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using System; |
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using System.Collections.Generic; |
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using System.IO; |
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using Oni.Imaging; |
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|
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namespace Oni.Motoko |
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{ |
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internal class TextureDaeWriter |
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{ |
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private readonly string outputDirPath; |
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private readonly Dictionary<InstanceDescriptor, Dae.Material> materials = new Dictionary<InstanceDescriptor, Dae.Material>(); |
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|
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public TextureDaeWriter(string outputDirPath) |
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{ |
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this.outputDirPath = outputDirPath; |
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} |
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|
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public Dae.Material WriteMaterial(InstanceDescriptor txmp) |
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{ |
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Dae.Material material; |
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|
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if (!materials.TryGetValue(txmp, out material)) |
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{ |
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material = CreateMaterial(txmp); |
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materials.Add(txmp, material); |
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} |
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|
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return material; |
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} |
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|
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private Dae.Material CreateMaterial(InstanceDescriptor txmp) |
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{ |
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var texture = TextureDatReader.Read(txmp); |
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|
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var imageFilePath = Utils.CleanupTextureName(txmp.Name) + ".tga"; |
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imageFilePath = Path.Combine("images", imageFilePath); |
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TgaWriter.Write(texture.Surfaces[0], Path.Combine(outputDirPath, imageFilePath)); |
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|
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string name = TextureNameToId(txmp); |
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|
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var image = new Dae.Image |
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{ |
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FilePath = "./" + imageFilePath.Replace('\\', '/'), |
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Name = name |
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}; |
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|
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var effectSurface = new Dae.EffectSurface(image); |
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|
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var effectSampler = new Dae.EffectSampler(effectSurface) |
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{ |
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WrapS = texture.WrapU ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None, |
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WrapT = texture.WrapV ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None |
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}; |
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|
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var effectTexture = new Dae.EffectTexture(effectSampler, "diffuse_TEXCOORD"); |
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|
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var effect = new Dae.Effect |
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{ |
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Name = name, |
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DiffuseValue = effectTexture, |
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TransparentValue = texture.HasAlpha ? effectTexture : null, |
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Parameters = { |
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new Dae.EffectParameter("surface", effectSurface), |
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new Dae.EffectParameter("sampler", effectSampler) |
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} |
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}; |
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|
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var material = new Dae.Material |
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{ |
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Name = name, |
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Effect = effect |
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}; |
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|
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return material; |
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} |
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|
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private static string TextureNameToId(InstanceDescriptor txmp) |
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{ |
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string name = Utils.CleanupTextureName(txmp.Name); |
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|
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if (name.StartsWith("Iteration", StringComparison.Ordinal)) |
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{ |
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// |
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// HACK: discard Iteration_NNN_ prefixes to avoid truncation of material |
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// names in Blender. |
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// |
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|
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name = name.Substring(9); |
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|
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if (char.IsDigit(name[0]) && char.IsDigit(name[1]) && char.IsDigit(name[2]) && name[3] == '_') |
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name = name.Substring(4); |
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} |
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|
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return name; |
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} |
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} |
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} |