| 1 | using System; | 
 
 
 
 
 | 2 | using System.Collections.Generic; | 
 
 
 
 
 | 3 | using Oni.Akira; | 
 
 
 
 
 | 4 | using Oni.Motoko; | 
 
 
 
 
 | 5 | using Oni.Physics; | 
 
 
 
 
 | 6 |  | 
 
 
 
 
 | 7 | namespace Oni.Objects | 
 
 
 
 
 | 8 | { | 
 
 
 
 
 | 9 | internal class TurretClass : GunkObjectClass | 
 
 
 
 
 | 10 | { | 
 
 
 
 
 | 11 | public string BaseName; | 
 
 
 
 
 | 12 | public int Flags; | 
 
 
 
 
 | 13 | public int FreeTime; | 
 
 
 
 
 | 14 | public int ReloadTime; | 
 
 
 
 
 | 15 | public int BarrelCount; | 
 
 
 
 
 | 16 | public int RecoilAnimType; | 
 
 
 
 
 | 17 | public int ReloadAnimType; | 
 
 
 
 
 | 18 | public int MaxAmmo; | 
 
 
 
 
 | 19 | public int AttachmentCount; | 
 
 
 
 
 | 20 | public int ShooterCount; | 
 
 
 
 
 | 21 | public float AimingSpeed; | 
 
 
 
 
 | 22 | public Geometry BaseGeometry; | 
 
 
 
 
 | 23 | public GunkFlags BaseGunkFlags; | 
 
 
 
 
 | 24 | public Geometry TurretGeometry; | 
 
 
 
 
 | 25 | public GunkFlags TurretGunkFlags; | 
 
 
 
 
 | 26 | public Geometry BarrelGeometry; | 
 
 
 
 
 | 27 | public GunkFlags BarrelGunkFlags; | 
 
 
 
 
 | 28 | public Vector3 TurretPosition; | 
 
 
 
 
 | 29 | public Vector3 BarrelPosition; | 
 
 
 
 
 | 30 |  | 
 
 
 
 
 | 31 | public static TurretClass Read(InstanceDescriptor turr) | 
 
 
 
 
 | 32 | { | 
 
 
 
 
 | 33 | var klass = new TurretClass(); | 
 
 
 
 
 | 34 |  | 
 
 
 
 
 | 35 | InstanceDescriptor baseGeometryDescriptor; | 
 
 
 
 
 | 36 | InstanceDescriptor turretGeometryDescriptor; | 
 
 
 
 
 | 37 | InstanceDescriptor barrelGeometryDescriptor; | 
 
 
 
 
 | 38 |  | 
 
 
 
 
 | 39 | using (var reader = turr.OpenRead()) | 
 
 
 
 
 | 40 | { | 
 
 
 
 
 | 41 | klass.Name = reader.ReadString(32); | 
 
 
 
 
 | 42 | klass.BaseName = reader.ReadString(32); | 
 
 
 
 
 | 43 | klass.Flags = reader.ReadUInt16(); | 
 
 
 
 
 | 44 | klass.FreeTime = reader.ReadUInt16(); | 
 
 
 
 
 | 45 | klass.ReloadTime = reader.ReadUInt16(); | 
 
 
 
 
 | 46 | klass.BarrelCount = reader.ReadUInt16(); | 
 
 
 
 
 | 47 | klass.RecoilAnimType = reader.ReadUInt16(); | 
 
 
 
 
 | 48 | klass.ReloadAnimType = reader.ReadUInt16(); | 
 
 
 
 
 | 49 | klass.MaxAmmo = reader.ReadUInt16(); | 
 
 
 
 
 | 50 | klass.AttachmentCount = reader.ReadUInt16(); | 
 
 
 
 
 | 51 | klass.ShooterCount = reader.ReadUInt16(); | 
 
 
 
 
 | 52 | reader.Skip(2); | 
 
 
 
 
 | 53 | klass.AimingSpeed = reader.ReadSingle(); | 
 
 
 
 
 | 54 | baseGeometryDescriptor = reader.ReadInstance(); | 
 
 
 
 
 | 55 | reader.Skip(4); | 
 
 
 
 
 | 56 | klass.BaseGunkFlags = (GunkFlags)reader.ReadInt32(); | 
 
 
 
 
 | 57 | turretGeometryDescriptor = reader.ReadInstance(); | 
 
 
 
 
 | 58 | klass.TurretGunkFlags = (GunkFlags)reader.ReadInt32(); | 
 
 
 
 
 | 59 | barrelGeometryDescriptor = reader.ReadInstance(); | 
 
 
 
 
 | 60 | klass.BarrelGunkFlags = (GunkFlags)reader.ReadInt32(); | 
 
 
 
 
 | 61 | klass.TurretPosition = reader.ReadVector3(); | 
 
 
 
 
 | 62 | klass.BarrelPosition = reader.ReadVector3(); | 
 
 
 
 
 | 63 | } | 
 
 
 
 
 | 64 |  | 
 
 
 
 
 | 65 | if (baseGeometryDescriptor != null) | 
 
 
 
 
 | 66 | klass.BaseGeometry = GeometryDatReader.Read(baseGeometryDescriptor); | 
 
 
 
 
 | 67 |  | 
 
 
 
 
 | 68 | if (barrelGeometryDescriptor != null) | 
 
 
 
 
 | 69 | klass.BarrelGeometry = GeometryDatReader.Read(barrelGeometryDescriptor); | 
 
 
 
 
 | 70 |  | 
 
 
 
 
 | 71 | if (turretGeometryDescriptor != null) | 
 
 
 
 
 | 72 | klass.TurretGeometry = GeometryDatReader.Read(turretGeometryDescriptor); | 
 
 
 
 
 | 73 |  | 
 
 
 
 
 | 74 | return klass; | 
 
 
 
 
 | 75 | } | 
 
 
 
 
 | 76 |  | 
 
 
 
 
 | 77 | public override ObjectGeometry[] GunkNodes | 
 
 
 
 
 | 78 | { | 
 
 
 
 
 | 79 | get | 
 
 
 
 
 | 80 | { | 
 
 
 
 
 | 81 | return new[] { | 
 
 
 
 
 | 82 | new ObjectGeometry { | 
 
 
 
 
 | 83 | Geometry = BaseGeometry, | 
 
 
 
 
 | 84 | Flags = BaseGunkFlags | 
 
 
 
 
 | 85 | } | 
 
 
 
 
 | 86 | }; | 
 
 
 
 
 | 87 | } | 
 
 
 
 
 | 88 | } | 
 
 
 
 
 | 89 | } | 
 
 
 
 
 | 90 | } |