| 1 | using System; | 
 
 
 
 
 | 2 | using System.Xml; | 
 
 
 
 
 | 3 | using Oni.Metadata; | 
 
 
 
 
 | 4 | using Oni.Xml; | 
 
 
 
 
 | 5 |  | 
 
 
 
 
 | 6 | namespace Oni.Objects | 
 
 
 
 
 | 7 | { | 
 
 
 
 
 | 8 | internal class Door : GunkObject | 
 
 
 
 
 | 9 | { | 
 
 
 
 
 | 10 | public DoorClass Class; | 
 
 
 
 
 | 11 | public int ScriptId; | 
 
 
 
 
 | 12 | public int KeyId; | 
 
 
 
 
 | 13 | public DoorFlags Flags; | 
 
 
 
 
 | 14 | public Vector3 Center; | 
 
 
 
 
 | 15 | public float ActivationRadius = 30.0f; | 
 
 
 
 
 | 16 | public readonly string[] Textures = new string[2]; | 
 
 
 
 
 | 17 | public ObjectEvent[] Events; | 
 
 
 
 
 | 18 |  | 
 
 
 
 
 | 19 | public Door() | 
 
 
 
 
 | 20 | { | 
 
 
 
 
 | 21 | TypeId = ObjectType.Door; | 
 
 
 
 
 | 22 | } | 
 
 
 
 
 | 23 |  | 
 
 
 
 
 | 24 | protected override void WriteOsd(BinaryWriter writer) | 
 
 
 
 
 | 25 | { | 
 
 
 
 
 | 26 | writer.Write(ClassName, 63); | 
 
 
 
 
 | 27 | writer.WriteUInt16(ScriptId); | 
 
 
 
 
 | 28 | writer.WriteUInt16(KeyId); | 
 
 
 
 
 | 29 | writer.WriteUInt16((ushort)Flags); | 
 
 
 
 
 | 30 | writer.Write(Center); | 
 
 
 
 
 | 31 | writer.Write(ActivationRadius * ActivationRadius); | 
 
 
 
 
 | 32 | writer.Write(Textures[0], 63); | 
 
 
 
 
 | 33 | writer.Write(Textures[1], 63); | 
 
 
 
 
 | 34 | ObjectEvent.WriteEventList(writer, Events); | 
 
 
 
 
 | 35 | } | 
 
 
 
 
 | 36 |  | 
 
 
 
 
 | 37 | protected override void ReadOsd(BinaryReader reader) | 
 
 
 
 
 | 38 | { | 
 
 
 
 
 | 39 | ClassName = reader.ReadString(63); | 
 
 
 
 
 | 40 | ScriptId = reader.ReadUInt16(); | 
 
 
 
 
 | 41 | KeyId = reader.ReadUInt16(); | 
 
 
 
 
 | 42 | Flags = (DoorFlags)reader.ReadInt16(); | 
 
 
 
 
 | 43 | Center = reader.ReadVector3(); | 
 
 
 
 
 | 44 | ActivationRadius = FMath.Sqrt(reader.ReadSingle()); | 
 
 
 
 
 | 45 | Textures[0] = reader.ReadString(63).ToUpperInvariant(); | 
 
 
 
 
 | 46 | Textures[1] = reader.ReadString(63).ToUpperInvariant(); | 
 
 
 
 
 | 47 | Events = ObjectEvent.ReadEventList(reader); | 
 
 
 
 
 | 48 | } | 
 
 
 
 
 | 49 |  | 
 
 
 
 
 | 50 | protected override void WriteOsd(XmlWriter xml) | 
 
 
 
 
 | 51 | { | 
 
 
 
 
 | 52 | throw new NotImplementedException(); | 
 
 
 
 
 | 53 | } | 
 
 
 
 
 | 54 |  | 
 
 
 
 
 | 55 | protected override void ReadOsd(XmlReader xml, ObjectLoadContext context) | 
 
 
 
 
 | 56 | { | 
 
 
 
 
 | 57 | string className = null; | 
 
 
 
 
 | 58 |  | 
 
 
 
 
 | 59 | while (xml.IsStartElement()) | 
 
 
 
 
 | 60 | { | 
 
 
 
 
 | 61 | switch (xml.LocalName) | 
 
 
 
 
 | 62 | { | 
 
 
 
 
 | 63 | case "Class": | 
 
 
 
 
 | 64 | className = xml.ReadElementContentAsString(); | 
 
 
 
 
 | 65 | break; | 
 
 
 
 
 | 66 | case "DoorId": | 
 
 
 
 
 | 67 | ScriptId = xml.ReadElementContentAsInt(); | 
 
 
 
 
 | 68 | break; | 
 
 
 
 
 | 69 | case "KeyId": | 
 
 
 
 
 | 70 | KeyId = xml.ReadElementContentAsInt(); | 
 
 
 
 
 | 71 | break; | 
 
 
 
 
 | 72 | case "Flags": | 
 
 
 
 
 | 73 | Flags = xml.ReadElementContentAsEnum<DoorFlags>(); | 
 
 
 
 
 | 74 | break; | 
 
 
 
 
 | 75 | case "Center": | 
 
 
 
 
 | 76 | Center = xml.ReadElementContentAsVector3(); | 
 
 
 
 
 | 77 | break; | 
 
 
 
 
 | 78 | case "SquaredActivationRadius": | 
 
 
 
 
 | 79 | ActivationRadius = FMath.Sqrt(xml.ReadElementContentAsFloat()); | 
 
 
 
 
 | 80 | break; | 
 
 
 
 
 | 81 | case "ActivationRadius": | 
 
 
 
 
 | 82 | ActivationRadius = xml.ReadElementContentAsFloat(); | 
 
 
 
 
 | 83 | break; | 
 
 
 
 
 | 84 | case "Texture": | 
 
 
 
 
 | 85 | case "Texture1": | 
 
 
 
 
 | 86 | Textures[0] = xml.ReadElementContentAsString().ToUpperInvariant(); | 
 
 
 
 
 | 87 | break; | 
 
 
 
 
 | 88 | case "Texture2": | 
 
 
 
 
 | 89 | Textures[1] = xml.ReadElementContentAsString().ToUpperInvariant(); | 
 
 
 
 
 | 90 | break; | 
 
 
 
 
 | 91 | case "Events": | 
 
 
 
 
 | 92 | Events = ObjectEvent.ReadEventList(xml); | 
 
 
 
 
 | 93 | break; | 
 
 
 
 
 | 94 | default: | 
 
 
 
 
 | 95 | xml.Skip(); | 
 
 
 
 
 | 96 | break; | 
 
 
 
 
 | 97 | } | 
 
 
 
 
 | 98 |  | 
 
 
 
 
 | 99 | } | 
 
 
 
 
 | 100 |  | 
 
 
 
 
 | 101 | Class = context.GetClass(TemplateTag.DOOR, className, DoorClass.Read); | 
 
 
 
 
 | 102 | GunkClass = Class; | 
 
 
 
 
 | 103 | } | 
 
 
 
 
 | 104 | } | 
 
 
 
 
 | 105 | } |