f, 0.0f), | 
 
 
 
 
 | 33 | new Vector3(90.0f, 0.0f, 0.0f) | 
 
 
 
 
 | 34 | }; | 
 
 
 
 
 | 35 |  | 
 
 
 
 
 | 36 | private readonly GeometryDaeWriter geometryWriter; | 
 
 
 
 
 | 37 |  | 
 
 
 
 
 | 38 | public BodyDaeWriter(GeometryDaeWriter geometryWriter) | 
 
 
 
 
 | 39 | { | 
 
 
 
 
 | 40 | this.geometryWriter = geometryWriter; | 
 
 
 
 
 | 41 | } | 
 
 
 
 
 | 42 |  | 
 
 
 
 
 | 43 | public Dae.Node Write(Body body, bool noAnimation, InstanceDescriptor[] textures) | 
 
 
 
 
 | 44 | { | 
 
 
 
 
 | 45 | return WriteNode(body.Root, noAnimation, textures); | 
 
 
 
 
 | 46 | } | 
 
 
 
 
 | 47 |  | 
 
 
 
 
 | 48 | private Dae.Node WriteNode(BodyNode bodyNode, bool useDefaultPose, InstanceDescriptor[] textures) | 
 
 
 
 
 | 49 | { | 
 
 
 
 
 | 50 | if (textures != null) | 
 
 
 
 
 | 51 | bodyNode.Geometry.Texture = textures[bodyNode.Index]; | 
 
 
 
 
 | 52 |  | 
 
 
 
 
 | 53 | var daeNode = geometryWriter.WriteNode(bodyNode.Geometry, bodyNode.Name); | 
 
 
 
 
 | 54 |  | 
 
 
 
 
 | 55 | daeNode.Transforms.Translate("pos", bodyNode.Translation); | 
 
 
 
 
 | 56 |  | 
 
 
 
 
 | 57 | if (useDefaultPose) | 
 
 
 
 
 | 58 | { | 
 
 
 
 
 | 59 | var rot = defaultPose[bodyNode.Index]; | 
 
 
 
 
 | 60 |  | 
 
 
 
 
 | 61 | daeNode.Transforms.Rotate("rotX", Vector3.Right, rot.X); | 
 
 
 
 
 | 62 | daeNode.Transforms.Rotate("rotY", Vector3.Up, rot.Y); | 
 
 
 
 
 | 63 | daeNode.Transforms.Rotate("rotZ", Vector3.Backward, rot.Z); | 
 
 
 
 
 | 64 | } | 
 
 
 
 
 | 65 | else | 
 
 
 
 
 | 66 | { | 
 
 
 
 
 | 67 | daeNode.Transforms.Rotate("rotX", Vector3.Right, 0.0f); | 
 
 
 
 
 | 68 | daeNode.Transforms.Rotate("rotY", Vector3.Up, 0.0f); | 
 
 
 
 
 | 69 | daeNode.Transforms.Rotate("rotZ", Vector3.Backward, 0.0f); | 
 
 
 
 
 | 70 | } | 
 
 
 
 
 | 71 |  | 
 
 
 
 
 | 72 | foreach (var childBodyNode in bodyNode.Nodes) | 
 
 
 
 
 | 73 | daeNode.Nodes.Add(WriteNode(childBodyNode, useDefaultPose, textures)); | 
 
 
 
 
 | 74 |  | 
 
 
 
 
 | 75 | return daeNode; | 
 
 
 
 
 | 76 | } | 
 
 
 
 
 | 77 | } | 
 
 
 
 
 | 78 | } |