1 |
using System; |
2 |
using System.Collections.Generic; |
3 |
using Oni.Xml; |
4 |
using Oni.Metadata; |
5 |
|
6 |
namespace Oni.Totoro |
7 |
{ |
8 |
internal class AnimationDatWriter |
9 |
{ |
10 |
private Animation animation; |
11 |
private List<DatExtent> extents; |
12 |
private DatExtentInfo extentInfo; |
13 |
private Importer importer; |
14 |
private BinaryWriter dat; |
15 |
private BinaryWriter raw; |
16 |
|
17 |
#region private class DatExtent |
18 |
|
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private class DatExtent |
20 |
{ |
21 |
public readonly int Frame; |
22 |
public readonly AttackExtent Extent; |
23 |
|
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public DatExtent(int frame, AttackExtent extent) |
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{ |
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this.Frame = frame; |
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this.Extent = extent; |
28 |
} |
29 |
} |
30 |
|
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#endregion |
32 |
#region private class DatExtentInfo |
33 |
|
34 |
private class DatExtentInfo |
35 |
{ |
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public float MaxDistance; |
37 |
public float MinY = 1e09f; |
38 |
public float MaxY = -1e09f; |
39 |
public readonly DatExtentInfoFrame FirstExtent = new DatExtentInfoFrame(); |
40 |
public readonly DatExtentInfoFrame MaxExtent = new DatExtentInfoFrame(); |
41 |
} |
42 |
|
43 |
#endregion |
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#region private class DatExtentInfoFrame |
45 |
|
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private class DatExtentInfoFrame |
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{ |
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public int Frame = -1; |
49 |
public int Attack; |
50 |
public int AttackOffset; |
51 |
public Vector2 Location; |
52 |
public float Height; |
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public float Length; |
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public float MinY; |
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public float MaxY; |
56 |
public float Angle; |
57 |
} |
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|
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#endregion |
60 |
|
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private AnimationDatWriter() |
62 |
{ |
63 |
} |
64 |
|
65 |
public static void Write(Animation animation, Importer importer, BinaryWriter dat) |
66 |
{ |
67 |
var writer = new AnimationDatWriter |
68 |
{ |
69 |
animation = animation, |
70 |
importer = importer, |
71 |
dat = dat, |
72 |
raw = importer.RawWriter |
73 |
}; |
74 |
|
75 |
writer.WriteAnimation(); |
76 |
} |
77 |
|
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private void WriteAnimation() |
79 |
{ |
80 |
extentInfo = new DatExtentInfo(); |
81 |
extents = new List<DatExtent>(); |
82 |
|
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if (animation.Attacks.Count > 0) |
84 |
{ |
85 |
if (animation.Attacks[0].Extents.Count == 0) |
86 |
GenerateExtentInfo(); |
87 |
|
88 |
foreach (var attack in animation.Attacks) |
89 |
{ |
90 |
int frame = attack.Start; |
91 |
|
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foreach (var extent in attack.Extents) |
93 |
extents.Add(new DatExtent(frame++, extent)); |
94 |
} |
95 |
|
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GenerateExtentSummary(); |
97 |
} |
98 |
|
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var rotations = animation.Rotations; |
100 |
int frameSize = animation.FrameSize; |
101 |
|
102 |
if (frameSize == 16 && (animation.Flags & AnimationFlags.Overlay) == 0) |
103 |
{ |
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rotations = CompressFrames(rotations); |
105 |
frameSize = 6; |
106 |
} |
107 |
|
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dat.Write(0); |
109 |
WriteRawArray(animation.Heights, x => raw.Write(x)); |
110 |
WriteRawArray(animation.Velocities, x => raw.Write(x)); |
111 |
WriteRawArray(animation.Attacks, Write); |
112 |
WriteRawArray(animation.SelfDamage, Write); |
113 |
WriteRawArray(animation.MotionBlur, Write); |
114 |
WriteRawArray(animation.Shortcuts, Write); |
115 |
WriteThrowInfo(); |
116 |
WriteRawArray(animation.Footsteps, Write); |
117 |
WriteRawArray(animation.Particles, Write); |
118 |
WriteRawArray(animation.Positions, Write); |
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WriteRotations(rotations, frameSize); |
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WriteRawArray(animation.Sounds, Write); |
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dat.Write((int)animation.Flags); |
122 |
|
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if (!string.IsNullOrEmpty(animation.DirectAnimations[0])) |
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dat.Write(importer.CreateInstance(TemplateTag.TRAM, animation.DirectAnimations[0])); |
125 |
else |
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dat.Write(0); |
127 |
|
128 |
if (!string.IsNullOrEmpty(animation.DirectAnimations[1])) |
129 |
dat.Write(importer.CreateInstance(TemplateTag.TRAM, animation.DirectAnimations[1])); |
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else |
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dat.Write(0); |
132 |
|
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dat.Write((int)animation.OverlayUsedBones); |
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dat.Write((int)animation.OverlayReplacedBones); |
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dat.Write(animation.FinalRotation); |
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dat.Write((ushort)animation.Direction); |
137 |
dat.WriteUInt16(animation.Vocalization); |
138 |
WriteExtentInfo(); |
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dat.Write(animation.Impact, 16); |
140 |
dat.WriteUInt16(animation.HardPause); |
141 |
dat.WriteUInt16(animation.SoftPause); |
142 |
dat.Write(animation.Sounds.Count); |
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dat.Skip(6); |
144 |
dat.WriteUInt16(60); |
145 |
dat.WriteUInt16(frameSize); |
146 |
dat.WriteUInt16((ushort)animation.Type); |
147 |
dat.WriteUInt16((ushort)animation.AimingType); |
148 |
dat.WriteUInt16((ushort)animation.FromState); |
149 |
dat.WriteUInt16((ushort)animation.ToState); |
150 |
dat.WriteUInt16(rotations.Count); |
151 |
dat.WriteUInt16(animation.Velocities.Count); |
152 |
dat.WriteUInt16(animation.Velocities.Count); |
153 |
dat.WriteUInt16((ushort)animation.Varient); |
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dat.Skip(2); |
155 |
dat.WriteUInt16(animation.AtomicStart); |
156 |
dat.WriteUInt16(animation.AtomicEnd); |
157 |
dat.WriteUInt16(animation.InterpolationEnd); |
158 |
dat.WriteUInt16(animation.InterpolationMax); |
159 |
dat.WriteUInt16(animation.ActionFrame); |
160 |
dat.WriteUInt16(animation.FirstLevelAvailable); |
161 |
dat.WriteByte(animation.InvulnerableStart); |
162 |
dat.WriteByte(animation.InvulnerableEnd); |
163 |
dat.WriteByte(animation.Attacks.Count); |
164 |
dat.WriteByte(animation.SelfDamage.Count); |
165 |
dat.WriteByte(animation.MotionBlur.Count); |
166 |
dat.WriteByte(animation.Shortcuts.Count); |
167 |
dat.WriteByte(animation.Footsteps.Count); |
168 |
dat.WriteByte(animation.Particles.Count); |
169 |
} |
170 |
|
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private void WriteRotations(List<List<KeyFrame>> rotations, int frameSize) |
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{ |
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dat.Write(raw.Align32()); |
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|
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var offsets = new ushort[rotations.Count]; |
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|
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offsets[0] = (ushort)(rotations.Count * 2); |
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|
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for (int i = 1; i < offsets.Length; i++) |
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offsets[i] = (ushort)(offsets[i - 1] + rotations[i - 1].Count * (frameSize + 1) - 1); |
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|
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raw.Write(offsets); |
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|
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foreach (var keys in rotations) |
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{ |
186 |
foreach (var key in keys) |
187 |
{ |
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switch (frameSize) |
189 |
{ |
190 |
case 6: |
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raw.WriteInt16((short)(Math.Round(key.Rotation.X / 180.0f * 32767.5f))); |
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raw.WriteInt16((short)(Math.Round(key.Rotation.Y / 180.0f * 32767.5f))); |
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raw.WriteInt16((short)(Math.Round(key.Rotation.Z / 180.0f * 32767.5f))); |
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break; |
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|
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case 16: |
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raw.Write(new Quaternion(key.Rotation)); |
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break; |
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} |
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|
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if (key != keys.Last()) |
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raw.WriteByte(key.Duration); |
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} |
204 |
} |
205 |
} |
206 |
|
207 |
private void WriteThrowInfo() |
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{ |
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if (animation.ThrowSource == null) |
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{ |
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dat.Write(0); |
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return; |
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} |
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|
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dat.Write(raw.Align32()); |
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|
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raw.Write(animation.ThrowSource.Position); |
218 |
raw.Write(animation.ThrowSource.Angle); |
219 |
raw.Write(animation.ThrowSource.Distance); |
220 |
raw.WriteUInt16((ushort)animation.ThrowSource.Type); |
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} |
222 |
|
223 |
private void WriteExtentInfo() |
224 |
{ |
225 |
dat.Write(extentInfo.MaxDistance); |
226 |
dat.Write(extentInfo.MinY); |
227 |
dat.Write(extentInfo.MaxY); |
228 |
dat.Write(animation.AttackRing); |
229 |
Write(extentInfo.FirstExtent); |
230 |
Write(extentInfo.MaxExtent); |
231 |
dat.Write(0); |
232 |
dat.Write(extents.Count); |
233 |
WriteRawArray(extents, Write); |
234 |
} |
235 |
|
236 |
private void Write(DatExtentInfoFrame info) |
237 |
{ |
238 |
dat.WriteInt16(info.Frame); |
239 |
dat.WriteByte(info.Attack); |
240 |
dat.WriteByte(info.AttackOffset); |
241 |
dat.Write(info.Location); |
242 |
dat.Write(info.Height); |
243 |
dat.Write(info.Length); |
244 |
dat.Write(info.MinY); |
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dat.Write(info.MaxY); |
246 |
dat.Write(info.Angle); |
247 |
} |
248 |
|
249 |
private void Write(Position position) |
250 |
{ |
251 |
raw.Write((short)Math.Round(position.X * 100.0f)); |
252 |
raw.Write((short)Math.Round(position.Z * 100.0f)); |
253 |
raw.Write((ushort)Math.Round(position.Height * 100.0f)); |
254 |
raw.Write((short)Math.Round(position.YOffset * 100.0f)); |
255 |
} |
256 |
|
257 |
private void Write(Damage damage) |
258 |
{ |
259 |
raw.WriteUInt16(damage.Points); |
260 |
raw.WriteUInt16(damage.Frame); |
261 |
} |
262 |
|
263 |
private void Write(Shortcut shortcut) |
264 |
{ |
265 |
raw.WriteUInt16((ushort)shortcut.FromState); |
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raw.WriteUInt16(shortcut.Length); |
267 |
raw.Write(shortcut.ReplaceAtomic ? 1 : 0); |
268 |
} |
269 |
|
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private void Write(Footstep footstep) |
271 |
{ |
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raw.WriteUInt16(footstep.Frame); |
273 |
raw.WriteUInt16((ushort)footstep.Type); |
274 |
} |
275 |
|
276 |
private void Write(Sound sound) |
277 |
{ |
278 |
raw.Write(sound.Name, 32); |
279 |
raw.WriteUInt16(sound.Start); |
280 |
} |
281 |
|
282 |
private void Write(Particle particle) |
283 |
{ |
284 |
raw.WriteUInt16(particle.Start); |
285 |
raw.WriteUInt16(particle.End); |
286 |
raw.Write((int)particle.Bone); |
287 |
raw.Write(particle.Name, 16); |
288 |
} |
289 |
|
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private void Write(MotionBlur m) |
291 |
{ |
292 |
raw.Write((int)m.Bones); |
293 |
raw.WriteUInt16(m.Start); |
294 |
raw.WriteUInt16(m.End); |
295 |
raw.WriteByte(m.Lifetime); |
296 |
raw.WriteByte(m.Alpha); |
297 |
raw.WriteByte(m.Interval); |
298 |
raw.WriteByte(0); |
299 |
} |
300 |
|
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private void Write(DatExtent extent) |
302 |
{ |
303 |
raw.WriteInt16(extent.Frame); |
304 |
raw.Write((short)Math.Round(extent.Extent.Angle * 65535.0f / 360.0f)); |
305 |
raw.Write((ushort)Math.Round(extent.Extent.Length * 100.0f)); |
306 |
raw.WriteInt16(0); |
307 |
raw.Write((short)Math.Round(extent.Extent.MinY * 100.0f)); |
308 |
raw.Write((short)Math.Round(extent.Extent.MaxY * 100.0f)); |
309 |
} |
310 |
|
311 |
private void Write(Attack attack) |
312 |
{ |
313 |
raw.Write((int)attack.Bones); |
314 |
raw.Write(attack.Knockback); |
315 |
raw.Write((int)attack.Flags); |
316 |
raw.WriteInt16(attack.HitPoints); |
317 |
raw.WriteInt16(attack.Start); |
318 |
raw.WriteInt16(attack.End); |
319 |
raw.WriteInt16((short)attack.HitType); |
320 |
raw.WriteInt16(attack.HitLength); |
321 |
raw.WriteInt16(attack.StunLength); |
322 |
raw.WriteInt16(attack.StaggerLength); |
323 |
raw.WriteInt16(0); |
324 |
raw.Write(0); |
325 |
} |
326 |
|
327 |
private void WriteRawArray<T>(List<T> list, Action<T> writeElement) |
328 |
{ |
329 |
if (list.Count == 0) |
330 |
{ |
331 |
dat.Write(0); |
332 |
return; |
333 |
} |
334 |
|
335 |
dat.Write(raw.Align32()); |
336 |
|
337 |
foreach (T t in list) |
338 |
writeElement(t); |
339 |
} |
340 |
|
341 |
private void GenerateExtentInfo() |
342 |
{ |
343 |
float[] attackRing = animation.AttackRing; |
344 |
|
345 |
Array.Clear(attackRing, 0, attackRing.Length); |
346 |
|
347 |
foreach (var attack in animation.Attacks) |
348 |
{ |
349 |
attack.Extents.Clear(); |
350 |
|
351 |
for (int frame = attack.Start; frame <= attack.End; frame++) |
352 |
{ |
353 |
var position = animation.Positions[frame].XZ; |
354 |
var framePoints = animation.AllPoints[frame]; |
355 |
|
356 |
for (int j = 0; j < framePoints.Count / 8; j++) |
357 |
{ |
358 |
if ((attack.Bones & (BoneMask)(1 << j)) == 0) |
359 |
continue; |
360 |
|
361 |
for (int k = j * 8; k < (j + 1) * 8; k++) |
362 |
{ |
363 |
var point = framePoints[k]; |
364 |
var delta = point.XZ - animation.Positions[0].XZ; |
365 |
|
366 |
float distance = delta.Length(); |
367 |
float angle = FMath.Atan2(delta.X, delta.Y); |
368 |
|
369 |
if (angle < 0.0f) |
370 |
angle += MathHelper.TwoPi; |
371 |
|
372 |
for (int r = 0; r < attackRing.Length; r++) |
373 |
{ |
374 |
float ringAngle = r * MathHelper.TwoPi / attackRing.Length; |
375 |
|
376 |
if (Math.Abs(ringAngle - angle) < MathHelper.ToRadians(30.0f)) |
377 |
attackRing[r] = Math.Max(attackRing[r], distance); |
378 |
} |
379 |
} |
380 |
} |
381 |
|
382 |
float minHeight = +1e09f; |
383 |
float maxHeight = -1e09f; |
384 |
float maxDistance = -1e09f; |
385 |
float maxAngle = 0.0f; |
386 |
|
387 |
for (int j = 0; j < framePoints.Count / 8; j++) |
388 |
{ |
389 |
if ((attack.Bones & (BoneMask)(1 << j)) == 0) |
390 |
continue; |
391 |
|
392 |
for (int k = j * 8; k < (j + 1) * 8; k++) |
393 |
{ |
394 |
var point = framePoints[k]; |
395 |
var delta = point.XZ - position; |
396 |
|
397 |
float distance; |
398 |
|
399 |
switch (animation.Direction) |
400 |
{ |
401 |
case Direction.Forward: |
402 |
distance = delta.Y; |
403 |
break; |
404 |
case Direction.Left: |
405 |
distance = delta.X; |
406 |
break; |
407 |
case Direction.Right: |
408 |
distance = -delta.X; |
409 |
break; |
410 |
case Direction.Backward: |
411 |
distance = -delta.Y; |
412 |
break; |
413 |
default: |
414 |
distance = delta.Length(); |
415 |
break; |
416 |
} |
417 |
|
418 |
if (distance > maxDistance) |
419 |
{ |
420 |
maxDistance = distance; |
421 |
maxAngle = FMath.Atan2(delta.X, delta.Y); |
422 |
} |
423 |
|
424 |
minHeight = Math.Min(minHeight, point.Y); |
425 |
maxHeight = Math.Max(maxHeight, point.Y); |
426 |
} |
427 |
} |
428 |
|
429 |
maxDistance = Math.Max(maxDistance, 0.0f); |
430 |
|
431 |
if (maxAngle < 0) |
432 |
maxAngle += MathHelper.TwoPi; |
433 |
|
434 |
attack.Extents.Add(new AttackExtent |
435 |
{ |
436 |
Angle = MathHelper.ToDegrees(maxAngle), |
437 |
Length = maxDistance, |
438 |
MinY = minHeight, |
439 |
MaxY = maxHeight |
440 |
}); |
441 |
} |
442 |
} |
443 |
} |
444 |
|
445 |
private void GenerateExtentSummary() |
446 |
{ |
447 |
if (extents.Count == 0) |
448 |
return; |
449 |
|
450 |
var positions = animation.Positions; |
451 |
var attacks = animation.Attacks; |
452 |
var heights = animation.Heights; |
453 |
|
454 |
float minY = float.MaxValue, maxY = float.MinValue; |
455 |
|
456 |
foreach (var datExtent in extents) |
457 |
{ |
458 |
minY = Math.Min(minY, datExtent.Extent.MinY); |
459 |
maxY = Math.Max(maxY, datExtent.Extent.MaxY); |
460 |
} |
461 |
|
462 |
var firstExtent = extents[0]; |
463 |
var maxExtent = firstExtent; |
464 |
|
465 |
foreach (var datExtent in extents) |
466 |
{ |
467 |
if (datExtent.Extent.Length + positions[datExtent.Frame].Z > maxExtent.Extent.Length + positions[maxExtent.Frame].Z) |
468 |
maxExtent = datExtent; |
469 |
} |
470 |
|
471 |
int maxAttackIndex = 0, maxAttackOffset = 0; |
472 |
|
473 |
for (int i = 0; i < attacks.Count; i++) |
474 |
{ |
475 |
var attack = attacks[i]; |
476 |
|
477 |
if (attack.Start <= maxExtent.Frame && maxExtent.Frame <= attack.End) |
478 |
{ |
479 |
maxAttackIndex = i; |
480 |
maxAttackOffset = maxExtent.Frame - attack.Start; |
481 |
break; |
482 |
} |
483 |
} |
484 |
|
485 |
extentInfo.MaxDistance = animation.AttackRing.Max(); |
486 |
extentInfo.MinY = minY; |
487 |
extentInfo.MaxY = maxY; |
488 |
|
489 |
extentInfo.FirstExtent.Frame = firstExtent.Frame; |
490 |
extentInfo.FirstExtent.Attack = 0; |
491 |
extentInfo.FirstExtent.AttackOffset = 0; |
492 |
extentInfo.FirstExtent.Location.X = positions[firstExtent.Frame].X; |
493 |
extentInfo.FirstExtent.Location.Y = -positions[firstExtent.Frame].Z; |
494 |
extentInfo.FirstExtent.Height = heights[firstExtent.Frame]; |
495 |
extentInfo.FirstExtent.Angle = MathHelper.ToRadians(firstExtent.Extent.Angle); |
496 |
extentInfo.FirstExtent.Length = firstExtent.Extent.Length; |
497 |
extentInfo.FirstExtent.MinY = FMath.Round(firstExtent.Extent.MinY, 2); |
498 |
extentInfo.FirstExtent.MaxY = firstExtent.Extent.MaxY; |
499 |
|
500 |
if ((animation.Flags & AnimationFlags.ThrowTarget) == 0) |
501 |
{ |
502 |
extentInfo.MaxExtent.Frame = maxExtent.Frame; |
503 |
extentInfo.MaxExtent.Attack = maxAttackIndex; |
504 |
extentInfo.MaxExtent.AttackOffset = maxAttackOffset; |
505 |
extentInfo.MaxExtent.Location.X = positions[maxExtent.Frame].X; |
506 |
extentInfo.MaxExtent.Location.Y = -positions[maxExtent.Frame].Z; |
507 |
extentInfo.MaxExtent.Height = heights[maxExtent.Frame]; |
508 |
extentInfo.MaxExtent.Angle = MathHelper.ToRadians(maxExtent.Extent.Angle); |
509 |
extentInfo.MaxExtent.Length = maxExtent.Extent.Length; |
510 |
extentInfo.MaxExtent.MinY = maxExtent.Extent.MinY; |
511 |
extentInfo.MaxExtent.MaxY = FMath.Round(maxExtent.Extent.MaxY, 2); |
512 |
} |
513 |
} |
514 |
|
515 |
private List<List<KeyFrame>> CompressFrames(List<List<KeyFrame>> tracks) |
516 |
{ |
517 |
float tolerance = 0.5f; |
518 |
float cosTolerance = FMath.Cos(MathHelper.ToRadians(tolerance) * 0.5f); |
519 |
var newTracks = new List<List<KeyFrame>>(); |
520 |
|
521 |
foreach (var keys in tracks) |
522 |
{ |
523 |
var newFrames = new List<KeyFrame>(keys.Count); |
524 |
|
525 |
for (int i = 0; i < keys.Count;) |
526 |
{ |
527 |
var key = keys[i]; |
528 |
|
529 |
int duration = key.Duration; |
530 |
var q0 = new Quaternion(key.Rotation); |
531 |
|
532 |
if (duration == 1) |
533 |
{ |
534 |
for (int j = i + 2; j < keys.Count; j++) |
535 |
{ |
536 |
if (!IsLinearRange(keys, i, j, cosTolerance)) |
537 |
break; |
538 |
|
539 |
duration = j - i; |
540 |
} |
541 |
} |
542 |
|
543 |
var eulerXYZ = q0.ToEulerXYZ(); |
544 |
|
545 |
newFrames.Add(new KeyFrame |
546 |
{ |
547 |
Duration = duration, |
548 |
Rotation = { |
549 |
X = eulerXYZ.X, |
550 |
Y = eulerXYZ.Y, |
551 |
Z = eulerXYZ.Z |
552 |
} |
553 |
}); |
554 |
|
555 |
i += duration; |
556 |
} |
557 |
|
558 |
newTracks.Add(newFrames); |
559 |
} |
560 |
|
561 |
return newTracks; |
562 |
} |
563 |
|
564 |
private static bool IsLinearRange(List<KeyFrame> frames, int first, int last, float tolerance) |
565 |
{ |
566 |
var q0 = new Quaternion(frames[first].Rotation); |
567 |
var q1 = new Quaternion(frames[last].Rotation); |
568 |
float length = last - first; |
569 |
|
570 |
for (int i = first + 1; i < last; ++i) |
571 |
{ |
572 |
float t = (i - first) / length; |
573 |
|
574 |
var linear = Quaternion.Lerp(q0, q1, t); |
575 |
var real = new Quaternion(frames[i].Rotation); |
576 |
var error = Quaternion.Conjugate(linear) * real; |
577 |
|
578 |
if (Math.Abs(error.W) < tolerance) |
579 |
return false; |
580 |
} |
581 |
|
582 |
return true; |
583 |
} |
584 |
} |
585 |
} |