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 using System; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 namespace Oni.Particles | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     internal class Emitter | 
 
 
 
 
 
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     { | 
 
 
 
 
 
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         #region Private data | 
 
 
 
 
 
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         private string particleClass; | 
 
 
 
 
 
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         private EmitterFlags flags; | 
 
 
 
 
 
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         private int turnOffTreshold; | 
 
 
 
 
 
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         private int probability; | 
 
 
 
 
 
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         private float copies; | 
 
 
 
 
 
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         private int linkTo; | 
 
 
 
 
 
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         private EmitterRate rate; | 
 
 
 
 
 
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         private EmitterPosition position; | 
 
 
 
 
 
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         private EmitterDirection direction; | 
 
 
 
 
 
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         private EmitterSpeed speed; | 
 
 
 
 
 
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         private EmitterOrientation orientationDir; | 
 
 
 
 
 
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         private EmitterOrientation orientationUp; | 
 
 
 
 
 
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         private Value[] parameters; | 
 
 
 
 
 
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         #endregion | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public Emitter() | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             parameters = new Value[12]; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public Emitter(BinaryReader reader) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             particleClass = reader.ReadString(64); | 
 
 
 
 
 
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             reader.Skip(4); | 
 
 
 
 
 
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             flags = (EmitterFlags)reader.ReadInt32(); | 
 
 
 
 
 
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             turnOffTreshold = reader.ReadInt16(); | 
 
 
 
 
 
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             probability = reader.ReadUInt16(); | 
 
 
 
 
 
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             copies = reader.ReadSingle(); | 
 
 
 
 
 
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             linkTo = reader.ReadInt32(); | 
 
 
 
 
 
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             rate = (EmitterRate)reader.ReadInt32(); | 
 
 
 
 
 
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             position = (EmitterPosition)reader.ReadInt32(); | 
 
 
 
 
 
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             direction = (EmitterDirection)reader.ReadInt32(); | 
 
 
 
 
 
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             speed = (EmitterSpeed)reader.ReadInt32(); | 
 
 
 
 
 
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             orientationDir = (EmitterOrientation)reader.ReadInt32(); | 
 
 
 
 
 
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             orientationUp = (EmitterOrientation)reader.ReadInt32(); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             parameters = new Value[12]; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             for (int i = 0; i < parameters.Length; i++) | 
 
 
 
 
 
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                 parameters[i] = Value.Read(reader); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public void Write(BinaryWriter writer) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             writer.Write(particleClass, 64); | 
 
 
 
 
 
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             writer.Skip(4); | 
 
 
 
 
 
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             writer.Write((int)flags); | 
 
 
 
 
 
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             writer.WriteInt16(turnOffTreshold); | 
 
 
 
 
 
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             writer.WriteUInt16(probability); | 
 
 
 
 
 
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             writer.Write(copies); | 
 
 
 
 
 
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             writer.Write(linkTo); | 
 
 
 
 
 
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             writer.Write((int)rate); | 
 
 
 
 
 
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             writer.Write((int)position); | 
 
 
 
 
 
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             writer.Write((int)direction); | 
 
 
 
 
 
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             writer.Write((int)speed); | 
 
 
 
 
 
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             writer.Write((int)orientationDir); | 
 
 
 
 
 
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             writer.Write((int)orientationUp); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             for (int i = 0; i < parameters.Length; i++) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 if (parameters[i] != null) | 
 
 
 
 
 
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                     parameters[i].Write(writer); | 
 
 
 
 
 
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                 else | 
 
 
 
 
 
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                     Value.Empty.Write(writer); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public EmitterFlags Flags | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return flags; } | 
 
 
 
 
 
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             set { flags = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public int Probability | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return probability; } | 
 
 
 
 
 
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             set { probability = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public int TurnOffTreshold | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return turnOffTreshold; } | 
 
 
 
 
 
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             set { turnOffTreshold = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public int LinkTo | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return linkTo; } | 
 
 
 
 
 
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             set { linkTo = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public string ParticleClass | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return particleClass; } | 
 
 
 
 
 
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             set { particleClass = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public float Copies | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return copies; } | 
 
 
 
 
 
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             set { copies = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public EmitterRate Rate | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return rate; } | 
 
 
 
 
 
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             set { rate = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public EmitterPosition Position | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return position; } | 
 
 
 
 
 
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             set { position = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public EmitterDirection Direction | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return direction; } | 
 
 
 
 
 
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             set { direction = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public EmitterSpeed Speed | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return speed; } | 
 
 
 
 
 
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             set { speed = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public EmitterOrientation OrientationDir | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return orientationDir; } | 
 
 
 
 
 
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             set { orientationDir = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public EmitterOrientation OrientationUp | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             get { return orientationUp; } | 
 
 
 
 
 
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             set { orientationUp = value; } | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public Value[] Parameters => parameters; | 
 
 
 
 
 
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     } | 
 
 
 
 
 
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 } |