| 1 | using System; | 
 
 
 
 
 | 2 | using Oni.Imaging; | 
 
 
 
 
 | 3 |  | 
 
 
 
 
 | 4 | namespace Oni.Particles | 
 
 
 
 
 | 5 | { | 
 
 
 
 
 | 6 | internal class Value | 
 
 
 
 
 | 7 | { | 
 
 
 
 
 | 8 | public const int ByteSize = 28; | 
 
 
 
 
 | 9 | public static readonly Value Empty = new Value(ValueType.Variable, string.Empty); | 
 
 
 
 
 | 10 | public static readonly Value FloatZero = new Value(0.0f); | 
 
 
 
 
 | 11 | public static readonly Value FloatOne = new Value(1.0f); | 
 
 
 
 
 | 12 |  | 
 
 
 
 
 | 13 | #region Private data | 
 
 
 
 
 | 14 | private ValueType type; | 
 
 
 
 
 | 15 | private string name; | 
 
 
 
 
 | 16 | private float f1, f2; | 
 
 
 
 
 | 17 | private Color c1, c2; | 
 
 
 
 
 | 18 | private int i; | 
 
 
 
 
 | 19 | #endregion | 
 
 
 
 
 | 20 |  | 
 
 
 
 
 | 21 | public Value(ValueType type, float value1, float value2) | 
 
 
 
 
 | 22 | { | 
 
 
 
 
 | 23 | this.type = type; | 
 
 
 
 
 | 24 | this.f1 = value1; | 
 
 
 
 
 | 25 | this.f2 = value2; | 
 
 
 
 
 | 26 | } | 
 
 
 
 
 | 27 |  | 
 
 
 
 
 | 28 | public Value(float value) | 
 
 
 
 
 | 29 | : this(ValueType.Float, value, 0.0f) | 
 
 
 
 
 | 30 | { | 
 
 
 
 
 | 31 | } | 
 
 
 
 
 | 32 |  | 
 
 
 
 
 | 33 | public Value(int value) | 
 
 
 
 
 | 34 | { | 
 
 
 
 
 | 35 | this.type = ValueType.Int32; | 
 
 
 
 
 | 36 | this.i = value; | 
 
 
 
 
 | 37 | } | 
 
 
 
 
 | 38 |  | 
 
 
 
 
 | 39 | public Value(ValueType type, string name) | 
 
 
 
 
 | 40 | { | 
 
 
 
 
 | 41 | this.type = type; | 
 
 
 
 
 | 42 | this.name = name; | 
 
 
 
 
 | 43 | } | 
 
 
 
 
 | 44 |  | 
 
 
 
 
 | 45 | public Value(Color color) | 
 
 
 
 
 | 46 | : this(ValueType.Color, color, Color.Black) | 
 
 
 
 
 | 47 | { | 
 
 
 
 
 | 48 | } | 
 
 
 
 
 | 49 |  | 
 
 
 
 
 | 50 | public Value(ValueType type, Color color1, Color color2) | 
 
 
 
 
 | 51 | { | 
 
 
 
 
 | 52 | this.type = type; | 
 
 
 
 
 | 53 | this.c1 = color1; | 
 
 
 
 
 | 54 | this.c2 = color2; | 
 
 
 
 
 | 55 | } | 
 
 
 
 
 | 56 |  | 
 
 
 
 
 | 57 | public static Value Read(BinaryReader reader) | 
 
 
 
 
 | 58 | { | 
 
 
 
 
 | 59 | int startPosition = (int)reader.Position; | 
 
 
 
 
 | 60 |  | 
 
 
 
 
 | 61 | ValueType type = (ValueType)reader.ReadInt32(); | 
 
 
 
 
 | 62 | Value result = null; | 
 
 
 
 
 | 63 |  | 
 
 
 
 
 | 64 | switch (type) | 
 
 
 
 
 | 65 | { | 
 
 
 
 
 | 66 | case ValueType.Variable: | 
 
 
 
 
 | 67 | string name = reader.ReadString(16); | 
 
 
 
 
 | 68 | if (!string.IsNullOrEmpty(name)) | 
 
 
 
 
 | 69 | result = new Value(type, name); | 
 
 
 
 
 | 70 | break; | 
 
 
 
 
 | 71 |  | 
 
 
 
 
 | 72 | case ValueType.InstanceName: | 
 
 
 
 
 | 73 | result = new Value(type, reader.ReadString(16)); | 
 
 
 
 
 | 74 | break; | 
 
 
 
 
 | 75 |  | 
 
 
 
 
 | 76 | case ValueType.Float: | 
 
 
 
 
 | 77 | result = new Value(reader.ReadSingle()); | 
 
 
 
 
 | 78 | break; | 
 
 
 
 
 | 79 |  | 
 
 
 
 
 | 80 | case ValueType.FloatRandom: | 
 
 
 
 
 | 81 | case ValueType.FloatBellCurve: | 
 
 
 
 
 | 82 | case ValueType.TimeCycle: | 
 
 
 
 
 | 83 | result = new Value(type, reader.ReadSingle(), reader.ReadSingle()); | 
 
 
 
 
 | 84 | break; | 
 
 
 
 
 | 85 |  | 
 
 
 
 
 | 86 | case ValueType.Color: | 
 
 
 
 
 | 87 | result = new Value(reader.ReadColor()); | 
 
 
 
 
 | 88 | break; | 
 
 
 
 
 | 89 |  | 
 
 
 
 
 | 90 | case ValueType.ColorRandom: | 
 
 
 
 
 | 91 | case ValueType.ColorBellCurve: | 
 
 
 
 
 | 92 | result = new Value(type, reader.ReadColor(), reader.ReadColor()); | 
 
 
 
 
 | 93 | break; | 
 
 
 
 
 | 94 |  | 
 
 
 
 
 | 95 | case ValueType.Int32: | 
 
 
 
 
 | 96 | result = new Value(reader.ReadInt32()); | 
 
 
 
 
 | 97 | break; | 
 
 
 
 
 | 98 | } | 
 
 
 
 
 | 99 |  | 
 
 
 
 
 | 100 | reader.Position = startPosition + ByteSize; | 
 
 
 
 
 | 101 |  | 
 
 
 
 
 | 102 | return result; | 
 
 
 
 
 | 103 | } | 
 
 
 
 
 | 104 |  | 
 
 
 
 
 | 105 | public void Write(BinaryWriter writer) | 
 
 
 
 
 | 106 | { | 
 
 
 
 
 | 107 | int startPosition = (int)writer.Position; | 
 
 
 
 
 | 108 |  | 
 
 
 
 
 | 109 | writer.Write((int)type); | 
 
 
 
 
 | 110 |  | 
 
 
 
 
 | 111 | switch (type) | 
 
 
 
 
 | 112 | { | 
 
 
 
 
 | 113 | case ValueType.Variable: | 
 
 
 
 
 | 114 | case ValueType.InstanceName: | 
 
 
 
 
 | 115 | writer.Write(name, 16); | 
 
 
 
 
 | 116 | break; | 
 
 
 
 
 | 117 |  | 
 
 
 
 
 | 118 | case ValueType.Float: | 
 
 
 
 
 | 119 | writer.Write(f1); | 
 
 
 
 
 | 120 | break; | 
 
 
 
 
 | 121 |  | 
 
 
 
 
 | 122 | case ValueType.FloatRandom: | 
 
 
 
 
 | 123 | case ValueType.FloatBellCurve: | 
 
 
 
 
 | 124 | case ValueType.TimeCycle: | 
 
 
 
 
 | 125 | writer.Write(f1); | 
 
 
 
 
 | 126 | writer.Write(f2); | 
 
 
 
 
 | 127 | break; | 
 
 
 
 
 | 128 |  | 
 
 
 
 
 | 129 | case ValueType.Color: | 
 
 
 
 
 | 130 | writer.Write(c1); | 
 
 
 
 
 | 131 | break; | 
 
 
 
 
 | 132 |  | 
 
 
 
 
 | 133 | case ValueType.ColorRandom: | 
 
 
 
 
 | 134 | case ValueType.ColorBellCurve: | 
 
 
 
 
 | 135 | writer.Write(c1); | 
 
 
 
 
 | 136 | writer.Write(c2); | 
 
 
 
 
 | 137 | break; | 
 
 
 
 
 | 138 |  | 
 
 
 
 
 | 139 | case ValueType.Int32: | 
 
 
 
 
 | 140 | writer.Write(i); | 
 
 
 
 
 | 141 | break; | 
 
 
 
 
 | 142 | } | 
 
 
 
 
 | 143 |  | 
 
 
 
 
 | 144 | writer.Position = startPosition + ByteSize; | 
 
 
 
 
 | 145 | } | 
 
 
 
 
 | 146 |  | 
 
 
 
 
 | 147 | public ValueType Type => type; | 
 
 
 
 
 | 148 | public string Name => name; | 
 
 
 
 
 | 149 | public float Float1 => f1; | 
 
 
 
 
 | 150 | public float Float2 => f2; | 
 
 
 
 
 | 151 | public Color Color1 => c1; | 
 
 
 
 
 | 152 | public Color Color2 => c2; | 
 
 
 
 
 | 153 | public int Int => i; | 
 
 
 
 
 | 154 | } | 
 
 
 
 
 | 155 | } |