| 1 | using System; | 
 
 
 
 
 | 2 | using System.Collections.Generic; | 
 
 
 
 
 | 3 |  | 
 
 
 
 
 | 4 | namespace Oni.Totoro | 
 
 
 
 
 | 5 | { | 
 
 
 
 
 | 6 | internal class AnimationDatReader | 
 
 
 
 
 | 7 | { | 
 
 
 
 
 | 8 | private readonly Animation animation = new Animation(); | 
 
 
 
 
 | 9 | private readonly InstanceDescriptor tram; | 
 
 
 
 
 | 10 | private readonly BinaryReader dat; | 
 
 
 
 
 | 11 |  | 
 
 
 
 
 | 12 | #region private class DatExtent | 
 
 
 
 
 | 13 |  | 
 
 
 
 
 | 14 | private class DatExtent | 
 
 
 
 
 | 15 | { | 
 
 
 
 
 | 16 | public int Frame; | 
 
 
 
 
 | 17 | public readonly AttackExtent Extent = new AttackExtent(); | 
 
 
 
 
 | 18 | } | 
 
 
 
 
 | 19 |  | 
 
 
 
 
 | 20 | #endregion | 
 
 
 
 
 | 21 | #region private class DatExtentInfo | 
 
 
 
 
 | 22 |  | 
 
 
 
 
 | 23 | private class DatExtentInfo | 
 
 
 
 
 | 24 | { | 
 
 
 
 
 | 25 | public float MaxHorizontal; | 
 
 
 
 
 | 26 | public float MinY = 1e09f; | 
 
 
 
 
 | 27 | public float MaxY = -1e09f; | 
 
 
 
 
 | 28 | public readonly DatExtentInfoFrame FirstExtent = new DatExtentInfoFrame(); | 
 
 
 
 
 | 29 | public readonly DatExtentInfoFrame MaxExtent = new DatExtentInfoFrame(); | 
 
 
 
 
 | 30 | } | 
 
 
 
 
 | 31 |  | 
 
 
 
 
 | 32 | #endregion | 
 
 
 
 
 | 33 | #region private class DatExtentInfoFrame | 
 
 
 
 
 | 34 |  | 
 
 
 
 
 | 35 | private class DatExtentInfoFrame | 
 
 
 
 
 | 36 | { | 
 
 
 
 
 | 37 | public int Frame = -1; | 
 
 
 
 
 | 38 | public int Attack; | 
 
 
 
 
 | 39 | public int AttackOffset; | 
 
 
 
 
 | 40 | public Vector2 Location; | 
 
 
 
 
 | 41 | public float Height; | 
 
 
 
 
 | 42 | public float Length; | 
 
 
 
 
 | 43 | public float MinY; | 
 
 
 
 
 | 44 | public float MaxY; | 
 
 
 
 
 | 45 | public float Angle; | 
 
 
 
 
 | 46 | } | 
 
 
 
 
 | 47 |  | 
 
 
 
 
 | 48 | #endregion | 
 
 
 
 
 | 49 |  | 
 
 
 
 
 | 50 | private AnimationDatReader(InstanceDescriptor tram, BinaryReader dat) | 
 
 
 
 
 | 51 | { | 
 
 
 
 
 | 52 | this.tram = tram; | 
 
 
 
 
 | 53 | this.dat = dat; | 
 
 
 
 
 | 54 | } | 
 
 
 
 
 | 55 |  | 
 
 
 
 
 | 56 | public static Animation Read(InstanceDescriptor tram) | 
 
 
 
 
 | 57 | { | 
 
 
 
 
 | 58 | using (var dat = tram.OpenRead()) | 
 
 
 
 
 | 59 | { | 
 
 
 
 
 | 60 | var reader = new AnimationDatReader(tram, dat); | 
 
 
 
 
 | 61 | reader.ReadAnimation(); | 
 
 
 
 
 | 62 | return reader.animation; | 
 
 
 
 
 | 63 | } | 
 
 
 
 
 | 64 | } | 
 
 
 
 
 | 65 |  | 
 
 
 
 
 | 66 | private void ReadAnimation() | 
 
 
 
 
 | 67 | { | 
 
 
 
 
 | 68 | dat.Skip(4); | 
 
 
 
 
 | 69 | int heightOffset = dat.ReadInt32(); | 
 
 
 
 
 | 70 | int velocityOffset = dat.ReadInt32(); | 
 
 
 
 
 | 71 | int attackOffset = dat.ReadInt32(); | 
 
 
 
 
 | 72 | int damageOffset = dat.ReadInt32(); | 
 
 
 
 
 | 73 | int motionBlurOffset = dat.ReadInt32(); | 
 
 
 
 
 | 74 | int shortcutOffset = dat.ReadInt32(); | 
 
 
 
 
 | 75 | ReadOptionalThrowInfo(); | 
 
 
 
 
 | 76 | int footstepOffset = dat.ReadInt32(); | 
 
 
 
 
 | 77 | int particleOffset = dat.ReadInt32(); | 
 
 
 
 
 | 78 | int positionOffset = dat.ReadInt32(); | 
 
 
 
 
 | 79 | int rotationOffset = dat.ReadInt32(); | 
 
 
 
 
 | 80 | int soundOffset = dat.ReadInt32(); | 
 
 
 
 
 | 81 | animation.Flags = (AnimationFlags)dat.ReadInt32(); | 
 
 
 
 
 | 82 |  | 
 
 
 
 
 | 83 | var directAnimations = dat.ReadLinkArray(2); | 
 
 
 
 
 | 84 | for (int i = 0; i < directAnimations.Length; i++) | 
 
 
 
 
 | 85 | animation.DirectAnimations[i] = (directAnimations[i] != null ? directAnimations[i].FullName : null); | 
 
 
 
 
 | 86 |  | 
 
 
 
 
 | 87 | animation.OverlayUsedBones = (BoneMask)dat.ReadInt32(); | 
 
 
 
 
 | 88 | animation.OverlayReplacedBones = (BoneMask)dat.ReadInt32(); | 
 
 
 
 
 | 89 | animation.FinalRotation = dat.ReadSingle(); | 
 
 
 
 
 | 90 | animation.Direction = (Direction)dat.ReadUInt16(); | 
 
 
 
 
 | 91 | animation.Vocalization = dat.ReadUInt16(); | 
 
 
 
 
 | 92 | var extents = ReadExtentInfo(); | 
 
 
 
 
 | 93 | animation.Impact = dat.ReadString(16); | 
 
 
 
 
 | 94 | animation.HardPause = dat.ReadUInt16(); | 
 
 
 
 
 | 95 | animation.SoftPause = dat.ReadUInt16(); | 
 
 
 
 
 | 96 | int soundCount = dat.ReadInt32(); | 
 
 
 
 
 | 97 | dat.Skip(6); | 
 
 
 
 
 | 98 | int fps = dat.ReadUInt16(); | 
 
 
 
 
 | 99 | animation.FrameSize = dat.ReadUInt16(); | 
 
 
 
 
 | 100 | animation.Type = (AnimationType)dat.ReadUInt16(); | 
 
 
 
 
 | 101 | animation.AimingType = (AnimationType)dat.ReadUInt16(); | 
 
 
 
 
 | 102 | animation.FromState = (AnimationState)dat.ReadUInt16(); | 
 
 
 
 
 | 103 | animation.ToState = (AnimationState)dat.ReadUInt16(); | 
 
 
 
 
 | 104 | int boneCount = dat.ReadUInt16(); | 
 
 
 
 
 | 105 | int frameCount = dat.ReadUInt16(); | 
 
 
 
 
 | 106 | int duration = dat.ReadInt16(); | 
 
 
 
 
 | 107 | animation.Varient = (AnimationVarient)dat.ReadUInt16(); | 
 
 
 
 
 | 108 | dat.Skip(2); | 
 
 
 
 
 | 109 | animation.AtomicStart = dat.ReadUInt16(); | 
 
 
 
 
 | 110 | animation.AtomicEnd = dat.ReadUInt16(); | 
 
 
 
 
 | 111 | animation.InterpolationEnd = dat.ReadUInt16(); | 
 
 
 
 
 | 112 | animation.InterpolationMax = dat.ReadUInt16(); | 
 
 
 
 
 | 113 | animation.ActionFrame = dat.ReadUInt16(); | 
 
 
 
 
 | 114 | animation.FirstLevelAvailable = dat.ReadUInt16(); | 
 
 
 
 
 | 115 | animation.InvulnerableStart = dat.ReadByte(); | 
 
 
 
 
 | 116 | animation.InvulnerableEnd = dat.ReadByte(); | 
 
 
 
 
 | 117 | int attackCount = dat.ReadByte(); | 
 
 
 
 
 | 118 | int damageCount = dat.ReadByte(); | 
 
 
 
 
 | 119 | int motionBlurCount = dat.ReadByte(); | 
 
 
 
 
 | 120 | int shortcutCount = dat.ReadByte(); | 
 
 
 
 
 | 121 | int footstepCount = dat.ReadByte(); | 
 
 
 
 
 | 122 | int particleCount = dat.ReadByte(); | 
 
 
 
 
 | 123 | ReadRawArray(heightOffset, frameCount, animation.Heights, r => r.ReadSingle()); | 
 
 
 
 
 | 124 | ReadRawArray(velocityOffset, frameCount, animation.Velocities, r => r.ReadVector2()); | 
 
 
 
 
 | 125 | ReadRotations(rotationOffset, boneCount, frameCount); | 
 
 
 
 
 | 126 | ReadRawArray(positionOffset, frameCount, animation.Positions, ReadPosition); | 
 
 
 
 
 | 127 | ReadRawArray(shortcutOffset, shortcutCount, animation.Shortcuts, ReadShortcut); | 
 
 
 
 
 | 128 | ReadRawArray(damageOffset, damageCount, animation.SelfDamage, ReadDamage); | 
 
 
 
 
 | 129 | ReadRawArray(particleOffset, particleCount, animation.Particles, ReadParticle); | 
 
 
 
 
 | 130 | ReadRawArray(footstepOffset, footstepCount, animation.Footsteps, ReadFootstep); | 
 
 
 
 
 | 131 | ReadRawArray(soundOffset, soundCount, animation.Sounds, ReadSound); | 
 
 
 
 
 | 132 | ReadRawArray(motionBlurOffset, motionBlurCount, animation.MotionBlur, ReadMotionBlur); | 
 
 
 
 
 | 133 | ReadRawArray(attackOffset, attackCount, animation.Attacks, ReadAttack); | 
 
 
 
 
 | 134 |  | 
 
 
 
 
 | 135 | foreach (var attack in animation.Attacks) | 
 
 
 
 
 | 136 | { | 
 
 
 
 
 | 137 | for (int i = attack.Start; i <= attack.End; i++) | 
 
 
 
 
 | 138 | { | 
 
 
 
 
 | 139 | var extent = extents.FirstOrDefault(e => e.Frame == i); | 
 
 
 
 
 | 140 |  | 
 
 
 
 
 | 141 | if (extent != null) | 
 
 
 
 
 | 142 | attack.Extents.Add(extent.Extent); | 
 
 
 
 
 | 143 | } | 
 
 
 
 
 | 144 | } | 
 
 
 
 
 | 145 | } | 
 
 
 
 
 | 146 |  | 
 
 
 
 
 | 147 | private void ReadRotations(int offset, int boneCount, int frameCount) | 
 
 
 
 
 | 148 | { | 
 
 
 
 
 | 149 | using (var raw = tram.GetRawReader(offset)) | 
 
 
 
 
 | 150 | { | 
 
 
 
 
 | 151 | int basePosition = raw.Position; | 
 
 
 
 
 | 152 | var boneOffsets = raw.ReadUInt16Array(boneCount); | 
 
 
 
 
 | 153 |  | 
 
 
 
 
 | 154 | foreach (int boneOffset in boneOffsets) | 
 
 
 
 
 | 155 | { | 
 
 
 
 
 | 156 | raw.Position = basePosition + boneOffset; | 
 
 
 
 
 | 157 |  | 
 
 
 
 
 | 158 | var keys = new List<KeyFrame>(); | 
 
 
 
 
 | 159 | int time = 0; | 
 
 
 
 
 | 160 |  | 
 
 
 
 
 | 161 | do | 
 
 
 
 
 | 162 | { | 
 
 
 
 
 | 163 | var key = new KeyFrame(); | 
 
 
 
 
 | 164 |  | 
 
 
 
 
 | 165 | if (animation.FrameSize == 6) | 
 
 
 
 
 | 166 | { | 
 
 
 
 
 | 167 | key.Rotation.X = raw.ReadInt16() * 180.0f / 32767.5f; | 
 
 
 
 
 | 168 | key.Rotation.Y = raw.ReadInt16() * 180.0f / 32767.5f; | 
 
 
 
 
 | 169 | key.Rotation.Z = raw.ReadInt16() * 180.0f / 32767.5f; | 
 
 
 
 
 | 170 | } | 
 
 
 
 
 | 171 | else if (animation.FrameSize == 16) | 
 
 
 
 
 | 172 | { | 
 
 
 
 
 | 173 | key.Rotation = raw.ReadQuaternion().ToVector4(); | 
 
 
 
 
 | 174 | } | 
 
 
 
 
 | 175 |  | 
 
 
 
 
 | 176 | if (time == frameCount - 1) | 
 
 
 
 
 | 177 | key.Duration = 1; | 
 
 
 
 
 | 178 | else | 
 
 
 
 
 | 179 | key.Duration = raw.ReadByte(); | 
 
 
 
 
 | 180 |  | 
 
 
 
 
 | 181 | time += key.Duration; | 
 
 
 
 
 | 182 | keys.Add(key); | 
 
 
 
 
 | 183 |  | 
 
 
 
 
 | 184 | } while (time < frameCount); | 
 
 
 
 
 | 185 |  | 
 
 
 
 
 | 186 | animation.Rotations.Add(keys); | 
 
 
 
 
 | 187 | } | 
 
 
 
 
 | 188 | } | 
 
 
 
 
 | 189 | } | 
 
 
 
 
 | 190 |  | 
 
 
 
 
 | 191 | private List<DatExtent> ReadExtentInfo() | 
 
 
 
 
 | 192 | { | 
 
 
 
 
 | 193 | var info = new DatExtentInfo | 
 
 
 
 
 | 194 | { | 
 
 
 
 
 | 195 | MaxHorizontal = dat.ReadSingle(), | 
 
 
 
 
 | 196 | MinY = dat.ReadSingle(), | 
 
 
 
 
 | 197 | MaxY = dat.ReadSingle() | 
 
 
 
 
 | 198 | }; | 
 
 
 
 
 | 199 |  | 
 
 
 
 
 | 200 | for (int i = 0; i < animation.AttackRing.Length; i++) | 
 
 
 
 
 | 201 | animation.AttackRing[i] = dat.ReadSingle(); | 
 
 
 
 
 | 202 |  | 
 
 
 
 
 | 203 | info.FirstExtent.Frame = dat.ReadUInt16(); | 
 
 
 
 
 | 204 | info.FirstExtent.Attack = dat.ReadByte(); | 
 
 
 
 
 | 205 | info.FirstExtent.AttackOffset = dat.ReadByte(); | 
 
 
 
 
 | 206 | info.FirstExtent.Location = dat.ReadVector2(); | 
 
 
 
 
 | 207 | info.FirstExtent.Height = dat.ReadSingle(); | 
 
 
 
 
 | 208 | info.FirstExtent.Length = dat.ReadSingle(); | 
 
 
 
 
 | 209 | info.FirstExtent.MinY = dat.ReadSingle(); | 
 
 
 
 
 | 210 | info.FirstExtent.MaxY = dat.ReadSingle(); | 
 
 
 
 
 | 211 | info.FirstExtent.Angle = dat.ReadSingle(); | 
 
 
 
 
 | 212 |  | 
 
 
 
 
 | 213 | info.MaxExtent.Frame = dat.ReadUInt16(); | 
 
 
 
 
 | 214 | info.MaxExtent.Attack = dat.ReadByte(); | 
 
 
 
 
 | 215 | info.MaxExtent.AttackOffset = dat.ReadByte(); | 
 
 
 
 
 | 216 | info.MaxExtent.Location = dat.ReadVector2(); | 
 
 
 
 
 | 217 | info.MaxExtent.Height = dat.ReadSingle(); | 
 
 
 
 
 | 218 | info.MaxExtent.Length = dat.ReadSingle(); | 
 
 
 
 
 | 219 | info.MaxExtent.MinY = dat.ReadSingle(); | 
 
 
 
 
 | 220 | info.MaxExtent.MaxY = dat.ReadSingle(); | 
 
 
 
 
 | 221 | info.MaxExtent.Angle = dat.ReadSingle(); | 
 
 
 
 
 | 222 |  | 
 
 
 
 
 | 223 | dat.Skip(4); | 
 
 
 
 
 | 224 |  | 
 
 
 
 
 | 225 | int extentCount = dat.ReadInt32(); | 
 
 
 
 
 | 226 | int extentOffset = dat.ReadInt32(); | 
 
 
 
 
 | 227 |  | 
 
 
 
 
 | 228 | var extents = new List<DatExtent>(); | 
 
 
 
 
 | 229 | ReadRawArray(extentOffset, extentCount, extents, ReadExtent); | 
 
 
 
 
 | 230 |  | 
 
 
 
 
 | 231 | foreach (var datExtent in extents) | 
 
 
 
 
 | 232 | { | 
 
 
 
 
 | 233 | var attackExtent = datExtent.Extent; | 
 
 
 
 
 | 234 |  | 
 
 
 
 
 | 235 | if (datExtent.Frame == info.FirstExtent.Frame) | 
 
 
 
 
 | 236 | { | 
 
 
 
 
 | 237 | attackExtent.Angle = MathHelper.ToDegrees(info.FirstExtent.Angle); | 
 
 
 
 
 | 238 | attackExtent.Length = info.FirstExtent.Length; | 
 
 
 
 
 | 239 | attackExtent.MinY = info.FirstExtent.MinY; | 
 
 
 
 
 | 240 | attackExtent.MaxY = info.FirstExtent.MaxY; | 
 
 
 
 
 | 241 | } | 
 
 
 
 
 | 242 | else if (datExtent.Frame == info.MaxExtent.Frame) | 
 
 
 
 
 | 243 | { | 
 
 
 
 
 | 244 | attackExtent.Angle = MathHelper.ToDegrees(info.MaxExtent.Angle); | 
 
 
 
 
 | 245 | attackExtent.Length = info.MaxExtent.Length; | 
 
 
 
 
 | 246 | attackExtent.MinY = info.MaxExtent.MinY; | 
 
 
 
 
 | 247 | attackExtent.MaxY = info.MaxExtent.MaxY; | 
 
 
 
 
 | 248 | } | 
 
 
 
 
 | 249 |  | 
 
 
 
 
 | 250 | if (Math.Abs(attackExtent.MinY - info.MinY) < 0.01f) | 
 
 
 
 
 | 251 | attackExtent.MinY = info.MinY; | 
 
 
 
 
 | 252 |  | 
 
 
 
 
 | 253 | if (Math.Abs(attackExtent.MaxY - info.MaxY) < 0.01f) | 
 
 
 
 
 | 254 | attackExtent.MaxY = info.MaxY; | 
 
 
 
 
 | 255 | } | 
 
 
 
 
 | 256 |  | 
 
 
 
 
 | 257 | return extents; | 
 
 
 
 
 | 258 | } | 
 
 
 
 
 | 259 |  | 
 
 
 
 
 | 260 | private void ReadOptionalThrowInfo() | 
 
 
 
 
 | 261 | { | 
 
 
 
 
 | 262 | int offset = dat.ReadInt32(); | 
 
 
 
 
 | 263 |  | 
 
 
 
 
 | 264 | if (offset != 0) | 
 
 
 
 
 | 265 | { | 
 
 
 
 
 | 266 | using (var raw = tram.GetRawReader(offset)) | 
 
 
 
 
 | 267 | animation.ThrowSource = ReadThrowInfo(raw); | 
 
 
 
 
 | 268 | } | 
 
 
 
 
 | 269 | } | 
 
 
 
 
 | 270 |  | 
 
 
 
 
 | 271 | private ThrowInfo ReadThrowInfo(BinaryReader raw) | 
 
 
 
 
 | 272 | { | 
 
 
 
 
 | 273 | return new ThrowInfo | 
 
 
 
 
 | 274 | { | 
 
 
 
 
 | 275 | Position = raw.ReadVector3(), | 
 
 
 
 
 | 276 | Angle = raw.ReadSingle(), | 
 
 
 
 
 | 277 | Distance = raw.ReadSingle(), | 
 
 
 
 
 | 278 | Type = (AnimationType)raw.ReadUInt16() | 
 
 
 
 
 | 279 | }; | 
 
 
 
 
 | 280 | } | 
 
 
 
 
 | 281 |  | 
 
 
 
 
 | 282 | private Shortcut ReadShortcut(BinaryReader raw) | 
 
 
 
 
 | 283 | { | 
 
 
 
 
 | 284 | return new Shortcut | 
 
 
 
 
 | 285 | { | 
 
 
 
 
 | 286 | FromState = (AnimationState)raw.ReadUInt16(), | 
 
 
 
 
 | 287 | Length = raw.ReadUInt16(), | 
 
 
 
 
 | 288 | ReplaceAtomic = (raw.ReadInt32() != 0) | 
 
 
 
 
 | 289 | }; | 
 
 
 
 
 | 290 | } | 
 
 
 
 
 | 291 |  | 
 
 
 
 
 | 292 | private Footstep ReadFootstep(BinaryReader raw) | 
 
 
 
 
 | 293 | { | 
 
 
 
 
 | 294 | return new Footstep | 
 
 
 
 
 | 295 | { | 
 
 
 
 
 | 296 | Frame = raw.ReadUInt16(), | 
 
 
 
 
 | 297 | Type = (FootstepType)raw.ReadUInt16() | 
 
 
 
 
 | 298 | }; | 
 
 
 
 
 | 299 | } | 
 
 
 
 
 | 300 |  | 
 
 
 
 
 | 301 | private Sound ReadSound(BinaryReader raw) | 
 
 
 
 
 | 302 | { | 
 
 
 
 
 | 303 | return new Sound | 
 
 
 
 
 | 304 | { | 
 
 
 
 
 | 305 | Name = raw.ReadString(32), | 
 
 
 
 
 | 306 | Start = raw.ReadUInt16() | 
 
 
 
 
 | 307 | }; | 
 
 
 
 
 | 308 | } | 
 
 
 
 
 | 309 |  | 
 
 
 
 
 | 310 | private MotionBlur ReadMotionBlur(BinaryReader raw) | 
 
 
 
 
 | 311 | { | 
 
 
 
 
 | 312 | var motionBlur = new MotionBlur | 
 
 
 
 
 | 313 | { | 
 
 
 
 
 | 314 | Bones = (BoneMask)raw.ReadInt32(), | 
 
 
 
 
 | 315 | Start = raw.ReadUInt16(), | 
 
 
 
 
 | 316 | End = raw.ReadUInt16(), | 
 
 
 
 
 | 317 | Lifetime = raw.ReadByte(), | 
 
 
 
 
 | 318 | Alpha = raw.ReadByte(), | 
 
 
 
 
 | 319 | Interval = raw.ReadByte() | 
 
 
 
 
 | 320 | }; | 
 
 
 
 
 | 321 |  | 
 
 
 
 
 | 322 | raw.Skip(1); | 
 
 
 
 
 | 323 |  | 
 
 
 
 
 | 324 | return motionBlur; | 
 
 
 
 
 | 325 | } | 
 
 
 
 
 | 326 |  | 
 
 
 
 
 | 327 | private Particle ReadParticle(BinaryReader raw) | 
 
 
 
 
 | 328 | { | 
 
 
 
 
 | 329 | return new Particle | 
 
 
 
 
 | 330 | { | 
 
 
 
 
 | 331 | Start = raw.ReadUInt16(), | 
 
 
 
 
 | 332 | End = raw.ReadUInt16(), | 
 
 
 
 
 | 333 | Bone = (Bone)raw.ReadInt32(), | 
 
 
 
 
 | 334 | Name = raw.ReadString(16) | 
 
 
 
 
 | 335 | }; | 
 
 
 
 
 | 336 | } | 
 
 
 
 
 | 337 |  | 
 
 
 
 
 | 338 | private Damage ReadDamage(BinaryReader raw) | 
 
 
 
 
 | 339 | { | 
 
 
 
 
 | 340 | return new Damage | 
 
 
 
 
 | 341 | { | 
 
 
 
 
 | 342 | Points = raw.ReadUInt16(), | 
 
 
 
 
 | 343 | Frame = raw.ReadUInt16() | 
 
 
 
 
 | 344 | }; | 
 
 
 
 
 | 345 | } | 
 
 
 
 
 | 346 |  | 
 
 
 
 
 | 347 | private Position ReadPosition(BinaryReader raw) | 
 
 
 
 
 | 348 | { | 
 
 
 
 
 | 349 | return new Position | 
 
 
 
 
 | 350 | { | 
 
 
 
 
 | 351 | X = raw.ReadInt16() * 0.01f, | 
 
 
 
 
 | 352 | Z = raw.ReadInt16() * 0.01f, | 
 
 
 
 
 | 353 | Height = raw.ReadUInt16() * 0.01f, | 
 
 
 
 
 | 354 | YOffset = raw.ReadInt16() * 0.01f | 
 
 
 
 
 | 355 | }; | 
 
 
 
 
 | 356 | } | 
 
 
 
 
 | 357 |  | 
 
 
 
 
 | 358 | private Attack ReadAttack(BinaryReader raw) | 
 
 
 
 
 | 359 | { | 
 
 
 
 
 | 360 | var attack = new Attack | 
 
 
 
 
 | 361 | { | 
 
 
 
 
 | 362 | Bones = (BoneMask)raw.ReadInt32(), | 
 
 
 
 
 | 363 | Knockback = raw.ReadSingle(), | 
 
 
 
 
 | 364 | Flags = (AttackFlags)raw.ReadInt32(), | 
 
 
 
 
 | 365 | HitPoints = raw.ReadInt16(), | 
 
 
 
 
 | 366 | Start = raw.ReadUInt16(), | 
 
 
 
 
 | 367 | End = raw.ReadUInt16(), | 
 
 
 
 
 | 368 | HitType = (AnimationType)raw.ReadUInt16(), | 
 
 
 
 
 | 369 | HitLength = raw.ReadUInt16(), | 
 
 
 
 
 | 370 | StunLength = raw.ReadUInt16(), | 
 
 
 
 
 | 371 | StaggerLength = raw.ReadUInt16() | 
 
 
 
 
 | 372 | }; | 
 
 
 
 
 | 373 |  | 
 
 
 
 
 | 374 | raw.Skip(6); | 
 
 
 
 
 | 375 |  | 
 
 
 
 
 | 376 | return attack; | 
 
 
 
 
 | 377 | } | 
 
 
 
 
 | 378 |  | 
 
 
 
 
 | 379 | private DatExtent ReadExtent(BinaryReader raw) | 
 
 
 
 
 | 380 | { | 
 
 
 
 
 | 381 | var extent = new DatExtent(); | 
 
 
 
 
 | 382 | extent.Frame = raw.ReadInt16(); | 
 
 
 
 
 | 383 | extent.Extent.Angle = raw.ReadUInt16() * 360.0f / 65535.0f; | 
 
 
 
 
 | 384 | extent.Extent.Length = (raw.ReadUInt32() & 0xffffu) * 0.01f; | 
 
 
 
 
 | 385 | extent.Extent.MinY = raw.ReadInt16() * 0.01f; | 
 
 
 
 
 | 386 | extent.Extent.MaxY = raw.ReadInt16() * 0.01f; | 
 
 
 
 
 | 387 | return extent; | 
 
 
 
 
 | 388 | } | 
 
 
 
 
 | 389 |  | 
 
 
 
 
 | 390 | private void ReadRawArray<T>(int offset, int count, List<T> list, Func<BinaryReader, T> readElement) | 
 
 
 
 
 | 391 | { | 
 
 
 
 
 | 392 | if (offset == 0 || count == 0) | 
 
 
 
 
 | 393 | return; | 
 
 
 
 
 | 394 |  | 
 
 
 
 
 | 395 | using (var raw = tram.GetRawReader(offset)) | 
 
 
 
 
 | 396 | { | 
 
 
 
 
 | 397 | for (int i = 0; i < count; i++) | 
 
 
 
 
 | 398 | list.Add(readElement(raw)); | 
 
 
 
 
 | 399 | } | 
 
 
 
 
 | 400 | } | 
 
 
 
 
 | 401 | } | 
 
 
 
 
 | 402 | } |