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 using System; | 
 
 
 
 
 
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 using System.Collections.Generic; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 namespace Oni.Particles | 
 
 
 
 
 
 | 5 | 
 { | 
 
 
 
 
 
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     internal class Particle | 
 
 
 
 
 
 | 7 | 
     { | 
 
 
 
 
 
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         #region Private data | 
 
 
 
 
 
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         private ParticleFlags1 flags1; | 
 
 
 
 
 
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         private ParticleFlags2 flags2; | 
 
 
 
 
 
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         private SpriteType spriteType; | 
 
 
 
 
 
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         private DisableDetailLevel disableDetailLevel; | 
 
 
 
 
 
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         private Value lifetime; | 
 
 
 
 
 
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         private Value collisionRadius; | 
 
 
 
 
 
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         private float aiDodgeRadius; | 
 
 
 
 
 
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         private float aiAlertRadius; | 
 
 
 
 
 
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         private string flybySoundName; | 
 
 
 
 
 
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         private Appearance appearance; | 
 
 
 
 
 
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         private Attractor attractor; | 
 
 
 
 
 
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         private List<Variable> variables; | 
 
 
 
 
 
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         private List<Emitter> emitters; | 
 
 
 
 
 
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         private List<Event> events; | 
 
 
 
 
 
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         #endregion | 
 
 
 
 
 
 | 24 | 
  | 
 
 
 
 
 
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         #region private struct ActionRange | 
 
 
 
 
 
 | 26 | 
  | 
 
 
 
 
 
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         private struct ActionRange | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             internal ActionRange(BinaryReader reader) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 First = reader.ReadUInt16(); | 
 
 
 
 
 
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                 Last = reader.ReadUInt16(); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             public bool IsEmpty => First == Last; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             public int First { get; set; } | 
 
 
 
 
 
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             public int Last { get; set; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         #endregion | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public Particle() | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             lifetime = Value.FloatZero; | 
 
 
 
 
 
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             collisionRadius = Value.FloatZero; | 
 
 
 
 
 
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             appearance = new Appearance(); | 
 
 
 
 
 
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             attractor = new Attractor(); | 
 
 
 
 
 
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             variables = new List<Variable>(); | 
 
 
 
 
 
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             emitters = new List<Emitter>(); | 
 
 
 
 
 
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             events = new List<Event>(); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public Particle(BinaryReader reader) | 
 
 
 
 
 
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             : this() | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             appearance = new Appearance(); | 
 
 
 
 
 
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             attractor = new Attractor(); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             reader.Skip(8); | 
 
 
 
 
 
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             flags1 = (ParticleFlags1)reader.ReadInt32(); | 
 
 
 
 
 
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             flags2 = (ParticleFlags2)reader.ReadInt32(); | 
 
 
 
 
 
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             spriteType = (SpriteType)((int)(flags1 & ParticleFlags1.SpriteModeMask) >> 5); | 
 
 
 
 
 
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             disableDetailLevel = (DisableDetailLevel)((int)(flags2 & ParticleFlags2.DisableLevelMask) >> 5); | 
 
 
 
 
 
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             reader.Skip(4); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             int variableCount = reader.ReadUInt16(); | 
 
 
 
 
 
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             int actionCount = reader.ReadUInt16(); | 
 
 
 
 
 
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             int emitterCount = reader.ReadUInt16(); | 
 
 
 
 
 
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             reader.Skip(2); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             variables = new List<Variable>(variableCount); | 
 
 
 
 
 
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             emitters = new List<Emitter>(actionCount); | 
 
 
 
 
 
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             events = new List<Event>(emitterCount); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             ActionRange[] eventActions = new ActionRange[16]; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             for (int i = 0; i < 16; i++) | 
 
 
 
 
 
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                 eventActions[i] = new ActionRange(reader); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             lifetime = Value.Read(reader); | 
 
 
 
 
 
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             collisionRadius = Value.Read(reader); | 
 
 
 
 
 
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             aiDodgeRadius = reader.ReadSingle(); | 
 
 
 
 
 
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             aiAlertRadius = reader.ReadSingle(); | 
 
 
 
 
 
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             flybySoundName = reader.ReadString(16); | 
 
 
 
 
 
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             appearance = new Appearance(reader); | 
 
 
 
 
 
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             attractor = new Attractor(reader); | 
 
 
 
 
 
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             reader.Skip(12); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             for (int i = 0; i < variableCount; i++) | 
 
 
 
 
 
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                 variables.Add(new Variable(reader)); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             EventAction[] actions = new EventAction[actionCount]; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             for (int i = 0; i < actionCount; i++) | 
 
 
 
 
 
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                 actions[i] = new EventAction(reader); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             try | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 for (int i = 0; i < emitterCount; i++) | 
 
 
 
 
 
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                     emitters.Add(new Emitter(reader)); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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             catch (System.IO.EndOfStreamException) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 // ignore corrupted particles that contain an invalid emitter count field | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             for (int i = 0; i < eventActions.Length; i++) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 ActionRange range = eventActions[i]; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 if (!range.IsEmpty) | 
 
 
 
 
 
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                     events.Add(new Event((EventType)i, actions, range.First, range.Last - range.First)); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public void Write(BinaryWriter writer) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             List<EventAction> actions = new List<EventAction>(); | 
 
 
 
 
 
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             ActionRange[] ranges = new ActionRange[16]; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             for (int i = 0; i < ranges.Length; i++) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 Event e = events.Find(x => (int)x.Type == i); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 ActionRange range = new ActionRange(); | 
 
 
 
 
 
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                 range.First = actions.Count; | 
 
 
 
 
 
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                 range.Last = actions.Count + (e == null ? 0 : e.Actions.Count); | 
 
 
 
 
 
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                 ranges[i] = range; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 if (e != null) | 
 
 
 
 
 
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                     actions.AddRange(e.Actions); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             writer.Write((int)flags1 | ((int)spriteType << 5)); | 
 
 
 
 
 
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             writer.Write((int)flags2 | ((int)disableDetailLevel << 5)); | 
 
 
 
 
 
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             writer.Skip(4); | 
 
 
 
 
 
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             writer.WriteUInt16(variables.Count); | 
 
 
 
 
 
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             writer.WriteUInt16(actions.Count); | 
 
 
 
 
 
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             writer.WriteUInt16(emitters.Count); | 
 
 
 
 
 
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             writer.WriteUInt16(256); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             for (int i = 0; i < ranges.Length; i++) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 writer.WriteUInt16(ranges[i].First); | 
 
 
 
 
 
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                 writer.WriteUInt16(ranges[i].Last); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             lifetime.Write(writer); | 
 
 
 
 
 
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             collisionRadius.Write(writer); | 
 
 
 
 
 
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             writer.Write(aiDodgeRadius); | 
 
 
 
 
 
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             writer.Write(aiAlertRadius); | 
 
 
 
 
 
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             writer.Write(flybySoundName, 16); | 
 
 
 
 
 
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             appearance.Write(writer); | 
 
 
 
 
 
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             attractor.Write(writer); | 
 
 
 
 
 
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             writer.Skip(12); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             foreach (Variable variable in variables) | 
 
 
 
 
 
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                 variable.Write(writer); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             foreach (EventAction action in actions) | 
 
 
 
 
 
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                 action.Write(writer); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             foreach (Emitter emitter in emitters) | 
 
 
 
 
 
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                 emitter.Write(writer); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public ParticleFlags1 Flags1 | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 return (flags1 & ~ParticleFlags1.SpriteModeMask); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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             set | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 flags1 = value; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public ParticleFlags2 Flags2 | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 return (flags2 & ~ParticleFlags2.DisableLevelMask); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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             set | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 flags2 = value; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public SpriteType SpriteType | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 return spriteType; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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             set | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 spriteType = value; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public DisableDetailLevel DisableDetailLevel | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 return disableDetailLevel; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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             set | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 disableDetailLevel = value; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public string FlyBySoundName | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 return flybySoundName; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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             set | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 flybySoundName = value; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public Value Lifetime | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 return lifetime; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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             set | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 lifetime = value; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public Value CollisionRadius | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 return collisionRadius; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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             set | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 collisionRadius = value; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public float AIDodgeRadius | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 return aiDodgeRadius; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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             set | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 aiDodgeRadius = value; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public float AIAlertRadius | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get | 
 
 
 
 
 
 | 267 | 
             { | 
 
 
 
 
 
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                 return aiAlertRadius; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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             set | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 aiAlertRadius = value; | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public Appearance Appearance => appearance; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public Attractor Attractor => attractor; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public List<Variable> Variables => variables; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public List<Emitter> Emitters => emitters; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public List<Event> Events => events; | 
 
 
 
 
 
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     } | 
 
 
 
 
 
 | 286 | 
 } |