| 1 | 
 using System; | 
 
 
 
 
 
 | 2 | 
 using Oni.Imaging; | 
 
 
 
 
 
 | 3 | 
  | 
 
 
 
 
 
 | 4 | 
 namespace Oni.Particles | 
 
 
 
 
 
 | 5 | 
 { | 
 
 
 
 
 
 | 6 | 
     internal class Value | 
 
 
 
 
 
 | 7 | 
     { | 
 
 
 
 
 
 | 8 | 
         public const int ByteSize = 28; | 
 
 
 
 
 
 | 9 | 
         public static readonly Value Empty = new Value(ValueType.Variable, string.Empty); | 
 
 
 
 
 
 | 10 | 
         public static readonly Value FloatZero = new Value(0.0f); | 
 
 
 
 
 
 | 11 | 
         public static readonly Value FloatOne = new Value(1.0f); | 
 
 
 
 
 
 | 12 | 
  | 
 
 
 
 
 
 | 13 | 
         #region Private data | 
 
 
 
 
 
 | 14 | 
         private ValueType type; | 
 
 
 
 
 
 | 15 | 
         private string name; | 
 
 
 
 
 
 | 16 | 
         private float f1, f2; | 
 
 
 
 
 
 | 17 | 
         private Color c1, c2; | 
 
 
 
 
 
 | 18 | 
         private int i; | 
 
 
 
 
 
 | 19 | 
         #endregion | 
 
 
 
 
 
 | 20 | 
  | 
 
 
 
 
 
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         public Value(ValueType type, float value1, float value2) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             this.type = type; | 
 
 
 
 
 
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             this.f1 = value1; | 
 
 
 
 
 
 | 25 | 
             this.f2 = value2; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
 | 27 | 
  | 
 
 
 
 
 
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         public Value(float value) | 
 
 
 
 
 
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             : this(ValueType.Float, value, 0.0f) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
 | 31 | 
         } | 
 
 
 
 
 
 | 32 | 
  | 
 
 
 
 
 
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         public Value(int value) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             this.type = ValueType.Int32; | 
 
 
 
 
 
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             this.i = value; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
 | 38 | 
  | 
 
 
 
 
 
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         public Value(ValueType type, string name) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             this.type = type; | 
 
 
 
 
 
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             this.name = name; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
 | 44 | 
  | 
 
 
 
 
 
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         public Value(Color color) | 
 
 
 
 
 
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             : this(ValueType.Color, color, Color.Black) | 
 
 
 
 
 
 | 47 | 
         { | 
 
 
 
 
 
 | 48 | 
         } | 
 
 
 
 
 
 | 49 | 
  | 
 
 
 
 
 
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         public Value(ValueType type, Color color1, Color color2) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             this.type = type; | 
 
 
 
 
 
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             this.c1 = color1; | 
 
 
 
 
 
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             this.c2 = color2; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
 | 56 | 
  | 
 
 
 
 
 
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         public static Value Read(BinaryReader reader) | 
 
 
 
 
 
 | 58 | 
         { | 
 
 
 
 
 
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             int startPosition = (int)reader.Position; | 
 
 
 
 
 
 | 60 | 
  | 
 
 
 
 
 
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             ValueType type = (ValueType)reader.ReadInt32(); | 
 
 
 
 
 
 | 62 | 
             Value result = null; | 
 
 
 
 
 
 | 63 | 
  | 
 
 
 
 
 
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             switch (type) | 
 
 
 
 
 
 | 65 | 
             { | 
 
 
 
 
 
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                 case ValueType.Variable: | 
 
 
 
 
 
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                     string name = reader.ReadString(16); | 
 
 
 
 
 
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                     if (!string.IsNullOrEmpty(name)) | 
 
 
 
 
 
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                         result = new Value(type, name); | 
 
 
 
 
 
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                     break; | 
 
 
 
 
 
 | 71 | 
  | 
 
 
 
 
 
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                 case ValueType.InstanceName: | 
 
 
 
 
 
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                     result = new Value(type, reader.ReadString(16)); | 
 
 
 
 
 
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                     break; | 
 
 
 
 
 
 | 75 | 
  | 
 
 
 
 
 
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                 case ValueType.Float: | 
 
 
 
 
 
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                     result = new Value(reader.ReadSingle()); | 
 
 
 
 
 
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                     break; | 
 
 
 
 
 
 | 79 | 
  | 
 
 
 
 
 
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                 case ValueType.FloatRandom: | 
 
 
 
 
 
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                 case ValueType.FloatBellCurve: | 
 
 
 
 
 
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                 case ValueType.TimeCycle: | 
 
 
 
 
 
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                     result = new Value(type, reader.ReadSingle(), reader.ReadSingle()); | 
 
 
 
 
 
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                     break; | 
 
 
 
 
 
 | 85 | 
  | 
 
 
 
 
 
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                 case ValueType.Color: | 
 
 
 
 
 
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                     result = new Value(reader.ReadColor()); | 
 
 
 
 
 
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                     break; | 
 
 
 
 
 
 | 89 | 
  | 
 
 
 
 
 
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                 case ValueType.ColorRandom: | 
 
 
 
 
 
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                 case ValueType.ColorBellCurve: | 
 
 
 
 
 
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                     result = new Value(type, reader.ReadColor(), reader.ReadColor()); | 
 
 
 
 
 
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                     break; | 
 
 
 
 
 
 | 94 | 
  | 
 
 
 
 
 
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                 case ValueType.Int32: | 
 
 
 
 
 
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                     result = new Value(reader.ReadInt32()); | 
 
 
 
 
 
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                     break; | 
 
 
 
 
 
 | 98 | 
             } | 
 
 
 
 
 
 | 99 | 
  | 
 
 
 
 
 
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             reader.Position = startPosition + ByteSize; | 
 
 
 
 
 
 | 101 | 
  | 
 
 
 
 
 
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             return result; | 
 
 
 
 
 
 | 103 | 
         } | 
 
 
 
 
 
 | 104 | 
  | 
 
 
 
 
 
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         public void Write(BinaryWriter writer) | 
 
 
 
 
 
 | 106 | 
         { | 
 
 
 
 
 
 | 107 | 
             int startPosition = (int)writer.Position; | 
 
 
 
 
 
 | 108 | 
  | 
 
 
 
 
 
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             writer.Write((int)type); | 
 
 
 
 
 
 | 110 | 
  | 
 
 
 
 
 
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             switch (type) | 
 
 
 
 
 
 | 112 | 
             { | 
 
 
 
 
 
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                 case ValueType.Variable: | 
 
 
 
 
 
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                 case ValueType.InstanceName: | 
 
 
 
 
 
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                     writer.Write(name, 16); | 
 
 
 
 
 
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                     break; | 
 
 
 
 
 
 | 117 | 
  | 
 
 
 
 
 
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                 case ValueType.Float: | 
 
 
 
 
 
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                     writer.Write(f1); | 
 
 
 
 
 
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                     break; | 
 
 
 
 
 
 | 121 | 
  | 
 
 
 
 
 
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                 case ValueType.FloatRandom: | 
 
 
 
 
 
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                 case ValueType.FloatBellCurve: | 
 
 
 
 
 
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                 case ValueType.TimeCycle: | 
 
 
 
 
 
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                     writer.Write(f1); | 
 
 
 
 
 
 | 126 | 
                     writer.Write(f2); | 
 
 
 
 
 
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                     break; | 
 
 
 
 
 
 | 128 | 
  | 
 
 
 
 
 
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                 case ValueType.Color: | 
 
 
 
 
 
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                     writer.Write(c1); | 
 
 
 
 
 
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                     break; | 
 
 
 
 
 
 | 132 | 
  | 
 
 
 
 
 
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                 case ValueType.ColorRandom: | 
 
 
 
 
 
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                 case ValueType.ColorBellCurve: | 
 
 
 
 
 
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                     writer.Write(c1); | 
 
 
 
 
 
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                     writer.Write(c2); | 
 
 
 
 
 
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                     break; | 
 
 
 
 
 
 | 138 | 
  | 
 
 
 
 
 
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                 case ValueType.Int32: | 
 
 
 
 
 
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                     writer.Write(i); | 
 
 
 
 
 
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                     break; | 
 
 
 
 
 
 | 142 | 
             } | 
 
 
 
 
 
 | 143 | 
  | 
 
 
 
 
 
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             writer.Position = startPosition + ByteSize; | 
 
 
 
 
 
 | 145 | 
         } | 
 
 
 
 
 
 | 146 | 
  | 
 
 
 
 
 
 | 147 | 
         public ValueType Type => type; | 
 
 
 
 
 
 | 148 | 
         public string Name => name; | 
 
 
 
 
 
 | 149 | 
         public float Float1 => f1; | 
 
 
 
 
 
 | 150 | 
         public float Float2 => f2; | 
 
 
 
 
 
 | 151 | 
         public Color Color1 => c1; | 
 
 
 
 
 
 | 152 | 
         public Color Color2 => c2; | 
 
 
 
 
 
 | 153 | 
         public int Int => i; | 
 
 
 
 
 
 | 154 | 
     } | 
 
 
 
 
 
 | 155 | 
 } |