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 using System; | 
 
 
 
 
 
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 using System.IO; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 namespace Oni.Sound | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     internal class WavImporter : Importer | 
 
 
 
 
 
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     { | 
 
 
 
 
 
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         private readonly bool convertToDemo; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public WavImporter(bool toDemo) | 
 
 
 
 
 
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             : base(toDemo?InstanceFileHeader.OniMacTemplateChecksum:InstanceFileHeader.OniPCTemplateChecksum) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             convertToDemo = toDemo; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public override void Import(string filePath, string outputDirPath) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             var wav = WavFile.FromFile(filePath); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (wav.Format != WavFormat.Pcm && wav.Format != WavFormat.Adpcm) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 Console.Error.WriteLine("Unsupported WAV format (0x{0:X})", wav.Format); | 
 
 
 
 
 
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                 return; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (wav.ChannelCount != 1 && wav.ChannelCount != 2) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 Console.Error.WriteLine("Unsupported number of channels ({0})", wav.ChannelCount); | 
 
 
 
 
 
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                 return; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (wav.SampleRate != 22050 && wav.SampleRate != 44100) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 Console.Error.WriteLine("Unsupported sample rate ({0} Hz)", wav.SampleRate); | 
 
 
 
 
 
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                 return; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (wav.ExtraData.Length > 32) | 
 
 
 
 
 
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                 throw new NotSupportedException(string.Format("Unsupported wave format extra data size ({0})", wav.ExtraData.Length)); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             BeginImport(); | 
 
 
 
 
 
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             WriteSNDD(Path.GetFileNameWithoutExtension(filePath), wav); | 
 
 
 
 
 
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             Write(outputDirPath); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         private void WriteSNDD(string name, WavFile wav) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             float duration = wav.SampleCount * 60.0f / wav.SampleRate; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             var sndd = CreateInstance(TemplateTag.SNDD, name); | 
 
 
 
 
 
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             if (convertToDemo) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 // TODO: also validate other ADPCM parameters (coefficient table)? | 
 
 
 
 
 
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                 if (wav.Format != WavFormat.Adpcm) // Or is PCM supported, actually? | 
 
 
 
 
 
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                     Console.WriteLine("Cannot convert to PC demo: ADPCM format required!"); | 
 
 
 
 
 
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                 if (wav.SampleRate != 22050) | 
 
 
 
 
 
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                     Console.WriteLine("Cannot convert to PC demo: 22050 kHz required!"); | 
 
 
 
 
 
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                 if (wav.BlockAlign != 512 * wav.ChannelCount) | 
 
 
 
 
 
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                     Console.WriteLine("Cannot convert to PC demo: wrong block alignment!"); | 
 
 
 
 
 
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                 if (wav.BitsPerSample != 4) | 
 
 
 
 
 
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                     Console.WriteLine("Cannot convert to PC demo: wrong bits per sample!"); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 using (var writer = sndd.OpenWrite()) | 
 
 
 
 
 
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                 { | 
 
 
 
 
 
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                     if (wav.ChannelCount == 2) | 
 
 
 
 
 
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                         writer.WriteInt16(3); | 
 
 
 
 
 
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                     else  | 
 
 
 
 
 
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                         writer.WriteInt16(1); | 
 
 
 
 
 
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                     writer.WriteInt16(0); | 
 
 
 
 
 
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                     writer.Write((int)duration); | 
 
 
 
 
 
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                     writer.Write(wav.SoundData.Length); | 
 
 
 
 
 
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                     writer.Write(WriteRawPart(wav.SoundData)); | 
 
 
 
 
 
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                     writer.Skip(8); | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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             else | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 using (var writer = sndd.OpenWrite()) | 
 
 
 
 
 
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                 { | 
 
 
 
 
 
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                     if (wav.Format == WavFormat.Adpcm) | 
 
 
 
 
 
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                         writer.WriteInt16(8); | 
 
 
 
 
 
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                     else | 
 
 
 
 
 
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                         writer.WriteInt16(0); | 
 
 
 
 
 
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                     writer.WriteInt16(0); | 
 
 
 
 
 
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                     writer.Write((short)wav.Format); | 
 
 
 
 
 
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                     writer.WriteInt16(wav.ChannelCount); | 
 
 
 
 
 
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                     writer.Write(wav.SampleRate); | 
 
 
 
 
 
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                     writer.Write(wav.AverageBytesPerSecond); | 
 
 
 
 
 
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                     writer.WriteInt16(wav.BlockAlign); | 
 
 
 
 
 
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                     writer.WriteInt16(wav.BitsPerSample); | 
 
 
 
 
 
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                     writer.WriteInt16(wav.ExtraData.Length); | 
 
 
 
 
 
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                     writer.Write(wav.ExtraData); | 
 
 
 
 
 
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                     writer.Skip(32 - wav.ExtraData.Length); | 
 
 
 
 
 
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                     writer.Write((short)duration); | 
 
 
 
 
 
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                     writer.Write(wav.SoundData.Length); | 
 
 
 
 
 
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                     writer.Write(WriteRawPart(wav.SoundData)); | 
 
 
 
 
 
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                     writer.Skip(24); | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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     } | 
 
 
 
 
 
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 } |