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using System; |
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using System.Collections.Generic; |
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using Oni.Akira; |
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using Oni.Motoko; |
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using Oni.Physics; |
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|
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namespace Oni.Objects |
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{ |
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internal class TurretClass : GunkObjectClass |
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{ |
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public string BaseName; |
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public int Flags; |
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public int FreeTime; |
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public int ReloadTime; |
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public int BarrelCount; |
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public int RecoilAnimType; |
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public int ReloadAnimType; |
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public int MaxAmmo; |
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public int AttachmentCount; |
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public int ShooterCount; |
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public float AimingSpeed; |
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public Geometry BaseGeometry; |
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public GunkFlags BaseGunkFlags; |
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public Geometry TurretGeometry; |
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public GunkFlags TurretGunkFlags; |
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public Geometry BarrelGeometry; |
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public GunkFlags BarrelGunkFlags; |
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public Vector3 TurretPosition; |
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public Vector3 BarrelPosition; |
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|
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public static TurretClass Read(InstanceDescriptor turr) |
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{ |
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var klass = new TurretClass(); |
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|
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InstanceDescriptor baseGeometryDescriptor; |
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InstanceDescriptor turretGeometryDescriptor; |
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InstanceDescriptor barrelGeometryDescriptor; |
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|
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using (var reader = turr.OpenRead()) |
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{ |
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klass.Name = reader.ReadString(32); |
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klass.BaseName = reader.ReadString(32); |
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klass.Flags = reader.ReadUInt16(); |
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klass.FreeTime = reader.ReadUInt16(); |
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klass.ReloadTime = reader.ReadUInt16(); |
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klass.BarrelCount = reader.ReadUInt16(); |
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klass.RecoilAnimType = reader.ReadUInt16(); |
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klass.ReloadAnimType = reader.ReadUInt16(); |
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klass.MaxAmmo = reader.ReadUInt16(); |
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klass.AttachmentCount = reader.ReadUInt16(); |
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klass.ShooterCount = reader.ReadUInt16(); |
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reader.Skip(2); |
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klass.AimingSpeed = reader.ReadSingle(); |
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baseGeometryDescriptor = reader.ReadInstance(); |
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reader.Skip(4); |
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klass.BaseGunkFlags = (GunkFlags)reader.ReadInt32(); |
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turretGeometryDescriptor = reader.ReadInstance(); |
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klass.TurretGunkFlags = (GunkFlags)reader.ReadInt32(); |
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barrelGeometryDescriptor = reader.ReadInstance(); |
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klass.BarrelGunkFlags = (GunkFlags)reader.ReadInt32(); |
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klass.TurretPosition = reader.ReadVector3(); |
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klass.BarrelPosition = reader.ReadVector3(); |
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} |
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|
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if (baseGeometryDescriptor != null) |
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klass.BaseGeometry = GeometryDatReader.Read(baseGeometryDescriptor); |
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|
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if (barrelGeometryDescriptor != null) |
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klass.BarrelGeometry = GeometryDatReader.Read(barrelGeometryDescriptor); |
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|
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if (turretGeometryDescriptor != null) |
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klass.TurretGeometry = GeometryDatReader.Read(turretGeometryDescriptor); |
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|
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return klass; |
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} |
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|
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public override ObjectGeometry[] GunkNodes |
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{ |
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get |
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{ |
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return new[] { |
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new ObjectGeometry { |
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Geometry = BaseGeometry, |
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Flags = BaseGunkFlags |
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} |
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}; |
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} |
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} |
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} |
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} |