39 |
|
|
40 |
|
var header = new WavFile() |
41 |
|
{ |
42 |
< |
sampleCount = 0 |
42 |
> |
sampleCount = -1 |
43 |
|
}; |
44 |
|
|
45 |
|
for (int chunkType, chunkSize, chunkStart; reader.Position < size; reader.Position = chunkStart + chunkSize) |
55 |
|
if (chunkType == fcc_data) |
56 |
|
header.ReadDataChunk(reader, chunkSize); |
57 |
|
} |
58 |
< |
|
59 |
< |
header.ValidateSampleCount(); |
58 |
> |
header.TruncatePerFact(); |
59 |
|
return header; |
60 |
|
} |
61 |
|
} |
84 |
|
{ |
85 |
|
soundData = reader.ReadBytes(chunkSize); |
86 |
|
} |
87 |
< |
private void ValidateSampleCount() // TODO: ACTUAL VALIDATION/CORRECTION |
87 |
> |
private void TruncatePerFact() // TODO: MORE THOROUGH VALIDATION? |
88 |
|
{ |
89 |
< |
int sampleCountFromData = 0; |
91 |
< |
int wholeBlocks = soundData.Length / blockAlign; |
92 |
< |
if(sampleCount == 0) // not explicitly set (no fact chunk present) |
89 |
> |
if(sampleCount == -1) // not explicitly set (no fact chunk present) |
90 |
|
{ |
91 |
|
Console.WriteLine("The imported WAV file has no FACT chunk."); |
92 |
|
} |
93 |
< |
else // TODO: calculate sampleCountFromData, compare with sampleCount |
93 |
> |
else if (format == WavFormat.Adpcm) // calculate truncated data size |
94 |
|
{ |
95 |
< |
|
95 |
> |
var blockSizeADPCM = blockAlign; |
96 |
> |
var samplesPerBlock = 2 + (blockSizeADPCM - channelCount * 7) * 8 / channelCount / bitsPerSample; |
97 |
> |
int wholeBlocks = sampleCount / samplesPerBlock; |
98 |
> |
if (wholeBlocks * blockAlign > soundData.Length) |
99 |
> |
Console.Error.WriteLine("Sample count exceeds the range of sound data."); |
100 |
> |
int leftoverSamples = sampleCount - wholeBlocks * samplesPerBlock; |
101 |
> |
if (leftoverSamples < 2) // a block always starts with at least two samples? |
102 |
> |
Console.Error.WriteLine("Improper trailing bytes/samples!"); |
103 |
> |
if (bitsPerSample != 4) // are MS ADPCM nibbles always 4-bit-sized? |
104 |
> |
Console.Error.WriteLine("Nibble size is expected to be 4 bits!"); |
105 |
> |
int leftoverNibbles = (leftoverSamples - 2) * channelCount; |
106 |
> |
int leftoverBytes = 7 * channelCount |
107 |
> |
+ (int)Math.Ceiling((leftoverNibbles * bitsPerSample) * 0.125); |
108 |
> |
Array.Resize(ref soundData, wholeBlocks * blockAlign + leftoverBytes); |
109 |
|
} |
110 |
|
} |
111 |
|
|
115 |
|
public int AverageBytesPerSecond => averageBytesPerSecond; |
116 |
|
public int BlockAlign => blockAlign; |
117 |
|
public int BitsPerSample => bitsPerSample; |
118 |
+ |
public int SampleCount => sampleCount; |
119 |
|
public byte[] ExtraData => extraData; |
120 |
|
public byte[] SoundData => soundData; |
121 |
|
} |