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using System; |
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using System.Collections.Generic; |
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using Oni.Physics; |
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|
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namespace Oni.Level |
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{ |
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internal class ObjectSetup |
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{ |
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public object[] Geometries; |
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public ObjectAnimation Animation; |
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public readonly List<ObjectParticle> Particles = new List<ObjectParticle>(); |
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public ObjectSetupFlags Flags; |
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//public int DoorGunkIndex; |
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public int DoorScriptId; |
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public ObjectPhysicsType PhysicsType; |
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public int ScriptId = 65535; |
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public Vector3 Position; |
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public Quaternion Orientation = Quaternion.Identity; |
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public float Scale = 1.0f; |
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public Matrix Origin; |
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public string Name; |
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public string FileName; |
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} |
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} |