| 1 | using System; | 
 
 
 
 
 | 2 | using System.Collections.Generic; | 
 
 
 
 
 | 3 |  | 
 
 
 
 
 | 4 | namespace Oni.Particles | 
 
 
 
 
 | 5 | { | 
 
 
 
 
 | 6 | internal class Particle | 
 
 
 
 
 | 7 | { | 
 
 
 
 
 | 8 | #region Private data | 
 
 
 
 
 | 9 | private ParticleFlags1 flags1; | 
 
 
 
 
 | 10 | private ParticleFlags2 flags2; | 
 
 
 
 
 | 11 | private SpriteType spriteType; | 
 
 
 
 
 | 12 | private DisableDetailLevel disableDetailLevel; | 
 
 
 
 
 | 13 | private Value lifetime; | 
 
 
 
 
 | 14 | private Value collisionRadius; | 
 
 
 
 
 | 15 | private float aiDodgeRadius; | 
 
 
 
 
 | 16 | private float aiAlertRadius; | 
 
 
 
 
 | 17 | private string flybySoundName; | 
 
 
 
 
 | 18 | private Appearance appearance; | 
 
 
 
 
 | 19 | private Attractor attractor; | 
 
 
 
 
 | 20 | private List<Variable> variables; | 
 
 
 
 
 | 21 | private List<Emitter> emitters; | 
 
 
 
 
 | 22 | private List<Event> events; | 
 
 
 
 
 | 23 | #endregion | 
 
 
 
 
 | 24 |  | 
 
 
 
 
 | 25 | #region private struct ActionRange | 
 
 
 
 
 | 26 |  | 
 
 
 
 
 | 27 | private struct ActionRange | 
 
 
 
 
 | 28 | { | 
 
 
 
 
 | 29 | internal ActionRange(BinaryReader reader) | 
 
 
 
 
 | 30 | { | 
 
 
 
 
 | 31 | First = reader.ReadUInt16(); | 
 
 
 
 
 | 32 | Last = reader.ReadUInt16(); | 
 
 
 
 
 | 33 | } | 
 
 
 
 
 | 34 |  | 
 
 
 
 
 | 35 | public bool IsEmpty => First == Last; | 
 
 
 
 
 | 36 |  | 
 
 
 
 
 | 37 | public int First { get; set; } | 
 
 
 
 
 | 38 | public int Last { get; set; } | 
 
 
 
 
 | 39 | } | 
 
 
 
 
 | 40 |  | 
 
 
 
 
 | 41 | #endregion | 
 
 
 
 
 | 42 |  | 
 
 
 
 
 | 43 | public Particle() | 
 
 
 
 
 | 44 | { | 
 
 
 
 
 | 45 | lifetime = Value.FloatZero; | 
 
 
 
 
 | 46 | collisionRadius = Value.FloatZero; | 
 
 
 
 
 | 47 | appearance = new Appearance(); | 
 
 
 
 
 | 48 | attractor = new Attractor(); | 
 
 
 
 
 | 49 | variables = new List<Variable>(); | 
 
 
 
 
 | 50 | emitters = new List<Emitter>(); | 
 
 
 
 
 | 51 | events = new List<Event>(); | 
 
 
 
 
 | 52 | } | 
 
 
 
 
 | 53 |  | 
 
 
 
 
 | 54 | public Particle(BinaryReader reader) | 
 
 
 
 
 | 55 | : this() | 
 
 
 
 
 | 56 | { | 
 
 
 
 
 | 57 | appearance = new Appearance(); | 
 
 
 
 
 | 58 | attractor = new Attractor(); | 
 
 
 
 
 | 59 |  | 
 
 
 
 
 | 60 | reader.Skip(8); | 
 
 
 
 
 | 61 | flags1 = (ParticleFlags1)reader.ReadInt32(); | 
 
 
 
 
 | 62 | flags2 = (ParticleFlags2)reader.ReadInt32(); | 
 
 
 
 
 | 63 | spriteType = (SpriteType)((int)(flags1 & ParticleFlags1.SpriteModeMask) >> 5); | 
 
 
 
 
 | 64 | disableDetailLevel = (DisableDetailLevel)((int)(flags2 & ParticleFlags2.DisableLevelMask) >> 5); | 
 
 
 
 
 | 65 | reader.Skip(4); | 
 
 
 
 
 | 66 |  | 
 
 
 
 
 | 67 | int variableCount = reader.ReadUInt16(); | 
 
 
 
 
 | 68 | int actionCount = reader.ReadUInt16(); | 
 
 
 
 
 | 69 | int emitterCount = reader.ReadUInt16(); | 
 
 
 
 
 | 70 | reader.Skip(2); | 
 
 
 
 
 | 71 |  | 
 
 
 
 
 | 72 | variables = new List<Variable>(variableCount); | 
 
 
 
 
 | 73 | emitters = new List<Emitter>(actionCount); | 
 
 
 
 
 | 74 | events = new List<Event>(emitterCount); | 
 
 
 
 
 | 75 |  | 
 
 
 
 
 | 76 | ActionRange[] eventActions = new ActionRange[16]; | 
 
 
 
 
 | 77 |  | 
 
 
 
 
 | 78 | for (int i = 0; i < 16; i++) | 
 
 
 
 
 | 79 | eventActions[i] = new ActionRange(reader); | 
 
 
 
 
 | 80 |  | 
 
 
 
 
 | 81 | lifetime = Value.Read(reader); | 
 
 
 
 
 | 82 | collisionRadius = Value.Read(reader); | 
 
 
 
 
 | 83 | aiDodgeRadius = reader.ReadSingle(); | 
 
 
 
 
 | 84 | aiAlertRadius = reader.ReadSingle(); | 
 
 
 
 
 | 85 | flybySoundName = reader.ReadString(16); | 
 
 
 
 
 | 86 | appearance = new Appearance(reader); | 
 
 
 
 
 | 87 | attractor = new Attractor(reader); | 
 
 
 
 
 | 88 | reader.Skip(12); | 
 
 
 
 
 | 89 |  | 
 
 
 
 
 | 90 | for (int i = 0; i < variableCount; i++) | 
 
 
 
 
 | 91 | variables.Add(new Variable(reader)); | 
 
 
 
 
 | 92 |  | 
 
 
 
 
 | 93 | EventAction[] actions = new EventAction[actionCount]; | 
 
 
 
 
 | 94 |  | 
 
 
 
 
 | 95 | for (int i = 0; i < actionCount; i++) | 
 
 
 
 
 | 96 | actions[i] = new EventAction(reader); | 
 
 
 
 
 | 97 |  | 
 
 
 
 
 | 98 | try | 
 
 
 
 
 | 99 | { | 
 
 
 
 
 | 100 | for (int i = 0; i < emitterCount; i++) | 
 
 
 
 
 | 101 | emitters.Add(new Emitter(reader)); | 
 
 
 
 
 | 102 | } | 
 
 
 
 
 | 103 | catch (System.IO.EndOfStreamException) | 
 
 
 
 
 | 104 | { | 
 
 
 
 
 | 105 | // ignore corrupted particles that contain an invalid emitter count field | 
 
 
 
 
 | 106 | } | 
 
 
 
 
 | 107 |  | 
 
 
 
 
 | 108 | for (int i = 0; i < eventActions.Length; i++) | 
 
 
 
 
 | 109 | { | 
 
 
 
 
 | 110 | ActionRange range = eventActions[i]; | 
 
 
 
 
 | 111 |  | 
 
 
 
 
 | 112 | if (!range.IsEmpty) | 
 
 
 
 
 | 113 | events.Add(new Event((EventType)i, actions, range.First, range.Last - range.First)); | 
 
 
 
 
 | 114 | } | 
 
 
 
 
 | 115 | } | 
 
 
 
 
 | 116 |  | 
 
 
 
 
 | 117 | public void Write(BinaryWriter writer) | 
 
 
 
 
 | 118 | { | 
 
 
 
 
 | 119 | List<EventAction> actions = new List<EventAction>(); | 
 
 
 
 
 | 120 | ActionRange[] ranges = new ActionRange[16]; | 
 
 
 
 
 | 121 |  | 
 
 
 
 
 | 122 | for (int i = 0; i < ranges.Length; i++) | 
 
 
 
 
 | 123 | { | 
 
 
 
 
 | 124 | Event e = events.Find(x => (int)x.Type == i); | 
 
 
 
 
 | 125 |  | 
 
 
 
 
 | 126 | ActionRange range = new ActionRange(); | 
 
 
 
 
 | 127 | range.First = actions.Count; | 
 
 
 
 
 | 128 | range.Last = actions.Count + (e == null ? 0 : e.Actions.Count); | 
 
 
 
 
 | 129 | ranges[i] = range; | 
 
 
 
 
 | 130 |  | 
 
 
 
 
 | 131 | if (e != null) | 
 
 
 
 
 | 132 | actions.AddRange(e.Actions); | 
 
 
 
 
 | 133 | } | 
 
 
 
 
 | 134 |  | 
 
 
 
 
 | 135 | writer.Write((int)flags1 | ((int)spriteType << 5)); | 
 
 
 
 
 | 136 | writer.Write((int)flags2 | ((int)disableDetailLevel << 5)); | 
 
 
 
 
 | 137 | writer.Skip(4); | 
 
 
 
 
 | 138 | writer.WriteUInt16(variables.Count); | 
 
 
 
 
 | 139 | writer.WriteUInt16(actions.Count); | 
 
 
 
 
 | 140 | writer.WriteUInt16(emitters.Count); | 
 
 
 
 
 | 141 | writer.WriteUInt16(256); | 
 
 
 
 
 | 142 |  | 
 
 
 
 
 | 143 | for (int i = 0; i < ranges.Length; i++) | 
 
 
 
 
 | 144 | { | 
 
 
 
 
 | 145 | writer.WriteUInt16(ranges[i].First); | 
 
 
 
 
 | 146 | writer.WriteUInt16(ranges[i].Last); | 
 
 
 
 
 | 147 | } | 
 
 
 
 
 | 148 |  | 
 
 
 
 
 | 149 | lifetime.Write(writer); | 
 
 
 
 
 | 150 | collisionRadius.Write(writer); | 
 
 
 
 
 | 151 | writer.Write(aiDodgeRadius); | 
 
 
 
 
 | 152 | writer.Write(aiAlertRadius); | 
 
 
 
 
 | 153 | writer.Write(flybySoundName, 16); | 
 
 
 
 
 | 154 | appearance.Write(writer); | 
 
 
 
 
 | 155 | attractor.Write(writer); | 
 
 
 
 
 | 156 | writer.Skip(12); | 
 
 
 
 
 | 157 |  | 
 
 
 
 
 | 158 | foreach (Variable variable in variables) | 
 
 
 
 
 | 159 | variable.Write(writer); | 
 
 
 
 
 | 160 |  | 
 
 
 
 
 | 161 | foreach (EventAction action in actions) | 
 
 
 
 
 | 162 | action.Write(writer); | 
 
 
 
 
 | 163 |  | 
 
 
 
 
 | 164 | foreach (Emitter emitter in emitters) | 
 
 
 
 
 | 165 | emitter.Write(writer); | 
 
 
 
 
 | 166 | } | 
 
 
 
 
 | 167 |  | 
 
 
 
 
 | 168 | public ParticleFlags1 Flags1 | 
 
 
 
 
 | 169 | { | 
 
 
 
 
 | 170 | get | 
 
 
 
 
 | 171 | { | 
 
 
 
 
 | 172 | return (flags1 & ~ParticleFlags1.SpriteModeMask); | 
 
 
 
 
 | 173 | } | 
 
 
 
 
 | 174 | set | 
 
 
 
 
 | 175 | { | 
 
 
 
 
 | 176 | flags1 = value; | 
 
 
 
 
 | 177 | } | 
 
 
 
 
 | 178 | } | 
 
 
 
 
 | 179 |  | 
 
 
 
 
 | 180 | public ParticleFlags2 Flags2 | 
 
 
 
 
 | 181 | { | 
 
 
 
 
 | 182 | get | 
 
 
 
 
 | 183 | { | 
 
 
 
 
 | 184 | return (flags2 & ~ParticleFlags2.DisableLevelMask); | 
 
 
 
 
 | 185 | } | 
 
 
 
 
 | 186 | set | 
 
 
 
 
 | 187 | { | 
 
 
 
 
 | 188 | flags2 = value; | 
 
 
 
 
 | 189 | } | 
 
 
 
 
 | 190 | } | 
 
 
 
 
 | 191 |  | 
 
 
 
 
 | 192 | public SpriteType SpriteType | 
 
 
 
 
 | 193 | { | 
 
 
 
 
 | 194 | get | 
 
 
 
 
 | 195 | { | 
 
 
 
 
 | 196 | return spriteType; | 
 
 
 
 
 | 197 | } | 
 
 
 
 
 | 198 | set | 
 
 
 
 
 | 199 | { | 
 
 
 
 
 | 200 | spriteType = value; | 
 
 
 
 
 | 201 | } | 
 
 
 
 
 | 202 | } | 
 
 
 
 
 | 203 |  | 
 
 
 
 
 | 204 | public DisableDetailLevel DisableDetailLevel | 
 
 
 
 
 | 205 | { | 
 
 
 
 
 | 206 | get | 
 
 
 
 
 | 207 | { | 
 
 
 
 
 | 208 | return disableDetailLevel; | 
 
 
 
 
 | 209 | } | 
 
 
 
 
 | 210 | set | 
 
 
 
 
 | 211 | { | 
 
 
 
 
 | 212 | disableDetailLevel = value; | 
 
 
 
 
 | 213 | } | 
 
 
 
 
 | 214 | } | 
 
 
 
 
 | 215 |  | 
 
 
 
 
 | 216 | public string FlyBySoundName | 
 
 
 
 
 | 217 | { | 
 
 
 
 
 | 218 | get | 
 
 
 
 
 | 219 | { | 
 
 
 
 
 | 220 | return flybySoundName; | 
 
 
 
 
 | 221 | } | 
 
 
 
 
 | 222 | set | 
 
 
 
 
 | 223 | { | 
 
 
 
 
 | 224 | flybySoundName = value; | 
 
 
 
 
 | 225 | } | 
 
 
 
 
 | 226 | } | 
 
 
 
 
 | 227 |  | 
 
 
 
 
 | 228 | public Value Lifetime | 
 
 
 
 
 | 229 | { | 
 
 
 
 
 | 230 | get | 
 
 
 
 
 | 231 | { | 
 
 
 
 
 | 232 | return lifetime; | 
 
 
 
 
 | 233 | } | 
 
 
 
 
 | 234 | set | 
 
 
 
 
 | 235 | { | 
 
 
 
 
 | 236 | lifetime = value; | 
 
 
 
 
 | 237 | } | 
 
 
 
 
 | 238 | } | 
 
 
 
 
 | 239 |  | 
 
 
 
 
 | 240 | public Value CollisionRadius | 
 
 
 
 
 | 241 | { | 
 
 
 
 
 | 242 | get | 
 
 
 
 
 | 243 | { | 
 
 
 
 
 | 244 | return collisionRadius; | 
 
 
 
 
 | 245 | } | 
 
 
 
 
 | 246 | set | 
 
 
 
 
 | 247 | { | 
 
 
 
 
 | 248 | collisionRadius = value; | 
 
 
 
 
 | 249 | } | 
 
 
 
 
 | 250 | } | 
 
 
 
 
 | 251 |  | 
 
 
 
 
 | 252 | public float AIDodgeRadius | 
 
 
 
 
 | 253 | { | 
 
 
 
 
 | 254 | get | 
 
 
 
 
 | 255 | { | 
 
 
 
 
 | 256 | return aiDodgeRadius; | 
 
 
 
 
 | 257 | } | 
 
 
 
 
 | 258 | set | 
 
 
 
 
 | 259 | { | 
 
 
 
 
 | 260 | aiDodgeRadius = value; | 
 
 
 
 
 | 261 | } | 
 
 
 
 
 | 262 | } | 
 
 
 
 
 | 263 |  | 
 
 
 
 
 | 264 | public float AIAlertRadius | 
 
 
 
 
 | 265 | { | 
 
 
 
 
 | 266 | get | 
 
 
 
 
 | 267 | { | 
 
 
 
 
 | 268 | return aiAlertRadius; | 
 
 
 
 
 | 269 | } | 
 
 
 
 
 | 270 | set | 
 
 
 
 
 | 271 | { | 
 
 
 
 
 | 272 | aiAlertRadius = value; | 
 
 
 
 
 | 273 | } | 
 
 
 
 
 | 274 | } | 
 
 
 
 
 | 275 |  | 
 
 
 
 
 | 276 | public Appearance Appearance => appearance; | 
 
 
 
 
 | 277 |  | 
 
 
 
 
 | 278 | public Attractor Attractor => attractor; | 
 
 
 
 
 | 279 |  | 
 
 
 
 
 | 280 | public List<Variable> Variables => variables; | 
 
 
 
 
 | 281 |  | 
 
 
 
 
 | 282 | public List<Emitter> Emitters => emitters; | 
 
 
 
 
 | 283 |  | 
 
 
 
 
 | 284 | public List<Event> Events => events; | 
 
 
 
 
 | 285 | } | 
 
 
 
 
 | 286 | } |