| 1 | using System; | 
 
 
 
 
 | 2 | using System.Xml; | 
 
 
 
 
 | 3 | using Oni.Metadata; | 
 
 
 
 
 | 4 |  | 
 
 
 
 
 | 5 | namespace Oni.Objects | 
 
 
 
 
 | 6 | { | 
 
 
 
 
 | 7 | internal class Character : ObjectBase | 
 
 
 
 
 | 8 | { | 
 
 
 
 
 | 9 | public CharacterFlags Flags; | 
 
 
 
 
 | 10 |  | 
 
 
 
 
 | 11 | public string ClassName; | 
 
 
 
 
 | 12 | public string Name; | 
 
 
 
 
 | 13 | public string WeaponClassName; | 
 
 
 
 
 | 14 |  | 
 
 
 
 
 | 15 | public string OnSpawn; | 
 
 
 
 
 | 16 | public string OnDeath; | 
 
 
 
 
 | 17 | public string OnSeenEnemy; | 
 
 
 
 
 | 18 | public string OnAlarmed; | 
 
 
 
 
 | 19 | public string OnHurt; | 
 
 
 
 
 | 20 | public string OnDefeated; | 
 
 
 
 
 | 21 | public string OnOutOfAmmo; | 
 
 
 
 
 | 22 | public string OnNoPath; | 
 
 
 
 
 | 23 |  | 
 
 
 
 
 | 24 | public int AdditionalHealth; | 
 
 
 
 
 | 25 | public CharacterJobType Job; | 
 
 
 
 
 | 26 | public int PatrolPathId; | 
 
 
 
 
 | 27 | public int CombatId; | 
 
 
 
 
 | 28 | public int MeleeId; | 
 
 
 
 
 | 29 | public int NeutralId; | 
 
 
 
 
 | 30 |  | 
 
 
 
 
 | 31 | public int MaxAmmoUsed; | 
 
 
 
 
 | 32 | public int MaxAmmoDropped; | 
 
 
 
 
 | 33 | public int MaxCellsUsed; | 
 
 
 
 
 | 34 | public int MaxCellsDropped; | 
 
 
 
 
 | 35 | public int MaxHyposUsed; | 
 
 
 
 
 | 36 | public int MaxHyposDropped; | 
 
 
 
 
 | 37 | public int MaxShieldsUsed; | 
 
 
 
 
 | 38 | public int MaxShieldsDropped; | 
 
 
 
 
 | 39 | public int MaxCloakUsed; | 
 
 
 
 
 | 40 | public int MaxCloakDropped; | 
 
 
 
 
 | 41 |  | 
 
 
 
 
 | 42 | public CharacterTeam Team; | 
 
 
 
 
 | 43 | public int AmmoPercent; | 
 
 
 
 
 | 44 | public CharacterAlertStatus InitialAlertLevel; | 
 
 
 
 
 | 45 | public CharacterAlertStatus MinimalAlertLevel; | 
 
 
 
 
 | 46 | public CharacterAlertStatus JobStartingAlertLevel; | 
 
 
 
 
 | 47 | public CharacterAlertStatus InvestigatingAlertLevel; | 
 
 
 
 
 | 48 | public int AlarmGroups; | 
 
 
 
 
 | 49 |  | 
 
 
 
 
 | 50 | public CharacterPursuitMode PursuitStrongUnseen; | 
 
 
 
 
 | 51 | public CharacterPursuitMode PursuitWeakUnseen; | 
 
 
 
 
 | 52 | public CharacterPursuitMode PursuitStrongSeen; | 
 
 
 
 
 | 53 | public CharacterPursuitMode PursuitWeakSeen; | 
 
 
 
 
 | 54 | public CharacterPursuitLostBehavior PursuitLost; | 
 
 
 
 
 | 55 |  | 
 
 
 
 
 | 56 | public Character() | 
 
 
 
 
 | 57 | { | 
 
 
 
 
 | 58 | TypeId = ObjectType.Character; | 
 
 
 
 
 | 59 | } | 
 
 
 
 
 | 60 |  | 
 
 
 
 
 | 61 | protected override void WriteOsd(BinaryWriter writer) | 
 
 
 
 
 | 62 | { | 
 
 
 
 
 | 63 | writer.Write((int)Flags); | 
 
 
 
 
 | 64 |  | 
 
 
 
 
 | 65 | writer.Write(ClassName, 64); | 
 
 
 
 
 | 66 | writer.Write(Name, 32); | 
 
 
 
 
 | 67 | writer.Write(WeaponClassName, 64); | 
 
 
 
 
 | 68 |  | 
 
 
 
 
 | 69 | writer.Write(OnSpawn, 32); | 
 
 
 
 
 | 70 | writer.Write(OnDeath, 32); | 
 
 
 
 
 | 71 | writer.Write(OnSeenEnemy, 32); | 
 
 
 
 
 | 72 | writer.Write(OnAlarmed, 32); | 
 
 
 
 
 | 73 | writer.Write(OnHurt, 32); | 
 
 
 
 
 | 74 | writer.Write(OnDefeated, 32); | 
 
 
 
 
 | 75 | writer.Write(OnOutOfAmmo, 32); | 
 
 
 
 
 | 76 | writer.Write(OnNoPath, 32); | 
 
 
 
 
 | 77 |  | 
 
 
 
 
 | 78 | writer.Write(AdditionalHealth); | 
 
 
 
 
 | 79 | writer.Write((int)Job); | 
 
 
 
 
 | 80 |  | 
 
 
 
 
 | 81 | writer.WriteInt16(PatrolPathId); | 
 
 
 
 
 | 82 | writer.WriteInt16(CombatId); | 
 
 
 
 
 | 83 | writer.WriteInt16(MeleeId); | 
 
 
 
 
 | 84 | writer.WriteInt16(NeutralId); | 
 
 
 
 
 | 85 |  | 
 
 
 
 
 | 86 | writer.WriteInt16(MaxAmmoUsed); | 
 
 
 
 
 | 87 | writer.WriteInt16(MaxAmmoDropped); | 
 
 
 
 
 | 88 | writer.WriteInt16(MaxCellsUsed); | 
 
 
 
 
 | 89 | writer.WriteInt16(MaxCellsDropped); | 
 
 
 
 
 | 90 | writer.WriteInt16(MaxHyposUsed); | 
 
 
 
 
 | 91 | writer.WriteInt16(MaxHyposDropped); | 
 
 
 
 
 | 92 | writer.WriteInt16(MaxShieldsUsed); | 
 
 
 
 
 | 93 | writer.WriteInt16(MaxShieldsDropped); | 
 
 
 
 
 | 94 | writer.WriteInt16(MaxCloakUsed); | 
 
 
 
 
 | 95 | writer.WriteInt16(MaxCloakDropped); | 
 
 
 
 
 | 96 |  | 
 
 
 
 
 | 97 | writer.Skip(4); | 
 
 
 
 
 | 98 |  | 
 
 
 
 
 | 99 | writer.Write((int)Team); | 
 
 
 
 
 | 100 | writer.Write(AmmoPercent); | 
 
 
 
 
 | 101 |  | 
 
 
 
 
 | 102 | writer.Write((int)InitialAlertLevel); | 
 
 
 
 
 | 103 | writer.Write((int)MinimalAlertLevel); | 
 
 
 
 
 | 104 | writer.Write((int)JobStartingAlertLevel); | 
 
 
 
 
 | 105 | writer.Write((int)InvestigatingAlertLevel); | 
 
 
 
 
 | 106 |  | 
 
 
 
 
 | 107 | writer.Write(AlarmGroups); | 
 
 
 
 
 | 108 |  | 
 
 
 
 
 | 109 | writer.Write((int)PursuitStrongUnseen); | 
 
 
 
 
 | 110 | writer.Write((int)PursuitWeakUnseen); | 
 
 
 
 
 | 111 | writer.Write((int)PursuitStrongSeen); | 
 
 
 
 
 | 112 | writer.Write((int)PursuitWeakSeen); | 
 
 
 
 
 | 113 | writer.Write((int)PursuitLost); | 
 
 
 
 
 | 114 | } | 
 
 
 
 
 | 115 |  | 
 
 
 
 
 | 116 | protected override void ReadOsd(BinaryReader reader) | 
 
 
 
 
 | 117 | { | 
 
 
 
 
 | 118 | Flags = (CharacterFlags)reader.ReadInt32(); | 
 
 
 
 
 | 119 |  | 
 
 
 
 
 | 120 | ClassName = reader.ReadString(64); | 
 
 
 
 
 | 121 | Name = reader.ReadString(32); | 
 
 
 
 
 | 122 | WeaponClassName = reader.ReadString(64); | 
 
 
 
 
 | 123 |  | 
 
 
 
 
 | 124 | OnSpawn = reader.ReadString(32); | 
 
 
 
 
 | 125 | OnDeath = reader.ReadString(32); | 
 
 
 
 
 | 126 | OnSeenEnemy = reader.ReadString(32); | 
 
 
 
 
 | 127 | OnAlarmed = reader.ReadString(32); | 
 
 
 
 
 | 128 | OnHurt = reader.ReadString(32); | 
 
 
 
 
 | 129 | OnDefeated = reader.ReadString(32); | 
 
 
 
 
 | 130 | OnOutOfAmmo = reader.ReadString(32); | 
 
 
 
 
 | 131 | OnNoPath = reader.ReadString(32); | 
 
 
 
 
 | 132 |  | 
 
 
 
 
 | 133 | AdditionalHealth = reader.ReadInt32(); | 
 
 
 
 
 | 134 | Job = (CharacterJobType)reader.ReadInt32(); | 
 
 
 
 
 | 135 |  | 
 
 
 
 
 | 136 | PatrolPathId = reader.ReadInt16(); | 
 
 
 
 
 | 137 | CombatId = reader.ReadInt16(); | 
 
 
 
 
 | 138 | MeleeId = reader.ReadInt16(); | 
 
 
 
 
 | 139 | NeutralId = reader.ReadInt16(); | 
 
 
 
 
 | 140 |  | 
 
 
 
 
 | 141 | MaxAmmoUsed = reader.ReadInt16(); | 
 
 
 
 
 | 142 | MaxAmmoDropped = reader.ReadInt16(); | 
 
 
 
 
 | 143 | MaxCellsUsed = reader.ReadInt16(); | 
 
 
 
 
 | 144 | MaxCellsDropped = reader.ReadInt16(); | 
 
 
 
 
 | 145 | MaxHyposUsed = reader.ReadInt16(); | 
 
 
 
 
 | 146 | MaxHyposDropped = reader.ReadInt16(); | 
 
 
 
 
 | 147 | MaxShieldsUsed = reader.ReadInt16(); | 
 
 
 
 
 | 148 | MaxShieldsDropped = reader.ReadInt16(); | 
 
 
 
 
 | 149 | MaxCloakUsed = reader.ReadInt16(); | 
 
 
 
 
 | 150 | MaxCloakDropped = reader.ReadInt16(); | 
 
 
 
 
 | 151 |  | 
 
 
 
 
 | 152 | reader.Skip(4); | 
 
 
 
 
 | 153 |  | 
 
 
 
 
 | 154 | Team = (CharacterTeam)reader.ReadInt32(); | 
 
 
 
 
 | 155 | AmmoPercent = reader.ReadInt32(); | 
 
 
 
 
 | 156 |  | 
 
 
 
 
 | 157 | InitialAlertLevel = (CharacterAlertStatus)reader.ReadInt32(); | 
 
 
 
 
 | 158 | MinimalAlertLevel = (CharacterAlertStatus)reader.ReadInt32(); | 
 
 
 
 
 | 159 | JobStartingAlertLevel = (CharacterAlertStatus)reader.ReadInt32(); | 
 
 
 
 
 | 160 | InvestigatingAlertLevel = (CharacterAlertStatus)reader.ReadInt32(); | 
 
 
 
 
 | 161 |  | 
 
 
 
 
 | 162 | AlarmGroups = reader.ReadInt32(); | 
 
 
 
 
 | 163 |  | 
 
 
 
 
 | 164 | PursuitStrongUnseen = (CharacterPursuitMode)reader.ReadInt32(); | 
 
 
 
 
 | 165 | PursuitWeakUnseen = (CharacterPursuitMode)reader.ReadInt32(); | 
 
 
 
 
 | 166 | PursuitStrongSeen = (CharacterPursuitMode)reader.ReadInt32(); | 
 
 
 
 
 | 167 | PursuitWeakSeen = (CharacterPursuitMode)reader.ReadInt32(); | 
 
 
 
 
 | 168 | PursuitLost = (CharacterPursuitLostBehavior)reader.ReadInt32(); | 
 
 
 
 
 | 169 | } | 
 
 
 
 
 | 170 |  | 
 
 
 
 
 | 171 | protected override void WriteOsd(XmlWriter xml) | 
 
 
 
 
 | 172 | { | 
 
 
 
 
 | 173 | throw new NotImplementedException(); | 
 
 
 
 
 | 174 | } | 
 
 
 
 
 | 175 |  | 
 
 
 
 
 | 176 | protected override void ReadOsd(XmlReader xml, ObjectLoadContext context) | 
 
 
 
 
 | 177 | { | 
 
 
 
 
 | 178 | Flags = xml.ReadElementContentAsEnum<CharacterFlags>("Flags"); | 
 
 
 
 
 | 179 | ClassName = xml.ReadElementContentAsString("Class", ""); | 
 
 
 
 
 | 180 | Name = xml.ReadElementContentAsString("Name", ""); | 
 
 
 
 
 | 181 | WeaponClassName = xml.ReadElementContentAsString("Weapon", ""); | 
 
 
 
 
 | 182 |  | 
 
 
 
 
 | 183 | xml.ReadStartElement("Scripts"); | 
 
 
 
 
 | 184 | OnSpawn = xml.ReadElementContentAsString("Spawn", ""); | 
 
 
 
 
 | 185 | OnDeath = xml.ReadElementContentAsString("Die", ""); | 
 
 
 
 
 | 186 | OnSeenEnemy = xml.ReadElementContentAsString("Combat", ""); | 
 
 
 
 
 | 187 | OnAlarmed = xml.ReadElementContentAsString("Alarm", ""); | 
 
 
 
 
 | 188 | OnHurt = xml.ReadElementContentAsString("Hurt", ""); | 
 
 
 
 
 | 189 | OnDefeated = xml.ReadElementContentAsString("Defeated", ""); | 
 
 
 
 
 | 190 | OnOutOfAmmo = xml.ReadElementContentAsString("OutOfAmmo", ""); | 
 
 
 
 
 | 191 | OnNoPath = xml.ReadElementContentAsString("NoPath", ""); | 
 
 
 
 
 | 192 | xml.ReadEndElement(); | 
 
 
 
 
 | 193 |  | 
 
 
 
 
 | 194 | AdditionalHealth = xml.ReadElementContentAsInt("AdditionalHealth", ""); | 
 
 
 
 
 | 195 |  | 
 
 
 
 
 | 196 | xml.ReadStartElement("Job"); | 
 
 
 
 
 | 197 | Job = xml.ReadElementContentAsEnum<CharacterJobType>("Type"); | 
 
 
 
 
 | 198 | PatrolPathId = xml.ReadElementContentAsInt("PatrolPathId", ""); | 
 
 
 
 
 | 199 | xml.ReadEndElement(); | 
 
 
 
 
 | 200 |  | 
 
 
 
 
 | 201 | xml.ReadStartElement("Behaviors"); | 
 
 
 
 
 | 202 | CombatId = xml.ReadElementContentAsInt("CombatId", ""); | 
 
 
 
 
 | 203 | MeleeId = xml.ReadElementContentAsInt("MeleeId", ""); | 
 
 
 
 
 | 204 | NeutralId = xml.ReadElementContentAsInt("NeutralId", ""); | 
 
 
 
 
 | 205 | xml.ReadEndElement(); | 
 
 
 
 
 | 206 |  | 
 
 
 
 
 | 207 | xml.ReadStartElement("Inventory"); | 
 
 
 
 
 | 208 | xml.ReadStartElement("Ammo"); | 
 
 
 
 
 | 209 | MaxAmmoUsed = xml.ReadElementContentAsInt("Use", ""); | 
 
 
 
 
 | 210 | MaxAmmoDropped = xml.ReadElementContentAsInt("Drop", ""); | 
 
 
 
 
 | 211 | xml.ReadEndElement(); | 
 
 
 
 
 | 212 | xml.ReadStartElement("EnergyCell"); | 
 
 
 
 
 | 213 | MaxCellsUsed = xml.ReadElementContentAsInt("Use", ""); | 
 
 
 
 
 | 214 | MaxCellsDropped = xml.ReadElementContentAsInt("Drop", ""); | 
 
 
 
 
 | 215 | xml.ReadEndElement(); | 
 
 
 
 
 | 216 | xml.ReadStartElement("Hypo"); | 
 
 
 
 
 | 217 | MaxHyposUsed = xml.ReadElementContentAsInt("Use", ""); | 
 
 
 
 
 | 218 | MaxHyposDropped = xml.ReadElementContentAsInt("Drop", ""); | 
 
 
 
 
 | 219 | xml.ReadEndElement(); | 
 
 
 
 
 | 220 | xml.ReadStartElement("Shield"); | 
 
 
 
 
 | 221 | MaxShieldsUsed = xml.ReadElementContentAsInt("Use", ""); | 
 
 
 
 
 | 222 | MaxShieldsDropped = xml.ReadElementContentAsInt("Drop", ""); | 
 
 
 
 
 | 223 | xml.ReadEndElement(); | 
 
 
 
 
 | 224 | xml.ReadStartElement("Invisibility"); | 
 
 
 
 
 | 225 | MaxCloakUsed = xml.ReadElementContentAsInt("Use", ""); | 
 
 
 
 
 | 226 | MaxCloakDropped = xml.ReadElementContentAsInt("Drop", ""); | 
 
 
 
 
 | 227 | xml.ReadEndElement(); | 
 
 
 
 
 | 228 | xml.ReadEndElement(); | 
 
 
 
 
 | 229 |  | 
 
 
 
 
 | 230 | Team = xml.ReadElementContentAsEnum<CharacterTeam>("Team"); | 
 
 
 
 
 | 231 | AmmoPercent = xml.ReadElementContentAsInt("AmmoPercentage", ""); | 
 
 
 
 
 | 232 |  | 
 
 
 
 
 | 233 | xml.ReadStartElement("Alert"); | 
 
 
 
 
 | 234 | InitialAlertLevel = xml.ReadElementContentAsEnum<CharacterAlertStatus>("Initial"); | 
 
 
 
 
 | 235 | MinimalAlertLevel = xml.ReadElementContentAsEnum<CharacterAlertStatus>("Minimal"); | 
 
 
 
 
 | 236 | JobStartingAlertLevel = xml.ReadElementContentAsEnum<CharacterAlertStatus>("JobStart"); | 
 
 
 
 
 | 237 | InvestigatingAlertLevel = xml.ReadElementContentAsEnum<CharacterAlertStatus>("Investigate"); | 
 
 
 
 
 | 238 | xml.ReadEndElement(); | 
 
 
 
 
 | 239 |  | 
 
 
 
 
 | 240 | AlarmGroups = xml.ReadElementContentAsInt("AlarmGroups", ""); | 
 
 
 
 
 | 241 |  | 
 
 
 
 
 | 242 | xml.ReadStartElement("Pursuit"); | 
 
 
 
 
 | 243 | PursuitStrongUnseen = xml.ReadElementContentAsEnum<CharacterPursuitMode>("StrongUnseen"); | 
 
 
 
 
 | 244 | PursuitWeakUnseen = xml.ReadElementContentAsEnum<CharacterPursuitMode>("WeakUnseen"); | 
 
 
 
 
 | 245 | PursuitStrongSeen = xml.ReadElementContentAsEnum<CharacterPursuitMode>("StrongSeen"); | 
 
 
 
 
 | 246 | PursuitWeakSeen = xml.ReadElementContentAsEnum<CharacterPursuitMode>("WeakSeen"); | 
 
 
 
 
 | 247 | PursuitLost = xml.ReadElementContentAsEnum<CharacterPursuitLostBehavior>("Lost"); | 
 
 
 
 
 | 248 | xml.ReadEndElement(); | 
 
 
 
 
 | 249 | } | 
 
 
 
 
 | 250 | } | 
 
 
 
 
 | 251 | } |