| 1 | using System; | 
 
 
 
 
 | 2 |  | 
 
 
 
 
 | 3 | namespace Oni.Totoro | 
 
 
 
 
 | 4 | { | 
 
 
 
 
 | 5 | [Flags] | 
 
 
 
 
 | 6 | internal enum AnimationFlags | 
 
 
 
 
 | 7 | { | 
 
 
 
 
 | 8 | RuntimeLoaded = 0x00000001, | 
 
 
 
 
 | 9 | Invulnerable = 0x00000002, | 
 
 
 
 
 | 10 | BlockHigh = 0x00000004, | 
 
 
 
 
 | 11 | BlockLow = 0x00000008, | 
 
 
 
 
 | 12 | Attack = 0x00000010, | 
 
 
 
 
 | 13 | DropWeapon = 0x00000020, | 
 
 
 
 
 | 14 | InAir = 0x00000040, | 
 
 
 
 
 | 15 | Atomic = 0x00000080, | 
 
 
 
 
 | 16 |  | 
 
 
 
 
 | 17 | NoTurn = 0x00000100, | 
 
 
 
 
 | 18 | AttackForward = 0x00000200, | 
 
 
 
 
 | 19 | AttackLeft = 0x00000400, | 
 
 
 
 
 | 20 | AttackRight = 0x00000800, | 
 
 
 
 
 | 21 | AttackBackward = 0x00001000, | 
 
 
 
 
 | 22 | Overlay = 0x00002000, | 
 
 
 
 
 | 23 | DontInterpolateVelocity = 0x00004000, | 
 
 
 
 
 | 24 | ThrowSource = 0x00008000, | 
 
 
 
 
 | 25 |  | 
 
 
 
 
 | 26 | ThrowTarget = 0x00010000, | 
 
 
 
 
 | 27 | RealWorld = 0x00020000, | 
 
 
 
 
 | 28 | DoAim = 0x00040000, | 
 
 
 
 
 | 29 | DontAim = 0x00080000, | 
 
 
 
 
 | 30 | CanPickup = 0x00100000, | 
 
 
 
 
 | 31 | Aim360 = 0x00200000, | 
 
 
 
 
 | 32 | DisableShield = 0x00400000, | 
 
 
 
 
 | 33 | NoAIPickup = 0x00800000 | 
 
 
 
 
 | 34 | } | 
 
 
 
 
 | 35 | } |