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 using System; | 
 
 
 
 
 
 | 2 | 
 using System.Collections.Generic; | 
 
 
 
 
 
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 using Oni.Physics; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 namespace Oni.Level | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     internal class ObjectSetup | 
 
 
 
 
 
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     { | 
 
 
 
 
 
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         public object[] Geometries; | 
 
 
 
 
 
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         public ObjectAnimation Animation; | 
 
 
 
 
 
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         public readonly List<ObjectParticle> Particles = new List<ObjectParticle>(); | 
 
 
 
 
 
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         public ObjectSetupFlags Flags; | 
 
 
 
 
 
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         //public int DoorGunkIndex; | 
 
 
 
 
 
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         public int DoorScriptId; | 
 
 
 
 
 
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         public ObjectPhysicsType PhysicsType; | 
 
 
 
 
 
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         public int ScriptId = 65535; | 
 
 
 
 
 
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         public Vector3 Position; | 
 
 
 
 
 
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         public Quaternion Orientation = Quaternion.Identity; | 
 
 
 
 
 
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         public float Scale = 1.0f; | 
 
 
 
 
 
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         public Matrix Origin; | 
 
 
 
 
 
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         public string Name; | 
 
 
 
 
 
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         public string FileName; | 
 
 
 
 
 
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     } | 
 
 
 
 
 
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 } |