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using System; |
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using System.Collections.Generic; |
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using Oni.Akira; |
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using Oni.Motoko; |
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|
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namespace Oni.Physics |
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{ |
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internal class ObjectDaeImporter |
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{ |
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private readonly TextureImporter3 textureImporter; |
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private readonly Dictionary<string, AkiraDaeNodeProperties> properties; |
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private readonly List<ObjectNode> nodes = new List<ObjectNode>(); |
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|
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public ObjectDaeImporter(TextureImporter3 textureImporter, Dictionary<string, AkiraDaeNodeProperties> properties) |
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{ |
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this.textureImporter = textureImporter; |
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this.properties = properties; |
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} |
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|
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public List<ObjectNode> Nodes |
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{ |
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get { return nodes; } |
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} |
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|
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public void Import(Dae.Scene scene) |
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{ |
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ImportNode(scene, null, GetNodeProperties(scene)); |
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} |
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|
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private void ImportNode(Dae.Node node, List<ObjectAnimationKey> parentAnimation, ObjectDaeNodeProperties parentNodeProperties) |
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{ |
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Console.WriteLine("\t{0}", node.Id); |
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|
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var animation = ImportNodeAnimation(node, parentAnimation); |
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var nodeProperties = GetNodeProperties(node); |
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|
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if (nodeProperties == null && parentNodeProperties != null) |
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{ |
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nodeProperties = new ObjectDaeNodeProperties |
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{ |
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HasPhysics = parentNodeProperties.HasPhysics, |
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ScriptId = parentNodeProperties.ScriptId, |
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ObjectFlags = parentNodeProperties.ObjectFlags |
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}; |
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|
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// |
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// We can't use the same anim name when we inherit the properties of the parent, |
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// generate a name by appending "_anim" to the node name. |
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// |
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|
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nodeProperties.Animations.AddRange( |
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from a in parentNodeProperties.Animations |
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select new ObjectAnimationClip |
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{ |
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Name = node.Name + "_anim", |
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Start = a.Start, |
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Stop = a.Stop, |
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End = a.End, |
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Flags = a.Flags |
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}); |
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} |
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|
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if (nodeProperties != null && nodeProperties.HasPhysics) |
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{ |
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var geometries = GeometryDaeReader.Read(node, textureImporter).ToList(); |
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|
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if (animation.Count > 0 || geometries.Count > 0) |
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{ |
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nodes.Add(new ObjectNode(from g in geometries select new ObjectGeometry(g)) |
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{ |
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Name = node.Name, |
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FileName = node.FileName, |
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Animations = CreateAnimations(animation, nodeProperties), |
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ScriptId = nodeProperties.ScriptId, |
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Flags = nodeProperties.ObjectFlags |
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}); |
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} |
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} |
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|
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foreach (var child in node.Nodes) |
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{ |
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ImportNode(child, animation, nodeProperties); |
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} |
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} |
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|
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private List<ObjectAnimationKey> ImportNodeAnimation(Dae.Node node, List<ObjectAnimationKey> parentAnimation) |
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{ |
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var scale = Vector3.One; |
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var scaleTransform = node.Transforms.OfType<Dae.TransformScale>().FirstOrDefault(); |
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|
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if (scaleTransform != null) |
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{ |
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scale.X = scaleTransform.Values[0]; |
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scale.Y = scaleTransform.Values[1]; |
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scale.Z = scaleTransform.Values[2]; |
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} |
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|
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if (parentAnimation != null && parentAnimation.Count > 0) |
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{ |
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scale *= parentAnimation[0].Scale; |
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} |
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|
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var rotateTransforms = new List<Dae.TransformRotate>(); |
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var angles = new List<float[]>(); |
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|
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foreach (var rotate in node.Transforms.OfType<Dae.TransformRotate>()) |
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{ |
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rotateTransforms.Add(rotate); |
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|
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var angleAnimation = rotate.AngleAnimation; |
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|
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if (angleAnimation != null) |
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angles.Add(angleAnimation.Sample()); |
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else |
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angles.Add(new[] { rotate.Angle }); |
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} |
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|
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var translateTransforms = node.Transforms.OfType<Dae.TransformTranslate>().FirstOrDefault(); |
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var positions = new List<float[]>(); |
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|
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if (translateTransforms != null) |
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{ |
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for (int i = 0; i < 3; i++) |
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{ |
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var positionAnimation = translateTransforms.Animations[i]; |
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|
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if (positionAnimation != null) |
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positions.Add(positionAnimation.Sample()); |
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else |
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positions.Add(new[] { translateTransforms.Translation[i] }); |
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} |
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} |
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|
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var frames = new List<ObjectAnimationKey>(); |
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int frameCount = Math.Max(angles.Max(a => a.Length), positions.Max(a => a.Length)); |
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|
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for (int time = 0; time < frameCount; time++) |
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{ |
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var rotation = Quaternion.Identity; |
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|
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for (int i = 0; i < rotateTransforms.Count; i++) |
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{ |
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float angle; |
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|
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float[] values = angles[i]; |
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|
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if (time >= values.Length) |
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angle = values.Last(); |
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else |
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angle = values[time]; |
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|
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rotation *= Quaternion.CreateFromAxisAngle(rotateTransforms[i].Axis, MathHelper.ToRadians(angle)); |
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} |
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|
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var translation = Vector3.Zero; |
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|
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if (translateTransforms != null) |
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{ |
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translation.X = positions[0][MathHelper.Clamp(time, 0, positions[0].Length - 1)]; |
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translation.Y = positions[1][MathHelper.Clamp(time, 0, positions[1].Length - 1)]; |
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translation.Z = positions[2][MathHelper.Clamp(time, 0, positions[2].Length - 1)]; |
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} |
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|
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if (parentAnimation != null) |
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{ |
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var parentFrame = time < parentAnimation.Count ? parentAnimation[time] : parentAnimation.LastOrDefault(); |
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|
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if (parentFrame != null) |
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{ |
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rotation = parentFrame.Rotation * rotation; |
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translation = parentFrame.Translation + Vector3.Transform(translation * parentFrame.Scale, parentFrame.Rotation); |
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} |
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} |
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|
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frames.Add(new ObjectAnimationKey |
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{ |
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Time = time, |
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Scale = scale, |
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Rotation = rotation, |
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Translation = translation |
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}); |
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} |
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|
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return frames; |
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} |
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|
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private ObjectAnimation[] CreateAnimations(List<ObjectAnimationKey> allFrames, ObjectDaeNodeProperties props) |
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{ |
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var anims = new List<ObjectAnimation>(); |
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|
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foreach (var clip in props.Animations) |
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{ |
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int start = clip.Start; |
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int end = clip.End != int.MaxValue ? clip.End : allFrames.Last().Time; |
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|
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var clipFrames = (from f in allFrames |
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where start <= f.Time && f.Time <= end |
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select new ObjectAnimationKey |
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{ |
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Time = f.Time - start, |
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Scale = f.Scale, |
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Rotation = f.Rotation, |
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Translation = f.Translation |
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}).ToArray(); |
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|
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if (clipFrames.Length == 0) |
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continue; |
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|
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anims.Add(new ObjectAnimation |
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{ |
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Name = clip.Name, |
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Flags = clip.Flags, |
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Stop = clip.Stop, |
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Length = end - start + 1, |
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Keys = clipFrames |
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}); |
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} |
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|
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return anims.ToArray(); |
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} |
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|
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private ObjectDaeNodeProperties GetNodeProperties(Dae.Node node) |
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{ |
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AkiraDaeNodeProperties nodeProperties; |
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|
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if (properties == null || !properties.TryGetValue(node.Id, out nodeProperties)) |
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return null; |
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|
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return nodeProperties as ObjectDaeNodeProperties; |
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} |
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} |
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} |