| 1 |
using System; |
| 2 |
using System.Collections.Generic; |
| 3 |
using System.Xml; |
| 4 |
using Oni.Metadata; |
| 5 |
|
| 6 |
namespace Oni.Particles |
| 7 |
{ |
| 8 |
internal class ImpactEffect |
| 9 |
{ |
| 10 |
#region Private data |
| 11 |
private string impactName; |
| 12 |
private int impactIndex; |
| 13 |
private string materialName; |
| 14 |
private int materialIndex; |
| 15 |
private ImpactEffectComponent component; |
| 16 |
private ImpactEffectModifier modifier; |
| 17 |
private ImpactEffectParticle[] particles; |
| 18 |
private int particleIndex; |
| 19 |
private ImpactEffectSound sound; |
| 20 |
private int soundIndex; |
| 21 |
#endregion |
| 22 |
|
| 23 |
public ImpactEffect(BinaryReader reader, string[] impacts, string[] materials, ImpactEffectParticle[] particles, ImpactEffectSound[] sounds) |
| 24 |
{ |
| 25 |
impactIndex = reader.ReadInt16(); |
| 26 |
impactName = impacts[impactIndex]; |
| 27 |
materialIndex = reader.ReadInt16(); |
| 28 |
materialName = materials[materialIndex]; |
| 29 |
component = (ImpactEffectComponent)reader.ReadInt16(); |
| 30 |
modifier = (ImpactEffectModifier)reader.ReadInt16(); |
| 31 |
int particleCount = reader.ReadInt16(); |
| 32 |
reader.Skip(2); |
| 33 |
soundIndex = reader.ReadInt32(); |
| 34 |
particleIndex = reader.ReadInt32(); |
| 35 |
|
| 36 |
if (soundIndex != -1) |
| 37 |
sound = sounds[soundIndex]; |
| 38 |
|
| 39 |
if (particleCount > 0) |
| 40 |
{ |
| 41 |
this.particles = new ImpactEffectParticle[particleCount]; |
| 42 |
Array.Copy(particles, particleIndex, this.particles, 0, this.particles.Length); |
| 43 |
} |
| 44 |
} |
| 45 |
|
| 46 |
public void Write(BinaryWriter writer) |
| 47 |
{ |
| 48 |
writer.WriteInt16(impactIndex); |
| 49 |
writer.WriteInt16(materialIndex); |
| 50 |
writer.WriteInt16((short)component); |
| 51 |
writer.WriteInt16((short)modifier); |
| 52 |
writer.WriteInt16(particles.Length); |
| 53 |
writer.Skip(2); |
| 54 |
writer.Write(soundIndex); |
| 55 |
writer.Write(particleIndex); |
| 56 |
} |
| 57 |
|
| 58 |
public ImpactEffect(XmlReader xml, string impact, string material) |
| 59 |
{ |
| 60 |
impactName = impact; |
| 61 |
materialName = material; |
| 62 |
component = MetaEnum.Parse<ImpactEffectComponent>(xml.ReadElementContentAsString("Component", "")); |
| 63 |
modifier = MetaEnum.Parse<ImpactEffectModifier>(xml.ReadElementContentAsString("Modifier", "")); |
| 64 |
|
| 65 |
if (xml.IsStartElement("Sound")) |
| 66 |
{ |
| 67 |
if (xml.IsEmptyElement) |
| 68 |
{ |
| 69 |
xml.Skip(); |
| 70 |
} |
| 71 |
else |
| 72 |
{ |
| 73 |
xml.ReadStartElement(); |
| 74 |
sound = new ImpactEffectSound(xml); |
| 75 |
xml.ReadEndElement(); |
| 76 |
} |
| 77 |
} |
| 78 |
|
| 79 |
var list = new List<ImpactEffectParticle>(); |
| 80 |
|
| 81 |
if (xml.IsStartElement("Particles")) |
| 82 |
{ |
| 83 |
if (xml.IsEmptyElement) |
| 84 |
{ |
| 85 |
xml.Skip(); |
| 86 |
} |
| 87 |
else |
| 88 |
{ |
| 89 |
xml.ReadStartElement(); |
| 90 |
|
| 91 |
while (xml.IsStartElement("Particle")) |
| 92 |
{ |
| 93 |
xml.ReadStartElement(); |
| 94 |
list.Add(new ImpactEffectParticle(xml)); |
| 95 |
xml.ReadEndElement(); |
| 96 |
} |
| 97 |
|
| 98 |
xml.ReadEndElement(); |
| 99 |
} |
| 100 |
} |
| 101 |
|
| 102 |
particles = list.ToArray(); |
| 103 |
} |
| 104 |
|
| 105 |
public void Write(XmlWriter writer) |
| 106 |
{ |
| 107 |
writer.WriteElementString("Component", component.ToString()); |
| 108 |
writer.WriteElementString("Modifier", modifier.ToString()); |
| 109 |
|
| 110 |
writer.WriteStartElement("Sound"); |
| 111 |
|
| 112 |
if (sound != null) |
| 113 |
sound.Write(writer); |
| 114 |
|
| 115 |
writer.WriteEndElement(); |
| 116 |
|
| 117 |
writer.WriteStartElement("Particles"); |
| 118 |
|
| 119 |
if (particles != null) |
| 120 |
{ |
| 121 |
foreach (ImpactEffectParticle particle in particles) |
| 122 |
{ |
| 123 |
writer.WriteStartElement("Particle"); |
| 124 |
particle.Write(writer); |
| 125 |
writer.WriteEndElement(); |
| 126 |
} |
| 127 |
} |
| 128 |
|
| 129 |
writer.WriteEndElement(); |
| 130 |
} |
| 131 |
|
| 132 |
public string ImpactName => impactName; |
| 133 |
|
| 134 |
public int ImpactIndex |
| 135 |
{ |
| 136 |
get { return impactIndex; } |
| 137 |
set { impactIndex = value; } |
| 138 |
} |
| 139 |
|
| 140 |
public string MaterialName => materialName; |
| 141 |
|
| 142 |
public int MaterialIndex |
| 143 |
{ |
| 144 |
get { return materialIndex; } |
| 145 |
set { materialIndex = value; } |
| 146 |
} |
| 147 |
|
| 148 |
public ImpactEffectComponent Component |
| 149 |
{ |
| 150 |
get { return component; } |
| 151 |
} |
| 152 |
|
| 153 |
public ImpactEffectModifier Modifier |
| 154 |
{ |
| 155 |
get { return modifier; } |
| 156 |
} |
| 157 |
|
| 158 |
public ImpactEffectSound Sound |
| 159 |
{ |
| 160 |
get { return sound; } |
| 161 |
} |
| 162 |
|
| 163 |
public int SoundIndex |
| 164 |
{ |
| 165 |
get { return soundIndex; } |
| 166 |
set { soundIndex = value; } |
| 167 |
} |
| 168 |
|
| 169 |
public int ParticleIndex |
| 170 |
{ |
| 171 |
get { return particleIndex; } |
| 172 |
set { particleIndex = value; } |
| 173 |
} |
| 174 |
|
| 175 |
public ImpactEffectParticle[] Particles => particles; |
| 176 |
} |
| 177 |
} |