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using System; |
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using System.Collections.Generic; |
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using Oni.Imaging; |
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|
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namespace Oni.Motoko |
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{ |
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internal class Texture |
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{ |
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public readonly List<Surface> Surfaces = new List<Surface>(); |
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public int Width; |
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public int Height; |
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public TextureFormat Format; |
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public TextureFlags Flags; |
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public string Name; |
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public Texture EnvMap; |
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|
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public void GenerateMipMaps() |
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{ |
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if ((Flags & TextureFlags.HasMipMaps) != 0) |
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return; |
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|
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var surface = Surfaces[0]; |
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|
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Surfaces.Clear(); |
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Surfaces.Add(surface); |
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|
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if (surface.Format == SurfaceFormat.DXT1) |
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surface = surface.Convert(SurfaceFormat.BGRX5551); |
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|
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int width = surface.Width; |
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int height = surface.Height; |
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var surfaceFormat = Format.ToSurfaceFormat(); |
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|
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while (width > 1 || height > 1) |
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{ |
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width = Math.Max(width >> 1, 1); |
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height = Math.Max(height >> 1, 1); |
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|
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surface = surface.Resize(width, height); |
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|
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Surfaces.Add(surface); |
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} |
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|
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if (surface.Format != surfaceFormat) |
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{ |
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for (int i = 1; i < Surfaces.Count; i++) |
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Surfaces[i] = Surfaces[i].Convert(surfaceFormat); |
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} |
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|
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Flags |= TextureFlags.HasMipMaps; |
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} |
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|
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public bool HasAlpha => Surfaces[0].HasAlpha; |
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|
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public bool WrapU => (Flags & TextureFlags.NoUWrap) == 0; |
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public bool WrapV => (Flags & TextureFlags.NoVWrap) == 0; |
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} |
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} |