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using System; |
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|
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namespace Oni.Totoro |
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{ |
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[Flags] |
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internal enum AnimationFlags |
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{ |
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RuntimeLoaded = 0x00000001, |
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Invulnerable = 0x00000002, |
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BlockHigh = 0x00000004, |
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BlockLow = 0x00000008, |
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Attack = 0x00000010, |
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DropWeapon = 0x00000020, |
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InAir = 0x00000040, |
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Atomic = 0x00000080, |
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|
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NoTurn = 0x00000100, |
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AttackForward = 0x00000200, |
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AttackLeft = 0x00000400, |
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AttackRight = 0x00000800, |
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AttackBackward = 0x00001000, |
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Overlay = 0x00002000, |
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DontInterpolateVelocity = 0x00004000, |
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ThrowSource = 0x00008000, |
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|
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ThrowTarget = 0x00010000, |
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RealWorld = 0x00020000, |
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DoAim = 0x00040000, |
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DontAim = 0x00080000, |
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CanPickup = 0x00100000, |
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Aim360 = 0x00200000, |
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DisableShield = 0x00400000, |
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NoAIPickup = 0x00800000 |
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} |
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} |