| 1 | using System; | 
 
 
 
 
 | 2 | using System.Collections.Generic; | 
 
 
 
 
 | 3 | using System.Xml; | 
 
 
 
 
 | 4 | using Oni.Metadata; | 
 
 
 
 
 | 5 |  | 
 
 
 
 
 | 6 | namespace Oni.Particles | 
 
 
 
 
 | 7 | { | 
 
 
 
 
 | 8 | internal class ImpactEffect | 
 
 
 
 
 | 9 | { | 
 
 
 
 
 | 10 | #region Private data | 
 
 
 
 
 | 11 | private string impactName; | 
 
 
 
 
 | 12 | private int impactIndex; | 
 
 
 
 
 | 13 | private string materialName; | 
 
 
 
 
 | 14 | private int materialIndex; | 
 
 
 
 
 | 15 | private ImpactEffectComponent component; | 
 
 
 
 
 | 16 | private ImpactEffectModifier modifier; | 
 
 
 
 
 | 17 | private ImpactEffectParticle[] particles; | 
 
 
 
 
 | 18 | private int particleIndex; | 
 
 
 
 
 | 19 | private ImpactEffectSound sound; | 
 
 
 
 
 | 20 | private int soundIndex; | 
 
 
 
 
 | 21 | #endregion | 
 
 
 
 
 | 22 |  | 
 
 
 
 
 | 23 | public ImpactEffect(BinaryReader reader, string[] impacts, string[] materials, ImpactEffectParticle[] particles, ImpactEffectSound[] sounds) | 
 
 
 
 
 | 24 | { | 
 
 
 
 
 | 25 | impactIndex = reader.ReadInt16(); | 
 
 
 
 
 | 26 | impactName = impacts[impactIndex]; | 
 
 
 
 
 | 27 | materialIndex = reader.ReadInt16(); | 
 
 
 
 
 | 28 | materialName = materials[materialIndex]; | 
 
 
 
 
 | 29 | component = (ImpactEffectComponent)reader.ReadInt16(); | 
 
 
 
 
 | 30 | modifier = (ImpactEffectModifier)reader.ReadInt16(); | 
 
 
 
 
 | 31 | int particleCount = reader.ReadInt16(); | 
 
 
 
 
 | 32 | reader.Skip(2); | 
 
 
 
 
 | 33 | soundIndex = reader.ReadInt32(); | 
 
 
 
 
 | 34 | particleIndex = reader.ReadInt32(); | 
 
 
 
 
 | 35 |  | 
 
 
 
 
 | 36 | if (soundIndex != -1) | 
 
 
 
 
 | 37 | sound = sounds[soundIndex]; | 
 
 
 
 
 | 38 |  | 
 
 
 
 
 | 39 | if (particleCount > 0) | 
 
 
 
 
 | 40 | { | 
 
 
 
 
 | 41 | this.particles = new ImpactEffectParticle[particleCount]; | 
 
 
 
 
 | 42 | Array.Copy(particles, particleIndex, this.particles, 0, this.particles.Length); | 
 
 
 
 
 | 43 | } | 
 
 
 
 
 | 44 | } | 
 
 
 
 
 | 45 |  | 
 
 
 
 
 | 46 | public void Write(BinaryWriter writer) | 
 
 
 
 
 | 47 | { | 
 
 
 
 
 | 48 | writer.WriteInt16(impactIndex); | 
 
 
 
 
 | 49 | writer.WriteInt16(materialIndex); | 
 
 
 
 
 | 50 | writer.WriteInt16((short)component); | 
 
 
 
 
 | 51 | writer.WriteInt16((short)modifier); | 
 
 
 
 
 | 52 | writer.WriteInt16(particles.Length); | 
 
 
 
 
 | 53 | writer.Skip(2); | 
 
 
 
 
 | 54 | writer.Write(soundIndex); | 
 
 
 
 
 | 55 | writer.Write(particleIndex); | 
 
 
 
 
 | 56 | } | 
 
 
 
 
 | 57 |  | 
 
 
 
 
 | 58 | public ImpactEffect(XmlReader xml, string impact, string material) | 
 
 
 
 
 | 59 | { | 
 
 
 
 
 | 60 | impactName = impact; | 
 
 
 
 
 | 61 | materialName = material; | 
 
 
 
 
 | 62 | component = MetaEnum.Parse<ImpactEffectComponent>(xml.ReadElementContentAsString("Component", "")); | 
 
 
 
 
 | 63 | modifier = MetaEnum.Parse<ImpactEffectModifier>(xml.ReadElementContentAsString("Modifier", "")); | 
 
 
 
 
 | 64 |  | 
 
 
 
 
 | 65 | if (xml.IsStartElement("Sound")) | 
 
 
 
 
 | 66 | { | 
 
 
 
 
 | 67 | if (xml.IsEmptyElement) | 
 
 
 
 
 | 68 | { | 
 
 
 
 
 | 69 | xml.Skip(); | 
 
 
 
 
 | 70 | } | 
 
 
 
 
 | 71 | else | 
 
 
 
 
 | 72 | { | 
 
 
 
 
 | 73 | xml.ReadStartElement(); | 
 
 
 
 
 | 74 | sound = new ImpactEffectSound(xml); | 
 
 
 
 
 | 75 | xml.ReadEndElement(); | 
 
 
 
 
 | 76 | } | 
 
 
 
 
 | 77 | } | 
 
 
 
 
 | 78 |  | 
 
 
 
 
 | 79 | var list = new List<ImpactEffectParticle>(); | 
 
 
 
 
 | 80 |  | 
 
 
 
 
 | 81 | if (xml.IsStartElement("Particles")) | 
 
 
 
 
 | 82 | { | 
 
 
 
 
 | 83 | if (xml.IsEmptyElement) | 
 
 
 
 
 | 84 | { | 
 
 
 
 
 | 85 | xml.Skip(); | 
 
 
 
 
 | 86 | } | 
 
 
 
 
 | 87 | else | 
 
 
 
 
 | 88 | { | 
 
 
 
 
 | 89 | xml.ReadStartElement(); | 
 
 
 
 
 | 90 |  | 
 
 
 
 
 | 91 | while (xml.IsStartElement("Particle")) | 
 
 
 
 
 | 92 | { | 
 
 
 
 
 | 93 | xml.ReadStartElement(); | 
 
 
 
 
 | 94 | list.Add(new ImpactEffectParticle(xml)); | 
 
 
 
 
 | 95 | xml.ReadEndElement(); | 
 
 
 
 
 | 96 | } | 
 
 
 
 
 | 97 |  | 
 
 
 
 
 | 98 | xml.ReadEndElement(); | 
 
 
 
 
 | 99 | } | 
 
 
 
 
 | 100 | } | 
 
 
 
 
 | 101 |  | 
 
 
 
 
 | 102 | particles = list.ToArray(); | 
 
 
 
 
 | 103 | } | 
 
 
 
 
 | 104 |  | 
 
 
 
 
 | 105 | public void Write(XmlWriter writer) | 
 
 
 
 
 | 106 | { | 
 
 
 
 
 | 107 | writer.WriteElementString("Component", component.ToString()); | 
 
 
 
 
 | 108 | writer.WriteElementString("Modifier", modifier.ToString()); | 
 
 
 
 
 | 109 |  | 
 
 
 
 
 | 110 | writer.WriteStartElement("Sound"); | 
 
 
 
 
 | 111 |  | 
 
 
 
 
 | 112 | if (sound != null) | 
 
 
 
 
 | 113 | sound.Write(writer); | 
 
 
 
 
 | 114 |  | 
 
 
 
 
 | 115 | writer.WriteEndElement(); | 
 
 
 
 
 | 116 |  | 
 
 
 
 
 | 117 | writer.WriteStartElement("Particles"); | 
 
 
 
 
 | 118 |  | 
 
 
 
 
 | 119 | if (particles != null) | 
 
 
 
 
 | 120 | { | 
 
 
 
 
 | 121 | foreach (ImpactEffectParticle particle in particles) | 
 
 
 
 
 | 122 | { | 
 
 
 
 
 | 123 | writer.WriteStartElement("Particle"); | 
 
 
 
 
 | 124 | particle.Write(writer); | 
 
 
 
 
 | 125 | writer.WriteEndElement(); | 
 
 
 
 
 | 126 | } | 
 
 
 
 
 | 127 | } | 
 
 
 
 
 | 128 |  | 
 
 
 
 
 | 129 | writer.WriteEndElement(); | 
 
 
 
 
 | 130 | } | 
 
 
 
 
 | 131 |  | 
 
 
 
 
 | 132 | public string ImpactName => impactName; | 
 
 
 
 
 | 133 |  | 
 
 
 
 
 | 134 | public int ImpactIndex | 
 
 
 
 
 | 135 | { | 
 
 
 
 
 | 136 | get { return impactIndex; } | 
 
 
 
 
 | 137 | set { impactIndex = value; } | 
 
 
 
 
 | 138 | } | 
 
 
 
 
 | 139 |  | 
 
 
 
 
 | 140 | public string MaterialName => materialName; | 
 
 
 
 
 | 141 |  | 
 
 
 
 
 | 142 | public int MaterialIndex | 
 
 
 
 
 | 143 | { | 
 
 
 
 
 | 144 | get { return materialIndex; } | 
 
 
 
 
 | 145 | set { materialIndex = value; } | 
 
 
 
 
 | 146 | } | 
 
 
 
 
 | 147 |  | 
 
 
 
 
 | 148 | public ImpactEffectComponent Component | 
 
 
 
 
 | 149 | { | 
 
 
 
 
 | 150 | get { return component; } | 
 
 
 
 
 | 151 | } | 
 
 
 
 
 | 152 |  | 
 
 
 
 
 | 153 | public ImpactEffectModifier Modifier | 
 
 
 
 
 | 154 | { | 
 
 
 
 
 | 155 | get { return modifier; } | 
 
 
 
 
 | 156 | } | 
 
 
 
 
 | 157 |  | 
 
 
 
 
 | 158 | public ImpactEffectSound Sound | 
 
 
 
 
 | 159 | { | 
 
 
 
 
 | 160 | get { return sound; } | 
 
 
 
 
 | 161 | } | 
 
 
 
 
 | 162 |  | 
 
 
 
 
 | 163 | public int SoundIndex | 
 
 
 
 
 | 164 | { | 
 
 
 
 
 | 165 | get { return soundIndex; } | 
 
 
 
 
 | 166 | set { soundIndex = value; } | 
 
 
 
 
 | 167 | } | 
 
 
 
 
 | 168 |  | 
 
 
 
 
 | 169 | public int ParticleIndex | 
 
 
 
 
 | 170 | { | 
 
 
 
 
 | 171 | get { return particleIndex; } | 
 
 
 
 
 | 172 | set { particleIndex = value; } | 
 
 
 
 
 | 173 | } | 
 
 
 
 
 | 174 |  | 
 
 
 
 
 | 175 | public ImpactEffectParticle[] Particles => particles; | 
 
 
 
 
 | 176 | } | 
 
 
 
 
 | 177 | } |