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using System; |
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using System.Xml; |
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|
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namespace Oni.Objects |
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{ |
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internal class Weapon : ObjectBase |
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{ |
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public string ClassName; |
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|
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public Weapon() |
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{ |
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TypeId = ObjectType.Weapon; |
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} |
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|
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protected override void WriteOsd(BinaryWriter writer) |
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{ |
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writer.Write(ClassName, 32); |
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} |
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|
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protected override void ReadOsd(BinaryReader reader) |
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{ |
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ClassName = reader.ReadString(32); |
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} |
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|
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protected override void WriteOsd(XmlWriter xml) |
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{ |
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xml.WriteElementString("Class", ClassName); |
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} |
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|
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protected override void ReadOsd(XmlReader xml, ObjectLoadContext context) |
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{ |
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ClassName = xml.ReadElementContentAsString("Class", ""); |
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} |
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} |
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} |