| 1 | using System; | 
 
 
 
 
 | 2 |  | 
 
 
 
 
 | 3 | namespace Oni.Particles | 
 
 
 
 
 | 4 | { | 
 
 
 
 
 | 5 | internal class Emitter | 
 
 
 
 
 | 6 | { | 
 
 
 
 
 | 7 | #region Private data | 
 
 
 
 
 | 8 | private string particleClass; | 
 
 
 
 
 | 9 | private EmitterFlags flags; | 
 
 
 
 
 | 10 | private int turnOffTreshold; | 
 
 
 
 
 | 11 | private int probability; | 
 
 
 
 
 | 12 | private float copies; | 
 
 
 
 
 | 13 | private int linkTo; | 
 
 
 
 
 | 14 | private EmitterRate rate; | 
 
 
 
 
 | 15 | private EmitterPosition position; | 
 
 
 
 
 | 16 | private EmitterDirection direction; | 
 
 
 
 
 | 17 | private EmitterSpeed speed; | 
 
 
 
 
 | 18 | private EmitterOrientation orientationDir; | 
 
 
 
 
 | 19 | private EmitterOrientation orientationUp; | 
 
 
 
 
 | 20 | private Value[] parameters; | 
 
 
 
 
 | 21 | #endregion | 
 
 
 
 
 | 22 |  | 
 
 
 
 
 | 23 | public Emitter() | 
 
 
 
 
 | 24 | { | 
 
 
 
 
 | 25 | parameters = new Value[12]; | 
 
 
 
 
 | 26 | } | 
 
 
 
 
 | 27 |  | 
 
 
 
 
 | 28 | public Emitter(BinaryReader reader) | 
 
 
 
 
 | 29 | { | 
 
 
 
 
 | 30 | particleClass = reader.ReadString(64); | 
 
 
 
 
 | 31 | reader.Skip(4); | 
 
 
 
 
 | 32 | flags = (EmitterFlags)reader.ReadInt32(); | 
 
 
 
 
 | 33 | turnOffTreshold = reader.ReadInt16(); | 
 
 
 
 
 | 34 | probability = reader.ReadUInt16(); | 
 
 
 
 
 | 35 | copies = reader.ReadSingle(); | 
 
 
 
 
 | 36 | linkTo = reader.ReadInt32(); | 
 
 
 
 
 | 37 | rate = (EmitterRate)reader.ReadInt32(); | 
 
 
 
 
 | 38 | position = (EmitterPosition)reader.ReadInt32(); | 
 
 
 
 
 | 39 | direction = (EmitterDirection)reader.ReadInt32(); | 
 
 
 
 
 | 40 | speed = (EmitterSpeed)reader.ReadInt32(); | 
 
 
 
 
 | 41 | orientationDir = (EmitterOrientation)reader.ReadInt32(); | 
 
 
 
 
 | 42 | orientationUp = (EmitterOrientation)reader.ReadInt32(); | 
 
 
 
 
 | 43 |  | 
 
 
 
 
 | 44 | parameters = new Value[12]; | 
 
 
 
 
 | 45 |  | 
 
 
 
 
 | 46 | for (int i = 0; i < parameters.Length; i++) | 
 
 
 
 
 | 47 | parameters[i] = Value.Read(reader); | 
 
 
 
 
 | 48 | } | 
 
 
 
 
 | 49 |  | 
 
 
 
 
 | 50 | public void Write(BinaryWriter writer) | 
 
 
 
 
 | 51 | { | 
 
 
 
 
 | 52 | writer.Write(particleClass, 64); | 
 
 
 
 
 | 53 | writer.Skip(4); | 
 
 
 
 
 | 54 | writer.Write((int)flags); | 
 
 
 
 
 | 55 | writer.WriteInt16(turnOffTreshold); | 
 
 
 
 
 | 56 | writer.WriteUInt16(probability); | 
 
 
 
 
 | 57 | writer.Write(copies); | 
 
 
 
 
 | 58 | writer.Write(linkTo); | 
 
 
 
 
 | 59 | writer.Write((int)rate); | 
 
 
 
 
 | 60 | writer.Write((int)position); | 
 
 
 
 
 | 61 | writer.Write((int)direction); | 
 
 
 
 
 | 62 | writer.Write((int)speed); | 
 
 
 
 
 | 63 | writer.Write((int)orientationDir); | 
 
 
 
 
 | 64 | writer.Write((int)orientationUp); | 
 
 
 
 
 | 65 |  | 
 
 
 
 
 | 66 | for (int i = 0; i < parameters.Length; i++) | 
 
 
 
 
 | 67 | { | 
 
 
 
 
 | 68 | if (parameters[i] != null) | 
 
 
 
 
 | 69 | parameters[i].Write(writer); | 
 
 
 
 
 | 70 | else | 
 
 
 
 
 | 71 | Value.Empty.Write(writer); | 
 
 
 
 
 | 72 | } | 
 
 
 
 
 | 73 | } | 
 
 
 
 
 | 74 |  | 
 
 
 
 
 | 75 | public EmitterFlags Flags | 
 
 
 
 
 | 76 | { | 
 
 
 
 
 | 77 | get { return flags; } | 
 
 
 
 
 | 78 | set { flags = value; } | 
 
 
 
 
 | 79 | } | 
 
 
 
 
 | 80 |  | 
 
 
 
 
 | 81 | public int Probability | 
 
 
 
 
 | 82 | { | 
 
 
 
 
 | 83 | get { return probability; } | 
 
 
 
 
 | 84 | set { probability = value; } | 
 
 
 
 
 | 85 | } | 
 
 
 
 
 | 86 |  | 
 
 
 
 
 | 87 | public int TurnOffTreshold | 
 
 
 
 
 | 88 | { | 
 
 
 
 
 | 89 | get { return turnOffTreshold; } | 
 
 
 
 
 | 90 | set { turnOffTreshold = value; } | 
 
 
 
 
 | 91 | } | 
 
 
 
 
 | 92 |  | 
 
 
 
 
 | 93 | public int LinkTo | 
 
 
 
 
 | 94 | { | 
 
 
 
 
 | 95 | get { return linkTo; } | 
 
 
 
 
 | 96 | set { linkTo = value; } | 
 
 
 
 
 | 97 | } | 
 
 
 
 
 | 98 |  | 
 
 
 
 
 | 99 | public string ParticleClass | 
 
 
 
 
 | 100 | { | 
 
 
 
 
 | 101 | get { return particleClass; } | 
 
 
 
 
 | 102 | set { particleClass = value; } | 
 
 
 
 
 | 103 | } | 
 
 
 
 
 | 104 |  | 
 
 
 
 
 | 105 | public float Copies | 
 
 
 
 
 | 106 | { | 
 
 
 
 
 | 107 | get { return copies; } | 
 
 
 
 
 | 108 | set { copies = value; } | 
 
 
 
 
 | 109 | } | 
 
 
 
 
 | 110 |  | 
 
 
 
 
 | 111 | public EmitterRate Rate | 
 
 
 
 
 | 112 | { | 
 
 
 
 
 | 113 | get { return rate; } | 
 
 
 
 
 | 114 | set { rate = value; } | 
 
 
 
 
 | 115 | } | 
 
 
 
 
 | 116 |  | 
 
 
 
 
 | 117 | public EmitterPosition Position | 
 
 
 
 
 | 118 | { | 
 
 
 
 
 | 119 | get { return position; } | 
 
 
 
 
 | 120 | set { position = value; } | 
 
 
 
 
 | 121 | } | 
 
 
 
 
 | 122 |  | 
 
 
 
 
 | 123 | public EmitterDirection Direction | 
 
 
 
 
 | 124 | { | 
 
 
 
 
 | 125 | get { return direction; } | 
 
 
 
 
 | 126 | set { direction = value; } | 
 
 
 
 
 | 127 | } | 
 
 
 
 
 | 128 |  | 
 
 
 
 
 | 129 | public EmitterSpeed Speed | 
 
 
 
 
 | 130 | { | 
 
 
 
 
 | 131 | get { return speed; } | 
 
 
 
 
 | 132 | set { speed = value; } | 
 
 
 
 
 | 133 | } | 
 
 
 
 
 | 134 |  | 
 
 
 
 
 | 135 | public EmitterOrientation OrientationDir | 
 
 
 
 
 | 136 | { | 
 
 
 
 
 | 137 | get { return orientationDir; } | 
 
 
 
 
 | 138 | set { orientationDir = value; } | 
 
 
 
 
 | 139 | } | 
 
 
 
 
 | 140 |  | 
 
 
 
 
 | 141 | public EmitterOrientation OrientationUp | 
 
 
 
 
 | 142 | { | 
 
 
 
 
 | 143 | get { return orientationUp; } | 
 
 
 
 
 | 144 | set { orientationUp = value; } | 
 
 
 
 
 | 145 | } | 
 
 
 
 
 | 146 |  | 
 
 
 
 
 | 147 | public Value[] Parameters => parameters; | 
 
 
 
 
 | 148 | } | 
 
 
 
 
 | 149 | } |