| 1 | using System; | 
 
 
 
 
 | 2 | using System.Collections.Generic; | 
 
 
 
 
 | 3 |  | 
 
 
 
 
 | 4 | namespace Oni.Physics | 
 
 
 
 
 | 5 | { | 
 
 
 
 
 | 6 | internal class ObjectAnimation | 
 
 
 
 
 | 7 | { | 
 
 
 
 
 | 8 | public string Name; | 
 
 
 
 
 | 9 | public ObjectAnimationFlags Flags; | 
 
 
 
 
 | 10 | public int Length; | 
 
 
 
 
 | 11 | public int Stop; | 
 
 
 
 
 | 12 | public ObjectAnimationKey[] Keys; | 
 
 
 
 
 | 13 |  | 
 
 
 
 
 | 14 | public List<ObjectAnimationKey> Interpolate() | 
 
 
 
 
 | 15 | { | 
 
 
 
 
 | 16 | var result = new List<ObjectAnimationKey>(Length); | 
 
 
 
 
 | 17 |  | 
 
 
 
 
 | 18 | for (int i = 1; i < Keys.Length; i++) | 
 
 
 
 
 | 19 | { | 
 
 
 
 
 | 20 | var key0 = Keys[i - 1]; | 
 
 
 
 
 | 21 | var key1 = Keys[i]; | 
 
 
 
 
 | 22 |  | 
 
 
 
 
 | 23 | result.Add(key0); | 
 
 
 
 
 | 24 |  | 
 
 
 
 
 | 25 | for (int j = key0.Time + 1; j < key1.Time; j++) | 
 
 
 
 
 | 26 | { | 
 
 
 
 
 | 27 | float k = (float)(j - key0.Time) / (key1.Time - key0.Time); | 
 
 
 
 
 | 28 |  | 
 
 
 
 
 | 29 | result.Add(new ObjectAnimationKey { | 
 
 
 
 
 | 30 | Time = j, | 
 
 
 
 
 | 31 | Translation = Vector3.Lerp(key0.Translation, key1.Translation, k), | 
 
 
 
 
 | 32 | Rotation = Quaternion.Lerp(key0.Rotation, key1.Rotation, k), | 
 
 
 
 
 | 33 | Scale = Vector3.Lerp(key0.Scale, key1.Scale, k) | 
 
 
 
 
 | 34 | }); | 
 
 
 
 
 | 35 | } | 
 
 
 
 
 | 36 | } | 
 
 
 
 
 | 37 |  | 
 
 
 
 
 | 38 | result.Add(Keys.Last()); | 
 
 
 
 
 | 39 |  | 
 
 
 
 
 | 40 | return result; | 
 
 
 
 
 | 41 | } | 
 
 
 
 
 | 42 | } | 
 
 
 
 
 | 43 | } |