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using System; |
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using System.Collections.Generic; |
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using System.IO; |
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|
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namespace Oni.Physics |
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{ |
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internal class ObjectAnimationImporter : Importer |
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{ |
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public ObjectAnimationImporter(string[] args) |
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{ |
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} |
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|
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public override void Import(string filePath, string outputDirPath) |
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{ |
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string name = Path.GetFileNameWithoutExtension(filePath); |
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|
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if (name.StartsWith("OBAN", StringComparison.Ordinal)) |
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name = name.Substring(4); |
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|
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var scene = Dae.Reader.ReadFile(filePath); |
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|
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var importer = new ObjectDaeImporter(null, new Dictionary<string, Akira.AkiraDaeNodeProperties> { |
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{ scene.Id, new ObjectDaeNodeProperties { |
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HasPhysics = true, |
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Animations = { new ObjectAnimationClip { |
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} } |
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} } |
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}); |
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|
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importer.Import(scene); |
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|
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BeginImport(); |
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|
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foreach (var node in importer.Nodes) |
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{ |
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foreach (var anim in node.Animations) |
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ObjectDatWriter.WriteAnimation(anim, this); |
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} |
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|
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Write(outputDirPath); |
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} |
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} |
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} |