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 using System; | 
 
 
 
 
 
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 using System.Collections.Generic; | 
 
 
 
 
 
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 using Oni.Metadata; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 namespace Oni.Objects | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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     internal class ObjcDatWriter : Importer | 
 
 
 
 
 
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     { | 
 
 
 
 
 
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         private readonly TypeTag tag; | 
 
 
 
 
 
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         private readonly string name; | 
 
 
 
 
 
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         private readonly List<Objects.ObjectBase> objects; | 
 
 
 
 
 
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         private readonly Type type; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         private ObjcDatWriter(TypeTag tag, string name, List<Objects.ObjectBase> objects) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             this.tag = tag; | 
 
 
 
 
 
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             this.name = name; | 
 
 
 
 
 
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             this.objects = objects; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             if (tag == TypeTag.CHAR) | 
 
 
 
 
 
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                 type = typeof(Character); | 
 
 
 
 
 
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             else if (tag == TypeTag.WEAP) | 
 
 
 
 
 
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                 type = typeof(Weapon); | 
 
 
 
 
 
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             else if (tag == TypeTag.PART) | 
 
 
 
 
 
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                 type = typeof(Particle); | 
 
 
 
 
 
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             else if (tag == TypeTag.PWRU) | 
 
 
 
 
 
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                 type = typeof(PowerUp); | 
 
 
 
 
 
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             else if (tag == TypeTag.FLAG) | 
 
 
 
 
 
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                 type = typeof(Flag); | 
 
 
 
 
 
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             else if (tag == TypeTag.DOOR) | 
 
 
 
 
 
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                 type = typeof(Door); | 
 
 
 
 
 
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             else if (tag == TypeTag.CONS) | 
 
 
 
 
 
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                 type = typeof(Objects.Console); | 
 
 
 
 
 
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             else if (tag == TypeTag.FURN) | 
 
 
 
 
 
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                 type = typeof(Furniture); | 
 
 
 
 
 
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             else if (tag == TypeTag.TRIG) | 
 
 
 
 
 
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                 type = typeof(Trigger); | 
 
 
 
 
 
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             else if (tag == TypeTag.TRGV) | 
 
 
 
 
 
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                 type = typeof(TriggerVolume); | 
 
 
 
 
 
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             else if (tag == TypeTag.SNDG) | 
 
 
 
 
 
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                 type = typeof(Objects.Sound); | 
 
 
 
 
 
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             else if (tag == TypeTag.TURR) | 
 
 
 
 
 
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                 type = typeof(Turret); | 
 
 
 
 
 
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             else if (tag == TypeTag.NEUT) | 
 
 
 
 
 
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                 type = typeof(Neutral); | 
 
 
 
 
 
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             else if (tag == TypeTag.PATR) | 
 
 
 
 
 
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                 type = typeof(PatrolPath); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         private enum TypeTag | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             CHAR = 0x43484152, | 
 
 
 
 
 
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             CMBT = 0x434d4254, | 
 
 
 
 
 
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             CONS = 0x434f4e53, | 
 
 
 
 
 
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             DOOR = 0x444f4f52, | 
 
 
 
 
 
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             FLAG = 0x464c4147, | 
 
 
 
 
 
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             FURN = 0x4655524e, | 
 
 
 
 
 
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             MELE = 0x4d454c45, | 
 
 
 
 
 
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             NEUT = 0x4e455554, | 
 
 
 
 
 
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             PART = 0x50415254, | 
 
 
 
 
 
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             PATR = 0x50415452, | 
 
 
 
 
 
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             PWRU = 0x50575255, | 
 
 
 
 
 
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             SNDG = 0x534e4447, | 
 
 
 
 
 
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             TRGV = 0x54524756, | 
 
 
 
 
 
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             TRIG = 0x54524947, | 
 
 
 
 
 
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             TURR = 0x54555252, | 
 
 
 
 
 
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             WEAP = 0x57454150 | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public static void Write(List<Objects.ObjectBase> objects, string outputDirPath) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             System.Console.Error.WriteLine("Writing {0} objects...", objects.Count); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             Write(TypeTag.CHAR, "Character", objects, outputDirPath); | 
 
 
 
 
 
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             Write(TypeTag.CONS, "Console", objects, outputDirPath); | 
 
 
 
 
 
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             Write(TypeTag.DOOR, "Door", objects, outputDirPath); | 
 
 
 
 
 
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             Write(TypeTag.FLAG, "Flag", objects, outputDirPath); | 
 
 
 
 
 
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             Write(TypeTag.FURN, "Furniture", objects, outputDirPath); | 
 
 
 
 
 
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             Write(TypeTag.NEUT, "Neutral", objects, outputDirPath); | 
 
 
 
 
 
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             Write(TypeTag.PART, "Particle", objects, outputDirPath); | 
 
 
 
 
 
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             Write(TypeTag.PATR, "Patrol Path", objects, outputDirPath); | 
 
 
 
 
 
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             Write(TypeTag.PWRU, "PowerUp", objects, outputDirPath); | 
 
 
 
 
 
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             Write(TypeTag.SNDG, "Sound", objects, outputDirPath); | 
 
 
 
 
 
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             Write(TypeTag.TRIG, "Trigger", objects, outputDirPath); | 
 
 
 
 
 
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             Write(TypeTag.TRGV, "Trigger Volume", objects, outputDirPath); | 
 
 
 
 
 
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             Write(TypeTag.TURR, "Turret", objects, outputDirPath); | 
 
 
 
 
 
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             Write(TypeTag.WEAP, "Weapon", objects, outputDirPath); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         private static void Write(TypeTag tag, string name, List<Objects.ObjectBase> objects, string outputDirPath) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             var writer = new ObjcDatWriter(tag, name, objects); | 
 
 
 
 
 
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             writer.Import(null, outputDirPath); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         public override void Import(string filePath, string outputDirPath) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             BeginImport(); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             var bina = CreateInstance(TemplateTag.BINA, "CJBO" + name); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             int offset = RawWriter.Align32(); | 
 
 
 
 
 
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             int size = WriteCollection(RawWriter); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             using (var writer = bina.OpenWrite()) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 writer.Write(size); | 
 
 
 
 
 
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                 writer.Write(offset); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             Write(outputDirPath); | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         private int WriteCollection(BinaryWriter raw) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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             int start = raw.Position; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             raw.Write((int)BinaryTag.OBJC); | 
 
 
 
 
 
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             raw.Write(0); | 
 
 
 
 
 
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             raw.Write(39); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             foreach (var obj in objects.Where(o => o.GetType() == type)) | 
 
 
 
 
 
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             { | 
 
 
 
 
 
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                 int objectStartPosition = raw.Position; | 
 
 
 
 
 
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                 raw.Write(0); | 
 
 
 
 
 
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                 raw.Write((int)tag); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 obj.Write(raw); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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                 raw.Position = Utils.Align4(raw.Position); | 
 
 
 
 
 
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                 int objectSize = raw.Position - objectStartPosition - 4; | 
 
 
 
 
 
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                 raw.WriteAt(objectStartPosition, objectSize); | 
 
 
 
 
 
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             } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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             raw.Write(0); | 
 
 
 
 
 
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             int size = raw.Position - start; | 
 
 
 
 
 
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             raw.WriteAt(start + 4, size - 8); | 
 
 
 
 
 
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             return size; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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     } | 
 
 
 
 
 
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 } |