1 |
using System; |
2 |
using Oni.Imaging; |
3 |
|
4 |
namespace Oni.Particles |
5 |
{ |
6 |
internal class Value |
7 |
{ |
8 |
public const int ByteSize = 28; |
9 |
public static readonly Value Empty = new Value(ValueType.Variable, string.Empty); |
10 |
public static readonly Value FloatZero = new Value(0.0f); |
11 |
public static readonly Value FloatOne = new Value(1.0f); |
12 |
|
13 |
#region Private data |
14 |
private ValueType type; |
15 |
private string name; |
16 |
private float f1, f2; |
17 |
private Color c1, c2; |
18 |
private int i; |
19 |
#endregion |
20 |
|
21 |
public Value(ValueType type, float value1, float value2) |
22 |
{ |
23 |
this.type = type; |
24 |
this.f1 = value1; |
25 |
this.f2 = value2; |
26 |
} |
27 |
|
28 |
public Value(float value) |
29 |
: this(ValueType.Float, value, 0.0f) |
30 |
{ |
31 |
} |
32 |
|
33 |
public Value(int value) |
34 |
{ |
35 |
this.type = ValueType.Int32; |
36 |
this.i = value; |
37 |
} |
38 |
|
39 |
public Value(ValueType type, string name) |
40 |
{ |
41 |
this.type = type; |
42 |
this.name = name; |
43 |
} |
44 |
|
45 |
public Value(Color color) |
46 |
: this(ValueType.Color, color, Color.Black) |
47 |
{ |
48 |
} |
49 |
|
50 |
public Value(ValueType type, Color color1, Color color2) |
51 |
{ |
52 |
this.type = type; |
53 |
this.c1 = color1; |
54 |
this.c2 = color2; |
55 |
} |
56 |
|
57 |
public static Value Read(BinaryReader reader) |
58 |
{ |
59 |
int startPosition = (int)reader.Position; |
60 |
|
61 |
ValueType type = (ValueType)reader.ReadInt32(); |
62 |
Value result = null; |
63 |
|
64 |
switch (type) |
65 |
{ |
66 |
case ValueType.Variable: |
67 |
string name = reader.ReadString(16); |
68 |
if (!string.IsNullOrEmpty(name)) |
69 |
result = new Value(type, name); |
70 |
break; |
71 |
|
72 |
case ValueType.InstanceName: |
73 |
result = new Value(type, reader.ReadString(16)); |
74 |
break; |
75 |
|
76 |
case ValueType.Float: |
77 |
result = new Value(reader.ReadSingle()); |
78 |
break; |
79 |
|
80 |
case ValueType.FloatRandom: |
81 |
case ValueType.FloatBellCurve: |
82 |
case ValueType.TimeCycle: |
83 |
result = new Value(type, reader.ReadSingle(), reader.ReadSingle()); |
84 |
break; |
85 |
|
86 |
case ValueType.Color: |
87 |
result = new Value(reader.ReadColor()); |
88 |
break; |
89 |
|
90 |
case ValueType.ColorRandom: |
91 |
case ValueType.ColorBellCurve: |
92 |
result = new Value(type, reader.ReadColor(), reader.ReadColor()); |
93 |
break; |
94 |
|
95 |
case ValueType.Int32: |
96 |
result = new Value(reader.ReadInt32()); |
97 |
break; |
98 |
} |
99 |
|
100 |
reader.Position = startPosition + ByteSize; |
101 |
|
102 |
return result; |
103 |
} |
104 |
|
105 |
public void Write(BinaryWriter writer) |
106 |
{ |
107 |
int startPosition = (int)writer.Position; |
108 |
|
109 |
writer.Write((int)type); |
110 |
|
111 |
switch (type) |
112 |
{ |
113 |
case ValueType.Variable: |
114 |
case ValueType.InstanceName: |
115 |
writer.Write(name, 16); |
116 |
break; |
117 |
|
118 |
case ValueType.Float: |
119 |
writer.Write(f1); |
120 |
break; |
121 |
|
122 |
case ValueType.FloatRandom: |
123 |
case ValueType.FloatBellCurve: |
124 |
case ValueType.TimeCycle: |
125 |
writer.Write(f1); |
126 |
writer.Write(f2); |
127 |
break; |
128 |
|
129 |
case ValueType.Color: |
130 |
writer.Write(c1); |
131 |
break; |
132 |
|
133 |
case ValueType.ColorRandom: |
134 |
case ValueType.ColorBellCurve: |
135 |
writer.Write(c1); |
136 |
writer.Write(c2); |
137 |
break; |
138 |
|
139 |
case ValueType.Int32: |
140 |
writer.Write(i); |
141 |
break; |
142 |
} |
143 |
|
144 |
writer.Position = startPosition + ByteSize; |
145 |
} |
146 |
|
147 |
public ValueType Type => type; |
148 |
public string Name => name; |
149 |
public float Float1 => f1; |
150 |
public float Float2 => f2; |
151 |
public Color Color1 => c1; |
152 |
public Color Color2 => c2; |
153 |
public int Int => i; |
154 |
} |
155 |
} |