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using System; |
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using System.Collections.Generic; |
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|
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namespace Oni.Particles |
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{ |
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internal class Particle |
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{ |
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#region Private data |
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private ParticleFlags1 flags1; |
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private ParticleFlags2 flags2; |
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private SpriteType spriteType; |
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private DisableDetailLevel disableDetailLevel; |
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private Value lifetime; |
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private Value collisionRadius; |
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private float aiDodgeRadius; |
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private float aiAlertRadius; |
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private string flybySoundName; |
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private Appearance appearance; |
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private Attractor attractor; |
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private List<Variable> variables; |
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private List<Emitter> emitters; |
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private List<Event> events; |
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#endregion |
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|
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#region private struct ActionRange |
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|
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private struct ActionRange |
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{ |
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internal ActionRange(BinaryReader reader) |
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{ |
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First = reader.ReadUInt16(); |
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Last = reader.ReadUInt16(); |
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} |
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|
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public bool IsEmpty => First == Last; |
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|
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public int First { get; set; } |
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public int Last { get; set; } |
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} |
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|
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#endregion |
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|
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public Particle() |
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{ |
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lifetime = Value.FloatZero; |
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collisionRadius = Value.FloatZero; |
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appearance = new Appearance(); |
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attractor = new Attractor(); |
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variables = new List<Variable>(); |
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emitters = new List<Emitter>(); |
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events = new List<Event>(); |
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} |
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|
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public Particle(BinaryReader reader) |
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: this() |
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{ |
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appearance = new Appearance(); |
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attractor = new Attractor(); |
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|
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reader.Skip(8); |
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flags1 = (ParticleFlags1)reader.ReadInt32(); |
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flags2 = (ParticleFlags2)reader.ReadInt32(); |
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spriteType = (SpriteType)((int)(flags1 & ParticleFlags1.SpriteModeMask) >> 5); |
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disableDetailLevel = (DisableDetailLevel)((int)(flags2 & ParticleFlags2.DisableLevelMask) >> 5); |
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reader.Skip(4); |
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|
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int variableCount = reader.ReadUInt16(); |
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int actionCount = reader.ReadUInt16(); |
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int emitterCount = reader.ReadUInt16(); |
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reader.Skip(2); |
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|
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variables = new List<Variable>(variableCount); |
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emitters = new List<Emitter>(actionCount); |
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events = new List<Event>(emitterCount); |
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|
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ActionRange[] eventActions = new ActionRange[16]; |
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|
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for (int i = 0; i < 16; i++) |
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eventActions[i] = new ActionRange(reader); |
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|
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lifetime = Value.Read(reader); |
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collisionRadius = Value.Read(reader); |
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aiDodgeRadius = reader.ReadSingle(); |
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aiAlertRadius = reader.ReadSingle(); |
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flybySoundName = reader.ReadString(16); |
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appearance = new Appearance(reader); |
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attractor = new Attractor(reader); |
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reader.Skip(12); |
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|
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for (int i = 0; i < variableCount; i++) |
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variables.Add(new Variable(reader)); |
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|
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EventAction[] actions = new EventAction[actionCount]; |
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|
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for (int i = 0; i < actionCount; i++) |
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actions[i] = new EventAction(reader); |
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|
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try |
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{ |
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for (int i = 0; i < emitterCount; i++) |
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emitters.Add(new Emitter(reader)); |
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} |
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catch (System.IO.EndOfStreamException) |
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{ |
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// ignore corrupted particles that contain an invalid emitter count field |
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} |
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|
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for (int i = 0; i < eventActions.Length; i++) |
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{ |
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ActionRange range = eventActions[i]; |
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|
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if (!range.IsEmpty) |
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events.Add(new Event((EventType)i, actions, range.First, range.Last - range.First)); |
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} |
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} |
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|
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public void Write(BinaryWriter writer) |
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{ |
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List<EventAction> actions = new List<EventAction>(); |
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ActionRange[] ranges = new ActionRange[16]; |
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|
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for (int i = 0; i < ranges.Length; i++) |
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{ |
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Event e = events.Find(x => (int)x.Type == i); |
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|
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ActionRange range = new ActionRange(); |
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range.First = actions.Count; |
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range.Last = actions.Count + (e == null ? 0 : e.Actions.Count); |
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ranges[i] = range; |
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|
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if (e != null) |
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actions.AddRange(e.Actions); |
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} |
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|
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writer.Write((int)flags1 | ((int)spriteType << 5)); |
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writer.Write((int)flags2 | ((int)disableDetailLevel << 5)); |
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writer.Skip(4); |
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writer.WriteUInt16(variables.Count); |
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writer.WriteUInt16(actions.Count); |
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writer.WriteUInt16(emitters.Count); |
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writer.WriteUInt16(256); |
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|
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for (int i = 0; i < ranges.Length; i++) |
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{ |
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writer.WriteUInt16(ranges[i].First); |
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writer.WriteUInt16(ranges[i].Last); |
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} |
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|
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lifetime.Write(writer); |
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collisionRadius.Write(writer); |
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writer.Write(aiDodgeRadius); |
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writer.Write(aiAlertRadius); |
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writer.Write(flybySoundName, 16); |
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appearance.Write(writer); |
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attractor.Write(writer); |
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writer.Skip(12); |
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|
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foreach (Variable variable in variables) |
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variable.Write(writer); |
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|
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foreach (EventAction action in actions) |
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action.Write(writer); |
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|
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foreach (Emitter emitter in emitters) |
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emitter.Write(writer); |
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} |
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|
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public ParticleFlags1 Flags1 |
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{ |
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get |
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{ |
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return (flags1 & ~ParticleFlags1.SpriteModeMask); |
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} |
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set |
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{ |
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flags1 = value; |
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} |
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} |
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|
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public ParticleFlags2 Flags2 |
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{ |
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get |
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{ |
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return (flags2 & ~ParticleFlags2.DisableLevelMask); |
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} |
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set |
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{ |
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flags2 = value; |
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} |
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} |
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|
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public SpriteType SpriteType |
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{ |
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get |
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{ |
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return spriteType; |
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} |
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set |
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{ |
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spriteType = value; |
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} |
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} |
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|
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public DisableDetailLevel DisableDetailLevel |
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{ |
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get |
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{ |
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return disableDetailLevel; |
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} |
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set |
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{ |
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disableDetailLevel = value; |
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} |
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} |
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|
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public string FlyBySoundName |
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{ |
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get |
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{ |
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return flybySoundName; |
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} |
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set |
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{ |
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flybySoundName = value; |
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} |
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} |
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|
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public Value Lifetime |
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{ |
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get |
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{ |
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return lifetime; |
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} |
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set |
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{ |
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lifetime = value; |
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} |
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} |
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|
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public Value CollisionRadius |
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{ |
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get |
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{ |
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return collisionRadius; |
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} |
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set |
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{ |
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collisionRadius = value; |
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} |
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} |
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|
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public float AIDodgeRadius |
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{ |
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get |
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{ |
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return aiDodgeRadius; |
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} |
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set |
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{ |
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aiDodgeRadius = value; |
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} |
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} |
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|
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public float AIAlertRadius |
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{ |
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get |
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{ |
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return aiAlertRadius; |
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} |
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set |
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{ |
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aiAlertRadius = value; |
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} |
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} |
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|
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public Appearance Appearance => appearance; |
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|
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public Attractor Attractor => attractor; |
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|
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public List<Variable> Variables => variables; |
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|
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public List<Emitter> Emitters => emitters; |
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|
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public List<Event> Events => events; |
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} |
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} |