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using System; |
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using System.Collections.Generic; |
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using System.IO; |
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using System.Xml; |
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using Oni.Motoko; |
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using Oni.Physics; |
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using Oni.Totoro; |
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|
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namespace Oni |
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{ |
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internal class SceneExporter |
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{ |
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private readonly InstanceFileManager fileManager; |
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private readonly string outputDirPath; |
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private readonly TextureDaeWriter textureWriter; |
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private readonly GeometryDaeWriter geometryWriter; |
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private readonly BodyDaeWriter bodyWriter; |
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private string basePath; |
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|
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private class SceneNode |
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{ |
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public string Name; |
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public readonly List<Geometry> Geometries = new List<Geometry>(); |
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public readonly List<SceneNodeAnimation> Animations = new List<SceneNodeAnimation>(); |
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public readonly List<SceneNode> Nodes = new List<SceneNode>(); |
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public Body Body; |
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public bool IsCamera; |
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} |
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|
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private class SceneNodeAnimation |
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{ |
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public int Start; |
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public ObjectAnimation ObjectAnimation; |
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} |
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|
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public SceneExporter(InstanceFileManager fileManager, string outputDirPath) |
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{ |
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this.fileManager = fileManager; |
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this.outputDirPath = outputDirPath; |
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|
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textureWriter = new TextureDaeWriter(outputDirPath); |
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geometryWriter = new GeometryDaeWriter(textureWriter); |
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bodyWriter = new BodyDaeWriter(geometryWriter); |
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} |
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|
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public void ExportScene(string sourceFilePath) |
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{ |
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basePath = Path.GetDirectoryName(sourceFilePath); |
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|
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var scene = new Dae.Scene(); |
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|
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var settings = new XmlReaderSettings |
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{ |
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IgnoreWhitespace = true, |
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IgnoreProcessingInstructions = true, |
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IgnoreComments = true |
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}; |
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|
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var nodes = new List<SceneNode>(); |
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|
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using (var xml = XmlReader.Create(sourceFilePath, settings)) |
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{ |
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scene.Name = xml.GetAttribute("Name"); |
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xml.ReadStartElement("Scene"); |
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|
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while (xml.IsStartElement()) |
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nodes.Add(ReadNode(xml)); |
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|
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xml.ReadEndElement(); |
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} |
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|
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foreach (var node in nodes) |
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{ |
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scene.Nodes.Add(WriteNode(node, null)); |
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} |
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|
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Dae.Writer.WriteFile(Path.Combine(outputDirPath, Path.GetFileNameWithoutExtension(sourceFilePath)) + ".dae", scene); |
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} |
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|
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private string ResolvePath(string path) |
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{ |
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return Path.Combine(basePath, path); |
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} |
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|
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|
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private SceneNode ReadNode(XmlReader xml) |
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{ |
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var node = new SceneNode |
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{ |
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Name = xml.GetAttribute("Name") |
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}; |
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|
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xml.ReadStartElement("Node"); |
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|
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while (xml.IsStartElement()) |
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{ |
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switch (xml.LocalName) |
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{ |
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case "Geometry": |
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ReadGeometry(xml, node); |
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break; |
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case "Body": |
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ReadBody(xml, node); |
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break; |
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case "Camera": |
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ReadCamera(xml, node); |
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break; |
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case "Animation": |
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ReadAnimation(xml, node); |
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break; |
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case "Node": |
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node.Nodes.Add(ReadNode(xml)); |
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break; |
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default: |
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Console.WriteLine("Unknown element name {0}", xml.LocalName); |
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xml.Skip(); |
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break; |
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} |
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} |
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|
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xml.ReadEndElement(); |
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|
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return node; |
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} |
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|
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private void ReadGeometry(XmlReader xml, SceneNode node) |
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{ |
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var file = fileManager.OpenFile(ResolvePath(xml.ReadElementContentAsString())); |
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var geometry = GeometryDatReader.Read(file.Descriptors[0]); |
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|
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node.Geometries.Add(geometry); |
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} |
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|
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private void ReadBody(XmlReader xml, SceneNode node) |
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{ |
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var file = fileManager.OpenFile(ResolvePath(xml.ReadElementContentAsString())); |
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var body = BodyDatReader.Read(file.Descriptors[0]); |
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|
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node.Body = body; |
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|
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ReadBodyNode(node, body.Root); |
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} |
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|
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private static void ReadBodyNode(SceneNode node, BodyNode bodyNode) |
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{ |
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node.Name = bodyNode.Name; |
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node.Geometries.Add(bodyNode.Geometry); |
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|
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foreach (var childBodyNode in bodyNode.Nodes) |
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{ |
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var childNode = new SceneNode(); |
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node.Nodes.Add(childNode); |
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ReadBodyNode(childNode, childBodyNode); |
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} |
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} |
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|
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private void ReadAnimation(XmlReader xml, SceneNode node) |
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{ |
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var startValue = xml.GetAttribute("Start"); |
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var isMax = xml.GetAttribute("Type") == "Max"; |
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var noRotation = xml.GetAttribute("NoRotation") == "true"; |
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var filePath = xml.ReadElementContentAsString(); |
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|
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var start = string.IsNullOrEmpty(startValue) ? 0 : int.Parse(startValue); |
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var file = fileManager.OpenFile(ResolvePath(filePath)); |
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|
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if (node.Body != null) |
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{ |
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var animations = AnimationDatReader.Read(file.Descriptors[0]).ToObjectAnimation(node.Body); |
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|
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ReadBodyAnimation(start, node, node.Body.Root, animations); |
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} |
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else |
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{ |
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node.Animations.Add(new SceneNodeAnimation |
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{ |
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Start = start, |
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ObjectAnimation = ObjectDatReader.ReadAnimation(file.Descriptors[0]) |
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}); |
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|
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if (noRotation) |
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{ |
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foreach (var key in node.Animations.Last().ObjectAnimation.Keys) |
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key.Rotation = Quaternion.Identity; |
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} |
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else if (isMax) |
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{ |
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foreach (var key in node.Animations.Last().ObjectAnimation.Keys) |
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key.Rotation *= Quaternion.CreateFromAxisAngle(Vector3.UnitX, MathHelper.HalfPi); |
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} |
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} |
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} |
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|
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private void ReadBodyAnimation(int start, SceneNode node, BodyNode bodyNode, ObjectAnimation[] animations) |
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{ |
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node.Animations.Add(new SceneNodeAnimation |
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{ |
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Start = start, |
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ObjectAnimation = animations[bodyNode.Index] |
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}); |
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|
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for (int i = 0; i < node.Nodes.Count; i++) |
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ReadBodyAnimation(start, node.Nodes[i], bodyNode.Nodes[i], animations); |
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} |
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|
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private void ReadCamera(XmlReader xml, SceneNode node) |
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{ |
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node.IsCamera = true; |
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|
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xml.Skip(); |
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} |
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|
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|
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private Dae.Node WriteNode(SceneNode node, List<ObjectAnimationKey> parentFrames) |
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{ |
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var daeNode = new Dae.Node |
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{ |
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Name = node.Name |
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}; |
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|
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foreach (var geometry in node.Geometries) |
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daeNode.Instances.Add(geometryWriter.WriteGeometryInstance(geometry, geometry.Name)); |
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|
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if (node.IsCamera) |
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WriteCamera(daeNode); |
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|
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List<ObjectAnimationKey> frames = null; |
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|
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if (node.Animations.Count > 0) |
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{ |
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frames = BuildFrames(node); |
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WriteAnimation(daeNode, BuildLocalFrames(node.Body == null ? parentFrames : null, frames)); |
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} |
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|
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foreach (var child in node.Nodes) |
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daeNode.Nodes.Add(WriteNode(child, frames)); |
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|
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return daeNode; |
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} |
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|
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private static List<ObjectAnimationKey> BuildFrames(SceneNode node) |
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{ |
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var frames = new List<ObjectAnimationKey>(); |
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|
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foreach (var animation in node.Animations) |
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{ |
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var animFrames = animation.ObjectAnimation.Interpolate(); |
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var start = animation.Start; |
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|
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if (frames.Count > 0) |
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start += frames.Last().Time + 1; |
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|
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foreach (var frame in animFrames) |
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frame.Time += start; |
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|
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if (frames.Count > 0) |
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{ |
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while (frames.Last().Time >= animFrames.First().Time) |
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{ |
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frames.RemoveAt(frames.Count - 1); |
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} |
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|
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while (frames.Last().Time + 1 < animFrames.First().Time) |
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{ |
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frames.Add(new ObjectAnimationKey |
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{ |
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Time = frames.Last().Time + 1, |
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Rotation = frames.Last().Rotation, |
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Translation = frames.Last().Translation, |
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Scale = frames.Last().Scale |
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}); |
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} |
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} |
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|
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frames.AddRange(animFrames); |
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} |
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|
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return frames; |
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} |
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|
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private static List<ObjectAnimationKey> BuildLocalFrames(List<ObjectAnimationKey> parentFrames, List<ObjectAnimationKey> frames) |
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{ |
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var localFrames = frames; |
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|
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if (parentFrames != null) |
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{ |
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localFrames = new List<ObjectAnimationKey>(localFrames.Count); |
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|
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for (int i = 0; i < frames.Count; i++) |
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{ |
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var frame = frames[i]; |
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var parentFrame = parentFrames[i]; |
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|
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localFrames.Add(new ObjectAnimationKey |
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{ |
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Time = frame.Time, |
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Scale = frame.Scale / parentFrame.Scale, |
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Rotation = Quaternion.Conjugate(parentFrame.Rotation) * frame.Rotation, |
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Translation = Vector3.Transform(frame.Translation - parentFrame.Translation, parentFrame.Rotation.Inverse()) / parentFrame.Scale |
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}); |
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} |
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} |
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|
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return localFrames; |
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} |
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|
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private static void WriteAnimation(Dae.Node node, List<ObjectAnimationKey> frames) |
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{ |
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var times = new float[frames.Count]; |
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var interpolations = new string[times.Length]; |
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var positions = new Vector3[frames.Count]; |
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var angles = new Vector3[frames.Count]; |
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|
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for (int i = 0; i < times.Length; ++i) |
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times[i] = frames[i].Time / 60.0f; |
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|
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for (int i = 0; i < interpolations.Length; i++) |
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interpolations[i] = "LINEAR"; |
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|
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for (int i = 0; i < frames.Count; i++) |
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positions[i] = frames[i].Translation; |
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|
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for (int i = 0; i < frames.Count; i++) |
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angles[i] = frames[i].Rotation.ToEulerXYZ(); |
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|
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var translate = node.Transforms.Translate("translate", positions[0]); ; |
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var rotateX = node.Transforms.Rotate("rotX", Vector3.UnitX, angles[0].X); |
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var rotateY = node.Transforms.Rotate("rotY", Vector3.UnitY, angles[0].Y); |
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var rotateZ = node.Transforms.Rotate("rotZ", Vector3.UnitZ, angles[0].Z); |
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var scale = node.Transforms.Scale("scale", frames[0].Scale); |
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|
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WriteSampler(times, interpolations, i => positions[i].X, translate, "X"); |
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WriteSampler(times, interpolations, i => positions[i].Y, translate, "Y"); |
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WriteSampler(times, interpolations, i => positions[i].Z, translate, "Z"); |
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WriteSampler(times, interpolations, i => angles[i].X, rotateX, "ANGLE"); |
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WriteSampler(times, interpolations, i => angles[i].Y, rotateY, "ANGLE"); |
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WriteSampler(times, interpolations, i => angles[i].Z, rotateZ, "ANGLE"); |
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} |
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|
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private static void WriteSampler(float[] times, string[] interpolations, Func<int, float> getValue, Dae.Transform transform, string targetName) |
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{ |
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var values = new float[times.Length]; |
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|
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for (int i = 0; i < values.Length; ++i) |
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values[i] = getValue(i); |
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|
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transform.BindAnimation(targetName, new Dae.Sampler |
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{ |
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Inputs = { |
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new Dae.Input(Dae.Semantic.Input, new Dae.Source(times, 1)), |
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new Dae.Input(Dae.Semantic.Output, new Dae.Source(values, 1)), |
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new Dae.Input(Dae.Semantic.Interpolation, new Dae.Source(interpolations, 1)) |
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} |
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}); |
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} |
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|
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private static void WriteCamera(Dae.Node daeNode) |
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{ |
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daeNode.Instances.Add(new Dae.CameraInstance |
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{ |
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Target = new Dae.Camera |
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{ |
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XFov = 45.0f, |
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AspectRatio = 4.0f / 3.0f, |
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ZNear = 1.0f, |
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ZFar = 10000.0f |
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} |
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}); |
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} |
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} |
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} |