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using System; |
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|
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namespace Oni.Physics |
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{ |
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internal class ObjectDatWriter |
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{ |
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internal static ImporterDescriptor WriteAnimation(ObjectAnimation animation, Importer importer) |
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{ |
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var frame0 = animation.Keys[0]; |
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var scaleMatrix = Matrix.CreateScale(frame0.Scale); |
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|
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var startMatrix = scaleMatrix |
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* Matrix.CreateFromQuaternion(frame0.Rotation) |
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* Matrix.CreateTranslation(frame0.Translation); |
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|
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var oban = importer.CreateInstance(TemplateTag.OBAN, animation.Name); |
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|
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using (var writer = oban.OpenWrite(12)) |
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{ |
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writer.Write((int)animation.Flags); |
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writer.WriteMatrix4x3(startMatrix); |
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writer.WriteMatrix4x3(scaleMatrix); |
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writer.WriteInt16(1); |
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writer.WriteUInt16(animation.Length); |
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writer.WriteInt16(animation.Stop); |
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writer.WriteUInt16(animation.Keys.Length); |
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|
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foreach (var key in animation.Keys) |
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{ |
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writer.Write(key.Rotation); |
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writer.Write(key.Translation); |
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writer.Write(key.Time); |
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} |
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} |
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|
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return oban; |
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} |
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} |
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} |