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 using System; | 
 
 
 
 
 
 | 2 | 
 using System.Collections.Generic; | 
 
 
 
 
 
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 using System.Xml; | 
 
 
 
 
 
 | 4 | 
 using Oni.Metadata; | 
 
 
 
 
 
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  | 
 
 
 
 
 
 | 6 | 
 namespace Oni.Particles | 
 
 
 
 
 
 | 7 | 
 { | 
 
 
 
 
 
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     internal class ImpactEffect | 
 
 
 
 
 
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     { | 
 
 
 
 
 
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         #region Private data | 
 
 
 
 
 
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         private string impactName; | 
 
 
 
 
 
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         private int impactIndex; | 
 
 
 
 
 
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         private string materialName; | 
 
 
 
 
 
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         private int materialIndex; | 
 
 
 
 
 
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         private ImpactEffectComponent component; | 
 
 
 
 
 
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         private ImpactEffectModifier modifier; | 
 
 
 
 
 
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         private ImpactEffectParticle[] particles; | 
 
 
 
 
 
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         private int particleIndex; | 
 
 
 
 
 
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         private ImpactEffectSound sound; | 
 
 
 
 
 
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         private int soundIndex; | 
 
 
 
 
 
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         #endregion | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public ImpactEffect(BinaryReader reader, string[] impacts, string[] materials, ImpactEffectParticle[] particles, ImpactEffectSound[] sounds) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             impactIndex = reader.ReadInt16(); | 
 
 
 
 
 
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             impactName = impacts[impactIndex]; | 
 
 
 
 
 
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             materialIndex = reader.ReadInt16(); | 
 
 
 
 
 
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             materialName = materials[materialIndex]; | 
 
 
 
 
 
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             component = (ImpactEffectComponent)reader.ReadInt16(); | 
 
 
 
 
 
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             modifier = (ImpactEffectModifier)reader.ReadInt16(); | 
 
 
 
 
 
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             int particleCount = reader.ReadInt16(); | 
 
 
 
 
 
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             reader.Skip(2); | 
 
 
 
 
 
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             soundIndex = reader.ReadInt32(); | 
 
 
 
 
 
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             particleIndex = reader.ReadInt32(); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (soundIndex != -1) | 
 
 
 
 
 
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                 sound = sounds[soundIndex]; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (particleCount > 0) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 this.particles = new ImpactEffectParticle[particleCount]; | 
 
 
 
 
 
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                 Array.Copy(particles, particleIndex, this.particles, 0, this.particles.Length); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public void Write(BinaryWriter writer) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             writer.WriteInt16(impactIndex); | 
 
 
 
 
 
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             writer.WriteInt16(materialIndex); | 
 
 
 
 
 
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             writer.WriteInt16((short)component); | 
 
 
 
 
 
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             writer.WriteInt16((short)modifier); | 
 
 
 
 
 
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             writer.WriteInt16(particles.Length); | 
 
 
 
 
 
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             writer.Skip(2); | 
 
 
 
 
 
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             writer.Write(soundIndex); | 
 
 
 
 
 
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             writer.Write(particleIndex); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public ImpactEffect(XmlReader xml, string impact, string material) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             impactName = impact; | 
 
 
 
 
 
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             materialName = material; | 
 
 
 
 
 
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             component = MetaEnum.Parse<ImpactEffectComponent>(xml.ReadElementContentAsString("Component", "")); | 
 
 
 
 
 
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             modifier = MetaEnum.Parse<ImpactEffectModifier>(xml.ReadElementContentAsString("Modifier", "")); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (xml.IsStartElement("Sound")) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 if (xml.IsEmptyElement) | 
 
 
 
 
 
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                 { | 
 
 
 
 
 
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                     xml.Skip(); | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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                 else | 
 
 
 
 
 
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                 { | 
 
 
 
 
 
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                     xml.ReadStartElement(); | 
 
 
 
 
 
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                     sound = new ImpactEffectSound(xml); | 
 
 
 
 
 
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                     xml.ReadEndElement(); | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             var list = new List<ImpactEffectParticle>(); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (xml.IsStartElement("Particles")) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 if (xml.IsEmptyElement) | 
 
 
 
 
 
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                 { | 
 
 
 
 
 
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                     xml.Skip(); | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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                 else | 
 
 
 
 
 
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                 { | 
 
 
 
 
 
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                     xml.ReadStartElement(); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                     while (xml.IsStartElement("Particle")) | 
 
 
 
 
 
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                     { | 
 
 
 
 
 
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                         xml.ReadStartElement(); | 
 
 
 
 
 
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                         list.Add(new ImpactEffectParticle(xml)); | 
 
 
 
 
 
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                         xml.ReadEndElement(); | 
 
 
 
 
 
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                     } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                     xml.ReadEndElement(); | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             particles = list.ToArray(); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public void Write(XmlWriter writer) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             writer.WriteElementString("Component", component.ToString()); | 
 
 
 
 
 
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             writer.WriteElementString("Modifier", modifier.ToString()); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             writer.WriteStartElement("Sound"); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (sound != null) | 
 
 
 
 
 
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                 sound.Write(writer); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             writer.WriteEndElement(); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             writer.WriteStartElement("Particles"); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (particles != null) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 foreach (ImpactEffectParticle particle in particles) | 
 
 
 
 
 
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                 { | 
 
 
 
 
 
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                     writer.WriteStartElement("Particle"); | 
 
 
 
 
 
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                     particle.Write(writer); | 
 
 
 
 
 
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                     writer.WriteEndElement(); | 
 
 
 
 
 
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                 } | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             writer.WriteEndElement(); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public string ImpactName => impactName; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public int ImpactIndex | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return impactIndex; } | 
 
 
 
 
 
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             set { impactIndex = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public string MaterialName => materialName; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public int MaterialIndex | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return materialIndex; } | 
 
 
 
 
 
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             set { materialIndex = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public ImpactEffectComponent Component | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return component; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public ImpactEffectModifier Modifier | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return modifier; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public ImpactEffectSound Sound | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return sound; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public int SoundIndex | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return soundIndex; } | 
 
 
 
 
 
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             set { soundIndex = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public int ParticleIndex | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return particleIndex; } | 
 
 
 
 
 
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             set { particleIndex = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public ImpactEffectParticle[] Particles => particles; | 
 
 
 
 
 
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     } | 
 
 
 
 
 
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 } |